tooomm
0685e1614f
Merge branch 'master' into tooomm-ci_sign_mac
2026-06-08 20:36:56 +02:00
tooomm
2c1f32ba81
Update sign_macos_bundle.sh
2026-06-08 20:32:35 +02:00
tooomm
1efc382c05
CI: Cleanup ( #6959 )
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* Label & variables
* fix bracket
* other workflows
* fix trailing whitespace
* fixes
2026-06-08 19:37:50 +02:00
tooomm
dc152e89f7
CI: Print colored diff for lint check ( #6975 )
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* print colored diff in gha
* use spaces
2026-06-08 19:19:28 +02:00
RickyRister
20cdcdb382
[ReplayManager] Refactor to send replayed events through signal ( #6979 )
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* [ReplayManager] Refactor to send replayed events through signal
* remove blank
* pass by const auto ref
2026-06-07 19:39:31 -07:00
BruebachL
23da49ee5b
[Game] [Arrows] Use arrowData/registry and generate unique server-side ids ( #6973 )
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* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.
Took 2 minutes
Took 1 minute
* Fix emitting slot instead of signal.
Took 15 minutes
* Clear arrows locally in special circumstances i.e. teardown.
Took 28 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-07 21:11:02 +02:00
tooomm
d35983760b
move cert import too
2026-06-06 22:28:38 +02:00
tooomm
2e4030ccca
add
2026-06-06 20:58:01 +02:00
tooomm
a5fe1ebd0a
fix
2026-06-06 20:36:49 +02:00
tooomm
9b9aa592c8
split sign+notarize into own script
2026-06-06 20:01:34 +02:00
RickyRister
c14a008080
[TabDeckEditor] Refactor card database view into own class ( #6967 )
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* rename method
* [TabDeckEditor] Refactor card database view into own class
* fix include guard
* directly get key signals for eventFilter
* fix includes
2026-06-05 10:20:46 -07:00
RickyRister
0da2ac4087
[TabDeckEditor] Refactor: pass nullable deck model into filter widget ( #6969 )
2026-06-05 09:21:28 -07:00
RickyRister
29cc622ce3
[TabDeckEditor] Refactor: Create shared CardDatabaseModel for tab ( #6968 )
2026-06-05 09:21:13 -07:00
RickyRister
86256602ff
[TabDeckEditor] Refactor to use signal instead of calling tab ( #6965 )
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* [TabDeckEditor] Refactor to use signal instead of calling tab
* update docs
* fix cardInfoRequest
2026-06-03 10:41:55 -07:00
RickyRister
f37c418865
[TabDeckEditor] Refactor: Remove cardDatabase field from analysis interfaces ( #6963 )
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* [TabDeckEditor] Refactor: Remove cardDatabase field from analysis interfaces
* update includes
2026-06-03 10:08:57 -07:00
RickyRister
46d3b820db
[TabDeckEditor] Refactor: pull up showPrintingSelector ( #6964 )
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* [TabDeckEditor] Refactor: pull up showPrintingSelector
* trailing newline
2026-06-03 09:35:48 -07:00
RickyRister
e0cbb7f06c
[TabDeckEditor] Refactor: pass ExactCard in signal instead of widget ( #6962 )
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* [TabDeckEditor] Refactor: pass ExactCard in signal instead of widget
* address comments
2026-06-02 21:22:06 -07:00
RickyRister
f52dc6dda8
[TabDeckEditor] Refactor: consolidate add/decrement card signals ( #6961 )
2026-06-02 20:13:39 -07:00
RickyRister
3fa377a11c
[TabDeckEditor] Refactor check ctrl to be on click ( #6956 )
2026-05-31 03:44:40 -07:00
RickyRister
c5372a9e92
[DeckEditor] Refactor: clean up addCardHelper ( #6939 )
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* [DeckEditor] Refactor: clean up addCardHelper
* remove setSaveStatus
2026-05-31 03:14:21 -07:00
RickyRister
6de55e9096
[Game][Arrow] Correctly call clear all arrows for player ( #6951 )
2026-05-28 23:51:12 -07:00
RickyRister
43c3bf5966
[Game][Arrow] Refactor: Rename arrow methods in GameScene ( #6949 )
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* [Game][Arrow] Rename methods in GameScene
* move stuff around and docs
2026-05-28 02:32:40 -07:00
RickyRister
c4f4cece01
[Game] Show counter color icons in game log ( #6948 )
2026-05-28 11:15:30 +02:00
RickyRister
0d7047a728
[Game] Show color icons in counters menu ( #6947 )
2026-05-28 11:05:26 +02:00
RickyRister
7f30728f87
[CardDatabaseModel] Pass CardInfoPtr by const ref ( #6940 )
2026-05-26 18:53:20 -07:00
RickyRister
1d5d3f2d38
Run formatter on all our files ( #6942 )
2026-05-26 15:11:38 -07:00
BruebachL
b3c89167c5
[Game][Arrows] Hook up to the state zone change properly. ( #6937 )
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Took 17 minutes
Took 3 seconds
Took 2 minutes
Took 10 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-25 08:19:27 +02:00
BruebachL
90ab663212
[Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into ( #6936 )
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* [Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into
Took 15 minutes
* Observe "not found" response
Took 18 minutes
Took 4 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-25 08:19:17 +02:00
BruebachL
98c00c55ed
[Game][Arrows] ArrowItem should not send deletion game commands by itself ( #6932 )
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Took 13 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-23 02:20:41 +02:00
BruebachL
d2164c3f08
[Oracle] Change basic lands exception to regex to deal with snow basics. ( #6931 )
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* [Oracle] Change basic lands exception to regex to deal with snow basics.
