* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.
Took 2 minutes
Took 1 minute
* Fix emitting slot instead of signal.
Took 15 minutes
* Clear arrows locally in special circumstances i.e. teardown.
Took 28 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* rename method
* [TabDeckEditor] Refactor card database view into own class
* fix include guard
* directly get key signals for eventFilter
* fix includes
* [Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into
Took 15 minutes
* Observe "not found" response
Took 18 minutes
Took 4 seconds
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game][Arrows] Deleting arrows has no acknowledgement command so we have to delete locally as well.
Took 22 minutes
* Fix properly.
Took 15 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Previously, minOffset (10px) was enforced unconditionally, causing card
tops to overflow zone bounds when many cards were stacked. For example,
50 cards in a 200px zone would place the last card's top at y=490.
Now offsets compress below minOffset when necessary to keep all card
tops visible. The constraint is guarded by !allowBottomOverflow to
preserve future clipping zone semantics.
* Refactor server counter API to own overflow protection and filter no-op events
Counter modifications now clamp to int bounds server-side and return change
status, allowing command handlers to skip network broadcasts when values
don't actually change.
* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server
- Move MAX_COUNTERS_ON_CARD to trice_limits.h
- Server clamps values in setCounter() and incrementCounter()
- Client uses clamped comparison to allow recovery from invalid states
- Add tests for clamping behavior
* move incrementCount() implementation from header to cpp
* [Game][Arrows] Split Arrows into ArrowData and ArrowItem
Took 13 minutes
Took 5 seconds
Took 1 minute
Took 26 seconds
* Address comments.
Took 17 minutes
Took 9 seconds
Took 1 minute
* Change check.
Took 3 minutes
* Pass by const reference.
Took 10 minutes
* Remove extra method
Took 2 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Counters] Split counters into graphics and logic states
Took 22 minutes
* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.
Took 12 minutes
Took 5 seconds
* Sync value too.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Player] Stop reaching into graphics_item and emit signals instead for conceded and zoneId
Took 7 minutes
Took 3 seconds
* Add sameValue check.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Move state fields out of CardItem
Took 1 hour 2 minutes
* Move stuff into .cpp
Took 14 minutes
* Signals pass changed values as params
Took 2 minutes
* Comments.
Took 23 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones
Took 21 minutes
* Clean up game/zones/logic folder.
Took 6 minutes
* Adjust tests.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [App/Theme] Palette Editor
Took 1 minute
Took 1 hour 47 minutes
Took 6 seconds
Took 3 minutes
Took 5 minutes
Took 3 minutes
* Add oracle, add palette files and configs.
Took 10 minutes
* Fix a stupid include mistake, thanks IDE
Took 3 minutes
Took 20 seconds
* Includes.
Took 4 minutes
* Fix ampersand not displaying correctly.
Took 14 minutes
* Longer variable names.
Took 10 minutes
Took 5 seconds
* Change ampersand everywhere
Took 23 seconds
* Doxygen properly.
Took 1 minute
* Remove namespace, fold I/O into structs.
Took 12 minutes
* Remove namespace, fold I/O into structs.
Took 33 seconds
* Alphabetize.
Took 35 seconds
* Lint.
Took 49 seconds
* Add a combo box to quick switch settings.
Took 19 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>