* [Network] Add a configured QNetworkAccessManager factory
Every HTTP caller built its own QNetworkAccessManager, so the system proxy
and a transfer timeout were easy to omit. Add NetworkManagerFactory::create()
as the single place that applies the process-wide proxy configuration and a
transfer timeout, and use it at all 14 construction sites.
Per-site settings such as disk caches and manual redirect policies stay with
their callers.
* [Tests] Link libcockatrice_network into the tests that compile its headers
release_channel.cpp and card_picture_loader_worker.cpp now include
libcockatrice/network/network_manager.h, but the test targets that compile
them only linked libcockatrice_settings, so the include directory never
reached them and every platform failed with "file not found":
loader_local_matching_test and picture_loader_benchmark_test.
libcockatrice_network is an INTERFACE library, so linking it costs these
targets nothing but hands over the include path.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords
Challenge-response authentication: the client derives a scrypt verifier
(RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with
HMAC-SHA256(key, nonce), so neither the password nor its hash is
transmitted. The stored format becomes
"$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt
now carries the cost parameters. Strict servers only accept scrypt
verifiers; legacy accounts are migrated after a successful login.
Fix#344 for challenge-response servers: a saved profile stores the
derived verifier under the password key instead of the plaintext password.
The connect dialog loads it without revealing it, autoconnect passes it
through, the change-password dialog no longer prefills the old password
field with it, and the client only persists the verifier when
"Save password" is checked.
Took 3 minutes
Took 1 minute
Took 10 seconds
Took 7 minutes
* [Security] Harden credential format acceptance and challenge nonce validation
* [Security] Refuse KDF downgrade; trim profile name and warn on silent credential drop
* [Security] Add SupportsAll ServerOptions enumerator to fix enum validation assert
The server advertised both SupportsPasswordHash (1) and
SupportsChallengeResponseAuth (2) via a bitwise-OR that produced the
value 3, which no enumerator declared. Protobuf's proto2 enum
validation rejects the value in _internal_set_server_options, crashing
servatrice on the debug assertion. Add a SupportsAll = 3 enumerator with
an identical wire value so the bitmask reads unchanged while the value
is now a documented, valid member of the enum.
* [Security] Normalize username when issuing challenge nonce
cmdRequestPasswordSalt bound the challenge nonce to the raw, un-simplified
username while cmdLogin verifies it against the simplified name. A user
who typed leading or trailing whitespace in the username box would be
silently rejected during challenge-response login even with the correct
password. Simplify at the nonce-issuing site so both commands agree on
the normalized name.
Also drive-by formatting: collapse the now single-expression
serverOptions initializer onto one line.
* [Security] Keep an encrypted legacy password backup for old-client logins
Migrating an account to scrypt stranded pre-challenge clients, which can
only present the legacy salt+hash: after migration the server served them
a scrypt salt they cannot use, so the only recovery was a password reset.
When security/legacy_backup_key is configured (64 hex chars,
openssl rand -hex 32), submitPasswordVerifier now seals the legacy
credential with AES-256-GCM under that key before overwriting the row,
storing it in password_legacy_backup with the time it was last used. Old
clients keep working: cmdRequestPasswordSalt serves the backup's 16-char
salt in password_salt so they can derive the legacy hash they were
always able to compute, while new clients derive the verifier from the
new scrypt_salt field, which always carries the verifier salt. The
non-challenge login path accepts the plaintext or legacy hash against
the decrypted backup and refreshes its window; a migrated row with no
usable backup fails closed.
Backups age out so a database dump taken after the window closes never
carries a crackable legacy hash: getUsableLegacyBackup purges on first
use past security/legacy_backup_ttl_days (default 90, clamped 1..3650),
and a six-hourly sweep drops backups idle accounts never touch.
changeUserPassword clears the backup since a new credential invalidates
it. Without a configured key nothing is sealed or purged, so a
temporarily missing key cannot destroy existing backups.
