Commit graph

51 commits

Author SHA1 Message Date
BruebachL
52c5bd2ea3
[Refactor] Move table row mapping from TableZone into TableZoneLogic (#7413)
* [Refactor] Move table row mapping from TableZone into TableZoneLogic

* [Game] Use TableZoneLogic::ROW_COUNT directly per review

* [Format] Match clang-format line breaking in table_zone

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00
BruebachL
d30d275296
[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00
BruebachL
d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00
BruebachL
adf574e038
[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around

Took 21 minutes


Took 1 hour 25 minutes

* [Settings] Camel case everything

* Revert debug schema change

* Add new classes

* Fix card counters writing to global

* Fix CI tests

* Fix Windows CI

* interface() is a protected keyword for MSVC

Took 5 minutes

Took 5 seconds

* [Settings] Keep menu settings on the appearance settings page

Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:27:41 +02:00
BruebachL
c4316c40e9
[CI] Remove Qt5 (#7071)
* [CI] Remove Qt5

Took 10 minutes

Took 9 minutes

* Revert CI failure and fix up comments

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:04:50 +02:00
BruebachL
12f0f59453
[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-07-27 11:25:39 +02:00
DawnFire42
18b23b19a7
Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers

* Updated docstrings
2026-06-29 14:37:52 -07:00
DawnFire42
05ae6f47a6
Unify counter clamp arithmetic into shared addClamped() helper (#7009)
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* Unify counter clamp arithmetic into shared addClamped() helper

- Add addClamped() in new header clamped_arithmetic.h; uses a 64-bit
  intermediate so the addition cannot overflow int.
- Use it in Server_Card::incrementCounter() (clamps [0, MAX_COUNTERS_ON_CARD])
  and Server_Counter::incrementCount() (clamps [INT_MIN, INT_MAX]), removing
  the duplicated overflow-safe logic and its keep-in-sync TODO.
- Inline incrementCount() into server_counter.h; server_counter.cpp now holds
  only the constructor and getInfo().
- Clarify the card-counter bounds comment in trice_limits.h.

* Rename MAX_COUNTERS_ON_CARD to MAX_COUNTER_VALUE

The constant caps the counter's value, not how many counters can be on the card

* Add direct unit tests for addClamped() helper

* Harden offsetCardCounter() against signed-int overflow

Replace the raw oldValue + offset sum with addClamped(), clamping to [0, MAX_COUNTER_VALUE] without overflow.

* Comment update

* Remove class names from addClamped() docstring
2026-06-28 16:10:57 -07:00
RickyRister
fcac7493ad
[Card] Add facedown property to CardRelation (#6997)
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* [Card] Add facedown property to CardRelation

* trailing newline

* fix comments

* update schema
2026-06-28 02:03:07 -07:00
RickyRister
5ffe344779
[Game] Fix facedown predefined tokens leaking tablerow (#7000) 2026-06-14 03:21:17 -07:00
BruebachL
da4ba222c0
[Game] Move graphics out of game and into game_graphics (#6928)
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* [Game][Player] Pull out graphics_items out of player_logic

Took 25 seconds


Took 9 minutes

* [Game] Move graphics files into game_graphics

Took 1 minute

Took 2 minutes

Took 23 seconds

Took 1 minute

Took 2 seconds

* Include.

Took 4 minutes

Took 3 minutes

Took 4 minutes

Took 1 minute

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00
BruebachL
cbfd286908
[Game][Player] Move dialog creation out of player_actions and into player_dialogs (#6946)
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* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds

Took 2 minutes

* Drop early return.

Took 1 hour 13 minutes


Took 2 minutes

Took 1 minute

Took 24 seconds

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 58 seconds

* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

Took 7 minutes

Took 4 minutes

Took 9 seconds

Took 2 minutes


Took 5 minutes

Took 58 seconds

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 2 minutes

* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

Took 7 minutes


Took 1 minute

Took 57 seconds

* [Game][Player] Move dialog creation out of player_actions and into player_dialogs

Took 3 minutes

Took 1 second

* Fix typo.

Took 5 minutes

* Addressed comments.

Took 16 minutes

Took 11 seconds

* Reintroduce clearCardsToDelete check.

