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81 commits
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7709184ecc
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[Server] Let users fetch their own private chat history (#7506)
* [Server] Let users fetch their own private chat history Players lose their private conversations on reconnect or on another device. Servatrice can already log private messages, but only moderators can read the logs. Add Command_GetPrivateChatHistory / Response_PrivateChatHistory so a registered user can page through their own logged conversation with one other user. Operators opt in with logging/allow_user_chat_history (default off, and log_user_msg_chat must be on). The caller is matched by account id so reused guest or deleted-account names can't read older messages; only time, sender name and text are returned. Pages hold 1..200 messages and never split a second, since log_time has 1-second resolution. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * [Server] Harden private chat history identity matching Match both participants by account id and name so a federated user's remote id cannot collide with a local account, and stop storing foreign ids in the local chat log. Extract the paging assembly into a pure helper and cover the whole-second boundary rules with gtests. --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com> |
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078d0858a3
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[Game] Reveal multiple distinct random hand cards to a recipient (#7753)
* Add distinct random hand reveals with private recipient delivery * Route random hand reveals through PlayerActions Keep command creation, dispatch and response handling in the game action layer. HandMenu requests the typed operation and presents the count and failure dialogs. Show the chosen recipient, distinguish the count action from the immediate single-card reveal, and use the game window as parent. * Apply project formatting to random-reveal warning construction * Simplify random reveal to follow existing command patterns Forward server dispatch through cmdRevealRandomCards and use ordinary PlayerActions command sending. Remove the bespoke server-version error UI and long-lived-object guards. Reduce the test from 246 to 150 lines with two focused cases using the current RoleInfo player API, preserving distinct-card, private-event and rejected-count coverage. * Extract the shared reveal helper and name the test's CardRef fields RickyRister asked for cmdRevealCards and cmdRevealRandomCards to share a helper instead of threading a randomCount parameter through the reveal virtual. Restore the three-argument cmdRevealCards signature, resolve the reveal preconditions and zone in resolveRevealZone, and let both commands build their card list and hand it to revealCards, which owns the private and public Event_RevealCards construction and the enqueue. The random command no longer fabricates a Command_RevealCards with the -2 sentinel to re-enter the legacy path; its behaviour is unchanged. Name the CardRef fields in random_reveal_test instead of relying on declaration order, and state in the user documentation that a rejected reveal is not reported in the client, matching what the client does. --------- Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com> |
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5ea16c805f
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[Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398)
* [Protocol] Add shuffle players option and player order command/event Adds a 'Shuffle players at start' option to game creation plus a local player id on the game state so clients can reconcile seat changes, and a SET_PLAYER_ORDER command (1206) with a PLAYER_ORDER_CHANGED event (2023) so the game host can set or randomize the seating order. Took 6 minutes * [Server] Shuffle and reorder player seats before a game starts Auto-shuffles the seats at game start when enabled (now for games with two or more players instead of three or more) and handles the new SET_PLAYER_ORDER command so the game host or a moderator can reorder or randomize the seats before the game starts. Re-seating re-keys the player ids while keeping the per-user game/seat routing and persistent player records in sync, then broadcasts the new order to everyone. * [Client] Add shuffle players option and turn order dialog Adds the 'Shuffle players at start' checkbox to game creation and a host-only 'Set turn order...' action that opens a dialog to reorder or randomize the seats before the game starts. Seating changes are shown in the game's message log. * [Client] Move the turn order dialog strings into retranslateUi Follows the DlgInviteToGame convention so the dialog can be retranslated instead of freezing its strings at construction time. * [Server] Keep player ids stable across seat shuffles * [Client] Lay out table and turn order dialog in seat order * [Server] Send game-joined player list in seat order * [Client] Reword the shuffle option to match its behaviour * [Client] Address the seat-order review comments - Give the game setup checkboxes a row of their own so they no longer collide in the create-game dialog - Rename DlgTurnOrder::randomize() to isRandomizeRequested() - Document what the ids in GameState::seatOrder mean - Keep "Set turn order..." in sync with the game: hidden for non-hosts and once the game has started, re-shown when the game ends or hosting moves to the local player (new GameState::hostChanged signal) * [Client] Do not preview a randomized turn order Randomizing is a request to the server, not a local shuffle. Shuffling the list locally meant the dialog showed an order the server then discarded, and let the host re-open it until a favourable order appeared. The dialog now switches to a mode that says the server will randomize and toggles back to the manual list on request. * [Client] Let moderators set the turn order The server accepts SET_PLAYER_ORDER from the host or a moderator, but the client hid the action from everyone except the host, making the moderator branch unreachable. Visibility and the handler now share canSetTurnOrder(). * [Server] Rely on the player order event instead of a full state resend cmdSetPlayerOrder re-sent the whole game state after reseating, so every client reloaded its deck view mid-lobby for no reason. The new seating reaches clients through the Event_PlayerOrderChanged that reseatPlayers broadcasts. * [Client] Show random turn order in the game selector The restrictions column listed "open decklists" but not the new seating option, so a joining player had no way to see that seats will be randomized each game. Game info already shows the disabled checkbox. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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99422c2bf0
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[Client] Stop sending the saved login when its checkbox is unticked (#7713)
Unticking 'Save password' only disabled auto-connect: the dialog still handed the stored verifier to the connection, so a password typed at the same time was ignored, and a server that still has the legacy hash refused the login before it could upgrade the account. Clear the verifier in effect on untick, restore it on re-tick unless a password has been typed, and drop the stale 'Password saved' hint. The downgrade abort can now point at unticking the box and logging in with the password, without the extra reconnect round-trip. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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c72192fd81
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[Format] Small fixup (#7768)
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* [Format] Small fixup. * [CardDB] Stop leaking the loader's mutexes. Both mutexes were heap-allocated through default member initializers and never freed, so every CardDatabase destruction leaked 16 bytes. LeakSanitizer flags this while discovering tests that create the database in main. Hold them by value instead, as the loader is a QObject and therefore neither copyable nor movable. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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ada8f399f1
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Log server identification and connection lifecycle (#7731)
* Log remote server identification and connection lifecycle [skip ci] * Update libcockatrice_network/libcockatrice/network/client/remote/remote_client.cpp Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> --------- Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com> Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> |