The AAD is the simplified user name on both sides, sealing the blob to
its row so it cannot be moved between accounts. Sealing failures
degrade to the previous lockout behaviour rather than blocking
migration. The columns extend the unmerged 0036->0037 migration, so the
schema version stays 37.
* [Security] Address review: proto compat, plaintext verify, AAD case, strict scope
Fix the two blockers and follow-ups from the 2026-10-16 review:
- Advertise challenge-response in a new supports_challenge_response
field instead of the ServerOptions enum and drop SupportsAll:
proto2 enums are closed, so already-released clients parsed
server_options = 3 as NoOptions and fell back to plaintext
passwords. server_options stays exactly SupportsPasswordHash
on the wire; old clients ignore the new field.
- Verify a plaintext password directly against a migrated scrypt
row with verifyPassword() so email changes (cmdAccountEdit)
and old clients sending password keep working without a
legacy backup key. Pre-hashed values are still checked
against the backup, and its TTL window is refreshed only
when the backup is what actually matched.
- Use the stored row name as the AES-GCM AAD on both seal
and open so a login whose case differs from the stored
name (utf8mb4_unicode_ci) still opens its backup.
- Require challenge-response in strict mode only for
registered SQL accounts (userExists gate), leaving
guest/unregistered logins and none/password auth
methods unaffected.
- Document in servatrice.ini.example that a captured
legacy hash can take over a not-yet-migrated account
and that strict only constrains registered SQL
accounts. Schema version is 38.
* [Security] Raise legacy backup TTL default to 180 days
Gives operators and slow-to-upgrade users a longer downgrade
window for pre-challenge clients before unused encrypted
legacy password backups age out.
* [Security] Fix servatrice.cpp formatting per clang-format-18
* [Security] Add missing forward declaration for Command_SubmitPasswordVerifier
The cmdSubmitPasswordVerifier declaration references the proto-generated
type, which otherwise does not name a type in this header and breaks
every C++ build.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Servatrice] Relay room channel messages over ISL
* [Servatrice] Skip audit log for unknown ISL channel per review
- externalRoomSay drops messages for channels not in the local
catalog, matching Server_Room::say, instead of logging what was
never delivered
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Servatrice] Log room channel messages and bump schema to 38
* Fixup: show room_channel audit rows and keep migration nullable
The log history query returns room_channel rows, but the log tab
dropped them. Render them in the room table with an extra Channel
column. Also drop the NOT NULL on target_type from the 37->38
migration so migrated schemas match the nullable servatrice.sql
definition (and strict-mode ALTERs cannot fail on legacy NULL rows).
Update the channel tests to the flag-based privilege model: the admin
fixture now carries IsModerator alongside IsAdmin, as the database
layer assigns.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server] Gate room channels on privilege levels
* [Server] Filter channel catalog per user, split read/write gating, add banners
- Server_Room::getInfo() now takes the requesting user and only lists
channels that user may read. Previously every room member received the
full catalog (e.g. the moderators channel) while message delivery was
already gated, so restricted channels were visible but silent.
- Split channel access into mayReadChannel/mayWriteChannel: history
replay, catalog listing, and event fan-out use the read level
(access_level); Command_RoomChannelSay uses the write level
(write_access_level, falling back to the read level when unset).
- Plumb write_access_level and banner_message through both room sources
(SQL rooms_channels table and config-file channels via writeaccess
and banner keys).
- Schema 38 -> 39: add write_access_level (NULL means inherit the read
level) and banner_message columns; also widen access_level to the
full six-value privilege enum to match the 37 -> 38 migration.
* Fixup: evaluate channel access per user flag instead of ladder
User flags are independent bits: IsDeveloper does not imply
IsModerator/IsAdmin, so developer-only users must not reach
moderator/admin channels. Replace the userPrivilegeLevel ladder with
hasChannelPrivilege: moderator channels need IsModerator (admins hold
it alongside IsAdmin), admin channels need IsAdmin, developer channels
need IsDeveloper or IsAdmin, judge channels admit IsJudge/IsModerator.
Covers catalog filtering, history replay, write gating and fan-out,
and corrects the ini example and proto docs.