Took 3 minutes

* Capture cards before semaphore.

Took 1 minute

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 08:22:59 +02:00
BruebachL
9e03f82616
[Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem (#6944)
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds

* Drop early return.

Took 1 hour 13 minutes


Took 2 minutes

Took 1 minute

* Delete player view.

Took 37 seconds

* Restore card counter color in menu.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 08:05:39 +02:00
RickyRister
09d817770e
[Game] Refactor: move proliferate action code to PlayerActions (#6926) 2026-05-22 10:25:00 +02:00
DawnFire42
8dca14933c
Centralize counter API with server-side bounds and no-op filtering (#6879)
* Refactor server counter API to own overflow protection and filter no-op events

  Counter modifications now clamp to int bounds server-side and return change
  status, allowing command handlers to skip network broadcasts when values
  don't actually change.

* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server

  - Move MAX_COUNTERS_ON_CARD to trice_limits.h
  - Server clamps values in setCounter() and incrementCounter()
  - Client uses clamped comparison to allow recovery from invalid states
  - Add tests for clamping behavior

* move incrementCount() implementation from header to cpp
2026-05-21 20:39:35 -07:00
BruebachL
5219cffa6b
[Player] Rename player to player logic (#6913)
Took 13 minutes

Took 6 seconds

Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:36:31 +02:00
ebbit1q
40b947c1e7
fix cards attaching/transforming to the wrong card across players (#6909)
* fix cards attaching/transforming to the wrong card across players

* move comment
2026-05-19 12:26:17 +02:00
BruebachL
cba9ce2b2b
[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 06:36:18 +02:00
DawnFire42
aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00
RickyRister
762e742be0
[Game] Implement action to automatically take damage from creatures (#6869)
* [Game] Implement action to automatically take damage from creatures

* cleanup
2026-05-13 15:03:41 -07:00
RickyRister
9c53dad4b8
[Game] Refactor: add selectedCards method to GameScene (#6859) 2026-05-09 17:03:48 -07:00
RickyRister
7814204fe2
[Game] Refactor: explicitly pass params from card counter actions (#6780) 2026-05-09 13:20:33 -07:00
RickyRister
cdb171f201
[Game] Refactor: move setCardAttrHelper to PlayerEventHandler (#6772) 2026-05-09 13:10:56 -07:00
RickyRister
48e21aad38
[Game] Refactor: move parsePT to a static method (#6860) 2026-05-09 12:55:11 -07:00
BruebachL
9ac9a0c73a
[Game] Add a coinflip shortcut. (#6829)
Took 18 minutes

Took 6 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-04-29 22:09:30 +02:00
RickyRister
ac06fb9d1c
[Game] Fix crash by properly parenting QObjects (#6788)
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2026-04-09 15:02:00 +02:00
Bruno Alexandre Rosa
dbed6890da
feat: support expressions when setting card counters (#6753)
* feat: enable expressions in card counters

* fix includes

* fix multiple selection

* cleanup useless conversions

* const ref where possible

* do not use const, be consistent with local patterns in the file
2026-04-06 22:36:45 -07:00
DawnFire42
dd053c76df
[Game] Improve context menus and fix face-down play from stack (#6739)
Reorganize card context menus across table, stack, and graveyard/exile zones for better consistency: promote Draw Arrow and Clone actions, move related card entries to the bottom, add Play/Play Face Down to the stack menu, and flatten if/else blocks with early returns. Also fix playCard() ignoring the faceDown flag when routing instants/sorceries from the stack, which sent them to the graveyard instead of the table.
2026-03-25 15:03:59 -07:00
DawnFire42
94ea574c76
Add moveToTable context menu action and extract tableRowToGridY helper (#6738)
Adds a Table option to the Move menu, allowing cards to be moved directly to the battlefield from any zone. Extracts the repeated tableRow-to-grid-Y conversion logic into TableZone::tableRowToGridY(), consolidating five call sites and fixing a latent bug where cards with tableRow > 2 could land on the wrong row.
2026-03-24 13:45:52 -07:00
RickyRister
bc219191db
[Game] Refactor options in DlgMoveTopCardsUntil into struct (#6718)
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2026-03-22 12:32:42 +01:00
DawnFire42
9e2276a59f
Refactor zone names (#6686)
* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names.