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9f30892dff
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[Client] Fix crash when local game commands are sent after shutdown (#7714)
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* [Client] Fix crash when local game commands are sent after shutdown * [Network] Fix formatting in local client debug log * [CI] Keep the vcpkg submodule pointer on the manifest baseline vcpkg.json asks for builtin-baseline 9eec002 (vcpkg 2026.10.16), but the submodule gitlink was still at 9e593bb. The runners check submodules out shallowly, so vcpkg-tool cannot read versions/baseline.json out of the baseline commit and every vcpkg leg (Windows and all macOS) fails in CMake configure with: failed to `git show` versions/baseline.json git phrases that as "path ... exists on disk, but not in <sha>" even when the commit is simply absent from the shallow clone, so it reads like a tooling or network failure rather than a mismatched pointer. Point the submodule back at 9eec002, and add a cheap job that fails when the gitlink and builtin-baseline disagree, before the five build legs pay for it. --------- Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com> Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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62e590d300
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[ServerGame] Refactor out spectator/judge bools into RoleInfo (#7761) | ||
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a74dfeef6e
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[Build] Configure AUTOMOC, AUTOUIC and AUTORCC once (#7637)
The root already set CMAKE_AUTOMOC; add CMAKE_AUTOUIC and CMAKE_AUTORCC next to it and drop the per-directory copies from 18 CMakeLists files. These variables are inherited by the subdirectories, so the duplicates never changed anything. qt_standard_project_setup is not used: besides the AUTO* variables it sets CMAKE_RUNTIME_OUTPUT_DIRECTORY on Windows, which breaks the install(DIRECTORY "$<TARGET_FILE_DIR:...>") copies and the per-app symbol paths, and appends to CMAKE_INSTALL_RPATH on Linux. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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50a2ae9cc8
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[Server/Client] Enforce and complete the forced password change at login (#7680)
checkUserPassword ignored force_password_change on the challenge-response path, so a reset password stayed valid. Returning PasswordChangeRequired was not enough on its own: the session was dropped and the client told the user to ask the administrator for the temporary password they had just used. The pending session now keeps its identity without registering a user session or announcing a join, may only ping and change its password, and the client completes the change in-session before reconnecting. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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52d3978f84
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[Build] Let AUTOMOC process library headers (#7638)
The 13 libraries using qt6_wrap_cpp(MOC_SOURCES ${HEADERS}) listed their\nheaders twice and depended on a generated source list. Add the headers to the\ntarget sources directly and delete the qt6_wrap_cpp call; AUTOMOC scans them\nand generates the same moc output.\n\nThe change exposed that server_card_counter_test never defined the rng global\nthat the server remote library references; every sibling server test does.\nGive the test the same definition so the target links.\n\nVerification: full client, Oracle, server and test build passed.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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5cf3358c99
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[Client] Stop reporting local login aborts as missing client features (#7678)
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* [Client] Stop reporting local login aborts as missing client features Local aborts (unusable saved verifier, refused authentication downgrade, failed scrypt derivation) reuse RespClientUpdateRequired with an empty feature list, and the handler discarded the reason and advised a client update. Report the abort with the cause instead, and report a strict server's challenge_response_auth answer to a credential-less login as the missing password it is. * [Client] Keep the login abort messages in one named set The local login aborts each carried their wording inline at the emit site, so changing the tone or the remedy meant editing several functions. Collect them as named constants next to RemoteClient instead, translated at the use sites with the RemoteClient context so lupdate still picks them up. * [Client] Reword the login abort explanations to match what happens The first wording sent users to a server operator to 'migrate' an account, which operators cannot do, and told them to 'save' a login the client saves by itself. It also blamed the device for a derivation failure the server's parameters can cause, and the dialog led with a line that said nothing while the reason sat in the informative slot. Say what the client actually does in each case, give the step that works, and show the reason as the dialog's main text. The unreachable fallback sentence about the login not reaching the server is gone. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d89b502342
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[Client] Report password-reset rate limits instead of a generic failure (#7677)
* [Client] Report password-reset rate limits instead of a generic failure sigForgotPasswordError carried no response code, so rate limiting, a disabled reset feature, an unknown user and a bad token all produced "contact the server operator". Users who were only rate limited retried, which kept them rate limited. * [Client] Move the reset-password warning out of the response switch --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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b4e24f958a
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[Network] Do not format discarded debug messages, parse without memmove (#7606)
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* [Network] Do not format discarded debug messages, parse without memmove Protocol debug logging gets the full protobuf message rendered through TextFormat and reflection. On the server this happened before every session/room/game/moderator/admin/developer command, even though the default Server_ProtocolHandler::logDebugMessage() is a no-op and even when servatrice has no log file configured. On the clients the same string was built as an argument to qCDebug(), which evaluates its arguments regardless of whether the category is enabled. Server_ProtocolHandler now exposes a virtual logsDebugMessages() hook. The base implementation returns false, so handlers without a log destination spend nothing. AbstractServerSocketInterface overrides it with ServerLogger::isLoggingEnabled(), which checks the log file and the server/writelog setting that logMessage() itself consults. All debug message call sites check the hook before formatting. The client send/receive paths check QLoggingCategory::isDebugEnabled() first, the same pattern AbstractClient already uses for its slow-command warning. ISL message decoding does the same. Byte stream decoding called inputBuffer.remove(0, n) for the length header and then again for every message. Each call shifts all remaining bytes, so a read carrying k messages cost O(k * bytes remaining). The three receive loops (remote client, TCP server interface, ISL interface) now parse at a read offset and compact the consumed prefix once, when they stop because a full message is not buffered yet. No buffering or size-limit behavior changes. Also in this batch: - Server_ProtocolHandler::processGameCommandContainer() copied the whole games map under gameListMutex just to look up one game id. A new getGameInfo() performs the single lookup and returns the room/player ids. - The TCP receive loop's `ok` flag is initialized, so a ParseFromArray exception can no longer leave it indeterminate before `if (ok)`. - The exception log prints only the message being parsed instead of hex-dumping the entire pending buffer. Full build and ctest (628 tests) pass, including the server tests. * [Network] Address review comments - Move getGameInfo() out of the header into server_abstractuserinterface.cpp. - Drop the consumed prefix once after the parse loop instead of on every early return: the two "not enough data" exits now break out of the loop. Applied to the remote client, TCP server and ISL receive loops. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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518c7e6125