* [Server] Make channel privilege helpers static per review
* [Server] Fail closed on unknown channel access levels per review
- roomChannelAccessFromKey returns nullopt for unknown keywords
instead of silently falling back to Public
- skip channels with unknown read/write levels with qWarning, empty
read defaults to Public, empty write means no override
- mayWriteChannel now also requires read access so write-below-read
configs cannot post into invisible channels
* [Server] Remove stray conflict marker in channel replay comment
* [Server] Fix servatrice.cpp formatting per clang-format-18
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Server] Add room chat channels with per-channel fan-out and history
* Fixup: redact all channel histories on message removal
removeSaidMessages only redacted the main history, so banned/warned
content stayed visible to late joiners on every other channel.
Drop the unused channelId parameter and redact up to amount messages
per channel across the whole channelChatHistory map.
* [Server] Validate room channel ids and fix catalog schema per review
- servatrice.sql: expand rooms_channels access_level enum to full set
to match 0037->0038 migration
- servatrice.cpp: skip empty, reserved (__main__) and duplicate channel
ids when loading from ini and DB with qWarning
- server_protocolhandler.cpp: clarify catalog replay comment (filtering
happens in moderator stack)
- server_room: drop duplicate channelIndex, linear search preserves
catalog order
* [Server] Fix server_room.cpp formatting per clang-format-18
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Server] Apply card art rules to playmats
Card art DENY rules were only enforced for user card art
(SetCardArtParams) while playmats using the same art bypassed them.
Move the rule lookup to Servatrice_DatabaseInterface::isCardArtAllowed
with a default-allow base on Server_DatabaseInterface, delegate the
session check to it, reject DENY-listed Command_SetPlaymat with
RespFunctionNotAllowed, and strip DENY-listed deck playmats on
DeckSelect so banned art is never broadcast.
* [Server] Address review nits on playmat card art rules
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Security] Add per-address rate limiting for auth endpoints
Introduce a thread-safe RateLimiter that tracks attempts per key
(IP address) within a sliding time window, and wire it into the
authentication endpoints:
- Login: failed login attempts from an address are counted; once the
configured maximum is exceeded within the window, further logins
from that address are rejected with RespTooManyRequests. A
successful login clears the failed attempts for that address.
- Registration: implement the previously stubbed
tooManyRegistrationAttempts, limiting how many accounts can be
created per address per window.
- Forgot-password: throttle both the email-request and the
email-challenge paths per address.
New [security] settings with defaults:
max_login_attempts_per_ip=5 / login_attempt_window_seconds=900
max_registrations_per_ip=2 / registration_window_seconds=3600
max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600
Adds unit tests for the RateLimiter (window limit, over-limit
blocking, clearing, per-key independence).
Took 3 minutes
* [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate
- recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently
- Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds
- Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out
- Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt
- recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps)
* [Server] Inform client of login/registration rate limit timeout
- Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute
seconds until oldest attempt exits the sliding window
- Expose loginRateLimitRemainingSeconds via Server/Servatrice
- Include denied_end_time (absolute epoch) in RespTooManyRequests for
login pre-auth and when transitioning to lockout after failed attempt
- Include denied_end_time in registration rate limit response
- Client: show retry time for login RespTooManyRequests
- Client: simplify registration RespTooManyRequests message to show
retry time when provided
- Add test for retryAfterSecondsAt
* [Client] Restore registration guidance and drop duplicated rate limit reason
The registration RespTooManyRequests case now only shows the retry-after
copy when the server actually sent a denied_end_time; the per-email account
cap path (no end time) falls back to the previous guidance about already
having an account and contacting the server operator.
Drop the canned denied_reason_str from the new login rate limit branches so
the client no longer prints the same sentence twice.
* [Server] Exempt trusted_sources from auth rate limits
Addresses in security/trusted_sources bypass per-address limits, matching
the existing max_users_per_address bypass in initSession. Without this,
Webatrice behind local nginx (all clients as 127.0.0.1) would lock out
every web user after 5 mistyped passwords, and cap the whole server at
2 registrations / 3 forgot-password requests per window.