Took 45 minutes
* Update oracle/src/oracleimporter.cpp
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2026-05-22 22:36:53 +02:00
RickyRister
8004d4f2d4
[VDE] Disable filter dock widget ( #6924 )
2026-05-22 03:26:52 -07:00
BruebachL
8751f0605d
[Game][Arrows] Don't request deletion on inbound arrow deletion signal again but react to it locally ( #6927 )
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* [Game][Arrows] Deleting arrows has no acknowledgement command so we have to delete locally as well.
Took 22 minutes
* Fix properly.
Took 15 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-22 10:25:13 +02:00
RickyRister
09d817770e
[Game] Refactor: move proliferate action code to PlayerActions ( #6926 )
2026-05-22 10:25:00 +02:00
DawnFire42
81a2712b92
Fix card stacking overflow when vertical zone has many cards ( #6925 )
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Previously, minOffset (10px) was enforced unconditionally, causing card
tops to overflow zone bounds when many cards were stacked. For example,
50 cards in a 200px zone would place the last card's top at y=490.
Now offsets compress below minOffset when necessary to keep all card
tops visible. The constraint is guarded by !allowBottomOverflow to
preserve future clipping zone semantics.
2026-05-21 22:56:24 -07:00
DawnFire42
8dca14933c
Centralize counter API with server-side bounds and no-op filtering ( #6879 )
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* Refactor server counter API to own overflow protection and filter no-op events
Counter modifications now clamp to int bounds server-side and return change
status, allowing command handlers to skip network broadcasts when values
don't actually change.
* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server
- Move MAX_COUNTERS_ON_CARD to trice_limits.h
- Server clamps values in setCounter() and incrementCounter()
- Client uses clamped comparison to allow recovery from invalid states
- Add tests for clamping behavior
* move incrementCount() implementation from header to cpp
2026-05-21 20:39:35 -07:00
tooomm
74102aa1ec
Update external c libs: SFMT & peglib ( #6901 )
2026-05-22 03:31:59 +02:00
ebbit1q
a9003be30f
update version to 3.1.0 for subsequent beta releases ( #6921 )
2026-05-22 01:35:01 +02:00
github-actions[bot]
6faa0d54e3
Update translation files ( #6920 )
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Co-authored-by: github-actions <github-actions@github.com>
2026-05-21 19:14:58 -04:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation ( #6885 )
2026-05-21 22:58:07 +02:00
tooomm
03d54265fe
escape ampersand ( #6900 )
2026-05-21 22:02:09 +02:00
BruebachL
491d1c9187
[Game][Arrows] Split Arrows into ArrowData and ArrowItem ( #6918 )
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* [Game][Arrows] Split Arrows into ArrowData and ArrowItem
Took 13 minutes
Took 5 seconds
Took 1 minute
Took 26 seconds
* Address comments.
Took 17 minutes
Took 9 seconds
Took 1 minute
* Change check.
Took 3 minutes
* Pass by const reference.
Took 10 minutes
* Remove extra method
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:31:14 +02:00
BruebachL
bddf9bd818
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) ( #6917 )
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* [Counters] Split counters into graphics and logic states
Took 22 minutes
* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.
Took 12 minutes
Took 5 seconds
* Sync value too.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:16:28 +02:00
RickyRister
0549892092
[Settings] Regroup card layout settings ( #6914 )
2026-05-20 14:00:47 -07:00
RickyRister
10b9a65f17
[Server][Game] Make undo draw failure visible in chat ( #6889 )
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* [Server][Game] Make undo draw failure visible in chat
* genericize the proto
2026-05-20 02:23:02 -07:00
BruebachL
5219cffa6b
[Player] Rename player to player logic ( #6913 )
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Took 13 minutes
Took 6 seconds
Took 2 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:36:31 +02:00
RickyRister
71790d8e10
[Settings] Split printing settings into own group ( #6906 )
2026-05-19 03:34:42 -07:00
RickyRister
fe31a49f86
[Settings] Split appearance home tab settings into own group ( #6905 )
2026-05-19 03:33:25 -07:00
RickyRister
55c84ca860
[Settings] Clean up groupings in general settings ( #6907 )
2026-05-19 03:32:45 -07:00
ebbit1q
40b947c1e7
fix cards attaching/transforming to the wrong card across players ( #6909 )
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* fix cards attaching/transforming to the wrong card across players
* move comment
2026-05-19 12:26:17 +02:00
ebbit1q
40cef0e436
fix resizing the visual card database loading more pages forever ( #6884 )
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* fix resizing the vde loading more pages forever
* make near end of page const
2026-05-19 12:25:35 +02:00