Commit graph

4115 commits

Author SHA1 Message Date
Christian Daniel Jensen
e3c92b779a Continuumatrice: add independent Linux desktop launcher 2026-11-02 02:32:55 -07:00
Christian Daniel Jensen
d9bc828f21 Continuumatrice: isolate Linux executable and desktop identity (theme_manager.cpp) 2026-11-02 02:32:15 -07:00
Christian Daniel Jensen
a786c6a2a3 Continuumatrice: isolate Linux executable and desktop identity (window_main.cpp) 2026-11-02 02:32:07 -07:00
Christian Daniel Jensen
08642072c0 Continuumatrice: isolate Linux executable and desktop identity (main.cpp) 2026-11-02 02:32:03 -07:00
Christian Daniel Jensen
37f26010c3 Continuumatrice: isolate Linux executable and desktop identity (CMakeLists.txt) 2026-11-02 02:32:00 -07:00
Christian Daniel Jensen
dd9aca8668 Add fallback oblivion pile SVG icon 2026-11-02 01:58:35 -07:00
Christian Daniel Jensen
453ef05334 Add fallback refuge pile SVG icon 2026-11-02 01:58:31 -07:00
Christian Daniel Jensen
09e6b54869 Add fallback limbo pile SVG icon 2026-11-02 01:58:29 -07:00
Christian Daniel Jensen
71398ac33c Continuumatrice: adjust extra pile geometry and add built-in icon resources 2026-11-02 01:58:27 -07:00
Christian Daniel Jensen
dbb044771b Continuumatrice: adjust extra pile geometry and add built-in icon resources 2026-11-02 01:57:32 -07:00
Christian Daniel Jensen
3df441195d Continuumatrice: adjust extra pile geometry and add built-in icon resources 2026-11-02 01:57:29 -07:00
Christian Daniel Jensen
21f574ca7c Continuumatrice: render interactive public piles with themed icons 2026-11-02 01:56:37 -07:00
Christian Daniel Jensen
f964b6b24f Continuumatrice: render interactive public piles with themed icons 2026-11-02 01:56:35 -07:00
Christian Daniel Jensen
2afbd86ad1 Continuumatrice: render interactive public piles with themed icons 2026-11-02 01:56:32 -07:00
Christian Daniel Jensen
f9f0901f09 Continuumatrice: render interactive public piles with themed icons 2026-11-02 01:56:29 -07:00
Christian Daniel Jensen
29dd239cd2 Continuumatrice: render interactive public piles with themed icons 2026-11-02 01:56:27 -07:00
Christian Daniel Jensen
d6070c5c96 Continuumatrice: render interactive public piles with themed icons 2026-11-02 01:55:24 -07:00
Christian Daniel Jensen
f87b4eeeac Continuumatrice: add Limbo Refuge Oblivion support to card_menu.cpp 2026-11-02 01:52:40 -07:00
Christian Daniel Jensen
abf9750333 Continuumatrice: add Limbo Refuge Oblivion support to move_menu.cpp 2026-11-02 01:52:26 -07:00
Christian Daniel Jensen
384a3dc036 Continuumatrice: add Limbo Refuge Oblivion support to move_menu.h 2026-11-02 01:52:24 -07:00
Christian Daniel Jensen
f54dcc3e54 Isolate Continuumatrice single-instance socket from Cockatrice 2026-11-02 01:41:05 -07:00
Christian Daniel Jensen
2dab3d0f40 Give Continuumatrice its own Qt profile and data/cache namespace 2026-11-02 01:41:03 -07:00
Christian Daniel Jensen
4e2229be98 Orient Front and Command labels toward the opponent 2026-11-02 01:30:30 -07:00
Christian Daniel Jensen
5d871dcf28 Fix QFileInfo instance method call in battlefield font loader 2026-11-02 00:58:27 -07:00
Christian Daniel Jensen
61659a566a Paint Front Support Command zone bands with optional theme colors and font 2026-11-01 23:52:47 -07:00
Christian Daniel Jensen
62b7088807 Reserve row label space and add battlefield zone appearance state 2026-11-01 23:52:42 -07:00
BruebachL
94e6281d87
[Logs] Browse room history without filters with paginated infinite scroll (#7531)
* [Logs] Browse room history without filters with paginated infinite scroll

* [Logs] Continue pagination when switching log tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:36:49 +01:00
BruebachL
5134e72eb4
[Settings] Store server profiles with QSettings arrays (#7629)
The server list used hand-numbered saveName%1/server%1 keys and an O(n)
shift loop to delete entries. Store the profiles with beginReadArray and
beginWriteArray instead, and migrate the legacy keys once in the
constructor so existing profiles and saved passwords survive.

