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63 commits

Author SHA1 Message Date
BruebachL
05dcde69db
[Server] Gate room channels on privilege levels (#7477)
* [Server] Gate room channels on privilege levels

* [Server] Filter channel catalog per user, split read/write gating, add banners

- Server_Room::getInfo() now takes the requesting user and only lists
  channels that user may read. Previously every room member received the
  full catalog (e.g. the moderators channel) while message delivery was
  already gated, so restricted channels were visible but silent.
- Split channel access into mayReadChannel/mayWriteChannel: history
  replay, catalog listing, and event fan-out use the read level
  (access_level); Command_RoomChannelSay uses the write level
  (write_access_level, falling back to the read level when unset).
- Plumb write_access_level and banner_message through both room sources
  (SQL rooms_channels table and config-file channels via writeaccess
  and banner keys).
- Schema 38 -> 39: add write_access_level (NULL means inherit the read
  level) and banner_message columns; also widen access_level to the
  full six-value privilege enum to match the 37 -> 38 migration.

* Fixup: evaluate channel access per user flag instead of ladder

User flags are independent bits: IsDeveloper does not imply
IsModerator/IsAdmin, so developer-only users must not reach
moderator/admin channels. Replace the userPrivilegeLevel ladder with
hasChannelPrivilege: moderator channels need IsModerator (admins hold
it alongside IsAdmin), admin channels need IsAdmin, developer channels
need IsDeveloper or IsAdmin, judge channels admit IsJudge/IsModerator.
Covers catalog filtering, history replay, write gating and fan-out,
and corrects the ini example and proto docs.

* [Server] Make channel privilege helpers static per review

* [Server] Fail closed on unknown channel access levels per review

- roomChannelAccessFromKey returns nullopt for unknown keywords
  instead of silently falling back to Public
- skip channels with unknown read/write levels with qWarning, empty
  read defaults to Public, empty write means no override
- mayWriteChannel now also requires read access so write-below-read
  configs cannot post into invisible channels

* [Server] Remove stray conflict marker in channel replay comment

* [Server] Fix servatrice.cpp formatting per clang-format-18

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:46:38 +02:00
BruebachL
17d2e8d86e
[Server] Add room chat channels with per-channel fan-out and history (#7476)
* [Server] Add room chat channels with per-channel fan-out and history

* Fixup: redact all channel histories on message removal

removeSaidMessages only redacted the main history, so banned/warned
content stayed visible to late joiners on every other channel.
Drop the unused channelId parameter and redact up to amount messages
per channel across the whole channelChatHistory map.

* [Server] Validate room channel ids and fix catalog schema per review

- servatrice.sql: expand rooms_channels access_level enum to full set
  to match 0037->0038 migration
- servatrice.cpp: skip empty, reserved (__main__) and duplicate channel
  ids when loading from ini and DB with qWarning
- server_protocolhandler.cpp: clarify catalog replay comment (filtering
  happens in moderator stack)
- server_room: drop duplicate channelIndex, linear search preserves
  catalog order

* [Server] Fix server_room.cpp formatting per clang-format-18

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:46:38 +02:00
BruebachL
b11b096828
[Server] Apply card art rules to playmats (#7532)
* [Server] Apply card art rules to playmats

Card art DENY rules were only enforced for user card art
(SetCardArtParams) while playmats using the same art bypassed them.

Move the rule lookup to Servatrice_DatabaseInterface::isCardArtAllowed
with a default-allow base on Server_DatabaseInterface, delegate the
session check to it, reject DENY-listed Command_SetPlaymat with
RespFunctionNotAllowed, and strip DENY-listed deck playmats on
DeckSelect so banned art is never broadcast.

* [Server] Address review nits on playmat card art rules

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 19:50:43 +02:00
BruebachL
456d9d9e70
[Server] Inform client of login/registration rate limit timeout (#7468)
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* [Security] Add per-address rate limiting for auth endpoints

Introduce a thread-safe RateLimiter that tracks attempts per key
(IP address) within a sliding time window, and wire it into the
authentication endpoints:

- Login: failed login attempts from an address are counted; once the
  configured maximum is exceeded within the window, further logins
  from that address are rejected with RespTooManyRequests. A
  successful login clears the failed attempts for that address.
- Registration: implement the previously stubbed
  tooManyRegistrationAttempts, limiting how many accounts can be
  created per address per window.
- Forgot-password: throttle both the email-request and the
  email-challenge paths per address.

