Commit graph

345 commits

Author SHA1 Message Date
RickyRister
2b9d7538bf
open decks on double-click in deck storage tab (#5322) 2024-12-25 00:33:48 -05:00
RickyRister
4ca1fc083d
add "open recent" menu option to deck editor tab (#5319)
* add "open recent" menu option to deck editor tab

* change texts

* also get it to work with loading from deck storage tab

* add error message when fail to open

* only update recents on successful open

* only update recents on successful open

* reword to "Clear"
2024-12-24 19:55:04 -05:00
BruebachL
e7585271fb
The printingSelector should set the deckEditor modified flag on adding/removing cards. (#5321)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-12-24 10:28:58 -05:00
RickyRister
6e6824117d
add new folder button to local deck storage tab (#5318)
* add new folder button to local deck storage tab

* allow delete button to delete folders
2024-12-24 00:26:11 -05:00
RickyRister
3e5f2fd8b2
add new folder button to game replays tab (#5317) 2024-12-24 00:23:13 -05:00
RickyRister
6e470d788e
Support multi-select for remote decks in deck storage tab (#5315)
* enable multiselection

* support multi open deck

* support multi download

* support multi delete
2024-12-24 00:05:49 -05:00
RickyRister
a40d8092ce
support multi-select for local decks in deck storage tab (#5314)
* allow multi-select

* support multi upload

* support multi open deck

* support multi delete deck
2024-12-23 20:41:15 -05:00
RickyRister
0234a70bfd
fix bug with uploading unnamed decks ignoring the prompt (#5313) 2024-12-23 20:39:57 -05:00
RickyRister
705b1e0c2b
support multi-select for remote replays in game replays tab (#5310) 2024-12-23 20:38:47 -05:00
RickyRister
69379334f9
support multi-select for local replay tab (#5309) 2024-12-23 20:31:58 -05:00
BruebachL
07ee271478
Refactor codebase to new Qt Slot/Signal syntax - Pt1 (#5202)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-12-22 02:01:17 +00:00
BruebachL
a0e5871c6e
Fix the image shrinking due to repeated scaling and FP precision loss. (#5284)
* Fix the image shrinking due to repeated scaling and FP precision loss.

* Add a setting for auto-rotating sideways layout cards.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-12-21 22:47:43 +00:00
RickyRister
6ea333d0f1
move SearchLineEdit into custom_line_edit file (#5281) 2024-12-21 05:12:14 +00:00
Zach H
91d2485940
Update PegLib, Fix Database Searching CFG (#5244)
* Support C++20 Standard

* Update peglib.h

* Fix lambdas

* Move from for loops to std::any/all_of

* Support fixed CFG

* Fix Rarity Search to be more accurate
2024-12-21 03:37:08 +00:00
Zach H
90281262be
Revert "Revert "Rotate split cards (#5264)" (#5269)" (#5273)
This reverts commit d41aa30e10.
2024-12-19 13:25:54 +00:00
Zach H
d41aa30e10
Revert "Rotate split cards (#5264)" (#5269)
This reverts commit a5c509981b.
2024-12-19 06:03:48 +00:00
BruebachL
a5c509981b
Rotate split cards (#5264) 2024-12-19 04:13:45 +00:00
BruebachL
245d51caea
New printing selector (#5182)
* Squashed Commits

Lint things.

Set focus back to deckView after selecting a card to enable keyboard navigation.

Bump scrollbar to top when selecting a new card.

Update card info on hover.

Layout cleanups

Add +- to buttons.

Merge buttons into card picture.

Cleanup size, min 2 cards by default in rows

Support layout settings config and set min to 525 so two cols are visible by default for printings, when opened

Move Printing Selector to before Deck, and visible true

Null safety for setCard.

Turn down the dropshadow a little.

Make PrintingSelector dockable, don't duplicate sets when bumping them to the front of the list.

When swapping cards between mainboard and sideboard, use preferred printing if no uuid is available (i.e. null).

Reorder includes...

Unwonk an include.

Give the card widget a snazzy drop shadow, appease the linter gods.

Handle jumping between segments

Remember scale factor when initializing new widgets.

Cleanup

Select Card works (Not M->SB tho)

Resize word-wrapped label properly.

Fix the layouting, mostly.

remove tx

Build Fix

Squashed Commits

Load and store redirects properly.

Layouting is fun :)

* Group PrintingSelectorCardDisplayWidgets into distinct containers for alignment purposes.

