* [Build] Add precompiled headers for Qt-backed executables
Reparsing QtCore/QtGui/QtWidgets/QtNetwork in ~460 client translation
units is the dominant compilation cost. Precompile the two common layers:
- qtcore_pch.h (Qt Core only; safe even for headless Servatrice)
- qtwidgets_pch.h (adds Gui/Widgets/Network; used by Cockatrice and Oracle)
target_precompile_headers() requires CMake 3.16, now the project minimum.
Estimated 30-50% faster client rebuilds.
* [Build] Format qtwidgets precompiled header
clang-format include regrouping and a missing trailing newline.
* [Build] Add PCH-aware ccache sloppiness config; format cmake/pch headers
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [App] Add onboarding wizard
Took 10 minutes
Took 3 minutes
Took 7 minutes
Took 9 minutes
Took 2 minutes
Took 1 minute
Took 7 minutes
* Adjust CI
Took 14 minutes
Took 56 seconds
Took 2 seconds
Took 3 seconds
* Adjust CI again
Took 14 minutes
Took 2 seconds
* Comments and fixes
Took 9 seconds
Took 1 minute
* Rebase.
Took 5 minutes
Took 50 seconds
Took 15 seconds
* Comments.
Took 7 minutes
* CI lol
Took 3 minutes
* CI again lol
Took 4 minutes
* Drop some settings, add some new ones.
Took 19 minutes
* Resize when expanding section
Took 4 minutes
Took 3 minutes
Took 7 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Show live connection latency in the status bar
Add a permanent status-bar label fed by ConnectionController's
pingStatsUpdated: shows the latest round-trip time, hides while
disconnected or without samples, and carries a tooltip with
Last/Median/95th percentile/Maximum over the rolling sample window
(mirrored into the accessible description). The server tab gets the
same stats as its tooltip.
Took 2 minutes
Took 2 minutes
Took 1 minute
Took 48 seconds
Took 25 seconds
Took 4 minutes
* [Client] Graph connection latency history in the status bar
Add LatencyGraphWidget, a size-agnostic bar sparkline over the rolling
sample window: heights scale to the window's own range while colors map
onto an absolute quality ramp, so a steady good ping stays green. Embed
it in the new LatencyStatusWidget together with the textual ping
readout and feed both through ConnectionController's forwarded signals;
the whole area hides while disconnected or without samples.
Took 9 minutes
Took 14 seconds
* [Client] Show latency details when clicking the ping display
Clicking the status bar ping area opens a popup with a larger instance
of the latency graph plus the numeric statistics, selectable and
mirrored into the accessible name. Qt::Popup closes it on any outside
click; contents refresh live while open.
Took 33 seconds
* Fixup from core commit
Took 6 minutes
Took 5 seconds
Took 5 minutes
* Lint.
Took 12 minutes
* Consolidate.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Detect main-thread event loop stalls
LagMonitor ticks the GUI event loop every 500 ms and records gaps
beyond 2 s as stalls, warning with their duration and keeping a
bounded ring of recent records for diagnostics. Measurement uses a
monotonic QElapsedTimer so wall-clock steps and suspend do not
fabricate stalls. Recorded timestamps stay in wall time for
correlating with user reports.
Took 1 minute
Took 13 minutes
Took 2 minutes
* [Client] Rename LagMonitor constants to SCREAMING_SNAKE_CASE
Took 15 minutes
* [Client] Discard suspend-spanning gaps in LagMonitor
Windows counts sleep time in its monotonic clock, so a suspend would
fabricate one bogus stall per resume. Reset the clock on application
state changes and drop implausibly huge gaps; extract recordGap() for
testability.
Took 3 minutes
* [Client] Unit test LagMonitor stall recording
Drives recordGap() directly to cover the threshold, plausibility cap,
trim, and clear behavior without timing-dependent waits.
Took 36 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Reporting users + moderation queue functionality
Took 6 minutes
Took 3 minutes
Took 8 seconds
Took 11 minutes
Took 12 minutes
Took 7 minutes
Took 15 seconds
Took 2 minutes
Took 1 minute
Took 30 seconds
Took 16 seconds
* CI Fix
Took 6 minutes
* CI Fix
Took 6 minutes
* [Protocol] Add moderation investigation commands
Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList
Took 2 minutes
* [Utility] Add warning categories parser with infraction levels
Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.
