Commit graph

289 commits

Author SHA1 Message Date
ebbit1q
92fe406c22
remove break statement when closing views (#6801)
it's possible that multiple views need to be closed
this is an oversight of #4570
2026-04-12 02:37:43 +02:00
RickyRister
ac06fb9d1c
[Game] Fix crash by properly parenting QObjects (#6788)
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2026-04-09 15:02:00 +02:00
Bruno Alexandre Rosa
dbed6890da
feat: support expressions when setting card counters (#6753)
* feat: enable expressions in card counters

* fix includes

* fix multiple selection

* cleanup useless conversions

* const ref where possible

* do not use const, be consistent with local patterns in the file
2026-04-06 22:36:45 -07:00
ebbit1q
abf6e72ad1
add a nulcheck in the card item animation timer (#6740) 2026-03-27 18:08:51 +01:00
DawnFire42
dd053c76df
[Game] Improve context menus and fix face-down play from stack (#6739)
Reorganize card context menus across table, stack, and graveyard/exile zones for better consistency: promote Draw Arrow and Clone actions, move related card entries to the bottom, add Play/Play Face Down to the stack menu, and flatten if/else blocks with early returns. Also fix playCard() ignoring the faceDown flag when routing instants/sorceries from the stack, which sent them to the graveyard instead of the table.
2026-03-25 15:03:59 -07:00
scotland0208
5ef428b9d0
Add visual indicator to toggle untap button (#6737)
* Add visual indicator to toggle untap button

* Rename button to match tooltip

* Change name of string in shortcut settings
2026-03-25 14:15:08 -07:00
DawnFire42
94ea574c76
Add moveToTable context menu action and extract tableRowToGridY helper (#6738)
Adds a Table option to the Move menu, allowing cards to be moved directly to the battlefield from any zone. Extracts the repeated tableRow-to-grid-Y conversion logic into TableZone::tableRowToGridY(), consolidating five call sites and fixing a latent bug where cards with tableRow > 2 could land on the wrong row.
2026-03-24 13:45:52 -07:00
DawnFire42
70b41c2095
refactor: extract AbstractPlayerComponent interface for polymorphic player component management. (#6696)
Non-QObject polymorphic interface with setShortcutsActive(), setShortcutsInactive(), and retranslateUi(). Uses regular multiple inheritance to avoid diamond inheritance with Qt's MOC.

All zone menus, SayMenu, and AbstractCounter implement this interface. PlayerMenu manages them via a managedComponents list with two template helpers (addManagedMenu/registerManagedComponent), replacing individual if-guarded lifecycle calls with a single polymorphic loop.

SayMenu now owns its shortcut and translation lifecycle instead of having PlayerMenu manage its title and shortcuts externally.
Counters are iterated via Player::getCounters() rather than managedComponents to avoid duplicating the authoritative owner's map.
2026-03-24 12:31:34 -07:00
RickyRister
bc219191db
[Game] Refactor options in DlgMoveTopCardsUntil into struct (#6718)
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2026-03-22 12:32:42 +01:00
DawnFire42
fc453c68a7
Add card selection counter (#6685)
* feat(game): add drag selection counter overlay
   Display count of selected cards inside the lasso during drag selection.
   Count appears near cursor, repositioning to stay within selection bounds.

   Includes SelectionRubberBand subclass to allow label to appear above band.
   QRubberBand calls raise() in showEvent/changeEvent to stay on top - this
   subclass suppresses that behavior so dragCountLabel can be visible.

   Adds user setting to enable/disable the drag count overlay.

* feat(game): add persistent selection counter overlay.
Display total count of selected cards in bottom-right corner when multiple cards are selected.
Updates on selection changes and window resize.
The counter connects to QGraphicsScene::selectionChanged to stay up-to-date without requiring manual refresh.
Adds user setting to enable/disable the total count overlay.

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-03-16 23:44:29 +01:00
DawnFire42
9bb399606c
refactor: extract shared card insertion algorithm from hand/stack zones (#6701)
Hand and stack zones had near-identical addCardImpl() implementations, differing only in whether resetState() preserves annotations.
Extract the shared pattern into a template function (CardZoneAlgorithms::addCardToList) to eliminate duplication and enable isolated testing without Qt dependencies.
Pile, table, and zone-view logic are intentionally excluded — their post-add behavior (signals, coordinate placement, hidden cards) is materially different.
2026-03-15 00:39:44 -07:00
RickyRister
33d5721490
[Game] Fix not using zone-specific card menu for opponent's cards (#6695) 2026-03-14 11:41:38 +01:00
DawnFire42
9e2276a59f
Refactor zone names (#6686)
* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names.