Override resizeEvent() properly.

Word wrap properly.

Keep widget sizes uniform for aesthetic reasons (grid pattern).

Label stuff, center card picture widget, allow cardSizeSlider to scale down.

Replace cards which have no uuid in the decklist when first selecting a printing.

Add buttons for previous and next card in DeckList.

Add a card size slider.

Move sort options initialization to implementation file.

Explicitly nullptr the parent for the PrintingSelector.

Address PR comments (minor cleanups).

Hook up to the rows removed signal to update card counts properly.

Include QDebug.

Add labels to the mainboard/sideboard button boxes.

Implement a search bar.

Expand node recursively when we add a new card.

Only create image widgets for the printing selector if it is visible in order to not slow down image loading.

Minor Tweaks

Invert decklist export logic to write out setName, collectorNumber, providerId value if it is NOT empty.

Linting.

Update CardCounts properly, update PrintingSelector on Database selection.

Initialize sideboard card count label properly.

Split mainboard/sideboard display and increment/decrement buttons.

Add button to sort all sortOptions by ascending or descending order.

Add option to sort by release date in ascending or descending order.

Add PrintingSelector to database view.

Display placeholder image before loading.

Fix deckEditor crash on mainboard/sideboard swap by correcting column index to providerId instead of shortName.

Include currentZoneName, fix the column when updating from DeckView indexChanged to be UUID and not setShortName so cards are properly fetched again.

The most minor linter change you've ever seen.

Null checks are important.

Linter again.

Linter and refactor to providerId.

Sort properly, (We don't need a map, we need a list, a map won't be ordered right [i.e. 1, 10, 11, 2, 3, 4, ..., 9])

Sort alphabetically or by preference.

Hook printingSelector up to the CardInfoFrameWidget.

Allow info from CardFrame to be retrieved, properly initialize PrintingSelector again.

Refactors to reflect CardInfoPicture becoming CardInfoPictureWidget.

Make PrintingSelector re-usable by introducing setCard().

Make PrintingSelector use the CardFrame, not the database index.

Add a new selector widget for printings.

* Support multiple <set> tags per card within the database

This will allow us to show off all different printings for cards that might appear multiple times in a set (alt arts, Secret Lairs, etc.)

* Support Flip Cards with related art

* Minor Cleanup

* Minor Cleanup

* Release Date DESC default

* Load widgets in batches.

* Refactor local batch variables to be class variables/defines.

* Clear timer on updateDisplay.

* Fix Timer & Builds on Qt5

* Not Override

* Yes Override

* Yes Override

* Lint

* Can't override in function definition.

* Resize setName to picture width on initialization.

Also add a new signal to card_info_picture_widget to emit when the scale factor changes.

Hook this up to the setName resizing method to ensure card size updates trigger it appropriately after initialization.

Clean up unused enter and resize methods that just delegated to base-class.

* Add ability to force preferred set art to be loaded for every card.

* Show related cards from printing selector by right-clicking card image.

* fix build

* Fix UST cards

* Inc QDebug

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix cards being able to jump between side and mainboard

* Don't hide PrintingSelector button widgets if the deck contains a card from the set.

* Update PrintingSelector properly on DeckListModel::dataChanged

* Add option to disable bumping sets to the front of the list if the deck contains cards from the set.

* Linter behave.

* Linter behave.

* Fix mocks.

* Fix cards without providerIds being counted for all cards.

* Flip preference sort so descending means "Most to least preferred".

* Set the index correctly when removing a non-providerId printing for a providerId printing to avoid jumping to the next card.

* Move the "Next/Previous" card buttons to their own widget.

* Move the card size slider to its own widget.

* Lint the makelist.

* Linter

* Crash fix

* Move the sorting options to their own widget.

* Move the search bar to its own widget.

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Only overwrite card in deck if UUID _and_ Number missing

* Adjust font size when adjusting card size.

* Clean up some imports.

* Pivot to a view options toolbar.

* Persist sort options and change default to 'preference'.

* Lint.

* Remember how many cards were originally in deck when replacing with uuid version.

* Relabel buttons for clarity.

* Fix tests.

* Fix tests properly.

* Fix dbconverter mock.

* Try to wrangle font sizes.

* Update mainboard/sideboard labels correctly.

* Initialize button sizes correctly.

* Label texts are supposed to be white.

* Adjust another deckModel->findCard call to include number parameter.

* Style buttons again.