Adds Servatrice::isRateLimitExempt helper; recordFailedLogin,
isLoginRateLimited, recordRegistrationAttempt and
recordForgotPasswordAttempt all check it.
# Conflicts:
# servatrice/src/servatrice.cpp
* [Server] Key login rate limit by (address, username)
A successful login cleared the whole per-IP failure history, so 4 bad
guesses plus 1 self-login (or guest UnknownUser login) from the same
address bypassed the limiter. Failures are now bucketed per
(address, lowercase username) and a success clears only its own pair.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Command_DumpZone.number_cards is an unbounded sint32 supplied by the client, and
cmdDumpZone used it as an index without ever putting it in range.
for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
const auto &findId = cmd.is_reversed() ? cards.size() - numberCards + i : i;
Server_Card *card = cards[findId];
A forward request happened to be safe, because the loop stopped at the zone's own size.
A reversed one was not. number_cards is documented by the client as -1 for "the whole
zone", and cards.size() - numberCards is therefore cardCount + 1, one past the last card.
A request larger than the zone puts the offset at a negative index instead. Both read
out of bounds, then dereference the result as a Server_Card, so either adjacent heap
memory or a crash.
Any player can reach it: the zone only has to be a public one, or the requester's own,
and both number_cards and is_reversed come straight off the wire. A reversed dump of -1
is enough on any public zone with cards in it.
Resolve the request to a half-open span up front. -1 and any positive count are clamped
to what the zone actually holds, any other negative count resolves to nothing, and a
reversed request takes the span from the end rather than computing an offset from a value
that may not be in range. cards.at() then carries the bound as a second line of defence,
and qsizetype keeps the loop and the list's own indexing type aligned.
Also report card_count as the zone's real size. It was
numberCards < cards.size() ? cards.size() : numberCards, which agrees with the zone size
for every request that was in range and reported the client's own oversized number
otherwise. The client uses card_count to draw placeholders when a zone lists no cards, so
overstating it invents cards that were never there.
Put the resolution in its own translation unit. server_abstract_player.cpp refers to the
RNG global that only servatrice's main.cpp defines, so anything linking that object needs
the whole server binary behind it, which is why no test could reach this code before.
server_dump_zone_test covers each request shape and then asserts the span is contained in
[0, cardCount) across the edges of the request domain, INT_MIN and INT_MAX included.
Reverting the arithmetic makes three of them fail, the two out-of-bounds shapes and the
containment sweep.
The client's own copy of this convention at view_zone.cpp:93 already clamps the way this
now does. Leaving that duplication for a follow-up, since the client reaching the same
answer by a different route is not a defect.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Show loaded deck messages to players joining a game (#552)
The "Player X has loaded a deck" message is only broadcast when a deck is
selected, so players and spectators who join a game afterwards never see it.
On game join, replay a deck-select event context privately to the joining
participant for every player that already has a deck loaded, reusing the
existing Event_PlayerPropertiesChanged + Context_DeckSelect mechanism so no
protocol version bump is needed.
- Server_AbstractPlayer: expose the sideboard-locked state
- Server_Game: synthesize deck-select contexts in createGameJoinedEvent
* [Server] Skip deck replay on rejoin and after start
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The executables precompile Qt since #7235, but the libcockatrice_*
static libraries still reparse the full Qt Core stack in every TU.
Measured over the tree after the IWYU pass: 380 MB of header parse in
the libraries, 92% of it reachable from qtcore_pch.h.
- Apply qtcore_pch.h to the 14 Qt Core static library targets
(skips libcockatrice_rng: its SFMT.c is C and cannot use a C++
precompiled header).
- Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are
re-parsed across many TUs and were not already reachable from the
existing list (JSON/QUuid cluster, QSettings, item models,
threading, XmlStream, QTemporaryDir, ...).
- Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog
cluster, item views, QImageReader, ...).
Only stable Qt headers go into the PCH, so it rarely invalidates.
