Commit graph

31 commits

Author SHA1 Message Date
Lukas Brübach
c344b40a71 Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.
Took 37 minutes
2025-09-11 00:40:52 +02:00
Lukas Brübach
9beb8e8245 Reorganize method/variable definitions, remove unused ones.
Took 1 hour 8 minutes


Took 24 seconds
2025-09-11 00:40:52 +02:00
Lukas Brübach
70c3649d6a Player refactor.
Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds
2025-09-11 00:40:52 +02:00
RickyRister
03bebbe4c2
Rework card menu handling (#6069)
* extract cardMenu from CardItem

* move cardMenu saving to TabGame

* delete TabGame::updateCardMenu

* move checking to updateCardMenu

* unset activeCard when all cards are unselected
2025-08-15 01:13:28 -04:00
Paul Carroll
06738cae93
Add menu option and hotkey to sort hand (#6057)
* Add sort hand shortcut

* add function to sort hand by type and name

* rig up the sort hand to the player

* fix sorting param

* use getShortcut instead of getSingleShortcut

* use correct method

* change default sorting

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-08-02 00:40:17 -04:00
Paul Carroll
d6243a2dd2
Add menu option and shortcut to auto increment counters (#6055)
* Add method to increment all counters on cards on table

* add keyboard shortcut

* register action for menu

* register action for menu

* Change menu text

* Move to Counters submenu

* Change function name

* Change menu, update function to handle selected vs non selected cards

* Use getShortcut instead of getSingleShortcut

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-08-02 00:25:36 -04:00
Basile Clement
33946e61bb
feat: Configurable colors for card counter (#5882)
* feat: Configurable colors for card counter

This patch adds support for:

 - User-defined colors for card counters;
 - 3 additional types of card counters.

The colors used for counters is stored locally and not shared with other
users. This is intentional as the feature is likely to be used for
improved accessibility.

In order to preserve backwards-compatibility, and because I don't have a
better idea, counters keep their existing color-based names (Red, Green,
Yellow) in menus and in the message log. For consistency, the new
counters also get assigned color-based names (Cyan, Purple, Magenta).

This choice is a compromise, as allowing user-defined names for counters
raises many additional (UI/UX) questions that I don't know how to
answer. A good long-term solution would be to include counter names as
part of a game definition system and hence would be in scope for #1740.

The choice of adding 3 additional types of counters and the Cyan, Purple
and Magenta names are not random. The existing code for determining
counter colors goes: Red, Green, Yellow, Cyan, Purple, Magenta, Black
(unreadable) and thus 6 is the maximum number of counters that existing
versions of Cockatrice are able to support. This way, released clients
get a degraded experience (cannot interact with the new counters,
messages in the server log say "Player X places 1 on Card (now 1)"
without specifying 1 of what), but do see the counters properly.

Fixes #2020

* Do not use %n

* Use SettingsManager

* Use qSin instead of sin

Fix build failures with old GCC.

* Use letters for card counter names

* Place card counter actions in separate menu

* Remove copy-paste error

* include QtMath

* Do not color whole settings page

* derp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-12 22:12:46 -04:00
Basile Clement
286a7494d3
client: Support arbitrary game zones (#5877)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review

* client: Support arbitrary game zones

Currently, the client ignores cards in unknown zones, as there is an
implicit assumption that the set of zones known by the server and the
client are the same.

This patch makes it so that the client accept "custom zones" from the
server (zones outside the builtin deck, graveyard, exile, sideboard,
table, stack and hand zones) using the information from the
ServerInfo_CardZone. Moving cards from/into these zones happens
through a "View custom zone" action in the Game > Player menu and
properly appears in the chat.

Note that this patch intentionally does not introduce any support for
having the server actually create such zones. Instead, this patch aims
to improve backwards compatibility for when we do get to adding this
capability in the future, by making sure that current clients will be
able to interact with future new zones (even if suboptimally).
2025-05-06 21:18:08 -04:00
RickyRister
bb8213deb5
Support creating face-down tokens (#5800)
* add new fields to proto

* update token dlg

* send facedown in command

* update server to get it to work

* disable certain edits when face down

* update client event processing

* log face-down token creation

* Don't support colors on face-down tokens

The other client doesn't know about the color, so it causes a desync

* Update wording

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>

* Allow annotations on face-down tokens

---------

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
2025-04-28 00:30:23 -04:00
Basile Clement
1409dcc2e8
Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review
2025-04-26 19:55:54 -04:00
RickyRister
2189fc0a96
Include card_info.h over card_database.h if able (#5841)
* Move a typedef to card_info.h

