Commit graph

41 commits

Author SHA1 Message Date
BruebachL
8abd04dab1
[Fix-Warnings] Remove more redundant empty declarations. (extra semicolons) (#6374) 2025-11-29 14:19:11 +01:00
BruebachL
ab5d6db8a2
[DeckList] Disable copy constructor (#6339)
* [DeckList] Disable copy constructor

Took 1 hour 44 minutes

Took 1 minute

# Commit time for manual adjustment:
# Took 28 seconds


Took 33 seconds

* Revert member to pointer.

Took 19 minutes

* Revert pulling up setters/getters now that getDeckList is no longer const.

Took 6 minutes

* Revert more.

Took 2 minutes

* One more fix.

Took 1 minute

* Update cockatrice/src/interface/deck_loader/deck_loader.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-11-20 13:20:09 +01:00
BruebachL
9957cb20e2
[Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board (#6342)
* [Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board folder.

Took 3 minutes

* Update CMakeLists.txt

Took 12 minutes

* Update CMakeLists.txt

Took 12 minutes

Took 2 minutes


Took 16 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-20 12:52:14 +01:00
BruebachL
8e88749078
A DeckLoader is not a DeckList. (#6306)
* A DeckLoader is not a DeckList.

Took 2 hours 39 minutes

* Explicitly initialize base class in copy constructor?

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 20:16:44 -05:00
BruebachL
9f2ac78609
Split filters into libraries where applicable. (#6293)
* Split filters into libraries where applicable.

Took 23 minutes

Took 2 minutes

* Include filter string.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-09 12:19:27 +01:00
BruebachL
d9c65d4ae0
[Move refactor] Reparent orphan classes (#6236)
* Move orphaned classes to their correct parent folders.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:15:19 +02:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
BruebachL
f8c4f774cf
[Documentation] Sort *every* file into a doxygen group. (#6198)
* Sort *every* file into a doxygen group.

Took 7 hours 9 minutes

Took 18 seconds

Took 2 minutes

* Lint some ingroup definitions.

Took 10 minutes


Took 2 seconds

* Just include the groups in the Doxyfile in this commit.

Took 3 minutes

* Update some group comments so they link!

Took 14 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-30 12:13:32 +02:00
ebbit1q
17dcaf9afa
squash #6158 (#6160)
* move message_log_widget to game

* move files

* update headers

* fix cmakelists

* oracle fixes

* split implementation out to cpp

* fix recursive import

* fix main file

* format
2025-09-20 14:35:52 +02:00
RickyRister
7ac22a6ce8
Move cards and filters folder out of game (#6145)
* big move

* also move game_specific_terms

* fix imports

* alphabetize cmake

* fix build failure

* create database folder and move files into it

* fix includes

* run formatter
2025-09-16 12:02:57 +02:00
BruebachL
eecfe9d387
Forward playerActions signals to playerEventHandler (#6126)
Took 54 minutes

Took 7 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-13 12:44:09 +02:00
BruebachL
fb23cc8c7a
Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes.

Took 2 hours 6 minutes


Took 11 minutes

* Lint.

Took 6 minutes

Took 22 seconds

* Refactor card and move menu.

Took 1 hour 6 minutes

Took 36 seconds

Took 52 seconds

* Set active shortcuts, move player info stuff to card menu.

Took 25 minutes


Took 18 seconds

* Refactor say and utility menu.

Took 54 minutes

Took 2 minutes

Took 5 minutes

Took 11 minutes

* Rename folder.

Took 24 minutes

Took 6 minutes

* Refactor sideboard menu.

Took 26 minutes

* Remove unused variable in constructor.

Took 42 seconds

* Lint.

Took 11 minutes

* Nullptr check

Took 8 minutes

* Use localOrJudge check

Took 6 minutes

* Fix the build.

Took 7 minutes

Took 35 seconds

* PlayerList things.

Took 16 minutes

* Retranslate and set shortcuts for everything.

