* Add option to share decklists on load.
Took 1 hour 58 minutes
Took 9 minutes
Took 39 minutes
* Lint.
Took 14 minutes
Took 2 minutes
* Stuffs
Took 39 minutes
Took 4 seconds
Took 43 minutes
* Process local player first.
Took 45 minutes
* Consider if the setting is set on the game info first.
Took 4 minutes
* Save an indent level.
Took 43 seconds
* Don't commit logging config.
Took 3 minutes
* Remove a debug print.
Took 10 seconds
Took 7 seconds
* Add another optional guard.
Took 5 minutes
* Hide the tab bar if only one (own deck) is visible.
Took 9 minutes
* Rename setting label for clarity
Took 2 minutes
* Capitalization.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* extract cardMenu from CardItem
* move cardMenu saving to TabGame
* delete TabGame::updateCardMenu
* move checking to updateCardMenu
* unset activeCard when all cards are unselected
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.
Took 3 hours 34 minutes
Took 9 seconds
Took 12 seconds
* Properly set quantities.
Took 11 minutes
* Warnings.
Took 5 minutes
* Static regexes.
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Category loggings and better warnings.
Took 18 minutes
Took 42 seconds
* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.
Took 30 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Performance stuffs.
* Actually make widgets track their indices.
* Functional stuff.
* More display stuff.
* Determine where we will insert the card before actually inserting it in the model.
* Allow overlap layouts to insert widgets at specific positions.
* Modified signals.
* Raise trailing widgets on overlap layout widget insertion.
* Nix the logging config changes.
* Lint.
* Address comments.
* Address comments.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Refactor things into more sensible folders.
* Add navigation widget for budget and game changers.
* Lint.
* Add a card price display widget.
* Qt version check.
* Lint some thangs.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Refactor files in src/client/tabs to new Qt Slot/Signal syntax
* Refactor DeckEditorMenu to use new signal/slot syntax
Add DeckEditorMenu as friend class to AbstractTabDeckEditor since the slots are protected
* fix build failure
C++ does not require compilers to zero-initialize value types, so
depending on the platform (here: Linux), the deck editor starts up with
an uninitialized value in the `modified` flag, which is usually not
zero.
* Close the `TabGame`s when closing the `TabSupervisor`
This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.
Fixes#5697
* Compat with old Qt versions
* Old Qt, reloaded
* Review: use hideEvent and call super
* implement functionality in dlg
* add action to deck editor
* refactor and comments
* is this refactor even a good idea?
* remove the friend class stuff
* reorder
* add option for not annotated
* Implement new method for DeckList to return cardlist with providerId, a new carddatabase method to fetch a cardlist with name and providerId and changed PictureLoader to use providerId versions of cards for caching.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>