Commit graph

238 commits

Author SHA1 Message Date
Paul Carroll
06738cae93
Add menu option and hotkey to sort hand (#6057)
* Add sort hand shortcut

* add function to sort hand by type and name

* rig up the sort hand to the player

* fix sorting param

* use getShortcut instead of getSingleShortcut

* use correct method

* change default sorting

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-08-02 00:40:17 -04:00
Paul Carroll
d6243a2dd2
Add menu option and shortcut to auto increment counters (#6055)
* Add method to increment all counters on cards on table

* add keyboard shortcut

* register action for menu

* register action for menu

* Change menu text

* Move to Counters submenu

* Change function name

* Change menu, update function to handle selected vs non selected cards

* Use getShortcut instead of getSingleShortcut

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-08-02 00:25:36 -04:00
RickyRister
fd12a1f6be
Fix certain game actions only recognizing first shortcut (#6059)
* doc

* Fix non-counter shortcuts

* Fix counter shortcuts
2025-08-01 22:45:26 -04:00
RickyRister
ae2c55c33b
Refactor: use ExactCard to represent specific printings (#6049)
* Create new class

* Update CardInfo and CardDatabase

* Use new class instead of CardInfoPtr

* fix cmake
2025-07-28 21:04:45 -04:00
RickyRister
ae47ee802b
Refactor: Add PrintingInfo::getUuid (#6046) 2025-07-17 09:06:34 -04:00
RickyRister
4fd2f1f974
Fix turning cards face-up not having correct printing (#6043) 2025-07-16 13:03:05 +02:00
RickyRister
70b4843bc4
Refactor: clean up CardDatabase pt2 (#6042)
* findPrintingWithId

* remove a param

* cleanup up usage of getCardInfo
2025-07-16 06:33:38 -04:00
RickyRister
95190c321c
Refactor: remove second param from CardZone::getCard (#6041) 2025-07-16 05:54:31 -04:00
RickyRister
a9b3be33e0
Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h

* update CardDatabase signatures

* make everything compile

* rename methods

* add docs

* mark stuff const

* set cardRef in CardItem

* cleanup

* fix build failure

* Fix builds on mac

---------

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-07-15 22:14:02 -04:00
BruebachL
e05dad4267
Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby (#6030)
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.

Took 3 hours 34 minutes

Took 9 seconds


Took 12 seconds

* Properly set quantities.

Took 11 minutes

* Warnings.

Took 5 minutes

* Static regexes.

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Category loggings and better warnings.

Took 18 minutes


Took 42 seconds

* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.

Took 30 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-07-14 23:12:25 -04:00
RickyRister
2267d38352
[Refactor] Clean up CardDatabase (#6034)
* Inline getCardFromMap

map.value already returns a default-constructed value if the key is not present

* Use for-each instead of iterator

* Add new method

* clean up method order

* fix build failure

* clean up getPreferredPrinting usage

* early returns
2025-07-12 23:29:02 -04:00
RickyRister
a9684f67cc
Refactor: rename CardInfoPerSet to PrintingInfo (#6024)
* remove unnecessary consts

* removed unused

* rename class

* rename variables and methods

* rename again

* rename variables again

* rename field

* run formatter
2025-07-07 23:41:19 -04:00
RickyRister
a28a1aa601
Fix segfault when filtering card view that have blank cards (#6017) 2025-07-04 10:18:07 -04:00
RickyRister
db55a2664f
Skip cards with empty names when loading xml (#6007) 2025-06-25 09:21:17 -04:00
RickyRister
4f1b4b1283
Log xml parse errors when loading card database (#6006) 2025-06-25 09:20:29 -04:00
BruebachL
53e27ff4d3
Printing Selector Bulk Editor (#5993)
* Bulk editing dialog.

* Bulk editing dialog functionality.

* Performance fixes, hide sets which can't offer any new cards, better dragging indicators.

* Update count label.

* Add a display for modified cards.

* Include long setName in checkbox label

* Fix drag & drop.

* New layout updating?

* Re-layout, add instruction label.

* Qt version check.

* Add buttons to clear and set all to preferred printing.

* tr UI

* Add the button to the print selector instead.

* Qt5 compatibility stuff.

* Qt5 compatibility stuff again.