New [security] settings with defaults:
  max_login_attempts_per_ip=5 / login_attempt_window_seconds=900
  max_registrations_per_ip=2 / registration_window_seconds=3600
  max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600

Adds unit tests for the RateLimiter (window limit, over-limit
blocking, clearing, per-key independence).

Took 3 minutes

* [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate

- recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently
- Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds
- Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out
- Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt
- recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps)

* [Server] Inform client of login/registration rate limit timeout

- Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute
  seconds until oldest attempt exits the sliding window
- Expose loginRateLimitRemainingSeconds via Server/Servatrice
- Include denied_end_time (absolute epoch) in RespTooManyRequests for
  login pre-auth and when transitioning to lockout after failed attempt
- Include denied_end_time in registration rate limit response
- Client: show retry time for login RespTooManyRequests
- Client: simplify registration RespTooManyRequests message to show
  retry time when provided
- Add test for retryAfterSecondsAt

* [Client] Restore registration guidance and drop duplicated rate limit reason

The registration RespTooManyRequests case now only shows the retry-after
copy when the server actually sent a denied_end_time; the per-email account
cap path (no end time) falls back to the previous guidance about already
having an account and contacting the server operator.

Drop the canned denied_reason_str from the new login rate limit branches so
the client no longer prints the same sentence twice.

* [Server] Exempt trusted_sources from auth rate limits

Addresses in security/trusted_sources bypass per-address limits, matching
the existing max_users_per_address bypass in initSession. Without this,
Webatrice behind local nginx (all clients as 127.0.0.1) would lock out
every web user after 5 mistyped passwords, and cap the whole server at
2 registrations / 3 forgot-password requests per window.

Adds Servatrice::isRateLimitExempt helper; recordFailedLogin,
isLoginRateLimited, recordRegistrationAttempt and
recordForgotPasswordAttempt all check it.

# Conflicts:
#	servatrice/src/servatrice.cpp

* [Server] Key login rate limit by (address, username)

A successful login cleared the whole per-IP failure history, so 4 bad
guesses plus 1 self-login (or guest UnknownUser login) from the same
address bypassed the limiter. Failures are now bucketed per
(address, lowercase username) and a success clears only its own pair.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 05:47:43 +02:00
BruebachL
cce606764c
[Server] Resolve a zone dump request to an in-range index span (#7401)
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Command_DumpZone.number_cards is an unbounded sint32 supplied by the client, and
cmdDumpZone used it as an index without ever putting it in range.

    for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
        const auto &findId = cmd.is_reversed() ? cards.size() - numberCards + i : i;
        Server_Card *card = cards[findId];

A forward request happened to be safe, because the loop stopped at the zone's own size.
A reversed one was not. number_cards is documented by the client as -1 for "the whole
zone", and cards.size() - numberCards is therefore cardCount + 1, one past the last card.
A request larger than the zone puts the offset at a negative index instead. Both read
out of bounds, then dereference the result as a Server_Card, so either adjacent heap
memory or a crash.

Any player can reach it: the zone only has to be a public one, or the requester's own,
and both number_cards and is_reversed come straight off the wire. A reversed dump of -1
is enough on any public zone with cards in it.

Resolve the request to a half-open span up front. -1 and any positive count are clamped
to what the zone actually holds, any other negative count resolves to nothing, and a
reversed request takes the span from the end rather than computing an offset from a value
that may not be in range. cards.at() then carries the bound as a second line of defence,
and qsizetype keeps the loop and the list's own indexing type aligned.

Also report card_count as the zone's real size. It was
numberCards < cards.size() ? cards.size() : numberCards, which agrees with the zone size
for every request that was in range and reported the client's own oversized number
otherwise. The client uses card_count to draw placeholders when a zone lists no cards, so
overstating it invents cards that were never there.