* refactor(server): use ZoneNames constants in server game logic

 Replace hardcoded zone name strings with ZoneNames:: constants in:
 - server_player.cpp: zone setup, draw, shuffle, mulligan operations
 - server_abstract_player.cpp: card movement and token destruction
 - server_game.cpp: returning cards when players leave

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in core player/zone logic

 Update the foundational player and zone classes to use ZoneNames::
 constants instead of string literals. Changes include:
 - player.h/cpp: zone initialization and builtinZones set
 - card_zone_logic.cpp: zone name translation for UI display
 - table_zone.cpp: table zone operations

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in player actions and events

 Replace zone name strings with ZoneNames:: constants in the player
 action and event handling code. player_actions.cpp contains the most
 extensive changes (~90+ replacements) covering all card movement
 commands.

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in zone menu handlers

 Update all zone-specific menu files to use ZoneNames:: constants
 for QAction data values and zone targeting. This covers context menus
 for cards, graveyard, hand, and exile (RFG) zones.

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in game scene components

 Update remaining game scene components to use ZoneNames:: constants:
 - arrow_item.cpp: arrow drawing between cards
 - game_scene.cpp: zone view positioning
 - message_log_widget.cpp: removes duplicate local static constants
   that were previously defining zone names redundantly
 - phases_toolbar.cpp: phase actions (untap all)

 Notable: message_log_widget.cpp previously had its own local constants
 (TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor
 of the centralized ZoneNames:: constants.

* formatting fix
2026-03-12 00:34:05 +01:00
RickyRister
1bcea27a44
[Game] Add face down versions of move cards from library actions (#6661)
* implement actions

* add new actions to menu

* update shortcuts
2026-03-04 18:19:41 -08:00
RickyRister
e7a3ad86eb
[Game] Refactor move cards from library actions (#6658)
* refactor move top/bottom cards actions

* minor cleanup

* translate zone display names
2026-03-04 15:00:18 +01:00
BruebachL
73cc0541f5
[Game] Add shortcuts for same size and hand size - 1 mulligans (#6483)
Took 21 minutes

Took 3 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-03 00:03:11 +01:00
RickyRister
d6db21419c
[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422) 2025-12-20 13:39:00 +01:00
BruebachL
c5fde071e7
[Cleanup] Unused #includes (#6367)
* [Cleanup] Unused #includes

Took 44 minutes

* [Cleanup] More unused #includes

Took 55 minutes

* [Cleanup] Include QSet

Took 4 minutes

* [Cleanup] Include QDebug in deck_list.cpp

Took 3 minutes

* [Cleanup] Include protocol stuff in servatrice_database_interface.h

Took 3 minutes

* [Cleanup] Include QDialogButtonBox

Took 8 minutes

* [Cleanup] Include QUrl

Took 8 minutes

* [Cleanup] Include QTextOption in header.

Took 3 minutes

* [Cleanup] Include QMap in user_list_manager.h

Took 8 minutes

* [Cleanup] Adjust qjson

Took 8 minutes

* [Cleanup] include button box.

Took 3 minutes

* [Cleanup] Redo fwd declarations.

* [Cleanup] Redo last removed fwd declarations.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-29 18:53:11 +01:00
RickyRister
9a3104c5ac
[CardInfo] refactor some fields into a UiAttributes struct (#6322)
* refactor CardInfo

* refactor everything else
2025-11-16 17:56:57 +01:00
RickyRister
757e9f3415
Add more sort options to hand sort (#6279)
* Add more sort options to hand sort


Took 14 minutes

* Move defaultOptions up a level

* Directly pass sort order as param

* fix include

* revert

* fallback expandSortOption
2025-11-08 23:03:44 +01:00
RickyRister
636aa72141
Remove redundant prefix from libcockatrice_card folders (#6237)
Took 28 minutes
2025-10-09 23:09:20 +02:00
BruebachL
b8983f27ab
[Move refactor] Move tabs to interface/widgets (#6235)
* Move tabs to interface/widgets.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:51:47 +02:00
BruebachL
d9c65d4ae0
[Move refactor] Reparent orphan classes (#6236)
* Move orphaned classes to their correct parent folders.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:15:19 +02:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
BruebachL
30e6b52783
[Game] Populate playerLists for menus in their aboutToShow … (#6214)
* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions.

