* Remove `isView` flag from CardZone
This flag is used for two purposes:
1. It is used as a check for casting to a zone to a `ZoneViewZone`;
2. Non-view zones are added to the player's zones on construction
This patch removes the `isView` flag and instead:
1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
cast and use the result of the cast instead of the `isView` flag to
detect if we are a view zone or not;
2. The player records its own zones when they are created, simplifying
control flow.
* Review
* Move logging from QDebug to QCDebug and introduce LoggingCategories.
* Lint.
* Unlint like one change.
* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.
* Uncomment defaults, include main category.
* Make PictureLoader logging a bit more useful.
* Lint...?
* Address comments.
* Clean up some unnecessary classes in logging statements.
* Add a new message format to the logging handler.
* Lint.
* Lint.
* Support Windows in Regex
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Get cardIds to update properly in bottom view (#5414)
* Get bottom view to update properly when card is inserted into known portion (#5415)
---------
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* refactor to allow for sorting by property of choice
* implement thing
* prevent overlapping sort properties
* enable/disable pile view checkbox if groupBy is off
* fix compiler warnings
* check to disable pile view checkbox on init
* Fix builds on Qt5
* Fix builds on Qt5
---------
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* leave some documentation on Zone classes
* small refactor
* undo functional change from refactor and clean up comments
* move variables into if block
* Refactor CardInfo Widgets to reside in their appropriate folder and to have a clearer naming structure.
* Added Zach's work on storing printing information in the DeckList (#1)
* Change CardInfo's PixmapCacheKey to be the UUID of the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name.
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
* fixed db issue an renamed sets to set in picture loader
* canibalized zach work and added it to the decklist builder
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Reintroduce some changes lost in the merge.
* Introduce UUID attribute to abstract_card_item, card_item, deck_view_card, server_card and serverinfo_card.
* Have various game events respect the new UUID attribute on instantiation.
* Correct some calls to default to preferred printing.
* DeckList now tries to assign reasonable defaults for UUID and collectorNumber if none are found in loaded DeckLists.
Rename overloaded DeckListModel findChild() function to findCardChildByNameAndUUID() for clarity.
* canibalized zach work and added it to the decklist builder
* Change getPreferredPrintingForCard to getPreferredSetForCard to reflect refactor.
* Properly update and set the DeckEditor's CardFrame to fetch by name and UUID if a card was selected from the decklist.
* Mainboard/Sideboard swaps should respect the UUID from the old zone instead of just blindly adding preferredPrinting.
* If the card info is null, there's no point in trying to look for the sets.
* Don't define methods twice.
* Convenience method to fetch a specific CardInfoPerSet instance for a cardName and a UUID.
* Check if the uuid starts with card_ when comparing.
* Address pull request comments (nullptr checks and additional comments, mostly.)
* Reformat code so the linter will stop yelling at me.
* DeckList no longer pre-populates uuids.
* Update Event_MoveCard to include the card UUID.
* Update Player::MoveCard to include the card UUID.
* Set the uuid when we set the cardName, in terms of hidden zones.
* [TEST/RevertMe] Set the uuid everywhere to test.
* Don't inline setUUID and mimic setName for AbstractCardItem.
* Revert blindly setting uuid for testing.
* Address PR comments (AbstractCardItem).
* Combine if-statement.
* Re-order uuid to visually align with its field number.
* Remove unnecessary new uuid field from event_move_card.
* Remove unused imports.
* Include cardName in the PixmapCacheKey in order to not break double-faced cards.
* Refactor setCode to cardUUID and introduce new cardSetShortName field.
* Override
* Refactor UUID to be providerId and change QString comparisons with empty string to isEmpty().
* Update translations.
* Change parent to be the first argument.
* Pull Parent argument up for CardItem.
* Pull Parent argument up for CardItem.
* Linter.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: LunaticCat <39006478+LunyaticCat@users.noreply.github.com>
Co-authored-by: luna <yannbrun1507@outlook.fr>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/zoneviewzone.cpp (Browse further)