Put the resolution in its own translation unit. server_abstract_player.cpp refers to the
RNG global that only servatrice's main.cpp defines, so anything linking that object needs
the whole server binary behind it, which is why no test could reach this code before.

server_dump_zone_test covers each request shape and then asserts the span is contained in
[0, cardCount) across the edges of the request domain, INT_MIN and INT_MAX included.
Reverting the arithmetic makes three of them fail, the two out-of-bounds shapes and the
containment sweep.

The client's own copy of this convention at view_zone.cpp:93 already clamps the way this
now does. Leaving that duplication for a follow-up, since the client reaching the same
answer by a different route is not a defect.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-13 11:23:13 +02:00
BruebachL
4feb31bd1a
[Game] Show loaded deck messages to players joining a game (#7268)
* Show loaded deck messages to players joining a game (#552)

The "Player X has loaded a deck" message is only broadcast when a deck is
selected, so players and spectators who join a game afterwards never see it.

On game join, replay a deck-select event context privately to the joining
participant for every player that already has a deck loaded, reusing the
existing Event_PlayerPropertiesChanged + Context_DeckSelect mechanism so no
protocol version bump is needed.

- Server_AbstractPlayer: expose the sideboard-locked state
- Server_Game: synthesize deck-select contexts in createGameJoinedEvent

* [Server] Skip deck replay on rejoin and after start

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 16:53:26 +02:00
BruebachL
315cbae345
[Build] Extend PCH to libraries and grow IWYU-driven header sets (#7456)
The executables precompile Qt since #7235, but the libcockatrice_*
static libraries still reparse the full Qt Core stack in every TU.
Measured over the tree after the IWYU pass: 380 MB of header parse in
the libraries, 92% of it reachable from qtcore_pch.h.

- Apply qtcore_pch.h to the 14 Qt Core static library targets
  (skips libcockatrice_rng: its SFMT.c is C and cannot use a C++
  precompiled header).
- Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are
  re-parsed across many TUs and were not already reachable from the
  existing list (JSON/QUuid cluster, QSettings, item models,
  threading, XmlStream, QTemporaryDir, ...).
- Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog
  cluster, item views, QImageReader, ...).

Only stable Qt headers go into the PCH, so it rarely invalidates.
Test executables stay PCH-less: 1-3 TUs per target does not amortize
the extra precompile.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:07:30 +02:00
BruebachL
d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00
BruebachL
0955388d50
[Client] Release room-join join markers when a command times out (#7348)
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RemoteClient's ping sweep deleted timed-out pending commands without
emitting finished, so TabServer's in-flight room-join markers were never
released: the room stayed silently unjoinable for the rest of the session
even though the connection stayed alive. Answer swept commands with
RespNotConnected instead of dropping them, matching the disconnect
cleanup, so every awaiter gets a deterministic terminal response.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-24 18:40:37 +02:00
BruebachL
db2e159dca
[Game] Allow judges to enter any game regardless of restrictions (#7315)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-19 10:39:52 +02:00
BruebachL
202a5ac958
[Client/Server/Protocol] Surface live metrics in the Developer tab (#7212)
* [Server] Instrument command processing, game starts, and event loops

Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.

Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.

Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.

Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().

Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.

Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.

Took 10 minutes

* [Client/Server/Protocol] Surface live metrics in the Developer tab

Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.

Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.

Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.

Took 55 minutes

Took 47 seconds

* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order

- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example

* [Tests] Give metrics_registry_test an explicit main

* [Server] Record only the dispatched command family; drop unused totals

processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).

[Server] Drop dead process-lifetime byte/uptime counters

txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.

[Protocol] Document kind 5 as developer in CommandStats

NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.

* [Client] Togglable auto-refresh for Developer stats tab

* [Oracle] Fix clang-format alignment of card type priority list

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
d5d99e4dfb
[Server/Client/Protocol] Add developer staff role (#7211)
* [Server/Client/Protocol] Add developer staff role

Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.

- Protocol: IsDeveloper flag, developer_commands.proto envelope,
  Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
  Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
  shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
  minimal Developer stats tab, log tab access, promote/demote actions

Took 24 minutes

Took 18 seconds

* [Server/Client/Protocol] Address developer role review feedback

Address ZeizaZach's review of the developer staff role:

- Nudge the developer log query to exclude private chat and sender IPs
  (the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
  extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
  client picks the DeveloperCommand-scoped extension by extendee, and the
  server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
  getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
  and add a server-side test for the developer command path.