* [Server] Add moderation investigation tools
Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist
* [Client] Add moderation tab with investigate, password reset, and avatar removal
- New Moderation tab: search a user to show account info, alternate
accounts, login sessions, and staff last logins; actions to reset the
user's password (shows the generated temporary password) and remove the
user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
and tabs.ini persistence (default closed)
* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes
Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect
Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)
Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500
Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203
Schema: 36→37 (force_password_change), 37→38 (resolved_by)
Took 12 minutes
Took 16 seconds
* Fix macOs pedantry
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Playmats
Took 19 seconds
Took 1 minute
* [Playmats] Add fixed override and configurable fallbacks to settings.
Took 29 minutes
Took 43 seconds
* Add main to test.
Took 1 minute
Took 29 seconds
* Move settings to own group
Took 11 minutes
* Some attempts to refresh macOS compositor
Took 2 minutes
* Try something else
Took 17 minutes
* Don't manipulate live list
Took 11 minutes
* Change things about resolution, address comments.
Took 45 minutes
Took 12 minutes
* Comments.
Took 14 minutes
Took 8 seconds
* Re-order settings menu location
Took 2 minutes
* Rename PlaymatResolution to Info and add enums
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Cards] Artist attribution
Took 7 minutes
Took 4 minutes
* Nudge attribution pill on home screen to align
Took 3 minutes
Took 28 seconds
Took 38 seconds
* Lint.
Took 3 minutes
* Lint.
Took 2 minutes
* Fix rebase whoopsie
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Send game invites from the user context menu via a private message
The user context menu gains an "Invite to Game" submenu listing the
inviteable games in the room (the inviter's own games, honoring the
buddy-only setting). Picking one opens a private message to the target
user with a cockatrice://joingame link naming the game, so the target
gets a clickable invite instead of a raw URL. Multi-game rooms offer a
picker; a single inviteable game sends directly. Sending a message to
an offline user no longer swallows the draft — it reports that the
user is offline and keeps the typed text.
Took 1 minute
* [Client] Add invite-to-game dialog to the game window
Took 15 seconds
* [Client] Open the invite dialog taller by default without enforcing a minimum size
* Move button to bottom
Took 3 minutes
* Address comments.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The inline URL building in GameSelector's copy-link action moves into a
shared helper so every invite/copy site produces the same link format.
The helper embeds the game description as an extra "game" query item
(percent-encoded); links without it stay valid — the receiving parser
ignores unknown query items.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [UserList] Unify friends/online/ignored list with section dividers and add search bar.
Took 31 minutes
Took 7 seconds
* [UserList] Add a light mode theme
Took 12 minutes
Took 11 seconds
Took 5 minutes
Took 2 minutes
* [UserList] Re-sort when a user's online state changes
setUserOnline() flipped the online flag but never re-sorted, so a buddy
who went offline kept the position they had while online and stayed at
the top of the list. Re-sort (and re-apply the filter) whenever the flag
actually changes, mirroring processUserInfo().
Took 10 minutes
* [UserList] Show users in every section they belong to
The sectioned list used one row per user with a priority rule
(ignored > buddy > online), so an online buddy only appeared under
"Buddies" and never in the "Online" list. Sections are now pure
membership views: a user gets one row per section they belong to, so an
online buddy appears under both "Online" and "Buddies".
- Track rows per (section, user) in sectionUsers instead of reparenting
a single row; the name->primary-row map is kept for external lookups.
- Rebuild, presence and buddy/ignore mutations create/drop rows per
section instead of moving a single row between sections.
- Dropping one membership no longer removes the user from the other
sections.
* [UserList] Keyboard navigation for section dividers, popup on selection
Section dividers were not selectable, so arrow-key navigation skipped
them entirely, and the user popup only appeared on hover or click. Now:
- Dividers are selectable, so Up/Down navigation lands on them; they act
as collapsible headers once focused (Enter/Space toggle, Left/Right
collapse/expand per tree convention), with a focus indicator drawn by
the existing delegate.
- The popup follows keyboard selection via currentItemChanged, exactly
like mouse hover, and closes when the selection moves to a divider or
leaves the list.
- The popup anchors on the hovered/selected row instead of a user-name
lookup, so with duplicate rows (online + buddy) it stays attached to
the row under the mouse/cursor.
- Left-arrow now actually collapses an expanded section divider: the
collapse branch hardcoded the target expansion state to 'expanded',
making the key a no-op.
- The user popup no longer flashes through a fade when hopping between
users (hover or arrow-key navigation): a content swap keeps it opaque,
and pending show/hide timers are cancelled so an armed hover timer
cannot override a keyboard-selected row or a pending hide kill the
newly shown popup.
- Bulk rebuild defers per-row divider-count updates to endBulkLoad(),
removing the quadratic recount during large online-list loads.