* Toggled works, I guess.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-06-21 21:15:48 -04:00
RickyRister
61a6b32137
Game filter for games created by buddy (#5991) 2025-06-14 11:10:24 -04:00
RickyRister
30730fe632
Fix crash due to null mCardCounters (#5984) 2025-06-13 08:48:39 -04:00
Basile Clement
33946e61bb
feat: Configurable colors for card counter (#5882)
* feat: Configurable colors for card counter

This patch adds support for:

 - User-defined colors for card counters;
 - 3 additional types of card counters.

The colors used for counters is stored locally and not shared with other
users. This is intentional as the feature is likely to be used for
improved accessibility.

In order to preserve backwards-compatibility, and because I don't have a
better idea, counters keep their existing color-based names (Red, Green,
Yellow) in menus and in the message log. For consistency, the new
counters also get assigned color-based names (Cyan, Purple, Magenta).

This choice is a compromise, as allowing user-defined names for counters
raises many additional (UI/UX) questions that I don't know how to
answer. A good long-term solution would be to include counter names as
part of a game definition system and hence would be in scope for #1740.

The choice of adding 3 additional types of counters and the Cyan, Purple
and Magenta names are not random. The existing code for determining
counter colors goes: Red, Green, Yellow, Cyan, Purple, Magenta, Black
(unreadable) and thus 6 is the maximum number of counters that existing
versions of Cockatrice are able to support. This way, released clients
get a degraded experience (cannot interact with the new counters,
messages in the server log say "Player X places 1 on Card (now 1)"
without specifying 1 of what), but do see the counters properly.

Fixes #2020

* Do not use %n

* Use SettingsManager

* Use qSin instead of sin

Fix build failures with old GCC.

* Use letters for card counter names

* Place card counter actions in separate menu

* Remove copy-paste error

* include QtMath

* Do not color whole settings page

* derp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-12 22:12:46 -04:00
RickyRister
8d0b36d2d4
[VDS] add deck search query options for name, filename, and path (#5975)
* implement search expressions

* update syntax help
2025-06-12 21:16:35 -04:00
RickyRister
7e08f7df67
[VDS] Remove searchFolderName setting (#5970)
* [VDS] Remove searchFolderName setting

* rename property in ExtraDeckSearchInfo
2025-06-12 20:45:01 -04:00
RickyRister
7495d2dc65
[VDS] Use display name for generic search expression (#5976) 2025-06-12 19:32:24 -04:00
RickyRister
456da93465
Support regex in card search (#5971) 2025-06-12 19:30:43 -04:00
RickyRister
50d3dfb98b
Load deck from clipboard in Game Lobby (#5950) 2025-05-20 10:36:17 -04:00
RickyRister
d729df5cba
Add missing shortcuts for Game Lobby buttons (#5951) 2025-05-19 08:09:03 -04:00
RickyRister
1eee314d17
[VDS] Add ability to search by deck contents (#5943)
* [VDS] Add ability to search by deck contents

* add deck search syntax help

* fix build failure
2025-05-17 22:23:54 -04:00
RickyRister
b423edf2b5
Fix segfault when multiple cards are dragged from view zone (#5934) 2025-05-11 01:44:32 +02:00
Basile Clement
286a7494d3
client: Support arbitrary game zones (#5877)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review

* client: Support arbitrary game zones

Currently, the client ignores cards in unknown zones, as there is an
implicit assumption that the set of zones known by the server and the
client are the same.

This patch makes it so that the client accept "custom zones" from the
server (zones outside the builtin deck, graveyard, exile, sideboard,
table, stack and hand zones) using the information from the
ServerInfo_CardZone. Moving cards from/into these zones happens
through a "View custom zone" action in the Game > Player menu and
properly appears in the chat.

Note that this patch intentionally does not introduce any support for
having the server actually create such zones. Instead, this patch aims
to improve backwards compatibility for when we do get to adding this
capability in the future, by making sure that current clients will be
able to interact with future new zones (even if suboptimally).
2025-05-06 21:18:08 -04:00
RickyRister
29d93fb9c1
Delete CardDragItem when referenced CardItem is destroyed (#5911) 2025-05-05 09:50:34 -04:00
RickyRister
69107f79e3
Add setting to auto focus search bar when opening card view window (#5906)
* add new setting

* implement thing

* Rename setting

* fix build failure
2025-05-04 20:09:11 -04:00
Basile Clement
24e27d3c31
fix: Prevent dragged cards getting stuck (#5896)
* fix: Prevent dragged cards getting stuck

Update the position of the card even if it is not above any zone.