* refactor(server): use ZoneNames constants in server game logic

 Replace hardcoded zone name strings with ZoneNames:: constants in:
 - server_player.cpp: zone setup, draw, shuffle, mulligan operations
 - server_abstract_player.cpp: card movement and token destruction
 - server_game.cpp: returning cards when players leave

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in core player/zone logic

 Update the foundational player and zone classes to use ZoneNames::
 constants instead of string literals. Changes include:
 - player.h/cpp: zone initialization and builtinZones set
 - card_zone_logic.cpp: zone name translation for UI display
 - table_zone.cpp: table zone operations

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in player actions and events

 Replace zone name strings with ZoneNames:: constants in the player
 action and event handling code. player_actions.cpp contains the most
 extensive changes (~90+ replacements) covering all card movement
 commands.

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in zone menu handlers

 Update all zone-specific menu files to use ZoneNames:: constants
 for QAction data values and zone targeting. This covers context menus
 for cards, graveyard, hand, and exile (RFG) zones.

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in game scene components

 Update remaining game scene components to use ZoneNames:: constants:
 - arrow_item.cpp: arrow drawing between cards
 - game_scene.cpp: zone view positioning
 - message_log_widget.cpp: removes duplicate local static constants
   that were previously defining zone names redundantly
 - phases_toolbar.cpp: phase actions (untap all)

 Notable: message_log_widget.cpp previously had its own local constants
 (TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor
 of the centralized ZoneNames:: constants.

* formatting fix
2026-03-12 00:34:05 +01:00
DawnFire42
bd5cbb89d4
refactor: extract CARD_HEIGHT to shared CardDimensions header (#6668)
* refactor: extract CARD_HEIGHT to shared CardDimensions header

  Move duplicated CARD_WIDTH/CARD_HEIGHT constants to card_dimensions.h.
  Fixed documentation in z_value_layer_manager.h.

* WIDTH_F used directly instead of casting

* Improved consistency and added missing newlines at end of files
2026-03-05 19:13:58 -08:00
DawnFire42
04f06206b7
Refactor/z value constants (#6651)
* feat(z-values): add centralized Z-value constants infrastructure

Magic numbers scattered across the codebase make Z-value layering
hard to understand and maintain. Centralizing them provides:
- Self-documenting layer hierarchy
- Validation utilities for development
- Single source of truth for Z-value ranges

Two-tier header design:
- z_value_layer_manager.h: Foundation with constants and validation
- z_values.h: User-facing namespace with semantic constants

* refactor(z-values): replace magic Z-value numbers with ZValues constants

Magic numbers like 2000000007 are impossible to understand without
context. Named constants (ZValues::DRAG_ITEM) are self-documenting.

This intentionally renumbers overlay Z-values to use a cleaner offset
sequence. The relative stacking order is preserved, which is what
matters for correct rendering.

Each consumer now includes z_values.h and uses semantic constants
instead of magic numbers.

* refactor(z-values): removed redundant inline with contexpr, Updated doc, magic numbers removed from TableZone.
2026-03-05 11:47:14 -08:00
RickyRister
1bcea27a44
[Game] Add face down versions of move cards from library actions (#6661)
* implement actions

* add new actions to menu

* update shortcuts
2026-03-04 18:19:41 -08:00
RickyRister
e7a3ad86eb
[Game] Refactor move cards from library actions (#6658)
* refactor move top/bottom cards actions

* minor cleanup

* translate zone display names
2026-03-04 15:00:18 +01:00
RickyRister
846ecb7e8d
[Client] Support face-down cards in all public zones (#6602)
* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced

* [Client] Support face-down cards in all public zones

* leave face_down unset unless forced

* log face down

* update remaining logs
2026-03-03 23:19:26 +01:00
RickyRister
2fba5dcd20
[Game] Refactor CardDragItem faceDown logic (#6552)
* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced
2026-03-03 23:18:21 +01:00
RickyRister
804a60f1ea
[LayoutSettings] Move over layout settings in global.ini (#6587)
* [LayoutSettings] Move over some settings from general

* remove unused setting
2026-02-07 19:51:12 -08:00
RickyRister
d579c82cb9
[DeckLoader] Make save/load methods static (#6476)
* const

* [DeckLoader] make methods static

* use static methods

* add docs

* add docs
2026-01-16 13:20:36 -05:00
BruebachL
73cc0541f5
[Game] Add shortcuts for same size and hand size - 1 mulligans (#6483)
Took 21 minutes

Took 3 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-03 00:03:11 +01:00
BruebachL
e7a1f86cbb
[View Zone Widget] Properly calculate titleBar close rect on Windows. (#6468) 2026-01-01 14:17:34 +01:00
Alex Okonechnikov
0085015ebe
manual drag override (#6461)
* manual drag override