Test executables stay PCH-less: 1-3 TUs per target does not amortize
the extra precompile.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
RemoteClient's ping sweep deleted timed-out pending commands without
emitting finished, so TabServer's in-flight room-join markers were never
released: the room stayed silently unjoinable for the rest of the session
even though the connection stayed alive. Answer swept commands with
RespNotConnected instead of dropping them, matching the disconnect
cleanup, so every awaiter gets a deterministic terminal response.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server] Instrument command processing, game starts, and event loops
Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.
Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.
Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.
Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().
Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.
Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.
Took 10 minutes
* [Client/Server/Protocol] Surface live metrics in the Developer tab
Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.
Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.
Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.
Took 55 minutes
Took 47 seconds
* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order
- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example
* [Tests] Give metrics_registry_test an explicit main
* [Server] Record only the dispatched command family; drop unused totals
processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).
[Server] Drop dead process-lifetime byte/uptime counters
txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.
[Protocol] Document kind 5 as developer in CommandStats
NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.
* [Client] Togglable auto-refresh for Developer stats tab
* [Oracle] Fix clang-format alignment of card type priority list
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Add developer staff role
Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.
- Protocol: IsDeveloper flag, developer_commands.proto envelope,
Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
minimal Developer stats tab, log tab access, promote/demote actions
Took 24 minutes
Took 18 seconds
* [Server/Client/Protocol] Address developer role review feedback
Address ZeizaZach's review of the developer staff role:
- Nudge the developer log query to exclude private chat and sender IPs
(the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
client picks the DeveloperCommand-scoped extension by extendee, and the
server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
and add a server-side test for the developer command path.
* Add missing trailing newline to user_context_menu.cpp
* Remove stale includes of deleted command_get_log_history proto
The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.
* [Server] Exclude chat rows when private-chat filter is bypassable
A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.
[Client] Demote mod+dev to moderator path in log-tab dispatch
The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.
[Client] Hide the IP-address filter for developer log tab users
The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.
* Developer pawn is silver.
* [Client] Fix indentation of merged Card Art Rules / Developer tabs
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server] Add match result strategy hook
Took 7 minutes
Took 18 minutes
* Rebase.
Took 2 minutes
Took 13 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Network] Measure real server round-trip times
Time each command container from send to response with QElapsedTimer,
aggregate samples in a fixed-size ring buffer (last/median/p95/max),
and emit aggregated pingStatsUpdated at most once per second so the
hot path stays free of signal traffic. Stats are cleared on
disconnect. Forward the signal through ConnectionController for UI
consumers. Unit-tested in latency_tracker_test.
Took 37 minutes
Took 4 minutes
# Commit time for manual adjustment:
# Took 8 minutes
* Move params to struct, more informative debug
Took 56 seconds
Took 53 seconds
Took 2 minutes
Took 33 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Reporting users + moderation queue functionality
Took 6 minutes
Took 3 minutes
Took 8 seconds
Took 11 minutes
Took 12 minutes
Took 7 minutes
Took 15 seconds
Took 2 minutes
Took 1 minute
Took 30 seconds
Took 16 seconds
* CI Fix
Took 6 minutes
* CI Fix
Took 6 minutes
* [Protocol] Add moderation investigation commands
Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList
Took 2 minutes
* [Utility] Add warning categories parser with infraction levels
Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.
* [Server] Add moderation investigation tools
Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist
* [Client] Add moderation tab with investigate, password reset, and avatar removal
- New Moderation tab: search a user to show account info, alternate
accounts, login sessions, and staff last logins; actions to reset the
user's password (shows the generated temporary password) and remove the
user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
and tabs.ini persistence (default closed)
* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes
Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect
Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)
Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500
Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203
Schema: 36→37 (force_password_change), 37→38 (resolved_by)
Took 12 minutes
Took 16 seconds
* Fix macOs pedantry
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Playmats
Took 19 seconds
Took 1 minute
* [Playmats] Add fixed override and configurable fallbacks to settings.
Took 29 minutes
Took 43 seconds
* Add main to test.