- handleOnlineChangeLeft/handleListRemove skip the sort+filter+repaint
when nothing actually changed.
* [UserList] Tune the role row gradient colors (dark parity, light mode)
Dark mode is byte-for-byte the pre-branch painter profile, with the
original saturated-left to navy-right fade restored verbatim. Light mode
uses the same language at high tint strength: role rows get colored
fades (0.75/0.65 left to 0.18/0.10 right), and regular users get flat
warm paper cards (AlternateBase) instead of the grey slate.
* [UserList] Deselect the list and close the popup on outside clicks
Clicking anywhere outside the tree, the popup or an open menu now clears
the selection and hides the popup, so a pinned popup does not stay open
when the list loses focus.
- The application-wide event filter watches every mouse press and treats
a press as inside the list UI only when its target is the tree, the
popup or an open menu (parent-chain walk), so a click on another list,
a tab or the window background deselects.
- A hover popup now also closes when the cursor leaves the hovered row.
The hide timer previously checked whether the cursor was over the
tree, which is always true over empty list space and section dividers,
so the popup stayed open after moving off the user.
- Deselection keeps the current item so keyboard navigation is not
disturbed, and the pinned flag is dropped before hiding so the
selection-changed handler does not hide twice.
Took 15 minutes
* [UserList] Use an enum for the list sections
The section identifiers were stringly-typed: eleven hardcoded
QStringLiteral comparisons scattered through user_list_widget.cpp, and
the display path (sectionTitle) maps every id through tr() anyway, so
the raw strings were never shown. A typo compiled fine and silently
broke a section.
- enum class Section { Buddy, Online, Ignore } replaces the section
strings across the sectioned-list API (setSectioned, getSectionIds,
setSectionExpanded, the sectionExpanded signal and all membership
helpers), giving compile-time checks at every call site.
- sectionTitle becomes a switch over the enum and the dead raw-string
fallback is gone.
- The expanded-section state persists the same stable keys via the
panel widget boundary, so existing settings files survive unchanged.
- The divider reverse lookup in handleSectionExpansion no longer relies
on an empty-string sentinel from QMap::key; it scans the three
dividers and bails when the item is not one of them.
Took 12 minutes
# Commit time for manual adjustment:
# Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Tabs] Add a setting to define startup tab on application launch.
Took 29 minutes
* Naming and sizing
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add card completion popups to chats and search fields
Completes @mention and [[card]] in chat, and card names in the deck
editor, EDHREC, Archidekt, card art rules, and user card settings
searches. Pops up a styled list with mana pips and a card image
preview, flipping the list order when the popup opens above the text
field.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander'
Took 2 minutes
Took 16 minutes
* Convert json data holder to structs, rename variables, extract widget
- Extract bracket estimation UI from DeckEditorDeckDockWidget into a
new CommanderBracketWidget
- Move CommanderSpellbook integration settings from CardsDisplaySettings
to DeckEditorSettings (matching the settings refactor on master)
- Rename CommanderSpellbook integration variables to drop the redundant
'DeckEditor' prefix
Took 4 minutes
# Commit time for manual adjustment:
# Took 6 minutes
# Commit time for manual adjustment:
# Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Implement search
Took 38 minutes
Took 8 seconds
Took 9 minutes
Took 5 seconds
Took 44 seconds
Took 25 seconds
* Comments
Took 23 minutes
Took 15 seconds
* Comments
Took 1 hour 14 minutes
* Minor fixes to search
Took 13 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Application] Add single instance guard and mime types.
Took 2 hours 39 minutes
Took 18 minutes
Took 5 minutes
Took 12 seconds
Took 11 seconds
* Rework
Took 30 minutes
Took 50 seconds
* Only enforce single instance if launched with arguments.
Took 5 minutes
* Prototype intents
Took 53 minutes
Took 6 seconds
* Connect/disconnect and join game/room intents.
Took 3 hours 14 minutes
Took 2 seconds
Took 15 seconds
* Fix include.
Took 1 minute
Took 23 seconds
Took 2 seconds
* Mac handling.
Took 10 minutes
Took 12 seconds
Took 3 minutes
* Lint.
Took 3 minutes
* Rebase.
Took 3 minutes
Took 17 seconds
* Implement UrlSchemeEventFilter
Took 10 minutes
Took 7 seconds
* Qt Moc
Took 3 minutes
* Modern PList.
Took 21 minutes
Took 1 minute
* Debug output.
Took 6 minutes
Took 19 minutes
* Watch file:// prefix.