* fix styles

* pr comments

* better close button rect calc
2025-12-31 17:48:30 +01:00
RickyRister
70f9982c29
Bump minimum Qt version from 5.8 to 5.15 (#6442)
* Bump minimum Qt version from 5.8 to 5.15

* remove version check

* remove version checks
2025-12-23 09:58:23 -08:00
RickyRister
d6db21419c
[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422) 2025-12-20 13:39:00 +01:00
tooomm
8485bbe575
Docs: Use Doxygen \todo comments (#6421)
* format todo comments for doxygen

* Mention Todo List & link search
2025-12-15 00:13:16 +01:00
RickyRister
2e2682aad4
[DeckList] Refactor and cleanup methods that iterate over nodes (#6407)
* remove helpers

* create getZoneNodes method

* replace direct calls to getRoot and forEachCard

* remove more non-const uses of forEachCard

* make node getter return const lists

* one more usage

* address comment

* address comment again

* fix hash

* fix hashes (for real this time)
2025-12-12 12:37:44 -08:00
RickyRister
c8b419888a
[DeckLoader] Extract LoadedDeck struct (#6406)
* [DeckLoader] Extract LoadedDeck struct

* update usages

* Move enum to separate namespace

* format

* format

* format
2025-12-07 15:03:52 +01:00
RickyRister
d57bec8ec6
[DeckList] Move decklist node classes into new folder (#6381)
* [DeckList] Move decklist node classes into new folder

* reformat

* fix
2025-11-30 13:05:49 +01:00
BruebachL
c5fde071e7
[Cleanup] Unused #includes (#6367)
* [Cleanup] Unused #includes

Took 44 minutes

* [Cleanup] More unused #includes

Took 55 minutes

* [Cleanup] Include QSet

Took 4 minutes

* [Cleanup] Include QDebug in deck_list.cpp

Took 3 minutes

* [Cleanup] Include protocol stuff in servatrice_database_interface.h

Took 3 minutes

* [Cleanup] Include QDialogButtonBox

Took 8 minutes

* [Cleanup] Include QUrl

Took 8 minutes

* [Cleanup] Include QTextOption in header.

Took 3 minutes

* [Cleanup] Include QMap in user_list_manager.h

Took 8 minutes

* [Cleanup] Adjust qjson

Took 8 minutes

* [Cleanup] include button box.

Took 3 minutes

* [Cleanup] Redo fwd declarations.

* [Cleanup] Redo last removed fwd declarations.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-29 18:53:11 +01:00
BruebachL
8abd04dab1
[Fix-Warnings] Remove more redundant empty declarations. (extra semicolons) (#6374) 2025-11-29 14:19:11 +01:00
BruebachL
553952132f
[Game] Fix CardZoneLogic::clearContents() (#6356)
Took 6 minutes

Took 28 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-27 22:00:35 +01:00
ebbit1q
a21e45ed36
add phase to delete arrows in to protocol (#6159)
* protocol changes

* servatrice changes

* add new setting

* implement client side with static 4 phases

* reading the code explains the code

* add subphases to phase.cpp

* use new subphase definition
2025-11-26 09:16:10 -05:00
BruebachL
ab5d6db8a2
[DeckList] Disable copy constructor (#6339)
* [DeckList] Disable copy constructor

Took 1 hour 44 minutes

Took 1 minute

# Commit time for manual adjustment:
# Took 28 seconds


Took 33 seconds

* Revert member to pointer.

Took 19 minutes

* Revert pulling up setters/getters now that getDeckList is no longer const.

Took 6 minutes

* Revert more.

Took 2 minutes

* One more fix.

Took 1 minute

* Update cockatrice/src/interface/deck_loader/deck_loader.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-11-20 13:20:09 +01:00
BruebachL
9957cb20e2
[Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board (#6342)
* [Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board folder.

Took 3 minutes

* Update CMakeLists.txt

Took 12 minutes

* Update CMakeLists.txt

Took 12 minutes

Took 2 minutes


Took 16 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-20 12:52:14 +01:00
BruebachL
8788a7aada
[DeckLoader] Disable copy constructor (#6338)
Took 1 hour 19 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-19 12:16:39 +01:00
RickyRister
9a3104c5ac
[CardInfo] refactor some fields into a UiAttributes struct (#6322)
* refactor CardInfo

* refactor everything else
2025-11-16 17:56:57 +01:00
BruebachL
73763b5ee6
Mark more functions as [[nodiscard]] (#6320)
* Fix local variable double declaration.