* Add missing trailing newline to user_context_menu.cpp

* Remove stale includes of deleted command_get_log_history proto

The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.

* [Server] Exclude chat rows when private-chat filter is bypassable

A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.

[Client] Demote mod+dev to moderator path in log-tab dispatch

The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.

[Client] Hide the IP-address filter for developer log tab users

The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.

* Developer pawn is silver.

* [Client] Fix indentation of merged Card Art Rules / Developer tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
1459b3869d
[Server] Add abstract match game factory for future tournament modes (#7132)
Took 5 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-24 07:54:47 +02:00
BruebachL
e2eb36f19f
[Server] Add match result strategy hook (#7131)
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* [Server] Add match result strategy hook

Took 7 minutes

Took 18 minutes

* Rebase.

Took 2 minutes

Took 13 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-23 18:37:15 +02:00
BruebachL
da924c2bd6
[Server] Add game lifecycle strategy hook (#7130)
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Took 30 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-23 10:26:14 +02:00
BruebachL
6b5105eecc
[Network] Don't allow Event_ListGames to leak info and bloat bandwith (#7164)
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Took 20 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-23 02:59:46 +02:00
BruebachL
b91e872f5f
[Network] Measure real server round-trip times (#7153)
* [Network] Measure real server round-trip times

Time each command container from send to response with QElapsedTimer,
aggregate samples in a fixed-size ring buffer (last/median/p95/max),
and emit aggregated pingStatsUpdated at most once per second so the
hot path stays free of signal traffic. Stats are cleared on
disconnect. Forward the signal through ConnectionController for UI
consumers. Unit-tested in latency_tracker_test.

Took 37 minutes

Took 4 minutes

# Commit time for manual adjustment:
# Took 8 minutes

* Move params to struct, more informative debug

Took 56 seconds

Took 53 seconds

Took 2 minutes

Took 33 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-23 00:03:52 +02:00
BruebachL
ed4eb1cb31
[Server/Client/Protocol] Reporting users + moderation queue functionality (#7091)
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* [Server/Client/Protocol] Reporting users + moderation queue functionality

Took 6 minutes

Took 3 minutes

Took 8 seconds

Took 11 minutes

Took 12 minutes

Took 7 minutes

Took 15 seconds

Took 2 minutes

Took 1 minute


Took 30 seconds

Took 16 seconds

* CI Fix

Took 6 minutes

* CI Fix

Took 6 minutes

* [Protocol] Add moderation investigation commands

Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList

Took 2 minutes

* [Utility] Add warning categories parser with infraction levels

Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.

* [Server] Add moderation investigation tools

Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
  REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
  officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist

* [Client] Add moderation tab with investigate, password reset, and avatar removal

- New Moderation tab: search a user to show account info, alternate
  accounts, login sessions, and staff last logins; actions to reset the
  user's password (shows the generated temporary password) and remove the
  user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
  for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
  and tabs.ini persistence (default closed)

* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes

Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect

Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)

Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500

Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203

Schema: 36→37 (force_password_change), 37→38 (resolved_by)

Took 12 minutes


Took 16 seconds

* Fix macOs pedantry

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 15:00:13 +02:00
BruebachL
9eafd90a91
[Game] Playmats (#7101)
* [Game] Playmats

Took 19 seconds

Took 1 minute

* [Playmats] Add fixed override and configurable fallbacks to settings.

Took 29 minutes

Took 43 seconds

* Add main to test.

Took 1 minute

Took 29 seconds

* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes

* Comments.

Took 14 minutes

Took 8 seconds

* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 10:40:49 +02:00
BruebachL
08d6b51db9
[Server] Add deck validation strategy interface (#7129)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-17 11:21:25 +02:00
BruebachL
7c134efd29
[Server] Consolidate Server_Game construction parameters into a GameConfig struct (#7128)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-16 19:13:03 +02:00
BruebachL
d93f63050c
[Server] Fix unauthenticated crash via replay submit code (#7072)
cmdReplaySubmitCode dereferenced userInfo without an authentication
guard, allowing an unauthenticated connection with a valid replay code
to segfault the server. Add the same authState != PasswordRight guard
used by all other replay handlers, and gate session command dispatch on
a pre-auth whitelist so future handlers cannot be reached before login.

Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-14 08:56:54 +02:00
BruebachL
26fb8622e3
[GamesModel] Rename 'Creator' column to 'Host' (#7083)
* [GamesModel] Rename 'Creator' column to 'Host' (#2108)


Took 5 minutes

* Actually re-broadcast host change

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-13 18:58:21 +02:00
BruebachL
ef3929356b
[Server/Client] Fix open_decklists not showing for already-loaded decks on join (#7097)
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Took 6 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-12 12:17:03 +02:00
kongwu
83920a4ae9
[Servatrice] Notify newly logged-in users of pending server shutdown (#6976)
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2026-08-11 20:33:41 +02:00
BruebachL
c4316c40e9
[CI] Remove Qt5 (#7071)
* [CI] Remove Qt5

Took 10 minutes

Took 9 minutes

* Revert CI failure and fix up comments

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:04:50 +02:00
BruebachL
59d90db3c7
Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types.

Took 2 hours 39 minutes

Took 18 minutes

Took 5 minutes

Took 12 seconds


Took 11 seconds

* Rework

Took 30 minutes


Took 50 seconds

* Only enforce single instance if launched with arguments.

Took 5 minutes

* Prototype intents

Took 53 minutes

Took 6 seconds

* Connect/disconnect and join game/room intents.

Took 3 hours 14 minutes

Took 2 seconds

Took 15 seconds

* Fix include.

Took 1 minute


Took 23 seconds

Took 2 seconds

* Mac handling.

Took 10 minutes

Took 12 seconds

Took 3 minutes

* Lint.

Took 3 minutes

* Rebase.

Took 3 minutes

Took 17 seconds

* Implement UrlSchemeEventFilter

Took 10 minutes

Took 7 seconds

* Qt Moc

Took 3 minutes

* Modern PList.

Took 21 minutes

Took 1 minute

* Debug output.

Took 6 minutes

Took 19 minutes

* Watch file:// prefix.

Took 15 minutes

Took 7 seconds

* Better handler.

Took 6 minutes

* Don't store reference in member

Took 5 minutes

* Move impl to cpp, fix lifetime issues.

Took 11 minutes

Took 2 minutes

* Better single-instance handoff, url intent harded

copy game link context-menu
Polish for installers

Took 35 minutes

Took 8 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 19:02:19 +02:00
BruebachL
27fb5e51de
[Security] Redact sensitive user data from client-visible responses (#7077)
The getUserInfo command for a user that is not currently online returned
the full database record, including the account id, the email address
and the stored client id, to any logged-in requester. Mirror the
redaction already applied to online users via copyUserInfo(): the id and
email are only ever exposed to the account owner, and the client id only
to moderators.

The buddy/ignore add-to-list event likewise returned the target user's
email address and client id to the requester. The list entry only needs
the public profile fields, so strip the email and client id from it as
well.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 17:32:39 +02:00
BruebachL
61b9d7abf6
[Networking] Doxygen (#7030)
* [Networking] Doxygen

* Lint cause my autolinter is broken lol

* Update.

* Update Doxyfile

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Alphabetical ordering

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Add new card art rule comment

* move filter program into doxygen folder

* [Networking] Doxygen


Took 49 seconds

* [Networking] Doxygen

Took 2 hours 0 minutes

Took 58 minutes

Took 8 seconds

Took 29 seconds

Took 4 minutes

Took 1 minute

Took 4 minutes

* [Networking] Fix Doxyfile

Took 2 hours 0 minutes

Took 58 minutes

Took 8 seconds

Took 29 seconds

Took 4 minutes

Took 1 minute

Took 6 minutes

* [Networking] Fix Doxyfile

Took 2 hours 0 minutes

Took 58 minutes

Took 8 seconds

Took 29 seconds

Took 4 minutes

Took 1 minute

Took 3 minutes

* [Networking] Fix Doxyfile again

Took 2 hours 0 minutes

Took 58 minutes

Took 8 seconds

Took 29 seconds

Took 4 minutes

Took 1 minute

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-07-27 11:27:00 +02:00
DawnFire42
18b23b19a7
Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers

* Updated docstrings
2026-06-29 14:37:52 -07:00
DawnFire42
05ae6f47a6
Unify counter clamp arithmetic into shared addClamped() helper (#7009)
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* Unify counter clamp arithmetic into shared addClamped() helper

- Add addClamped() in new header clamped_arithmetic.h; uses a 64-bit
  intermediate so the addition cannot overflow int.
- Use it in Server_Card::incrementCounter() (clamps [0, MAX_COUNTERS_ON_CARD])
  and Server_Counter::incrementCount() (clamps [INT_MIN, INT_MAX]), removing
  the duplicated overflow-safe logic and its keep-in-sync TODO.
- Inline incrementCount() into server_counter.h; server_counter.cpp now holds
  only the constructor and getInfo().
- Clarify the card-counter bounds comment in trice_limits.h.

* Rename MAX_COUNTERS_ON_CARD to MAX_COUNTER_VALUE

The constant caps the counter's value, not how many counters can be on the card

* Add direct unit tests for addClamped() helper

* Harden offsetCardCounter() against signed-int overflow

Replace the raw oldValue + offset sum with addClamped(), clamping to [0, MAX_COUNTER_VALUE] without overflow.

* Comment update

* Remove class names from addClamped() docstring
2026-06-28 16:10:57 -07:00
BruebachL
2914874720
[Room][UserList] Introduce style delegate (#6981)
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* [Room] Additionally show a tab for friends and ignored users instead of just all online users.

Took 21 minutes


Took 12 minutes

* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style

Took 7 minutes

Took 28 seconds

Took 2 minutes

Took 2 minutes

* Right checkstate.

Took 14 minutes


Took 2 minutes

* Utility for test.

Took 9 minutes

Took 8 seconds

Took 2 seconds

* Lint.

Took 10 minutes

* Algorithm for sql schema migration

Took 13 minutes

* Use {prefix}, bound card name, return errors.

Took 27 seconds

* Convert queue to while loop.

Took 19 seconds

* Hover popup.

Took 36 minutes

Took 1 minute

* More granular signals, popup for user info.

Took 25 minutes

Took 8 seconds

Took 16 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-26 20:52:24 -04:00
BruebachL
23da49ee5b
[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.

Took 2 minutes

Took 1 minute

* Fix emitting slot instead of signal.

Took 15 minutes

* Clear arrows locally in special circumstances i.e. teardown.

Took 28 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-07 21:11:02 +02:00
BruebachL
90ab663212
[Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into (#6936)
* [Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into

Took 15 minutes

* Observe "not found" response

Took 18 minutes

Took 4 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-25 08:19:17 +02:00
DawnFire42
8dca14933c
Centralize counter API with server-side bounds and no-op filtering (#6879)
* Refactor server counter API to own overflow protection and filter no-op events

  Counter modifications now clamp to int bounds server-side and return change
  status, allowing command handlers to skip network broadcasts when values
  don't actually change.

* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server

  - Move MAX_COUNTERS_ON_CARD to trice_limits.h
  - Server clamps values in setCounter() and incrementCounter()
  - Client uses clamped comparison to allow recovery from invalid states
  - Add tests for clamping behavior

* move incrementCount() implementation from header to cpp
2026-05-21 20:39:35 -07:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation (#6885) 2026-05-21 22:58:07 +02:00
RickyRister
10b9a65f17
[Server][Game] Make undo draw failure visible in chat (#6889)
* [Server][Game] Make undo draw failure visible in chat

* genericize the proto
2026-05-20 02:23:02 -07:00
ebbit1q
20cd7ce73d
fix arch compiling (#6895) 2026-05-16 19:39:34 +02:00
DawnFire42
aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00
ebbit1q
45ab2602c6
ensure judges are omniscient when not spectating (#6831) 2026-04-30 14:31:28 +02:00
Vorliz
a20f3c0fb4
Fix #6659: Correct logging for bottom-of-library card moves (#6764)
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* Fix #6659:  Correct logging for bottom-of-library card moves

Cause:
- This issue happens due to logic of moving the card from the top of the
  deck being reused when moving from the bottom of the deck, in a way
  that makes it impossible to check if the card came from the bottom.