SettingsManager::batchWrite no longer disables atomic sync, so a batch is
still written through QSettings' atomic save. Add tests for add, update,
remove, password updates and the legacy migration.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:30:29 +01:00
BruebachL
ce543896f5
[Tests] Use QtTest for model contracts and signal spies (#7630)
Qt6::Test was linked into every test but never used. Add a small RAII
QAbstractItemModelTester helper and apply it to the deck list model, the card
database model and display proxy, and the sets model. Add QSignalSpy coverage
for the card-added and download-settings signals, and assert explicitly that a
card row is a leaf with no child columns (the tester does not check that).

The contract checker immediately found four model bugs, fixed here:
- DeckListModel allowed children below non-zero columns.
- CardDatabaseModel reported every card as a child of every card row.
- CardDatabaseModel reported six columns for a valid (leaf) card index.
- CardDatabaseDisplayModel claimed more rows were fetchable while rowCount
  already exposed them all, so fetchMore() inserted duplicates.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:27:43 +01:00
BruebachL
50a2ae9cc8
[Server/Client] Enforce and complete the forced password change at login (#7680)
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.

The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:01:29 +01:00
BruebachL
ff393b8990
[Game] Connect zone dump response before sending the request (#7711)
ZoneViewZone::initializeCards() connected PendingCommand::finished only after ZoneViewZoneLogic::requestZoneDump() had already sent the command. Local games process the dump synchronously, so finished was emitted before the view connected and the library/sideboard view stayed empty.

Split requestZoneDump() into prepareZoneDump() and sendZoneDump(), and connect before sending, matching the TabRoom prepare/send convention.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-01 12:49:35 +01:00
BruebachL
ae43659b91
[Build] Use versionless Qt CMake commands (#7639)
* [Build] Use versionless Qt CMake commands

Replace the versioned qt6_add_executable, qt6_add_resources, qt6_add_shaders,\nqt6_add_translations and qt6_wrap_cpp calls with their unversioned forms.\nAll five are documented as available at the project's 6.4 minimum and accept\nthe same arguments.\n\nVerification: full client, Oracle, server and test build passed.

* versionless qt_finalize_target and _project

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-10-31 18:53:00 +01:00
BruebachL
345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00
BruebachL
78964779c6
[Refactor] Move card item creation out of game logic (#7436)
* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00
BruebachL
7ca23430cd
[Refactor] Retype PlayerActions onto CardState (#7435)
* [Refactor] Retype card containers and zone logic onto CardState

* [Refactor] Retype PlayerActions onto CardState

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:14 +01:00
BruebachL
65e9f1b370
[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:14 +01:00
BruebachL
5d0d466930
[Refactor] Add card name, printing id, and color to CardState (#7433)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
edb5caec8a
[Refactor] Hold zone views and card view teardown outside game graphics (#7429)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
2335e064ac
[Refactor] Move the attachment graph and card view teardown onto CardState (#7428)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
47c90cda10
[Refactor] Give graphics zones a card item cache and own card placement (#7427)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
4879ddbd0f
[Refactor] Move card selection actions to GameScene and p/t parsing to CardState (#7426)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
c9853734ad
[Refactor] Move card identity and card data into CardState (#7425)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
6f0c5dca12
[Refactor] Move LoadedDeck and DeckFileFormat data types into libcockatrice_deck_list (#7424)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
85fd052fdb
[Refactor] Move ArrowRegistry out of game/ into game_graphics/board (#7423)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
3ccd44155d
[Refactor] Build arrow and attach commands in game/ instead of ArrowItem (#7422)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
77f882ca37
[Refactor] Build deck setup commands in GameEventHandler instead of DeckViewContainer (#7421)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
674a607960
[Refactor] Build player counter commands in game/ instead of AbstractCounter (#7420)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
73d5a2a0ab
[Refactor] Emit phase toolbar intent instead of protobuf commands (#7419)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
095b135640
[Refactor] Move the remaining zone commands out of game_graphics/zones/ (#7418)
* [Refactor] Move the remaining zone commands out of game_graphics/zones/

* [Game] Move zone dump request onto ZoneViewZoneLogic per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:09 +01:00
BruebachL
563833a88a
[Refactor] Build Command_MoveCard in game/ instead of the zone views (#7417)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:09 +01:00