Took 1 minute
Took 29 seconds
* Move settings to own group
Took 11 minutes
* Some attempts to refresh macOS compositor
Took 2 minutes
* Try something else
Took 17 minutes
* Don't manipulate live list
Took 11 minutes
* Change things about resolution, address comments.
Took 45 minutes
Took 12 minutes
* Comments.
Took 14 minutes
Took 8 seconds
* Re-order settings menu location
Took 2 minutes
* Rename PlaymatResolution to Info and add enums
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
cmdReplaySubmitCode dereferenced userInfo without an authentication
guard, allowing an unauthenticated connection with a valid replay code
to segfault the server. Add the same authState != PasswordRight guard
used by all other replay handlers, and gate session command dispatch on
a pre-auth whitelist so future handlers cannot be reached before login.
Took 2 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Application] Add single instance guard and mime types.
Took 2 hours 39 minutes
Took 18 minutes
Took 5 minutes
Took 12 seconds
Took 11 seconds
* Rework
Took 30 minutes
Took 50 seconds
* Only enforce single instance if launched with arguments.
Took 5 minutes
* Prototype intents
Took 53 minutes
Took 6 seconds
* Connect/disconnect and join game/room intents.
Took 3 hours 14 minutes
Took 2 seconds
Took 15 seconds
* Fix include.
Took 1 minute
Took 23 seconds
Took 2 seconds
* Mac handling.
Took 10 minutes
Took 12 seconds
Took 3 minutes
* Lint.
Took 3 minutes
* Rebase.
Took 3 minutes
Took 17 seconds
* Implement UrlSchemeEventFilter
Took 10 minutes
Took 7 seconds
* Qt Moc
Took 3 minutes
* Modern PList.
Took 21 minutes
Took 1 minute
* Debug output.
Took 6 minutes
Took 19 minutes
* Watch file:// prefix.
Took 15 minutes
Took 7 seconds
* Better handler.
Took 6 minutes
* Don't store reference in member
Took 5 minutes
* Move impl to cpp, fix lifetime issues.
Took 11 minutes
Took 2 minutes
* Better single-instance handoff, url intent harded
copy game link context-menu
Polish for installers
Took 35 minutes
Took 8 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The getUserInfo command for a user that is not currently online returned
the full database record, including the account id, the email address
and the stored client id, to any logged-in requester. Mirror the
redaction already applied to online users via copyUserInfo(): the id and
email are only ever exposed to the account owner, and the client id only
to moderators.
The buddy/ignore add-to-list event likewise returned the target user's
email address and client id to the requester. The list entry only needs
the public profile fields, so strip the email and client id from it as
well.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Networking] Doxygen
* Lint cause my autolinter is broken lol
* Update.
* Update Doxyfile
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Alphabetical ordering
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Add new card art rule comment
* move filter program into doxygen folder
* [Networking] Doxygen
Took 49 seconds
* [Networking] Doxygen
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 4 minutes
* [Networking] Fix Doxyfile
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 6 minutes
* [Networking] Fix Doxyfile
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 3 minutes
* [Networking] Fix Doxyfile again
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Unify counter clamp arithmetic into shared addClamped() helper
- Add addClamped() in new header clamped_arithmetic.h; uses a 64-bit
intermediate so the addition cannot overflow int.
- Use it in Server_Card::incrementCounter() (clamps [0, MAX_COUNTERS_ON_CARD])
and Server_Counter::incrementCount() (clamps [INT_MIN, INT_MAX]), removing
the duplicated overflow-safe logic and its keep-in-sync TODO.
- Inline incrementCount() into server_counter.h; server_counter.cpp now holds
only the constructor and getInfo().
- Clarify the card-counter bounds comment in trice_limits.h.
* Rename MAX_COUNTERS_ON_CARD to MAX_COUNTER_VALUE
The constant caps the counter's value, not how many counters can be on the card
* Add direct unit tests for addClamped() helper
* Harden offsetCardCounter() against signed-int overflow
Replace the raw oldValue + offset sum with addClamped(), clamping to [0, MAX_COUNTER_VALUE] without overflow.