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[Network] Add a configured QNetworkAccessManager factory (#7628)
* [Network] Add a configured QNetworkAccessManager factory Every HTTP caller built its own QNetworkAccessManager, so the system proxy and a transfer timeout were easy to omit. Add NetworkManagerFactory::create() as the single place that applies the process-wide proxy configuration and a transfer timeout, and use it at all 14 construction sites. Per-site settings such as disk caches and manual redirect policies stay with their callers. * [Tests] Link libcockatrice_network into the tests that compile its headers release_channel.cpp and card_picture_loader_worker.cpp now include libcockatrice/network/network_manager.h, but the test targets that compile them only linked libcockatrice_settings, so the include directory never reached them and every platform failed with "file not found": loader_local_matching_test and picture_loader_benchmark_test. libcockatrice_network is an INTERFACE library, so linking it costs these targets nothing but hands over the include path. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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a139084ad6
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[Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords (#7193)
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* [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords Challenge-response authentication: the client derives a scrypt verifier (RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with HMAC-SHA256(key, nonce), so neither the password nor its hash is transmitted. The stored format becomes "$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt now carries the cost parameters. Strict servers only accept scrypt verifiers; legacy accounts are migrated after a successful login. Fix #344 for challenge-response servers: a saved profile stores the derived verifier under the password key instead of the plaintext password. The connect dialog loads it without revealing it, autoconnect passes it through, the change-password dialog no longer prefills the old password field with it, and the client only persists the verifier when "Save password" is checked. Took 3 minutes Took 1 minute Took 10 seconds Took 7 minutes * [Security] Harden credential format acceptance and challenge nonce validation * [Security] Refuse KDF downgrade; trim profile name and warn on silent credential drop * [Security] Add SupportsAll ServerOptions enumerator to fix enum validation assert The server advertised both SupportsPasswordHash (1) and SupportsChallengeResponseAuth (2) via a bitwise-OR that produced the value 3, which no enumerator declared. Protobuf's proto2 enum validation rejects the value in _internal_set_server_options, crashing servatrice on the debug assertion. Add a SupportsAll = 3 enumerator with an identical wire value so the bitmask reads unchanged while the value is now a documented, valid member of the enum. * [Security] Normalize username when issuing challenge nonce cmdRequestPasswordSalt bound the challenge nonce to the raw, un-simplified username while cmdLogin verifies it against the simplified name. A user who typed leading or trailing whitespace in the username box would be silently rejected during challenge-response login even with the correct password. Simplify at the nonce-issuing site so both commands agree on the normalized name. Also drive-by formatting: collapse the now single-expression serverOptions initializer onto one line. * [Security] Keep an encrypted legacy password backup for old-client logins Migrating an account to scrypt stranded pre-challenge clients, which can only present the legacy salt+hash: after migration the server served them a scrypt salt they cannot use, so the only recovery was a password reset. When security/legacy_backup_key is configured (64 hex chars, openssl rand -hex 32), submitPasswordVerifier now seals the legacy credential with AES-256-GCM under that key before overwriting the row, storing it in password_legacy_backup with the time it was last used. Old clients keep working: cmdRequestPasswordSalt serves the backup's 16-char salt in password_salt so they can derive the legacy hash they were always able to compute, while new clients derive the verifier from the new scrypt_salt field, which always carries the verifier salt. The non-challenge login path accepts the plaintext or legacy hash against the decrypted backup and refreshes its window; a migrated row with no usable backup fails closed. Backups age out so a database dump taken after the window closes never carries a crackable legacy hash: getUsableLegacyBackup purges on first use past security/legacy_backup_ttl_days (default 90, clamped 1..3650), and a six-hourly sweep drops backups idle accounts never touch. changeUserPassword clears the backup since a new credential invalidates it. Without a configured key nothing is sealed or purged, so a temporarily missing key cannot destroy existing backups. The AAD is the simplified user name on both sides, sealing the blob to its row so it cannot be moved between accounts. Sealing failures degrade to the previous lockout behaviour rather than blocking migration. The columns extend the unmerged 0036->0037 migration, so the schema version stays 37. * [Security] Address review: proto compat, plaintext verify, AAD case, strict scope Fix the two blockers and follow-ups from the 2026-10-16 review: - Advertise challenge-response in a new supports_challenge_response field instead of the ServerOptions enum and drop SupportsAll: proto2 enums are closed, so already-released clients parsed server_options = 3 as NoOptions and fell back to plaintext passwords. server_options stays exactly SupportsPasswordHash on the wire; old clients ignore the new field. - Verify a plaintext password directly against a migrated scrypt row with verifyPassword() so email changes (cmdAccountEdit) and old clients sending password keep working without a legacy backup key. Pre-hashed values are still checked against the backup, and its TTL window is refreshed only when the backup is what actually matched. - Use the stored row name as the AES-GCM AAD on both seal and open so a login whose case differs from the stored name (utf8mb4_unicode_ci) still opens its backup. - Require challenge-response in strict mode only for registered SQL accounts (userExists gate), leaving guest/unregistered logins and none/password auth methods unaffected. - Document in servatrice.ini.example that a captured legacy hash can take over a not-yet-migrated account and that strict only constrains registered SQL accounts. Schema version is 38. * [Security] Raise legacy backup TTL default to 180 days Gives operators and slow-to-upgrade users a longer downgrade window for pre-challenge clients before unused encrypted legacy password backups age out. * [Security] Fix servatrice.cpp formatting per clang-format-18 * [Security] Add missing forward declaration for Command_SubmitPasswordVerifier The cmdSubmitPasswordVerifier declaration references the proto-generated type, which otherwise does not name a type in this header and breaks every C++ build. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: BruebachL <bruebachl@cockatrice.example> |
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155f7b0143
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[Servatrice] Relay room channel messages over ISL (#7480)
* [Servatrice] Relay room channel messages over ISL * [Servatrice] Skip audit log for unknown ISL channel per review - externalRoomSay drops messages for channels not in the local catalog, matching Server_Room::say, instead of logging what was never delivered --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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ce51e7147d
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[Servatrice] Log room channel messages in audit log (#7479)
* [Servatrice] Log room channel messages and bump schema to 38 * Fixup: show room_channel audit rows and keep migration nullable The log history query returns room_channel rows, but the log tab dropped them. Render them in the room table with an extra Channel column. Also drop the NOT NULL on target_type from the 37->38 migration so migrated schemas match the nullable servatrice.sql definition (and strict-mode ALTERs cannot fail on legacy NULL rows). Update the channel tests to the flag-based privilege model: the admin fixture now carries IsModerator alongside IsAdmin, as the database layer assigns. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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05dcde69db
