Commit graph

6029 commits

Author SHA1 Message Date
Brübach, Lukas
7168802bbf [App] First-run tutorial
Took 5 minutes

Took 3 minutes
2026-05-23 09:17:37 +02:00
BruebachL
98c00c55ed
[Game][Arrows] ArrowItem should not send deletion game commands by itself (#6932)
Took 13 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-23 02:20:41 +02:00
BruebachL
d2164c3f08
[Oracle] Change basic lands exception to regex to deal with snow basics. (#6931)
* [Oracle] Change basic lands exception to regex to deal with snow basics.

Took 45 minutes

* Update oracle/src/oracleimporter.cpp

Co-authored-by: ebbit1q <ebbit1q@gmail.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2026-05-22 22:36:53 +02:00
RickyRister
8004d4f2d4
[VDE] Disable filter dock widget (#6924) 2026-05-22 03:26:52 -07:00
BruebachL
8751f0605d
[Game][Arrows] Don't request deletion on inbound arrow deletion signal again but react to it locally (#6927)
* [Game][Arrows] Deleting arrows has no acknowledgement command so we have to delete locally as well.

Took 22 minutes

* Fix properly.

Took 15 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-22 10:25:13 +02:00
RickyRister
09d817770e
[Game] Refactor: move proliferate action code to PlayerActions (#6926) 2026-05-22 10:25:00 +02:00
DawnFire42
81a2712b92
Fix card stacking overflow when vertical zone has many cards (#6925)
Previously, minOffset (10px) was enforced unconditionally, causing card
  tops to overflow zone bounds when many cards were stacked. For example,
  50 cards in a 200px zone would place the last card's top at y=490.

  Now offsets compress below minOffset when necessary to keep all card
  tops visible. The constraint is guarded by !allowBottomOverflow to
  preserve future clipping zone semantics.
2026-05-21 22:56:24 -07:00
DawnFire42
8dca14933c
Centralize counter API with server-side bounds and no-op filtering (#6879)
* Refactor server counter API to own overflow protection and filter no-op events

  Counter modifications now clamp to int bounds server-side and return change
  status, allowing command handlers to skip network broadcasts when values
  don't actually change.

* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server

  - Move MAX_COUNTERS_ON_CARD to trice_limits.h
  - Server clamps values in setCounter() and incrementCounter()
  - Client uses clamped comparison to allow recovery from invalid states
  - Add tests for clamping behavior

* move incrementCount() implementation from header to cpp
2026-05-21 20:39:35 -07:00
tooomm
74102aa1ec
Update external c libs: SFMT & peglib (#6901) 2026-05-22 03:31:59 +02:00
ebbit1q
a9003be30f
update version to 3.1.0 for subsequent beta releases (#6921) 2026-05-22 01:35:01 +02:00
github-actions[bot]
6faa0d54e3
Update translation files (#6920)
Co-authored-by: github-actions <github-actions@github.com>
2026-05-21 19:14:58 -04:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation (#6885) 2026-05-21 22:58:07 +02:00
tooomm
03d54265fe
escape ampersand (#6900) 2026-05-21 22:02:09 +02:00
BruebachL
491d1c9187
[Game][Arrows] Split Arrows into ArrowData and ArrowItem (#6918)
* [Game][Arrows] Split Arrows into ArrowData and ArrowItem

Took 13 minutes

Took 5 seconds

Took 1 minute

Took 26 seconds

* Address comments.

Took 17 minutes

Took 9 seconds


Took 1 minute

* Change check.

Took 3 minutes

* Pass by const reference.

Took 10 minutes

* Remove extra method

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:31:14 +02:00
BruebachL
bddf9bd818
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:16:28 +02:00
RickyRister
0549892092
[Settings] Regroup card layout settings (#6914) 2026-05-20 14:00:47 -07:00
RickyRister
10b9a65f17
[Server][Game] Make undo draw failure visible in chat (#6889)
* [Server][Game] Make undo draw failure visible in chat

* genericize the proto
2026-05-20 02:23:02 -07:00
BruebachL
5219cffa6b
[Player] Rename player to player logic (#6913)
Took 13 minutes