* Include card_info.h over card_database.h if able
2025-04-17 00:38:57 -04:00
RickyRister
56bbd8a172
Refactor: move last token info into struct (#5808)
* add override

* refactor token info into struct

* correct default destroy value
2025-04-09 11:26:14 -04:00
RickyRister
2e01dfd23a
Remember past entries in "reveal card until X" window (#5755) 2025-03-21 00:29:59 +00:00
RickyRister
0ecf6298a3
Add actions for shuffle top/bottom X cards (#5695)
* Add actions for shuffle top/bottom X cards

* fix typo

* move shuffle actions into existing menus
2025-03-08 01:48:48 +00:00
RickyRister
5c8d1f3cff
Make AttachTo tokens work from non-table zones (#5629)
* move card to play before creating attached token

* leave comment

* hardcode createCard target zone to table

To get attached token from graveyard/exile to work
2025-02-16 17:02:45 -05:00
RickyRister
66e2e7a473
add missing override and explicit specifiers to all classes in src/game (#5511) 2025-01-22 12:57:56 +00:00
BruebachL
aa24502129
Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories.

* Lint.

* Unlint like one change.

* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.

* Uncomment defaults, include main category.

* Make PictureLoader logging a bit more useful.

* Lint...?

* Address comments.

* Clean up some unnecessary classes in logging statements.

* Add a new message format to the logging handler.

* Lint.

* Lint.

* Support Windows in Regex

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-01-19 13:14:23 +00:00
Zach H
6078dd092a
Support viewing the bottom X cards of library (#5410)
* Get cardIds to update properly in bottom view (#5414)

* Get bottom view to update properly when card is inserted into known portion (#5415)

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-01-05 21:17:18 -05:00
RickyRister
956c12eb32
remove shortcut workaround; always add card menu to player (#5337)
* remove workaround

* make aCardMenu less innocuous

* make card menus active for all players
2024-12-26 16:49:17 -05:00
RickyRister
3cf0904651
add action to select all cards in table row (#5280) 2024-12-21 18:52:19 +00:00
RickyRister
a54a424f84
add action to select all cards in column (#5277)
* add action to select all cards in column

* change default shortcut to Ctrl+Shift+C
2024-12-20 03:39:17 +00:00
RickyRister
c716f85962
refactor: remove cipt param from Player::playCard (#5266) 2024-12-19 02:46:14 +00:00
RickyRister
116397cdb3
add option to auto-play "put top card on stack until" hits (#5258)
* rename variables

* implement feature

* readd null check
2024-12-18 04:47:49 +00:00
RickyRister
a6b5abf271
clicking to play can now play all selected (#5254)
* play action now applies to all selected cards

* check card zone before applying action

* fix bug with wonky play from deck

* refactor

* don't play card if it's already on table

* add new setting

* make actPlay and friends public

* implement thing

* refactor card_item
2024-12-18 04:43:17 +00:00
RickyRister
03db4ccce6
ability to directly attach from other zones (#5250)
* add attach and draw arrow actions to more card menus

* implement attaching from other zones

* disallow attaching from deck

* do nothing if target is already attached

* add null check
2024-12-18 04:38:22 +00:00
RickyRister
ac16206ddb
Add action to select all cards in zone (#5246)
* rip shortcut for aDrawArrow

* implement thing

* add separator below hide

* shorten text by 1 word

* move shortcut to under Playing_Area

* rebind draw arrow shortcut to Alt+A

* remove auto hotkey

* shorten to "Select All"

* add back auto-hotkey
2024-12-16 03:55:47 +00:00
RickyRister
e9b78c1c59
"Play top cards until" action now has option for number of hits (#5229)
* create new dlg window

* get thing to work

* move validation into dlg

* remove nodiscard

I'll revert this if someone else complains
2024-12-12 14:03:42 +01:00
RickyRister
24b5dab456
leave some documentation on Zone classes (#5199)
* leave some documentation on Zone classes

* small refactor

* undo functional change from refactor and clean up comments

* move variables into if block
2024-11-28 14:40:49 -05:00
RickyRister
27055944df
skip tap animation when rewinding (#5168) 2024-11-23 10:40:37 -05:00
RickyRister
e894e78346
Do not open card reveal windows when skipping in replays (#5157)
* create EventProcessingOption QFlag

* pass EventProcessingOption all the way down

* implement reveal skipping logic
2024-11-09 02:06:23 +01:00
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/player.h (Browse further)