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[Server] Gate room channels on privilege levels (#7477)
* [Server] Gate room channels on privilege levels * [Server] Filter channel catalog per user, split read/write gating, add banners - Server_Room::getInfo() now takes the requesting user and only lists channels that user may read. Previously every room member received the full catalog (e.g. the moderators channel) while message delivery was already gated, so restricted channels were visible but silent. - Split channel access into mayReadChannel/mayWriteChannel: history replay, catalog listing, and event fan-out use the read level (access_level); Command_RoomChannelSay uses the write level (write_access_level, falling back to the read level when unset). - Plumb write_access_level and banner_message through both room sources (SQL rooms_channels table and config-file channels via writeaccess and banner keys). - Schema 38 -> 39: add write_access_level (NULL means inherit the read level) and banner_message columns; also widen access_level to the full six-value privilege enum to match the 37 -> 38 migration. * Fixup: evaluate channel access per user flag instead of ladder User flags are independent bits: IsDeveloper does not imply IsModerator/IsAdmin, so developer-only users must not reach moderator/admin channels. Replace the userPrivilegeLevel ladder with hasChannelPrivilege: moderator channels need IsModerator (admins hold it alongside IsAdmin), admin channels need IsAdmin, developer channels need IsDeveloper or IsAdmin, judge channels admit IsJudge/IsModerator. Covers catalog filtering, history replay, write gating and fan-out, and corrects the ini example and proto docs. * [Server] Make channel privilege helpers static per review * [Server] Fail closed on unknown channel access levels per review - roomChannelAccessFromKey returns nullopt for unknown keywords instead of silently falling back to Public - skip channels with unknown read/write levels with qWarning, empty read defaults to Public, empty write means no override - mayWriteChannel now also requires read access so write-below-read configs cannot post into invisible channels * [Server] Remove stray conflict marker in channel replay comment * [Server] Fix servatrice.cpp formatting per clang-format-18 --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: BruebachL <bruebachl@cockatrice.example> |
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17d2e8d86e
|
[Server] Add room chat channels with per-channel fan-out and history (#7476)
* [Server] Add room chat channels with per-channel fan-out and history * Fixup: redact all channel histories on message removal removeSaidMessages only redacted the main history, so banned/warned content stayed visible to late joiners on every other channel. Drop the unused channelId parameter and redact up to amount messages per channel across the whole channelChatHistory map. * [Server] Validate room channel ids and fix catalog schema per review - servatrice.sql: expand rooms_channels access_level enum to full set to match 0037->0038 migration - servatrice.cpp: skip empty, reserved (__main__) and duplicate channel ids when loading from ini and DB with qWarning - server_protocolhandler.cpp: clarify catalog replay comment (filtering happens in moderator stack) - server_room: drop duplicate channelIndex, linear search preserves catalog order * [Server] Fix server_room.cpp formatting per clang-format-18 --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: BruebachL <bruebachl@cockatrice.example> |
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b11b096828
|
[Server] Apply card art rules to playmats (#7532)
* [Server] Apply card art rules to playmats Card art DENY rules were only enforced for user card art (SetCardArtParams) while playmats using the same art bypassed them. Move the rule lookup to Servatrice_DatabaseInterface::isCardArtAllowed with a default-allow base on Server_DatabaseInterface, delegate the session check to it, reject DENY-listed Command_SetPlaymat with RespFunctionNotAllowed, and strip DENY-listed deck playmats on DeckSelect so banned art is never broadcast. * [Server] Address review nits on playmat card art rules --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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456d9d9e70
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[Server] Inform client of login/registration rate limit timeout (#7468)
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* [Security] Add per-address rate limiting for auth endpoints Introduce a thread-safe RateLimiter that tracks attempts per key (IP address) within a sliding time window, and wire it into the authentication endpoints: - Login: failed login attempts from an address are counted; once the configured maximum is exceeded within the window, further logins from that address are rejected with RespTooManyRequests. A successful login clears the failed attempts for that address. - Registration: implement the previously stubbed tooManyRegistrationAttempts, limiting how many accounts can be created per address per window. - Forgot-password: throttle both the email-request and the email-challenge paths per address. New [security] settings with defaults: max_login_attempts_per_ip=5 / login_attempt_window_seconds=900 max_registrations_per_ip=2 / registration_window_seconds=3600 max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600 Adds unit tests for the RateLimiter (window limit, over-limit blocking, clearing, per-key independence). Took 3 minutes * [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate - recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently - Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds - Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out - Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt - recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps) * [Server] Inform client of login/registration rate limit timeout - Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute seconds until oldest attempt exits the sliding window - Expose loginRateLimitRemainingSeconds via Server/Servatrice - Include denied_end_time (absolute epoch) in RespTooManyRequests for login pre-auth and when transitioning to lockout after failed attempt - Include denied_end_time in registration rate limit response - Client: show retry time for login RespTooManyRequests - Client: simplify registration RespTooManyRequests message to show retry time when provided - Add test for retryAfterSecondsAt * [Client] Restore registration guidance and drop duplicated rate limit reason The registration RespTooManyRequests case now only shows the retry-after copy when the server actually sent a denied_end_time; the per-email account cap path (no end time) falls back to the previous guidance about already having an account and contacting the server operator. Drop the canned denied_reason_str from the new login rate limit branches so the client no longer prints the same sentence twice. * [Server] Exempt trusted_sources from auth rate limits Addresses in security/trusted_sources bypass per-address limits, matching the existing max_users_per_address bypass in initSession. Without this, Webatrice behind local nginx (all clients as 127.0.0.1) would lock out every web user after 5 mistyped passwords, and cap the whole server at 2 registrations / 3 forgot-password requests per window. Adds Servatrice::isRateLimitExempt helper; recordFailedLogin, isLoginRateLimited, recordRegistrationAttempt and recordForgotPasswordAttempt all check it. # Conflicts: # servatrice/src/servatrice.cpp * [Server] Key login rate limit by (address, username) A successful login cleared the whole per-IP failure history, so 4 bad guesses plus 1 self-login (or guest UnknownUser login) from the same address bypassed the limiter. Failures are now bucketed per (address, lowercase username) and a success clears only its own pair. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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cce606764c
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[Server] Resolve a zone dump request to an in-range index span (#7401)
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Command_DumpZone.number_cards is an unbounded sint32 supplied by the client, and
cmdDumpZone used it as an index without ever putting it in range.