Resolution:
- Updated the logging logic in the client for card moves.
- Added a gRPC parameter ('is_from_bottom') for card moves.
- Updates the server logic to reverse the order of the card move if the
'is_from_bottom' parameter is true.
- Added a test to show the expected behaviour of the fix.

NOTE: While the changes in this patch seem big, this is due to changing
the loop in the moveCard function to a helper function, in order to make
the bug fix change. The only change to the loop was to pass a
variable attribution to the moveCard function because it was redundant
to be in the loop.

* chore: run format on test

* refactor: new way to check if a move is from the bottom of the deck

* refactor: change isFromBottom check to static function

* update comments

Co-authored-by: ebbit1q <ebbit1q@gmail.com>

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2026-04-21 19:05:31 +02:00
ebbit1q
3ec9ae9772
fix compiling on arch (#6768)
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* fix compiling on arch

* redo all the logging in affected files
2026-04-05 21:52:46 +02:00
DawnFire42
9e2276a59f
Refactor zone names (#6686)
* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names.

* refactor(server): use ZoneNames constants in server game logic

 Replace hardcoded zone name strings with ZoneNames:: constants in:
 - server_player.cpp: zone setup, draw, shuffle, mulligan operations
 - server_abstract_player.cpp: card movement and token destruction
 - server_game.cpp: returning cards when players leave

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in core player/zone logic

 Update the foundational player and zone classes to use ZoneNames::
 constants instead of string literals. Changes include:
 - player.h/cpp: zone initialization and builtinZones set
 - card_zone_logic.cpp: zone name translation for UI display
 - table_zone.cpp: table zone operations

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in player actions and events

 Replace zone name strings with ZoneNames:: constants in the player
 action and event handling code. player_actions.cpp contains the most
 extensive changes (~90+ replacements) covering all card movement
 commands.

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in zone menu handlers

 Update all zone-specific menu files to use ZoneNames:: constants
 for QAction data values and zone targeting. This covers context menus
 for cards, graveyard, hand, and exile (RFG) zones.

 No functional changes - purely mechanical string literal replacement.

* refactor(client): use ZoneNames constants in game scene components

 Update remaining game scene components to use ZoneNames:: constants:
 - arrow_item.cpp: arrow drawing between cards
 - game_scene.cpp: zone view positioning
 - message_log_widget.cpp: removes duplicate local static constants
   that were previously defining zone names redundantly
 - phases_toolbar.cpp: phase actions (untap all)

 Notable: message_log_widget.cpp previously had its own local constants
 (TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor
 of the centralized ZoneNames:: constants.

* formatting fix
2026-03-12 00:34:05 +01:00
RickyRister
2828854d32
[Server] Support face-down cards in all public zones (#6539)
* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment
2026-03-03 23:17:35 +01:00
ebbit1q
afdb385770
move returning cards to server_game (#6561)
lock the game mutex instead of player mutex when returning cards
2026-01-24 12:54:29 -05:00
RickyRister
731c487ccb
[ServerGame] null check participant in getPlayer (#6493) 2026-01-05 01:43:40 -05:00
RickyRister
2d5e8deb75
[Server_AbstractParticipant] Rename bool getters (#6492)
* [Server_AbstractParticipant] Rename bool getters

* reformat
2026-01-05 00:34:32 -05:00
RickyRister
70f9982c29
Bump minimum Qt version from 5.8 to 5.15 (#6442)
* Bump minimum Qt version from 5.8 to 5.15

* remove version check

* remove version checks
2025-12-23 09:58:23 -08:00
tooomm
8485bbe575
Docs: Use Doxygen \todo comments (#6421)
* format todo comments for doxygen

* Mention Todo List & link search
2025-12-15 00:13:16 +01:00
RickyRister
2e2682aad4
[DeckList] Refactor and cleanup methods that iterate over nodes (#6407)
* remove helpers

* create getZoneNodes method

* replace direct calls to getRoot and forEachCard

* remove more non-const uses of forEachCard

* make node getter return const lists

* one more usage

* address comment

* address comment again

* fix hash

* fix hashes (for real this time)
2025-12-12 12:37:44 -08:00