Took 15 minutes
Took 7 seconds
* Better handler.
Took 6 minutes
* Don't store reference in member
Took 5 minutes
* Move impl to cpp, fix lifetime issues.
Took 11 minutes
Took 2 minutes
* Better single-instance handoff, url intent harded
copy game link context-menu
Polish for installers
Took 35 minutes
Took 8 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Refactor subtype tally code to be more generic
* remove default case
* consolidate empty check
* fix include guard
* backwards compatibility with qt5
* Add subtype breakdown counter for card selection
Display a categorized count of creature subtypes (and other card type
subtypes) when multiple cards are selected. The breakdown appears above
the total selection counter in the bottom-right corner.
Subtypes are grouped by main card type and sorted by frequency, with
the most common subtypes positioned adjacent to the total count for
quick reference. The feature can be toggled via a new checkbox in
Settings > User Interface.
* Alignment fix
* Computation logic moved to helper funtction in separate file
* Rename SubtypeCounter to SubtypeTally
* Fix subtype tally alignment by using grid layout instead of character padding
* Rename count to tally in the subtype breakdown feature
* partial rename
* list position fixed
* Clean up code and documentation
* Rename subtypeCountLabelStyle to subtypeTallyLabelStyle and fix include ordering
* Fix include path for selection_subtype_tally.h after file relocation
* fixed count to tally rename inconsistencies
* [Room] Additionally show a tab for friends and ignored users instead of just all online users.
Took 21 minutes
Took 12 minutes
* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style
Took 7 minutes
Took 28 seconds
Took 2 minutes
Took 2 minutes
* Right checkstate.
Took 14 minutes
Took 2 minutes
* Utility for test.
Took 9 minutes
Took 8 seconds
Took 2 seconds
* Lint.
Took 10 minutes
* Algorithm for sql schema migration
Took 13 minutes
* Use {prefix}, bound card name, return errors.
Took 27 seconds
* Convert queue to while loop.
Took 19 seconds
* Hover popup.
Took 36 minutes
Took 1 minute
* More granular signals, popup for user info.
Took 25 minutes
Took 8 seconds
Took 16 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game][Player] Pull out graphics_items out of player_logic
Took 25 seconds
Took 9 minutes
* [Game] Move graphics files into game_graphics
Took 1 minute
Took 2 minutes
Took 23 seconds
Took 1 minute
Took 2 seconds
* Include.
Took 4 minutes
Took 3 minutes
Took 4 minutes
Took 1 minute
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem
Took 4 minutes
Took 48 seconds
Took 2 minutes
* Drop early return.
Took 1 hour 13 minutes
Took 2 minutes
Took 1 minute
Took 24 seconds
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem
Took 4 minutes
Took 58 seconds
* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic
Took 7 minutes
Took 4 minutes
Took 9 seconds
Took 2 minutes
Took 5 minutes
Took 58 seconds
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem
Took 4 minutes
Took 2 minutes
* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic
Took 7 minutes
Took 1 minute
Took 57 seconds
* [Game][Player] Move dialog creation out of player_actions and into player_dialogs
Took 3 minutes
Took 1 second
* Fix typo.
Took 5 minutes
* Addressed comments.
Took 16 minutes
Took 11 seconds
* Reintroduce clearCardsToDelete check.
Took 3 minutes
* Capture cards before semaphore.
Took 1 minute
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.
Took 2 minutes
Took 1 minute
* Fix emitting slot instead of signal.
Took 15 minutes
* Clear arrows locally in special circumstances i.e. teardown.
Took 28 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* rename method
* [TabDeckEditor] Refactor card database view into own class
* fix include guard
* directly get key signals for eventFilter
* fix includes
* [Game][Arrows] Split Arrows into ArrowData and ArrowItem
Took 13 minutes
Took 5 seconds
Took 1 minute
Took 26 seconds
* Address comments.
Took 17 minutes
Took 9 seconds
Took 1 minute
* Change check.
Took 3 minutes
* Pass by const reference.
Took 10 minutes
* Remove extra method
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Counters] Split counters into graphics and logic states
Took 22 minutes
* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.
Took 12 minutes
Took 5 seconds
* Sync value too.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Move state fields out of CardItem
Took 1 hour 2 minutes
* Move stuff into .cpp
Took 14 minutes
* Signals pass changed values as params
Took 2 minutes
* Comments.
Took 23 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones
Took 21 minutes
* Clean up game/zones/logic folder.
