* new protos
* implement commands on server
* add buttons
* icons
* run formatter
* Message on get replay code failure
* Add new commands to switch statement
* Better failure messages
* Fix permission check query
* Change hash method
* Prevent adding duplicate replays
* Clean up TabReplay ui
* Copy over replay name
* base64 encode the hash
* Shorten hash
* Better failure messages
* change icon back to search icon
* check hash before checking if user already has access
* update share icon
* Update label text
* Add option to share decklists on load.
Took 1 hour 58 minutes
Took 9 minutes
Took 39 minutes
* Lint.
Took 14 minutes
Took 2 minutes
* Stuffs
Took 39 minutes
Took 4 seconds
Took 43 minutes
* Process local player first.
Took 45 minutes
* Consider if the setting is set on the game info first.
Took 4 minutes
* Save an indent level.
Took 43 seconds
* Don't commit logging config.
Took 3 minutes
* Remove a debug print.
Took 10 seconds
Took 7 seconds
* Add another optional guard.
Took 5 minutes
* Hide the tab bar if only one (own deck) is visible.
Took 9 minutes
* Rename setting label for clarity
Took 2 minutes
* Capitalization.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Translate oracle/oracle_en@source.ts in it
100% translated source file: 'oracle/oracle_en@source.ts'
on 'it'.
* Translate cockatrice/cockatrice_en@source.ts in it
100% translated source file: 'cockatrice/cockatrice_en@source.ts'
on 'it'.
---------
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
* extract cardMenu from CardItem
* move cardMenu saving to TabGame
* delete TabGame::updateCardMenu
* move checking to updateCardMenu
* unset activeCard when all cards are unselected
Tokens created through Ctrl + T use the pinned printing, if available.
Tokens created through a related card menu use a token from the same set, if available.
Took 2 hours 25 minutes
Took 10 seconds
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add sort hand shortcut
* add function to sort hand by type and name
* rig up the sort hand to the player
* fix sorting param
* use getShortcut instead of getSingleShortcut
* use correct method
* change default sorting
---------
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* Add method to increment all counters on cards on table
* add keyboard shortcut
* register action for menu
* register action for menu
* Change menu text
* Move to Counters submenu
* Change function name
* Change menu, update function to handle selected vs non selected cards
* Use getShortcut instead of getSingleShortcut
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
---------
Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.
Took 3 hours 34 minutes
Took 9 seconds
Took 12 seconds
* Properly set quantities.
Took 11 minutes
* Warnings.
Took 5 minutes
* Static regexes.
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Category loggings and better warnings.
Took 18 minutes
Took 42 seconds
* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.
Took 30 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Allow more naming schemes for custom pictures.
Order is cardName_providerId, cardName_setName_collectorNumber, setName-collectorNumber-cardName and then just generically cardName, if the user has decided to override every printing. Most-to-least specific.
Took 2 minutes
Took 8 seconds
* Fixups.
Took 2 minutes
* Even more naming schemes.
Took 6 minutes
* Finally yeet the bug warning in PrintingSelector
Took 3 minutes
* Adjust to PrintingInfo change.
Took 5 minutes
* Don't use suffixes.
Took 7 minutes
Took 9 seconds
* Comments.
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Inline getCardFromMap
map.value already returns a default-constructed value if the key is not present
* Use for-each instead of iterator
* Add new method
* clean up method order
* fix build failure
* clean up getPreferredPrinting usage
* early returns