for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
const auto &findId = cmd.is_reversed() ? cards.size() - numberCards + i : i;
Server_Card *card = cards[findId];
A forward request happened to be safe, because the loop stopped at the zone's own size.
A reversed one was not. number_cards is documented by the client as -1 for "the whole
zone", and cards.size() - numberCards is therefore cardCount + 1, one past the last card.
A request larger than the zone puts the offset at a negative index instead. Both read
out of bounds, then dereference the result as a Server_Card, so either adjacent heap
memory or a crash.
Any player can reach it: the zone only has to be a public one, or the requester's own,
and both number_cards and is_reversed come straight off the wire. A reversed dump of -1
is enough on any public zone with cards in it.
Resolve the request to a half-open span up front. -1 and any positive count are clamped
to what the zone actually holds, any other negative count resolves to nothing, and a
reversed request takes the span from the end rather than computing an offset from a value
that may not be in range. cards.at() then carries the bound as a second line of defence,
and qsizetype keeps the loop and the list's own indexing type aligned.
Also report card_count as the zone's real size. It was
numberCards < cards.size() ? cards.size() : numberCards, which agrees with the zone size
for every request that was in range and reported the client's own oversized number
otherwise. The client uses card_count to draw placeholders when a zone lists no cards, so
overstating it invents cards that were never there.
Put the resolution in its own translation unit. server_abstract_player.cpp refers to the
RNG global that only servatrice's main.cpp defines, so anything linking that object needs
the whole server binary behind it, which is why no test could reach this code before.
server_dump_zone_test covers each request shape and then asserts the span is contained in
[0, cardCount) across the edges of the request domain, INT_MIN and INT_MAX included.
Reverting the arithmetic makes three of them fail, the two out-of-bounds shapes and the
containment sweep.
The client's own copy of this convention at view_zone.cpp:93 already clamps the way this
now does. Leaving that duplication for a follow-up, since the client reaching the same
answer by a different route is not a defect.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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4feb31bd1a
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[Game] Show loaded deck messages to players joining a game (#7268)
* Show loaded deck messages to players joining a game (#552) The "Player X has loaded a deck" message is only broadcast when a deck is selected, so players and spectators who join a game afterwards never see it. On game join, replay a deck-select event context privately to the joining participant for every player that already has a deck loaded, reusing the existing Event_PlayerPropertiesChanged + Context_DeckSelect mechanism so no protocol version bump is needed. - Server_AbstractPlayer: expose the sideboard-locked state - Server_Game: synthesize deck-select contexts in createGameJoinedEvent * [Server] Skip deck replay on rejoin and after start --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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315cbae345
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[Build] Extend PCH to libraries and grow IWYU-driven header sets (#7456)
The executables precompile Qt since #7235, but the libcockatrice_* static libraries still reparse the full Qt Core stack in every TU. Measured over the tree after the IWYU pass: 380 MB of header parse in the libraries, 92% of it reachable from qtcore_pch.h. - Apply qtcore_pch.h to the 14 Qt Core static library targets (skips libcockatrice_rng: its SFMT.c is C and cannot use a C++ precompiled header). - Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are re-parsed across many TUs and were not already reachable from the existing list (JSON/QUuid cluster, QSettings, item models, threading, XmlStream, QTemporaryDir, ...). - Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog cluster, item views, QImageReader, ...). Only stable Qt headers go into the PCH, so it rarely invalidates. Test executables stay PCH-less: 1-3 TUs per target does not amortize the extra precompile. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d603a2bb6a
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[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list * [IWYU] Apply include-what-you-use across the tree Run one whole-tree IWYU pass over the libcockatrice_* libraries, the Cockatrice client, Oracle, Servatrice and the test suite, so each translation unit includes what it uses directly and forward-declares what it does not need. IWYU only analyses real translation units, never the moc code CMake generates from Q_OBJECT headers, so it strips includes that moc output silently relies on. Where a type is passed by value (or nested in a QList/QMap) in a signal or slot signature, the generated moc code needs the complete type; those includes are kept with an explanatory `// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets such as QSqlDatabase. A handful of includes are added by hand where callers brace-initialize a const-reference parameter, which also requires the complete type. Applied as a single commit on purpose: stripping includes from the libcockatrice_* headers is precisely what breaks the client, test and server translation units, and the fixes for those live in the same translation units. Splitting by component would therefore leave intermediate commits that do not compile. All 426 modified Q_OBJECT/Q_GADGET headers were verified to be moc-self-contained by compiling each generated moc_*.cpp standalone; several built only because of moc include ordering in mocs_compilation.cpp before the keep-includes were added. * [Tooling] Emit public Qt headers and fix IWYU fallout CI found Three problems the local build could not see, all because a green local build only proves the configuration it was run under. Private Qt headers. IWYU emitted private, lowercase Qt headers, and qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only emitted a mapping when the capital header name mirrored the private one (QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is wrapped by QtTypes instead, got no mapping and kept the private spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and provides the same typedefs either way, and rewrite the 100 affected includes. Do not generalize this to "prefer any Qt* wrapper". The table is generated from whichever Qt is installed, and the wrappers are not equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so that heuristic trades one breakage for another. Every other lowercase header still in the tree has shipped publicly since Qt 5, so those are left alone. Platform-guarded includes. IWYU only sees the preprocessor configuration it is handed, so it dropped an include that only the macOS branch of main.cpp needs, and the macOS jobs failed on an undeclared UrlSchemeEventFilter. Restore the include. Force-compiling every file that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__ reports nothing else, so the macOS branches