Currently, zones must keep track of which cards they move in order to
manually call `updatePath` on arrows.
This patch sets the `ItemSendsScenePositionChanges` flag on
`ArrowTarget`s to automatically update arrow positions without requiring
zones to keep track of that information.
* Fix move to top of library shuffling an extra card
* Update cockatrice/src/game/player/player.cpp
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Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Implement new method for DeckList to return cardlist with providerId, a new carddatabase method to fetch a cardlist with name and providerId and changed PictureLoader to use providerId versions of cards for caching.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* move card to play before creating attached token
* leave comment
* hardcode createCard target zone to table
To get attached token from graveyard/exile to work
* Move logging from QDebug to QCDebug and introduce LoggingCategories.
* Lint.
* Unlint like one change.
* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.
* Uncomment defaults, include main category.
* Make PictureLoader logging a bit more useful.
* Lint...?
* Address comments.
* Clean up some unnecessary classes in logging statements.
* Add a new message format to the logging handler.
* Lint.
* Lint.
* Support Windows in Regex
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Hide load from remote button in local games.
* Minor fix
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Give deckList a signal to emit when the tags change and hook up the display widget to that.
* Reload from file when loading a visual deck to ensure latest changes propagate to the decklist.
* Eliminate loadVisualDeck and use loadDeckFromFile instead.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* rename method
* delete unused method
* refactor
* increase margins
* change visible buttons depending on if deck is loaded
* correctly send the ReadyStart command on unload
* fix force start button still being visible