* Negative currentSize means we don't render the widget yet, return a default value.

* Clean up debug statements.

* Boop the mainboard/sideboard label and the cardCount after a little bit of delay to make sure they initialize at the right size.

* Persist card size slider selection in SettingsCache.

* Good Lint Inc.

* updateCardCount to get white color in initializer

* Make the view display options functional.

* Comment ALL the things.

* Lint the things.

* Brief accidentally nuked some constants.

* Proper Qt slot for checkboxes.

* Don't use timers, Qt provides ShowEvent for anything necessary before the widget is shown.

* Cleanup from Reading

* Cleanup Lints

* Minor

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach Halpern <zahalpern+github@gmail.com>
2024-12-19 02:40:34 +00:00
RickyRister
e8e57989ba
Reload card database action now also reloads the download urls (#5262)
* add sync method to SettingsManager

* sync download urls on reload card database
2024-12-18 04:39:58 +00:00
RickyRister
315cbc0925
fix remaining wonkiness with rewind buffering in replays (#5235) 2024-12-11 10:54:36 +01:00
RickyRister
a39de270cd
make rewind buffering timeout configurable (#5227)
* update settingsCache

* implement thing

* add new setting to window

* rename setting

* make it compile on qt5

* fix typo

* somehow changing the order here fixes a bug?

The loaded value was getting clamped to 99
2024-12-09 02:25:10 +00:00
J. Cameron McDonald
b9ed9a6c0b
feat: set prioritization by set type (#5097)
* feat: prefer 'Core' and 'Expansion' sets for prioritization

* rework set prioritization

* clean up priority enum

* formatting

* revert changes to CockatriceXml3Parser

* re-add missing null check

* remove priority fallback ternary from CardSet model

* make defaultSort logic easier to follow

* revert changes to v3 card database xsd

* remove unused invisible priority col from sets dialog

* move draft innovation and duel deck sets to secondary prio

* minor fixes

* change PriorityFallback to 1

* make priority optional in xml

* remove PriorityUndefined and set PriorityFallback to 0

* set priority when not found to PriorityOther

in case a new set type is added it's unlikey we want it sorted first,
it'll probably be a new product so it's probably best to sort it with
the funny things

* simplify sort function

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2024-12-01 19:59:00 -05:00
RickyRister
a8471f62bc
clean up DownloadSettings (#5194)
* refactor DownloadSettings

* only reset to default on first run

* use c++ foreach

* use addItems

* move default urls to static const
2024-11-26 02:12:56 +00:00
RickyRister
3255ed3ffb
add menu option to reload card db (#5196) 2024-11-25 07:43:08 +00:00
RickyRister
27055944df
skip tap animation when rewinding (#5168) 2024-11-23 10:40:37 -05:00
RickyRister
bd60a9fd2e
don't blink highlighted phase when backwards skipping in replays (#5185) 2024-11-22 22:21:54 -05:00
BruebachL
83409c32c4
Cache redirects properly by implementing our own QSettings cache for urls. (#5186)
* Cache redirects properly by implementing our own QSettings cache for urls.

* Load and store redirects properly.

* Set the maximum network cache size from settings value on PictureLoaderWorker instantiation.

* Address comments.

* Lint.

* Adjust debug statements to be in line with existing ones.

* Minor Tweaks

* Make redirect cache ttl a user-adjustable setting.

* Fix Build

* Minor Cleanup

* Minor Cleanup

* Build Fix

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-11-22 22:21:26 -05:00
RickyRister
1bc92623dc
add "open in new tab" button to decklist confirmation dialogue (#5183)
* refactor to use confirmOpen

* implement extra button in confirmation

* use brackets in one-liner if statements

* refactor save confirmation window into function
2024-11-21 23:24:50 +01:00
BruebachL
f73196841a
Multiple Printings per Deck (#5171)
* Refactor CardInfo Widgets to reside in their appropriate folder and to have a clearer naming structure.

* Added Zach's work on storing printing information in the DeckList (#1)

* Change CardInfo's PixmapCacheKey to be the UUID of the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* fixed db issue an renamed sets to set in picture loader

* canibalized zach work and added it to the decklist builder

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* Reintroduce some changes lost in the merge.

* Introduce UUID attribute to abstract_card_item, card_item, deck_view_card, server_card and serverinfo_card.

* Have various game events respect the new UUID attribute on instantiation.

* Correct some calls to default to preferred printing.