* Also update the currentZone
2025-05-02 12:58:21 -04:00
RickyRister
bb8213deb5
Support creating face-down tokens (#5800)
* add new fields to proto

* update token dlg

* send facedown in command

* update server to get it to work

* disable certain edits when face down

* update client event processing

* log face-down token creation

* Don't support colors on face-down tokens

The other client doesn't know about the color, so it causes a desync

* Update wording

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>

* Allow annotations on face-down tokens

---------

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
2025-04-28 00:30:23 -04:00
RickyRister
e3465be8c1
Allow cards to transform directly on stack (#5888) 2025-04-28 00:27:22 -04:00
Basile Clement
1409dcc2e8
Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review
2025-04-26 19:55:54 -04:00
RickyRister
a1499854f9
Make OracleImporter not extend CardDatabase (#5868)
* Move TOKENS_SETNAME to CardSet

* make OracleImporter no longer extend CardDatabase
2025-04-21 01:48:13 +00:00
RickyRister
44ac782978
Move card_item and related to src/game/board (#5867)
* move files

* update includes

* update cmake
2025-04-20 14:37:52 +00:00
BruebachL
acd9a163f0
[VDD] Saner and more performant color filtering, allow deleting specific filter from filterTree (#5863)
* Saner and more performant color filtering.

* Update visual_database_display_color_filter_widget.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-04-20 04:15:28 +00:00
lilyhuang-github
574ea01e08
update handling of keywords: AND, OR, NOT in card search (#5788)
* update hnadling of keywords: AND, OR, NOT in card search

* added and

* update test

* update test

* update OR to not be [oO][rR] and just look for OR

* keyword testing

* adjusted new test

* implement test case for cards with keyword in name

* implement test case to cards with keyword in name

* format

* update test case

* change test cas

* update truth test case

* changed test card search from real cards to fake and added cards

* Update tests/carddatabase/data/cards.xml

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Update tests/carddatabase/filter_string_test.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Update tests/carddatabase/filter_string_test.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* update formatting

* update cardatabase_test to include +2 cards

* update test case +1 set + 1 type

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-04-20 04:08:00 +00:00
BruebachL
1d259a86c1
Don't add duplicate CardInfos to set. (#5852)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 19:27:50 -04:00
BruebachL
0c02d15e0d
Allow empty collectorNumber. (#5853)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 19:26:17 -04:00
RickyRister
2189fc0a96
Include card_info.h over card_database.h if able (#5841)
* Move a typedef to card_info.h

* Include card_info.h over card_database.h if able
2025-04-17 00:38:57 -04:00
BruebachL
67db245aea
Add a button to quickly clear all filters, correctly emit signals in filter tree when clearing. (#5835)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-16 12:32:57 +00:00
BruebachL
42c56898d5
Visual Deck Editor Base (#5834)
* Visual Deck Editor.

* Lint.

* Address comments.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-16 12:02:53 +00:00
RickyRister
b4024ee552
Refactor DeckViewContainer (#5830) 2025-04-15 22:10:24 +00:00
RickyRister
3b758962e4
Add search filter to card view window (#5791)
* refactor out search syntax help window

* add search bar to ZoneViewWidget

* implement filter logic
2025-04-11 23:00:46 -04:00
RickyRister
ad06814ac7
Fix game phases not being translated in game log (#5798) 2025-04-11 22:58:23 -04:00
BruebachL
6171658c0c
Add main and sub type as filter options, add helper functions to remove or get specific and all filters. (#5820)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-09 22:37:52 -04:00
BruebachL
9b5f5595b0
Add modelDirty signal, add helper functions to gather all main and sub card types. (#5819)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-09 22:21:02 -04:00
RickyRister
56bbd8a172
Refactor: move last token info into struct (#5808)
* add override

* refactor token info into struct

* correct default destroy value
2025-04-09 11:26:14 -04:00
RickyRister
4a68d9d3ea
Use QMessageBox::question for force start confirmation (#5811) 2025-04-08 10:24:05 +02:00