Took 10 minutes

* Correctly nullptr out sayMenu if not local

Took 3 minutes

* Don't check playerInfo in sbMenu shortcutsActive

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-12 13:52:05 -04:00
BruebachL
9601a1fa4e
Player refactor (#6112)
* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:49:33 -04:00
RickyRister
03bebbe4c2
Rework card menu handling (#6069)
* extract cardMenu from CardItem

* move cardMenu saving to TabGame

* delete TabGame::updateCardMenu

* move checking to updateCardMenu

* unset activeCard when all cards are unselected
2025-08-15 01:13:28 -04:00
Paul Carroll
06738cae93
Add menu option and hotkey to sort hand (#6057)
* Add sort hand shortcut

* add function to sort hand by type and name

* rig up the sort hand to the player

* fix sorting param

* use getShortcut instead of getSingleShortcut

* use correct method

* change default sorting

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-08-02 00:40:17 -04:00
Paul Carroll
d6243a2dd2
Add menu option and shortcut to auto increment counters (#6055)
* Add method to increment all counters on cards on table

* add keyboard shortcut

* register action for menu

* register action for menu

* Change menu text

* Move to Counters submenu

* Change function name

* Change menu, update function to handle selected vs non selected cards

* Use getShortcut instead of getSingleShortcut

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-08-02 00:25:36 -04:00
Basile Clement
33946e61bb
feat: Configurable colors for card counter (#5882)
* feat: Configurable colors for card counter

This patch adds support for:

 - User-defined colors for card counters;
 - 3 additional types of card counters.

The colors used for counters is stored locally and not shared with other
users. This is intentional as the feature is likely to be used for
improved accessibility.

In order to preserve backwards-compatibility, and because I don't have a
better idea, counters keep their existing color-based names (Red, Green,
Yellow) in menus and in the message log. For consistency, the new
counters also get assigned color-based names (Cyan, Purple, Magenta).

This choice is a compromise, as allowing user-defined names for counters
raises many additional (UI/UX) questions that I don't know how to
answer. A good long-term solution would be to include counter names as
part of a game definition system and hence would be in scope for #1740.

The choice of adding 3 additional types of counters and the Cyan, Purple
and Magenta names are not random. The existing code for determining
counter colors goes: Red, Green, Yellow, Cyan, Purple, Magenta, Black
(unreadable) and thus 6 is the maximum number of counters that existing
versions of Cockatrice are able to support. This way, released clients
get a degraded experience (cannot interact with the new counters,
messages in the server log say "Player X places 1 on Card (now 1)"
without specifying 1 of what), but do see the counters properly.

Fixes #2020

* Do not use %n

* Use SettingsManager

* Use qSin instead of sin

Fix build failures with old GCC.

* Use letters for card counter names

* Place card counter actions in separate menu

* Remove copy-paste error

* include QtMath

* Do not color whole settings page

* derp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-12 22:12:46 -04:00
Basile Clement
286a7494d3
client: Support arbitrary game zones (#5877)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review

* client: Support arbitrary game zones

Currently, the client ignores cards in unknown zones, as there is an
implicit assumption that the set of zones known by the server and the
client are the same.

This patch makes it so that the client accept "custom zones" from the
server (zones outside the builtin deck, graveyard, exile, sideboard,
table, stack and hand zones) using the information from the
ServerInfo_CardZone. Moving cards from/into these zones happens
through a "View custom zone" action in the Game > Player menu and
properly appears in the chat.

Note that this patch intentionally does not introduce any support for
having the server actually create such zones. Instead, this patch aims
to improve backwards compatibility for when we do get to adding this
capability in the future, by making sure that current clients will be
able to interact with future new zones (even if suboptimally).
2025-05-06 21:18:08 -04:00
RickyRister
bb8213deb5
Support creating face-down tokens (#5800)
* add new fields to proto

* update token dlg

* send facedown in command

* update server to get it to work

* disable certain edits when face down

* update client event processing

* log face-down token creation

* Don't support colors on face-down tokens

The other client doesn't know about the color, so it causes a desync

* Update wording

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>

* Allow annotations on face-down tokens

---------

Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
2025-04-28 00:30:23 -04:00
Basile Clement
1409dcc2e8
Remove isView flag from CardZone (#5728)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review
2025-04-26 19:55:54 -04:00
RickyRister
2189fc0a96
Include card_info.h over card_database.h if able (#5841)
* Move a typedef to card_info.h

* Include card_info.h over card_database.h if able
2025-04-17 00:38:57 -04:00
RickyRister
56bbd8a172
Refactor: move last token info into struct (#5808)
* add override