* DeckList now tries to assign reasonable defaults for UUID and collectorNumber if none are found in loaded DeckLists.
Rename overloaded DeckListModel findChild() function to findCardChildByNameAndUUID() for clarity.

* canibalized zach work and added it to the decklist builder

* Change getPreferredPrintingForCard to getPreferredSetForCard to reflect refactor.

* Properly update and set the DeckEditor's CardFrame to fetch by name and UUID if a card was selected from the decklist.

* Mainboard/Sideboard swaps should respect the UUID from the old zone instead of just blindly adding preferredPrinting.

* If the card info is null, there's no point in trying to look for the sets.

* Don't define methods twice.

* Convenience method to fetch a specific CardInfoPerSet instance for a cardName and a UUID.

* Check if the uuid starts with card_ when comparing.

* Address pull request comments (nullptr checks and additional comments, mostly.)

* Reformat code so the linter will stop yelling at me.

* DeckList no longer pre-populates uuids.

* Update Event_MoveCard to include the card UUID.

* Update Player::MoveCard to include the card UUID.

* Set the uuid when we set the cardName, in terms of hidden zones.

* [TEST/RevertMe] Set the uuid everywhere to test.

* Don't inline setUUID and mimic setName for AbstractCardItem.

* Revert blindly setting uuid for testing.

* Address PR comments (AbstractCardItem).

* Combine if-statement.

* Re-order uuid to visually align with its field number.

* Remove unnecessary new uuid field from event_move_card.

* Remove unused imports.

* Include cardName in the PixmapCacheKey in order to not break double-faced cards.

* Refactor setCode to cardUUID and introduce new cardSetShortName field.

* Override

* Refactor UUID to be providerId and change QString comparisons with empty string to isEmpty().

* Update translations.

* Change parent to be the first argument.

* Pull Parent argument up for CardItem.

* Pull Parent argument up for CardItem.

* Linter.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: LunaticCat <39006478+LunyaticCat@users.noreply.github.com>
Co-authored-by: luna <yannbrun1507@outlook.fr>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-11-18 21:56:44 -05:00
RickyRister
86a4b130ff
don't open deck in new tab if current tab is blank (#5169) 2024-11-18 11:59:34 +01:00
BruebachL
8ef92d26c5
Add Utility Layouts and corresponding Widgets (#5177)
* Add FlowWidget class with flexible layout and scroll handling

- Implemented FlowWidget class to organize widgets in a flow layout with scrollable options.
- Integrated QScrollArea to handle overflow with configurable horizontal and vertical scroll policies.
- Incorporated dynamic layout selection (FlowLayout, HorizontalFlowLayout, VerticalFlowLayout) based on scroll policy.

* Add OverlapWidget and OverlapLayout for managing overlapping child widgets

- Implemented the OverlapWidget class to manage child widgets in an overlapping manner, supporting configurable overlap percentage, maximum columns, maximum rows, and layout direction.
- Introduced the OverlapLayout class, which arranges widgets with overlapping positions, allowing flexible stacking based on specified parameters.

* Add OverlapControlWidget.

* Delete FlowLayout items later to allow them to finish their event loop.

* Allow OverlapWidgets to adjust their rows/columns on resize.

* Clamp vertical FlowLayout to any available parent scrollAreas.

* Implement margins and spacing for FlowLayouts.

* Adjust/revert some things.

* Address pull request comments (nullptr checks and additional comments, mostly.)

* Reformat code so the linter will stop yelling at me.

* Remove undefined methods from FlowLayouts.

* Fix the build.

* Revert FlowLayout::takeAt to index check.

* Commits will continue until linter morale improves.

* Fix various warnings in FlowLayout.

* Fix various warnings in FlowLayout.h.

* Fix various warnings in the FlowLayout classes.

* Fix [[nodiscard]] warning.

* Fix more warnings.

* Final round of yellow squiggle fixing.

* Linter formatting.

* Refactor column/row calculation to be more readable.

* Code style.

* Address PR comments.

* Combine if-statements.

* Replace std::math functions with Qt equivalents.

* Fix non-consts and QtMath.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-17 13:32:31 -05:00
BruebachL
c8336df49d
Refactor Card Info Widgets (#5176)
* Refactor CardInfo Widgets to reside in their appropriate folder and to have a clearer naming structure.

* Add optional HoverToZoom functionality to CardInfoPictureWidget (default: disabled) and utility class to display text over a CardInfoPictureWidget.

* Patch CardInfoWidgets to use the new CardDatabaseManager.