Took 6 seconds

Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:36:31 +02:00
RickyRister
71790d8e10
[Settings] Split printing settings into own group (#6906) 2026-05-19 03:34:42 -07:00
RickyRister
fe31a49f86
[Settings] Split appearance home tab settings into own group (#6905) 2026-05-19 03:33:25 -07:00
RickyRister
55c84ca860
[Settings] Clean up groupings in general settings (#6907) 2026-05-19 03:32:45 -07:00
ebbit1q
40b947c1e7
fix cards attaching/transforming to the wrong card across players (#6909)
* fix cards attaching/transforming to the wrong card across players

* move comment
2026-05-19 12:26:17 +02:00
ebbit1q
40cef0e436
fix resizing the visual card database loading more pages forever (#6884)
* fix resizing the vde loading more pages forever

* make near end of page const
2026-05-19 12:25:35 +02:00
BruebachL
9f1c225b7a
[Player] Stop reaching into graphics_item and emit signals instead for conceded and zoneId (#6912)
* [Player] Stop reaching into graphics_item and emit signals instead for conceded and zoneId

Took 7 minutes

Took 3 seconds

* Add sameValue check.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:22:40 +02:00
BruebachL
af2f888293
[Player] Pull handVisible out of player_info and let graphics_item just determine this on its own. (#6911)
Took 12 minutes


Took 15 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:10:19 +02:00
BruebachL
7a5b2e9f0e
[Game] Move state fields out of CardItem (#6904)
* [Game] Move state fields out of CardItem

Took 1 hour 2 minutes

* Move stuff into .cpp

Took 14 minutes

* Signals pass changed values as params

Took 2 minutes

* Comments.

Took 23 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 20:21:57 +02:00
RickyRister
021a9f8383
[DlgSettings] Refactor: split SettingsPage into separate files (#6899) 2026-05-18 01:59:02 -07:00
BruebachL
cba9ce2b2b
[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 06:36:18 +02:00
SlightlyCircuitous
bb1a5b33a1
Add generic colorless mana symbol (#6873)
* Add generic colorless mana symbol

* Add generic colorless mana symbol
2026-05-17 19:48:48 +02:00
BruebachL
6ac340026f
Update CMakeLists.txt (#6898) 2026-05-17 16:15:15 +02:00
BruebachL
059eeebe89
[Settings] Fix typo for schemeComboLabel (#6897)
Took 6 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-17 10:12:34 +02:00
BruebachL
117ea543c5
[App/Theme] Palette Editor (#6877)
* [App/Theme] Palette Editor

Took 1 minute

Took 1 hour 47 minutes

Took 6 seconds

Took 3 minutes

Took 5 minutes


Took 3 minutes

* Add oracle, add palette files and configs.

Took 10 minutes

* Fix a stupid include mistake, thanks IDE

Took 3 minutes

Took 20 seconds

* Includes.

Took 4 minutes

* Fix ampersand not displaying correctly.

Took 14 minutes

* Longer variable names.

Took 10 minutes

Took 5 seconds

* Change ampersand everywhere

Took 23 seconds

* Doxygen properly.

Took 1 minute

* Remove namespace, fold I/O into structs.

Took 12 minutes

* Remove namespace, fold I/O into structs.

Took 33 seconds

* Alphabetize.

Took 35 seconds

* Lint.

Took 49 seconds

* Add a combo box to quick switch settings.

Took 19 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-17 10:08:00 +02:00
tooomm
989a5be23b
Enable RemoveSemicolon & update format.sh (#6896)
* Update .clang-format

* Add libs that got added in the meantime

* Use libcockatrice_*
2026-05-16 20:26:37 +02:00
BruebachL
f8ce5c2e39
[PictureLoader] Allow saving downloaded images to local storage and not just the QNetworkManager cache (#6620)
* [PictureLoader] Allow saving downloaded images to local storage and not just the QNetworkManager cache.

Took 1 hour 11 minutes

Took 4 seconds


Took 25 seconds

* Give people options from a dropdown.

Took 1 hour 6 minutes

Took 3 seconds

* Simplify directory removal code.

Took 5 minutes

Took 8 seconds

* Merge pull request #8

* Create new category for new settings

* Split off storage settings

Took 47 minutes

Took 4 seconds

* Allow toggling between caching methods.

Took 1 hour 30 minutes

Took 9 seconds

* Adjust settings dialog.

Took 5 minutes

Took 59 seconds

Took 22 seconds

Took 6 seconds

* tr() strings

Took 1 minute

Took 6 seconds

* Readjust layout, default naming scheme.

Took 5 minutes

* Add stretch.

Took 9 minutes

* Make scrollable.