* Comment update
* Remove class names from addClamped() docstring
* [Room] Additionally show a tab for friends and ignored users instead of just all online users.
Took 21 minutes
Took 12 minutes
* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style
Took 7 minutes
Took 28 seconds
Took 2 minutes
Took 2 minutes
* Right checkstate.
Took 14 minutes
Took 2 minutes
* Utility for test.
Took 9 minutes
Took 8 seconds
Took 2 seconds
* Lint.
Took 10 minutes
* Algorithm for sql schema migration
Took 13 minutes
* Use {prefix}, bound card name, return errors.
Took 27 seconds
* Convert queue to while loop.
Took 19 seconds
* Hover popup.
Took 36 minutes
Took 1 minute
* More granular signals, popup for user info.
Took 25 minutes
Took 8 seconds
Took 16 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.
Took 2 minutes
Took 1 minute
* Fix emitting slot instead of signal.
Took 15 minutes
* Clear arrows locally in special circumstances i.e. teardown.
Took 28 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into
Took 15 minutes
* Observe "not found" response
Took 18 minutes
Took 4 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Refactor server counter API to own overflow protection and filter no-op events
Counter modifications now clamp to int bounds server-side and return change
status, allowing command handlers to skip network broadcasts when values
don't actually change.
* Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server
- Move MAX_COUNTERS_ON_CARD to trice_limits.h
- Server clamps values in setCounter() and incrementCounter()
- Client uses clamped comparison to allow recovery from invalid states
- Add tests for clamping behavior
* move incrementCount() implementation from header to cpp
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
* Fix#6659: Correct logging for bottom-of-library card moves
Cause:
- This issue happens due to logic of moving the card from the top of the
deck being reused when moving from the bottom of the deck, in a way
that makes it impossible to check if the card came from the bottom.
Resolution:
- Updated the logging logic in the client for card moves.
- Added a gRPC parameter ('is_from_bottom') for card moves.
- Updates the server logic to reverse the order of the card move if the
'is_from_bottom' parameter is true.
- Added a test to show the expected behaviour of the fix.
NOTE: While the changes in this patch seem big, this is due to changing
the loop in the moveCard function to a helper function, in order to make
the bug fix change. The only change to the loop was to pass a
variable attribution to the moveCard function because it was redundant
to be in the loop.
* chore: run format on test
* refactor: new way to check if a move is from the bottom of the deck
* refactor: change isFromBottom check to static function
* update comments
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
---------
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names.
* refactor(server): use ZoneNames constants in server game logic
Replace hardcoded zone name strings with ZoneNames:: constants in:
- server_player.cpp: zone setup, draw, shuffle, mulligan operations
- server_abstract_player.cpp: card movement and token destruction
- server_game.cpp: returning cards when players leave
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in core player/zone logic
Update the foundational player and zone classes to use ZoneNames::
constants instead of string literals. Changes include:
- player.h/cpp: zone initialization and builtinZones set
- card_zone_logic.cpp: zone name translation for UI display
- table_zone.cpp: table zone operations
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in player actions and events
Replace zone name strings with ZoneNames:: constants in the player
action and event handling code. player_actions.cpp contains the most
extensive changes (~90+ replacements) covering all card movement
commands.
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in zone menu handlers
Update all zone-specific menu files to use ZoneNames:: constants
for QAction data values and zone targeting. This covers context menus
for cards, graveyard, hand, and exile (RFG) zones.
No functional changes - purely mechanical string literal replacement.
* refactor(client): use ZoneNames constants in game scene components
Update remaining game scene components to use ZoneNames:: constants:
- arrow_item.cpp: arrow drawing between cards
- game_scene.cpp: zone view positioning
- message_log_widget.cpp: removes duplicate local static constants
that were previously defining zone names redundantly
- phases_toolbar.cpp: phase actions (untap all)
Notable: message_log_widget.cpp previously had its own local constants
(TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor
of the centralized ZoneNames:: constants.
* formatting fix