are covered rather than assumed. shellcheck. Drop a leftover variable and stop assigning the include-what-you-use lookup, which was only ever an existence check. * [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert, QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation. Qt 6.5 split those declarations out of qglobal.h into separate headers, so neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or directory". qtypes.h is worse still: it only appeared in Qt 6.9. QtGlobal is the one spelling that works across the whole supported range. It has been public since Qt 5, defines these declarations itself up to Qt 6.4, and includes the split headers from Qt 6.5 on, so redirect all eight private headers to it and collapse the affected includes in the tree. Curated overrides now take precedence over the name-mirroring rule, which cannot know about Qt version floors because the mapping is generated from whatever Qt is installed. That rule was mapping qtversionchecks.h to <QtVersionChecks> even with an override present, because the override was only consulted as a fallback. A curated key that matches nothing is now a hard error rather than a silent fallback, and the redirected headers are no longer advertised as the home of a symbol. Verified every Qt include in the tree resolves against the real qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing. * [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include Two more headers IWYU emitted do not exist on Qt 6.4.2: QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in qglobal.h directly and the standalone header is a hard error. QtGlobal covers both, so map qoverload.h to it like the other 6.5+ split headers. QMetaMethodArgument is never referenced anywhere in the tree. It is a bare forwarder for qobjectdefs.h that our generator advertised as a class symbol, which is how IWYU came to add the include at all. The symbol mappings are generated from header names, so they cannot tell a forwarder that happens to be capitalised from a real class; removing the unused include is the fix, and the generic case stays a known limitation of the generator. Extending the audit to every Q* header (an earlier pass only matched headers starting with "Qt" or lowercase q*.h, so it missed all of them) against the real qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing. * [Game] Give moc the complete CardItem type in player_actions.h player_actions.h forward declares CardItem but passes QList<CardItem *> by value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu 24.04 fails with "invalid application of 'sizeof' to incomplete type 'CardItem'". Newer Qt tolerates the incomplete type, which is why only the 6.4.2 jobs failed. Include the defining header with an IWYU pragma keep, matching how the other MOC-required includes in this area are handled. * [Game] Give moc the complete ServerInfo_Card type player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal and slot signatures. moc instantiates the metatype for those parameters, which Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the 6.4.2 jobs failed. Include the generated protobuf header with an IWYU pragma keep, following the pattern already used for ServerInfo_Player and ServerInfo_User in game_event_handler.h. * [Client] Complete the types Qt 6.4 needs for connect and moc Qt 6.4 expands QMetaType::fromType on the normalised argument list of a PMF connect and on moc-generated metatypes, which requires sizeof on every signal and slot parameter. Newer Qt tolerates forward declarations there, so only the Debian 12 and Ubuntu 24.04 jobs failed, with "invalid application of 'sizeof' to incomplete type" for QMouseEvent, QPrinter and GameReplay. Replace the forward declarations with the real includes: - QMouseEvent in the nine widget headers that pass it through signals - QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda - game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so the project's game/replay.h only forward declares it and cannot supply the complete type. Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2 headers, which reproduces those two CI jobs locally in one pass. * [Client] Complete Release and QMenu for Qt 6.4 moc and connect Continuing the Qt 6.4 complete-type sweep: - window_main.cpp connects ClientUpdateChecker::finishedCheck to MainWindow::checkClientUpdatesFinished, whose Release * parameter made moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf message, so Release likewise needed release_channel.h in the three headers declaring those signals: window_main.h, dlg_update.h and client_update_checker.h. - moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by TabSupervisor::setMenu and MainWindow::updateTabMenu. Verified by regenerating moc output with the Debian moc 6.4.2 for all 434 Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612 source TUs, against the Qt 6.4.2 headers: no remaining failures. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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0955388d50
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[Client] Release room-join join markers when a command times out (#7348)
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RemoteClient's ping sweep deleted timed-out pending commands without emitting finished, so TabServer's in-flight room-join markers were never released: the room stayed silently unjoinable for the rest of the session even though the connection stayed alive. Answer swept commands with RespNotConnected instead of dropping them, matching the disconnect cleanup, so every awaiter gets a deterministic terminal response. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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db2e159dca
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[Game] Allow judges to enter any game regardless of restrictions (#7315)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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202a5ac958
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[Client/Server/Protocol] Surface live metrics in the Developer tab (#7212)
* [Server] Instrument command processing, game starts, and event loops
Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.
Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.
Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.
Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().
Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.
Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.
Took 10 minutes
* [Client/Server/Protocol] Surface live metrics in the Developer tab
Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.
Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.
Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.
Took 55 minutes
Took 47 seconds
* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order
- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example
* [Tests] Give metrics_registry_test an explicit main
* [Server] Record only the dispatched command family; drop unused totals
processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).
[Server] Drop dead process-lifetime byte/uptime counters
txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.
[Protocol] Document kind 5 as developer in CommandStats
NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.