* Add HoverToZoom to CardInfoPictureWithTextOverlayWidget

* Refactors and new signals for CardInfoPictureWidgets.

* Address pull request comments (nullptr checks and additional comments, mostly.)

* Reformat code so the linter will stop yelling at me.

* Linting.

* Fix the build.

* Fix warnings.

* Formatting, const qualifiers.

* Sensibly call the base class's (QWidget) paint event.

* Address PR comments (card picture).

* QT Version check because enterEvent signature changed.

* Linting.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-17 10:49:22 -05:00
RickyRister
c2fe3cda35
Add option to open deck in new tab by default (#5143)
* add comments

* add new setting for openDeckInNewTab

* implement open deck in new tab

* rename setting

* fix typo

* set default to false
2024-11-10 18:16:50 -05:00
BruebachL
c54f47efbf
Change CardInfo's PixmapCacheKey to be the UUID of the card in the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name. (#5158)
* Change CardInfo's PixmapCacheKey to be the UUID of the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name.

* Clean up some variable names, clarify preferred Set insertion for PictureLoader, use the new CardDatabaseManager.

* Code formatting.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-10 17:49:11 -05:00
lumadd
3c40cc4b7d
[4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player group (#5079)
* [4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family

* [4191] fix: fix formatting

* Revert "[4191] fix: fix formatting"

This reverts commit 86a4a675f3bc8118d4ba8dd45f408c4e8c348f33.

* Revert "[4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family"

This reverts commit 3ec183628df81c48123a8a248d0416c529ee0c8e.

* [4191] fix: Textbox and tab_game shortcut groups cannot conflict with Player group

* Revert "[4191] fix: Textbox and tab_game shortcut groups cannot conflict with Player group"

This reverts commit 36800393339d997df1a932bb798f95d2d387399a.

* [4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family

* [4191] fix: Migrate shortcuts if new version is detected

* [4191] fix: formatting

* [4191] fix: Maybe fix build issue on Windows7, Debian11, UbuntuBionic and UbuntuFocal
2024-11-09 19:56:42 +01:00
RickyRister
f0fb77bade
move replay-related constants into ReplayTimelineWidget (#5166)
* move constants

* make the existing static const into a constexpr
2024-11-09 11:18:51 +01:00
RickyRister
e894e78346
Do not open card reveal windows when skipping in replays (#5157)
* create EventProcessingOption QFlag

* pass EventProcessingOption all the way down

* implement reveal skipping logic
2024-11-09 02:06:23 +01:00
BruebachL
5f4ad87a47
Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159)
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-05 19:32:59 +01:00
RickyRister
e43a21866c
Buffer rewinds from backward skips in replays (#5141)
* split event processing to own method

* implement rewind throttling

* don't throttle backward skips from clicks

* use the term 'buffering' instead

* remove initial backup logic; just always buffer shortcut backward skips

* prevent segfault

* turns out you can just reuse the same one-shot timer

* try scaling timeout based on event count

* rewrite timeout calculation code

* fix linker error
2024-11-05 18:45:42 +01:00
RickyRister
6652012f4c
fix bug with phase highlighting in replays (#5161)
* fix bug with incorrectly highlighted phases

* fix new bug with phases continuously darkening

* use preincrement instead of postincrement

* simplify conditional
2024-11-05 18:23:01 +01:00
ebbit1q
230a2c5c62
fix crashes in local games because of using uninitialised pointers (#5147) 2024-10-26 21:03:32 +00:00
RickyRister
c4c52bd8c0
Add keyboard shortcuts for skipping forward/backward in replays (#5140)
* split skipToTime into own function

* implement shortcut

* fix shortcut warning bug

* check boundary conditions in skipToTime

* change default fast forward shortcut to .

* implement big skip shortcuts

* remove unnecessary arg in lambda

* change default fast forward shortcut to Ctrl+F

* rename constants

* change default fast forward shortcut to Ctrl+P

* use static const
2024-10-23 14:00:23 +02:00
Zach H
8d5421d9da
Add backwards support Qt6.7's checkStateChanged on QCheckBoxes (#5137) 2024-10-20 23:35:34 -04:00
RickyRister
d26f96db9e
Add keyboard shortcuts for replays (#5136)
* add keyboard shortcut for play/pause

* add keyboard shortcut for fast-forward

* make shortcuts rebindable

* run formatter
2024-10-20 16:41:59 +02:00
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00