* new protos
* implement commands on server
* add buttons
* icons
* run formatter
* Message on get replay code failure
* Add new commands to switch statement
* Better failure messages
* Fix permission check query
* Change hash method
* Prevent adding duplicate replays
* Clean up TabReplay ui
* Copy over replay name
* base64 encode the hash
* Shorten hash
* Better failure messages
* change icon back to search icon
* check hash before checking if user already has access
* update share icon
* Update label text
* Add option to share decklists on load.
Took 1 hour 58 minutes
Took 9 minutes
Took 39 minutes
* Lint.
Took 14 minutes
Took 2 minutes
* Stuffs
Took 39 minutes
Took 4 seconds
Took 43 minutes
* Process local player first.
Took 45 minutes
* Consider if the setting is set on the game info first.
Took 4 minutes
* Save an indent level.
Took 43 seconds
* Don't commit logging config.
Took 3 minutes
* Remove a debug print.
Took 10 seconds
Took 7 seconds
* Add another optional guard.
Took 5 minutes
* Hide the tab bar if only one (own deck) is visible.
Took 9 minutes
* Rename setting label for clarity
Took 2 minutes
* Capitalization.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* extract cardMenu from CardItem
* move cardMenu saving to TabGame
* delete TabGame::updateCardMenu
* move checking to updateCardMenu
* unset activeCard when all cards are unselected
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.
Took 3 hours 34 minutes
Took 9 seconds
Took 12 seconds
* Properly set quantities.
Took 11 minutes
* Warnings.
Took 5 minutes
* Static regexes.
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Category loggings and better warnings.
Took 18 minutes
Took 42 seconds
* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.
Took 30 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Allow more naming schemes for custom pictures.
Order is cardName_providerId, cardName_setName_collectorNumber, setName-collectorNumber-cardName and then just generically cardName, if the user has decided to override every printing. Most-to-least specific.
Took 2 minutes
Took 8 seconds
* Fixups.
Took 2 minutes
* Even more naming schemes.
Took 6 minutes
* Finally yeet the bug warning in PrintingSelector
Took 3 minutes
* Adjust to PrintingInfo change.
Took 5 minutes
* Don't use suffixes.
Took 7 minutes
Took 9 seconds
* Comments.
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* remove unnecessary consts
* removed unused
* rename class
* rename variables and methods
* rename again
* rename variables again
* rename field
* run formatter
* [PictureLoader] Reduce downtime between load attempts
* rename some stuff
* better comments
* Fix segfault from status bar
Pass just the relevant data through the signals to the status bar, instead of passing the entire Work object.
That way the data is detached from the Work object and we won't segfault when Work self-deletes before status bar tries to use that data.
* Rename method
* [PictureLoader] Properly run reply processing on Work's thread
* emit cachedImageHit first
* Remove unused fields
* Remove unused fields
* Fix double free requests from cache hit
If we hit a cached url, the request already gets to skip the queue.
By sending another free request once the cached request finishes, we're actually sending two free requests on each cache hit.
* Add the option to background the oracle wizard, add an option to automatically launch oracle wizard in background every X days since last launch.
* Mocks and a typo.
* Lint.
* Lint?
* qOverload the spinBox.
* Change to a prompt instead.
* An Label.
* Update window_main.cpp
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* Performance stuffs.
* Actually make widgets track their indices.
* Functional stuff.
* More display stuff.
* Determine where we will insert the card before actually inserting it in the model.
* Allow overlap layouts to insert widgets at specific positions.
* Modified signals.
* Raise trailing widgets on overlap layout widget insertion.
* Nix the logging config changes.
* Lint.
* Address comments.
* Address comments.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add a new dialog that allows editing the default suggested tags.
* Lint.
* Actually hand linting, lol.
* Fix Build
* Add dialog.
* Use show() instead of exec(), properly size hint list item widgets.
* Fix... something to do with the build?
* Cast to abstract tab deck editor instead of regular.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Consider local images, remove some unused variables.
* Move checking for local card images outside of card download loop, add NOT found debug line.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Parallelize picture loader.
* Queue requests instead.
* Include a status bar for the picture loader.
* Save redirect cache on destruction.
* Address comments.
* Let's not overwrite an ambigious variable name.
* Lint.
* Oracle needs the status bar too.
* We actually get a free request if we hit a cached image.
* Fix cmake list.
* toString() the url.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>