* refactor token info into struct

* correct default destroy value
2025-04-09 11:26:14 -04:00
RickyRister
2e01dfd23a
Remember past entries in "reveal card until X" window (#5755) 2025-03-21 00:29:59 +00:00
RickyRister
0ecf6298a3
Add actions for shuffle top/bottom X cards (#5695)
* Add actions for shuffle top/bottom X cards

* fix typo

* move shuffle actions into existing menus
2025-03-08 01:48:48 +00:00
RickyRister
5c8d1f3cff
Make AttachTo tokens work from non-table zones (#5629)
* move card to play before creating attached token

* leave comment

* hardcode createCard target zone to table

To get attached token from graveyard/exile to work
2025-02-16 17:02:45 -05:00
RickyRister
66e2e7a473
add missing override and explicit specifiers to all classes in src/game (#5511) 2025-01-22 12:57:56 +00:00
BruebachL
aa24502129
Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories.

* Lint.

* Unlint like one change.

* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.

* Uncomment defaults, include main category.

* Make PictureLoader logging a bit more useful.

* Lint...?

* Address comments.

* Clean up some unnecessary classes in logging statements.

* Add a new message format to the logging handler.

* Lint.

* Lint.

* Support Windows in Regex

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-01-19 13:14:23 +00:00
Zach H
6078dd092a
Support viewing the bottom X cards of library (#5410)
* Get cardIds to update properly in bottom view (#5414)

* Get bottom view to update properly when card is inserted into known portion (#5415)

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-01-05 21:17:18 -05:00
RickyRister
956c12eb32
remove shortcut workaround; always add card menu to player (#5337)
* remove workaround

* make aCardMenu less innocuous

* make card menus active for all players
2024-12-26 16:49:17 -05:00
RickyRister
3cf0904651
add action to select all cards in table row (#5280) 2024-12-21 18:52:19 +00:00
RickyRister
a54a424f84
add action to select all cards in column (#5277)
* add action to select all cards in column

* change default shortcut to Ctrl+Shift+C
2024-12-20 03:39:17 +00:00
RickyRister
c716f85962
refactor: remove cipt param from Player::playCard (#5266) 2024-12-19 02:46:14 +00:00
RickyRister
116397cdb3
add option to auto-play "put top card on stack until" hits (#5258)
* rename variables

* implement feature

* readd null check
2024-12-18 04:47:49 +00:00
RickyRister
a6b5abf271
clicking to play can now play all selected (#5254)
* play action now applies to all selected cards

* check card zone before applying action

* fix bug with wonky play from deck

* refactor

* don't play card if it's already on table

* add new setting

* make actPlay and friends public

* implement thing

* refactor card_item
2024-12-18 04:43:17 +00:00
RickyRister
03db4ccce6
ability to directly attach from other zones (#5250)
* add attach and draw arrow actions to more card menus

* implement attaching from other zones

* disallow attaching from deck

* do nothing if target is already attached

* add null check
2024-12-18 04:38:22 +00:00
RickyRister
ac16206ddb
Add action to select all cards in zone (#5246)
* rip shortcut for aDrawArrow

* implement thing

* add separator below hide

* shorten text by 1 word

* move shortcut to under Playing_Area

* rebind draw arrow shortcut to Alt+A

* remove auto hotkey

* shorten to "Select All"

* add back auto-hotkey
2024-12-16 03:55:47 +00:00
RickyRister
e9b78c1c59
"Play top cards until" action now has option for number of hits (#5229)
* create new dlg window

* get thing to work

* move validation into dlg

* remove nodiscard

I'll revert this if someone else complains
2024-12-12 14:03:42 +01:00
RickyRister
24b5dab456
leave some documentation on Zone classes (#5199)
* leave some documentation on Zone classes

* small refactor

* undo functional change from refactor and clean up comments

* move variables into if block
2024-11-28 14:40:49 -05:00
RickyRister
27055944df
skip tap animation when rewinding (#5168) 2024-11-23 10:40:37 -05:00
RickyRister
e894e78346
Do not open card reveal windows when skipping in replays (#5157)
* create EventProcessingOption QFlag

* pass EventProcessingOption all the way down

* implement reveal skipping logic
2024-11-09 02:06:23 +01:00
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/player.h (Browse further)