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abstract_card_drag_item.cpp
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style: Add braces to all control flow statements (#6887)
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2026-05-16 19:19:53 +02:00 |
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abstract_card_drag_item.h
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refactor: extract CARD_HEIGHT to shared CardDimensions header (#6668)
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2026-03-05 19:13:58 -08:00 |
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abstract_card_item.cpp
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[Player] Rename player to player logic (#6913)
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2026-05-19 12:36:31 +02:00 |
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abstract_card_item.h
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[Player] Rename player to player logic (#6913)
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2026-05-19 12:36:31 +02:00 |
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abstract_counter.cpp
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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
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2026-05-21 20:16:28 +02:00 |
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abstract_counter.h
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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
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2026-05-21 20:16:28 +02:00 |
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arrow_data.cpp
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[Game][Arrows] Split Arrows into ArrowData and ArrowItem
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2026-05-21 20:23:31 +02:00 |
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arrow_data.h
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[Game][Arrows] Split Arrows into ArrowData and ArrowItem
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2026-05-21 20:23:31 +02:00 |
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arrow_item.cpp
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[Game][Arrows] Split Arrows into ArrowData and ArrowItem
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2026-05-21 20:23:31 +02:00 |
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arrow_item.h
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[Game][Arrows] Split Arrows into ArrowData and ArrowItem
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2026-05-21 20:23:31 +02:00 |
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arrow_target.cpp
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[Game][Arrows] Split Arrows into ArrowData and ArrowItem
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2026-05-21 20:23:31 +02:00 |
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arrow_target.h
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[Game][Arrows] Split Arrows into ArrowData and ArrowItem
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2026-05-21 20:23:31 +02:00 |
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card_drag_item.cpp
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[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
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2026-05-18 06:36:18 +02:00 |
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card_drag_item.h
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[Game] Refactor CardDragItem faceDown logic (#6552)
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2026-03-03 23:18:21 +01:00 |
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card_item.cpp
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[Player] Rename player to player logic (#6913)
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2026-05-19 12:36:31 +02:00 |
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card_item.h
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[Player] Rename player to player logic (#6913)
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2026-05-19 12:36:31 +02:00 |
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card_list.cpp
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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
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2025-10-09 07:36:12 +02:00 |
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card_list.h
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[Documentation] Sort *every* file into a doxygen group. (#6198)
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2025-09-30 12:13:32 +02:00 |
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card_state.cpp
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[Game] Move state fields out of CardItem (#6904)
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2026-05-18 20:21:57 +02:00 |
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card_state.h
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[Game] Move state fields out of CardItem (#6904)
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2026-05-18 20:21:57 +02:00 |
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counter_general.cpp
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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
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2026-05-21 20:16:28 +02:00 |
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counter_general.h
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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
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2026-05-21 20:16:28 +02:00 |
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counter_state.cpp
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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
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2026-05-21 20:16:28 +02:00 |
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counter_state.h
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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
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2026-05-21 20:16:28 +02:00 |
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translate_counter_name.cpp
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squash #6158 (#6160)
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2025-09-20 14:35:52 +02:00 |
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translate_counter_name.h
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[Documentation] Sort *every* file into a doxygen group. (#6198)
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2025-09-30 12:13:32 +02:00 |