Took 44 seconds

* Mark functions as [[nodiscard]]

Took 31 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-16 01:39:24 +01:00
BruebachL
5df00de246
Avoid repeating type by using auto. (#6321)
Took 19 minutes


Took 22 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-15 14:06:53 +01:00
RickyRister
84e0732fb1
Fix crash when changing shortcut in game (#6318) 2025-11-14 15:29:05 +01:00
BruebachL
8e88749078
A DeckLoader is not a DeckList. (#6306)
* A DeckLoader is not a DeckList.

Took 2 hours 39 minutes

* Explicitly initialize base class in copy constructor?

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 20:16:44 -05:00
BruebachL
bfedc12fa8
Deck loader is a gui class. (#6294)
* Deck loader is a gui class.

Took 31 minutes

Took 3 minutes

* Deck Loader is responsible for printing.

Took 8 minutes


Took 2 seconds

* Style proxy.

Took 14 minutes

Took 6 minutes

Took 1 minute

* Don't need to include QBrush anymore.

Took 3 minutes

Took 7 seconds

* Includes for printer.

Took 5 minutes

* Nuke getDeckList()

Took 9 minutes

* Adjust to rebase.

Took 35 seconds

* Lint.

Took 3 minutes

* Braces for one line return statements.

Took 13 minutes

Took 50 seconds

* Enum for model columns.

Took 9 minutes

* One more single line if.

Took 1 minute

* Another style lint on a sunday night

Took 5 minutes

* Move enum to namespace.

Took 3 minutes

* Fix a critical blocker.

Took 5 minutes

* Update docs.

Took 3 minutes

* Doxygen and namespace enums.

Took 2 minutes

Took 15 seconds

* Adjust to namespace.

Took 4 minutes

Took 1 minute

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 11:57:41 +01:00
RickyRister
4d652210dc
Support shortcut for hand reveal actions (#6297)
* Support shortcut for hand reveal actions

* add docs
2025-11-09 12:34:09 +01:00
BruebachL
9f2ac78609
Split filters into libraries where applicable. (#6293)
* Split filters into libraries where applicable.

Took 23 minutes

Took 2 minutes

* Include filter string.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-09 12:19:27 +01:00
RickyRister
757e9f3415
Add more sort options to hand sort (#6279)
* Add more sort options to hand sort


Took 14 minutes

* Move defaultOptions up a level

* Directly pass sort order as param

* fix include

* revert

* fallback expandSortOption
2025-11-08 23:03:44 +01:00
BruebachL
55aaca0e0d
Introduce additional checks for playerMenu shortcut activation for judges (#6275)
* Introduce additional checks for playerMenu shortcut activation when they are accessed by a judge, only activating them if the player is a local player.

Took 2 hours 7 minutes


Took 17 minutes

* Undo example change.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:22:02 +01:00
BruebachL
a8a3fca8c9
Clean up inter-library dependencies with interfaces (#6280)
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)

Took 13 minutes

Took 37 seconds

Took 10 seconds

Took 10 seconds

# Commit time for manual adjustment:
# Took 30 seconds

Took 15 seconds


Took 8 minutes

Took 21 seconds

* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice

Took 52 minutes

Took 9 minutes

Took 1 minute

* Temp cache.

Took 16 minutes

* Dependency Injection for SettingsCache

* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it

Took 2 hours 38 minutes

* Adjust oracle.

Took 5 minutes

* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.

Took 52 minutes

* Clean up some links.

Took 3 minutes

* Cleanup two includes.

Took 3 minutes

* More fixes.

Took 7 minutes

* More includes that slipped past.

Took 3 minutes

* Stop mocking and start injecting for tests.

Took 15 minutes

* I don't know why remote_client was including main.

Took 4 minutes

* Include.

Took 3 minutes

* Lint.

Took 2 minutes

* Don't use Qt pointers.

Took 1 hour 7 minutes

* Make parser use CardSettingsInterface

Took 13 minutes

* Also adjust constructor lol.

Took 8 minutes

* Lint.

Took 32 minutes

* Revert "Lint."

This reverts commit ecb596c39e.


Took 3 minutes

* Test.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00
BruebachL
dbd1d30ca8
Forward opponent deck view signals to deck view container as well instead of just the player deck view signals. (#6283)
Took 25 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 13:25:40 +01:00
BruebachL
adff828415
Move models to lib (#6274)
* Move models to own library.

Took 35 minutes


Took 22 minutes

* Adjust CMakeLists

Took 20 seconds

* Reformat CMakeLists.

Took 2 minutes

* Revert "Reformat CMakeLists."

This reverts commit db5982ad1c.


Took 55 seconds

* Lint an include

Took 17 minutes

Took 9 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-05 18:33:40 +01:00