Took 6 minutes
* Adjust tests.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [App/Theme] Palette Editor
Took 1 minute
Took 1 hour 47 minutes
Took 6 seconds
Took 3 minutes
Took 5 minutes
Took 3 minutes
* Add oracle, add palette files and configs.
Took 10 minutes
* Fix a stupid include mistake, thanks IDE
Took 3 minutes
Took 20 seconds
* Includes.
Took 4 minutes
* Fix ampersand not displaying correctly.
Took 14 minutes
* Longer variable names.
Took 10 minutes
Took 5 seconds
* Change ampersand everywhere
Took 23 seconds
* Doxygen properly.
Took 1 minute
* Remove namespace, fold I/O into structs.
Took 12 minutes
* Remove namespace, fold I/O into structs.
Took 33 seconds
* Alphabetize.
Took 35 seconds
* Lint.
Took 49 seconds
* Add a combo box to quick switch settings.
Took 19 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDD] Fix minimum size by adding a compact mode to quickSettingsButtons
Took 17 minutes
Took 5 seconds
* Fix and use FlowWidget/FlowLayout
Took 35 minutes
Took 4 seconds
* Set spacings.
Took 12 minutes
* Make VDE tools flow
Took 1 hour 23 minutes
Took 5 seconds
* Squeeze and flow even more.
Took 11 minutes
* Make pushbutton compact.
Took 54 minutes
Took 7 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Pull client networking out of window_main and into remote_connection_controller
Took 2 minutes
* Things.
Took 13 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Properly reset default theme.
Took 9 minutes
* Descend in preference on windows.
Took 9 minutes
* Also reset style for custom themes.
Took 3 minutes
* Try things
Took 9 minutes
* Add modern windows style.
Took 8 minutes
* Update theme_manager.cpp
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add local game options dialog. Introduces LocalGameOptions struct and DlgLocalGameOptions dialog to replace the previous QInputDialog for starting local games. Encapsulates game configuration with a simple interface that prevents parameter explosion as options are added. The dialog provides UI with settings persistence via SettingsCache
* integrate local game options into main window. Replaces QInputDialog with DlgLocalGameOptions in actSinglePlayer(). The startLocalGame() function now accepts LocalGameOptions, enabling configuration of starting life total and spectator visibility in addition to player count. Also adds user documentation for the local game options flow.
* Removed superfluous documentation file
* removed spectator option and moved structure definition
* Now remember settings separately and & shortcuts removed
* re-run checks
* [VDE] A stab at things
Took 14 minutes
Took 10 minutes
Took 5 minutes
Took 4 minutes
Took 41 seconds
Took 10 minutes
Took 3 minutes
* [VDE] Use placeholder image for deck view if deck is empty.
Took 15 minutes
Took 9 seconds
Took 5 seconds
* Sort CMakeList correctly.
Took 35 seconds
Took 23 seconds
* Visibility updates got lost in the rebase.
Took 7 minutes
* Same treatment for printing selector.
Took 42 minutes
* Actually add file.
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDD] Reorder quick filters
Took 1 hour 10 minutes
Took 5 seconds
Took 49 seconds
* [VDD] Use Font Awesome Icons
Took 49 minutes
Took 5 seconds
* [VDD] Shuffle some widgets around, label things.
Took 31 minutes
Took 5 seconds
* Change buttons to be push rather than toggle.
Took 17 minutes
Took 9 seconds
* Reduce margins, retranslate button texts.
Took 15 minutes
Took 9 seconds
* Actually do it, don't commit the commented out testing version lol
Took 3 minutes
* Start sets in include, correct subtype include/exact match logic.
Took 12 minutes
* Block sync.
Took 16 minutes
Took 8 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDE] Deck Analytics Widgets overhaul
Took 2 minutes
Took 3 minutes
Took 3 minutes
* Qt5 version guards.
Took 33 minutes
Took 3 seconds
* Include QtMath
Took 3 minutes
Took 8 seconds
* Use getCards()
Took 4 minutes
* Non pointer stuff
Took 52 seconds
* Add a newline to the tooltip
Took 2 minutes
Took 27 seconds
* Fix build failure on macOS 15
* Rename some things.
Took 17 minutes
Took 11 seconds
Took 18 seconds
* Address overloads, fix default configuration.
Took 1 hour 9 minutes
Took 8 seconds
* Fix mana curve default config.
Took 4 minutes
* Namespace to Qt libs
Took 5 minutes
* Selection overlay is transparent for mouse events.
Took 2 minutes
* Brace initialize.
Took 8 minutes
* Debian 11.
Took 5 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <ricky.rister.wang@gmail.com>