* [Client] Togglable auto-refresh for Developer stats tab
* [Oracle] Fix clang-format alignment of card type priority list
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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d5d99e4dfb
|
[Server/Client/Protocol] Add developer staff role (#7211)
* [Server/Client/Protocol] Add developer staff role Introduce a Developer staff level (proto flag 32, DB admin bit 8) that sits between admin and moderator: no kick/ban/warn/report/admin powers, but gets server log access via a new developer command container family (GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption. - Protocol: IsDeveloper flag, developer_commands.proto envelope, Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats, Command_AdjustMod.should_be_developer - Servatrice: fail-closed developer dispatcher, uptime snapshot handler, shared log history handler reuse, bit-8 DB mapping - Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand, minimal Developer stats tab, log tab access, promote/demote actions Took 24 minutes Took 18 seconds * [Server/Client/Protocol] Address developer role review feedback Address ZeizaZach's review of the developer staff role: - Nudge the developer log query to exclude private chat and sender IPs (the ModeratorCommand path still sees everything). - Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the client picks the DeveloperCommand-scoped extension by extendee, and the server reads it via the extension number. - Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as getLatestUptimeSnapshot() and widen the reported counters to 64-bit. - Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer) and add a server-side test for the developer command path. * Add missing trailing newline to user_context_menu.cpp * Remove stale includes of deleted command_get_log_history proto The Command_GetLogHistory message was folded into Command_ViewLogHistory, which deleted command_get_log_history.proto, but serversocketinterface still #included its generated header. Fresh CI builds fail on the missing file; local builds masked it by reusing a previously generated header. * [Server] Exclude chat rows when private-chat filter is bypassable A developer who omits log_location entirely — or sends only "chat" — leaves chatType, gameType, roomType all false, so getMessageLogHistory skips the target_type clause and returns every row, private messages included. When !allowPrivateChat the server now forces game+room when no surviving location was requested, guaranteeing the query always carries a target_type restriction. [Client] Demote mod+dev to moderator path in log-tab dispatch The developer command family is strictly weaker than the moderator one (no private chat, no sender_ip, ip filter ignored), so granting the developer bit to an existing moderator must not silently strip their capabilities. useDeveloperCommands is now true only when the user holds the developer bit and not the moderator bit. [Client] Hide the IP-address filter for developer log tab users The developer path ignores the ip_address query field server-side. Showing the field lets a developer type an IP and get results that are silently unfiltered by it rather than an empty result set — reads as a broken filter. Hide labelFindIPAddress/findIPAddress alongside the privateChat checkbox. * Developer pawn is silver. * [Client] Fix indentation of merged Card Art Rules / Developer tabs --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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1459b3869d
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[Server] Add abstract match game factory for future tournament modes (#7132)
Took 5 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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e2eb36f19f
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[Server] Add match result strategy hook (#7131)
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* [Server] Add match result strategy hook Took 7 minutes Took 18 minutes * Rebase. Took 2 minutes Took 13 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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da924c2bd6
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[Server] Add game lifecycle strategy hook (#7130)
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Took 30 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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6b5105eecc
|
[Network] Don't allow Event_ListGames to leak info and bloat bandwith (#7164)
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Took 20 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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b91e872f5f
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[Network] Measure real server round-trip times (#7153)
* [Network] Measure real server round-trip times Time each command container from send to response with QElapsedTimer, aggregate samples in a fixed-size ring buffer (last/median/p95/max), and emit aggregated pingStatsUpdated at most once per second so the hot path stays free of signal traffic. Stats are cleared on disconnect. Forward the signal through ConnectionController for UI consumers. Unit-tested in latency_tracker_test. Took 37 minutes Took 4 minutes # Commit time for manual adjustment: # Took 8 minutes * Move params to struct, more informative debug Took 56 seconds Took 53 seconds Took 2 minutes Took 33 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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ed4eb1cb31
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[Server/Client/Protocol] Reporting users + moderation queue functionality (#7091)
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* [Server/Client/Protocol] Reporting users + moderation queue functionality Took 6 minutes Took 3 minutes Took 8 seconds Took 11 minutes Took 12 minutes Took 7 minutes Took 15 seconds Took 2 minutes Took 1 minute Took 30 seconds Took 16 seconds * CI Fix Took 6 minutes * CI Fix Took 6 minutes * [Protocol] Add moderation investigation commands Adds the protocol layer for the moderation investigation suite: - Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017) - Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins - last_login on Response_ReportUserInfo and warning_il on Response_WarnList Took 2 minutes * [Utility] Add warning categories parser with infraction levels Parses the server's 'officialwarnings' setting (comma-separated, optional '|IL' suffix) into WarningCategory structs so the client can display the infraction level of each warning category. Includes GTest coverage. * [Server] Add moderation investigation tools Implements the server side of the moderation suite: - getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods - Handlers for all five new commands with audit records (PASSWORD_RESET, REMOVE_USER_AVATAR); password resets return a generated temporary password - cmdGetWarnList now reports per-category infraction levels from the officialwarnings setting; cmdReportUserInfo reports last_login - Update servatrice.ini.example with the warning taxonomy - Password/avatar mutations report RespNameNotFound when the user does not exist * [Client] Add moderation tab with investigate, password reset, and avatar removal - New Moderation tab: search a user to show account info, alternate accounts, login sessions, and staff last logins; actions to reset the user's password (shows the generated temporary password) and remove the user's avatar - 'Investigate user' entry in the user context menu opens the tab pre-loaded for that user - Warning dialog shows the infraction level of each warning category - Tab wired into TabSupervisor with a moderator-gated menu action, shortcut, and tabs.ini persistence (default closed) * [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes Security: - Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible) - Reject password reset on users with equal/higher privilege than caller - Notify affected user via Event_NotifyUser::CUSTOM when password is reset - Add server-side category whitelist for reports - Drop reporter name fallback in comment/details authorization (ID-only) - Force password change: new DB column + login enforcement + client disconnect Bugs: - XSS via QTextEdit::append() → insertPlainText() in report tab and utils - allNotified initialized to true even with empty recipients list - Warning combo box: use currentData() instead of baked-in display text - Report resolution now records who resolved (resolved_by column + audit) Performance: - IP-correlation subquery: add 6-month window + LIMIT 200 - getUserSessions: clamp limit to 500 Non-blocking: - Palette-aware colors in report_utils.cpp (dark/light mode) - Report list pagination: offset/limit fields + total_count in response - SessionCommand enum gap comment for reserved values 1201-1203 Schema: 36→37 (force_password_change), 37→38 (resolved_by) Took 12 minutes Took 16 seconds * Fix macOs pedantry Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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9eafd90a91