Took 1 hour 35 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-03 15:21:22 +02:00
BruebachL
89a8d0f6b8
[Refactor] Untangle card_info.cpp and split into individual files. (#6202)
* Untangle the card_info.cpp mess and split into individual files.

Took 53 minutes

* Auto-lint was disabled and my pre-commit hook didn't fire. Oh well.

Took 3 minutes

* Fix oracle.

Took 35 seconds

* Lint!

Took 20 seconds

* Fix tests.

Took 3 minutes

* CMakeLists.txt: The reason why I have to disable auto-lint.

Took 2 minutes

* dbconverter.

Took 3 minutes

* Oracle again.

Took 3 minutes

* dbconverter again.

Took 3 minutes

* dbconverter again again.

Took 2 minutes

* More fixes.

Took 4 minutes

Took 21 seconds

* Everything needs everything.

Took 3 minutes

* Everything means everything.

Took 4 minutes

* All the tests.

Took 4 minutes

* I hate everything about this.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-01 11:49:39 +02:00
BruebachL
d31b044529
[Card DB] Split out database loading and querying from main class (#6175)
* Simplify add card.

Took 25 minutes

Took 8 minutes

# Commit time for manual adjustment:
# Took 16 minutes

Took 7 seconds

* Refactor out db loading from card db.

Took 39 minutes

Took 9 minutes

Took 2 minutes


Took 17 seconds

* Refactor out db queries from card db.

Took 42 minutes

* Lint.

Took 3 minutes

* I guess.

Took 7 minutes

* Tests.

Took 15 minutes

* I don't understand this.

Took 9 minutes

* fix linker errors

* Rename to querier and promote to QObject

Took 39 minutes

* Lint.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-09-27 00:27:15 +02:00
ebbit1q
17dcaf9afa
squash #6158 (#6160)
* move message_log_widget to game

* move files

* update headers

* fix cmakelists

* oracle fixes

* split implementation out to cpp

* fix recursive import

* fix main file

* format
2025-09-20 14:35:52 +02:00
RickyRister
7ac22a6ce8
Move cards and filters folder out of game (#6145)
* big move

* also move game_specific_terms

* fix imports

* alphabetize cmake

* fix build failure

* create database folder and move files into it

* fix includes

* run formatter
2025-09-16 12:02:57 +02:00
RickyRister
f4fbe90a72
Fix segfault when creating token of opponent's card (#6144)
* Fix segfault when creating token of opponent's card

* clean up code
2025-09-15 12:18:51 +02:00
BruebachL
fb23cc8c7a
Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes.

Took 2 hours 6 minutes


Took 11 minutes

* Lint.

Took 6 minutes

Took 22 seconds

* Refactor card and move menu.

Took 1 hour 6 minutes

Took 36 seconds

Took 52 seconds

* Set active shortcuts, move player info stuff to card menu.

Took 25 minutes


Took 18 seconds

* Refactor say and utility menu.

Took 54 minutes

Took 2 minutes

Took 5 minutes

Took 11 minutes

* Rename folder.

Took 24 minutes

Took 6 minutes

* Refactor sideboard menu.

Took 26 minutes

* Remove unused variable in constructor.

Took 42 seconds

* Lint.

Took 11 minutes

* Nullptr check

Took 8 minutes

* Use localOrJudge check

Took 6 minutes

* Fix the build.

Took 7 minutes

Took 35 seconds

* PlayerList things.

Took 16 minutes

* Retranslate and set shortcuts for everything.

Took 10 minutes

* Correctly nullptr out sayMenu if not local

Took 3 minutes

* Don't check playerInfo in sbMenu shortcutsActive

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-12 13:52:05 -04:00
RickyRister
0f05d6bd74
Move doc comments to correct place (#6123)
* Move docs for ViewZone

* Update docs

* move docs for updateCardMenu

* Fix link in doc

* format
2025-09-12 09:46:18 -04:00