Took 2 minutes

* Add icon.

Took 7 minutes

* Change naming to be uniform.

Took 3 minutes

Took 3 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-05-16 20:15:10 +02:00
ebbit1q
20cd7ce73d
fix arch compiling (#6895) 2026-05-16 19:39:34 +02:00
DawnFire42
aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00
BruebachL
7153f7d4c1
[VDD] Fix minimum size by adding a compact mode to quickSettingsButtons (#6890)
* [VDD] Fix minimum size by adding a compact mode to quickSettingsButtons

Took 17 minutes

Took 5 seconds

* Fix and use FlowWidget/FlowLayout

Took 35 minutes

Took 4 seconds

* Set spacings.

Took 12 minutes

* Make VDE tools flow

Took 1 hour 23 minutes

Took 5 seconds

* Squeeze and flow even more.

Took 11 minutes

* Make pushbutton compact.

Took 54 minutes

Took 7 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-14 19:07:15 +02:00
RickyRister
762e742be0
[Game] Implement action to automatically take damage from creatures (#6869)
* [Game] Implement action to automatically take damage from creatures

* cleanup
2026-05-13 15:03:41 -07:00
RickyRister
67f6ab66f0
[DeckLoader] Don't modify text deck files on load (#6888)
* [DeckLoader] Don't modify text deck files on load

* formatter
2026-05-13 11:32:05 -07:00
tooomm
7507103bb2
CI: Update trigger for doc builds (#6871)
* Update trigger

* use `published` trigger

* narrow deploy step filter

* re-add deployments on manual runs
2026-05-13 14:54:47 +02:00
RickyRister
fe12f4cbb9
[VisualDeckEditor] Highlight searchEdit after add card (#6876) 2026-05-11 20:23:44 -07:00
RickyRister
d18f3bce47
[VisualDatabaseDisplayWidget] Refactor: Make all fields private (#6875) 2026-05-11 20:23:29 -07:00
RickyRister
b66743c83c
[DeckEditor] Refactor searchEdit highlighting after add card (#6874)
* [DeckEditor] Refactor searchEdit highlighting after add card

* make searchEdit private
2026-05-11 20:23:12 -07:00
DawnFire42
1a62f82aee
Refactor vertical card stacking with clip containers for variable zone sizes (#6774)
* Refactor vertical card stacking with opt-in overflow for variable zone sizes

Introduce a shared vertical stacking layout system in SelectZone that replaces the old divideCardSpaceInZone() free function with structured layout computation (StackLayoutParams, ZoneLayout, computeZoneLayout).

By default, cards are guaranteed to fit within zone bounds (no overflow). Zones can opt-in to bottom overflow via allowBottomOverflow flag, with sqrt-scaled compression for smooth visual transitions. A clip container mechanism is available for future zones that need visual clipping.

  Key changes:
  - SelectZone: new layout engine with allowBottomOverflow opt-in; clip container infrastructure for future zones needing visual clipping
  - StackZone: uses new layout (no overflow); adds setHeight() for dynamic resizing capabilities
  - HandZone: vertical layout delegates to SelectZone's shared stacking
  - AbstractCardItem: preserves hover z-value during layout passes; invalidates scene rect on hover exit for proper sibling repainting
  - CardZone::onCardAdded made virtual for clip container reparenting
  - Zone widths updated to CardDimensions::WIDTH_F * 1.5

* Changed anonymous namespace for static and braced functions

* CI tests re-run
2026-05-10 19:10:14 -07:00
tooomm
5735a44a9a
Update Dockerfile to 26.04 (#6861) 2026-05-10 14:53:59 +02:00
BruebachL
dbaf5f2e05
[GameSelector] Don't conditionally initialize gamesListProxyModel (#6870)
Took 44 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-10 11:35:17 +02:00
RickyRister
9c53dad4b8
[Game] Refactor: add selectedCards method to GameScene (#6859) 2026-05-09 17:03:48 -07:00
RickyRister
7814204fe2
[Game] Refactor: explicitly pass params from card counter actions (#6780) 2026-05-09 13:20:33 -07:00
RickyRister
cdb171f201
[Game] Refactor: move setCardAttrHelper to PlayerEventHandler (#6772) 2026-05-09 13:10:56 -07:00
RickyRister
48e21aad38
[Game] Refactor: move parsePT to a static method (#6860) 2026-05-09 12:55:11 -07:00