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[Game] Playmats (#7101)
* [Game] Playmats Took 19 seconds Took 1 minute * [Playmats] Add fixed override and configurable fallbacks to settings. Took 29 minutes Took 43 seconds * Add main to test. Took 1 minute Took 29 seconds * Move settings to own group Took 11 minutes * Some attempts to refresh macOS compositor Took 2 minutes * Try something else Took 17 minutes * Don't manipulate live list Took 11 minutes * Change things about resolution, address comments. Took 45 minutes Took 12 minutes * Comments. Took 14 minutes Took 8 seconds * Re-order settings menu location Took 2 minutes * Rename PlaymatResolution to Info and add enums Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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08d6b51db9
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[Server] Add deck validation strategy interface (#7129)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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7c134efd29
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[Server] Consolidate Server_Game construction parameters into a GameConfig struct (#7128)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d93f63050c
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[Server] Fix unauthenticated crash via replay submit code (#7072)
cmdReplaySubmitCode dereferenced userInfo without an authentication guard, allowing an unauthenticated connection with a valid replay code to segfault the server. Add the same authState != PasswordRight guard used by all other replay handlers, and gate session command dispatch on a pre-auth whitelist so future handlers cannot be reached before login. Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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26fb8622e3
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[GamesModel] Rename 'Creator' column to 'Host' (#7083)
* [GamesModel] Rename 'Creator' column to 'Host' (#2108) Took 5 minutes * Actually re-broadcast host change Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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ef3929356b
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[Server/Client] Fix open_decklists not showing for already-loaded decks on join (#7097)
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Took 6 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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83920a4ae9
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[Servatrice] Notify newly logged-in users of pending server shutdown (#6976)
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c4316c40e9
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[CI] Remove Qt5 (#7071)
* [CI] Remove Qt5 Took 10 minutes Took 9 minutes * Revert CI failure and fix up comments Took 4 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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59d90db3c7
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Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types. Took 2 hours 39 minutes Took 18 minutes Took 5 minutes Took 12 seconds Took 11 seconds * Rework Took 30 minutes Took 50 seconds * Only enforce single instance if launched with arguments. Took 5 minutes * Prototype intents Took 53 minutes Took 6 seconds * Connect/disconnect and join game/room intents. Took 3 hours 14 minutes Took 2 seconds Took 15 seconds * Fix include. Took 1 minute Took 23 seconds Took 2 seconds * Mac handling. Took 10 minutes Took 12 seconds Took 3 minutes * Lint. Took 3 minutes * Rebase. Took 3 minutes Took 17 seconds * Implement UrlSchemeEventFilter Took 10 minutes Took 7 seconds * Qt Moc Took 3 minutes * Modern PList. Took 21 minutes Took 1 minute * Debug output. Took 6 minutes Took 19 minutes * Watch file:// prefix. Took 15 minutes Took 7 seconds * Better handler. Took 6 minutes * Don't store reference in member Took 5 minutes * Move impl to cpp, fix lifetime issues. Took 11 minutes Took 2 minutes * Better single-instance handoff, url intent harded copy game link context-menu Polish for installers Took 35 minutes Took 8 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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27fb5e51de
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[Security] Redact sensitive user data from client-visible responses (#7077)
The getUserInfo command for a user that is not currently online returned the full database record, including the account id, the email address and the stored client id, to any logged-in requester. Mirror the redaction already applied to online users via copyUserInfo(): the id and email are only ever exposed to the account owner, and the client id only to moderators. The buddy/ignore add-to-list event likewise returned the target user's email address and client id to the requester. The list entry only needs the public profile fields, so strip the email and client id from it as well. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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61b9d7abf6
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[Networking] Doxygen (#7030)
* [Networking] Doxygen * Lint cause my autolinter is broken lol * Update. * Update Doxyfile Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Alphabetical ordering Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Add new card art rule comment * move filter program into doxygen folder * [Networking] Doxygen Took 49 seconds * [Networking] Doxygen Took 2 hours 0 minutes Took 58 minutes Took 8 seconds Took 29 seconds Took 4 minutes Took 1 minute Took 4 minutes * [Networking] Fix Doxyfile Took 2 hours 0 minutes Took 58 minutes Took 8 seconds Took 29 seconds Took 4 minutes Took 1 minute Took 6 minutes * [Networking] Fix Doxyfile Took 2 hours 0 minutes Took 58 minutes Took 8 seconds Took 29 seconds Took 4 minutes Took 1 minute Took 3 minutes * [Networking] Fix Doxyfile again Took 2 hours 0 minutes Took 58 minutes Took 8 seconds Took 29 seconds Took 4 minutes Took 1 minute Took 2 minutes --------- Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de> Co-authored-by: tooomm <tooomm@users.noreply.github.com> Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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18b23b19a7
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Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers * Updated docstrings |
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05ae6f47a6
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Unify counter clamp arithmetic into shared addClamped() helper (#7009)
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* Unify counter clamp arithmetic into shared addClamped() helper - Add addClamped() in new header clamped_arithmetic.h; uses a 64-bit intermediate so the addition cannot overflow int. - Use it in Server_Card::incrementCounter() (clamps [0, MAX_COUNTERS_ON_CARD]) and Server_Counter::incrementCount() (clamps [INT_MIN, INT_MAX]), removing the duplicated overflow-safe logic and its keep-in-sync TODO. - Inline incrementCount() into server_counter.h; server_counter.cpp now holds only the constructor and getInfo(). - Clarify the card-counter bounds comment in trice_limits.h. * Rename MAX_COUNTERS_ON_CARD to MAX_COUNTER_VALUE The constant caps the counter's value, not how many counters can be on the card * Add direct unit tests for addClamped() helper * Harden offsetCardCounter() against signed-int overflow Replace the raw oldValue + offset sum with addClamped(), clamping to [0, MAX_COUNTER_VALUE] without overflow. * Comment update * Remove class names from addClamped() docstring |
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2914874720
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[Room][UserList] Introduce style delegate (#6981)
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* [Room] Additionally show a tab for friends and ignored users instead of just all online users.
Took 21 minutes
Took 12 minutes
* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style
Took 7 minutes
Took 28 seconds
Took 2 minutes
Took 2 minutes
* Right checkstate.
Took 14 minutes
Took 2 minutes
* Utility for test.
Took 9 minutes
Took 8 seconds
Took 2 seconds
* Lint.
Took 10 minutes
* Algorithm for sql schema migration
Took 13 minutes
* Use {prefix}, bound card name, return errors.
Took 27 seconds
* Convert queue to while loop.
Took 19 seconds
* Hover popup.
Took 36 minutes
Took 1 minute
* More granular signals, popup for user info.
Took 25 minutes
Took 8 seconds
Took 16 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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