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sentry[bot]
64c7809332
[DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion (#7777)
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* [DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion

* [Tests] Run the short-write cases without forking a death test

The three cases that force a write failure - CardDatabaseTest.Xml4ShortWriteKeepsInstalledFile,
OracleDatabaseWriter.ShortWriteKeepsPreviouslyInstalledDatabase and
SpoilerFileTest.ShortWriteLeavesExistingFileIntact - all forked a child, lowered
RLIMIT_FSIZE and ignored SIGXFSZ. That child is killed by SIGSEGV on the macOS
runners, so all three have been red on every macOS leg of master since they landed,
while the same cases pass on Linux.

Cap the soft limit in the test process instead: ctest already runs one case per
process, and the guard restores the limit and the SIGXFSZ handler, so a whole binary
keeps working. Same real EFBIG failure, no fork, and macOS keeps its coverage of the
writers.

* [CI] Derive DEBUG_TEST and RUN_TESTS in the nightly job

The shared steps gate on both, but build-linux-nightly never set them, so its
coverage leg skipped "Build debug and test" and then failed collecting a report
from an empty build/ directory on every nightly and tag run. continue-on-error
kept the run green, so the coverage artifact silently never existed.

Derive both exactly as the pull request job does.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com>
2026-11-05 07:49:20 +01:00
BruebachL
df74917cb0
[PrintingSelector] Load the pin badge through the themed icon engine (#7598)
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The badge rendered `theme:icons/pin` through the pixmap generator, which
resolved `currentColor` once and cached the result, so the glyph stayed at its
first palette and was rasterized at DPR 1.

- Render the glyph through `loadThemedIcon`, at the label's device pixel ratio,
  and re-render it on palette and theme changes.
- Compose it onto a rounded backdrop filled with `Window` and outlined with
  `WindowText`. The badge floats on card art rather than on a palette surface,
  so a bare outline vanishes into art of the same lightness; the backdrop keeps
  it readable on every printing, and both roles still follow the palette.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:43 +01:00
BruebachL
ada0cccfbf
[Game] Follow the palette in judge message tags (#7597)
* [Settings] Delete update channels at shutdown

SettingsCache owns the stable and beta update channels as raw pointers, and
each owns a QNetworkAccessManager, so the process leaves QtNetwork objects
alive past QApplication teardown.

Delete them from a QCoreApplication::aboutToQuit handler instead of the
destructor: SettingsCache is a Q_GLOBAL_STATIC, so ~SettingsCache() runs
during static teardown, after QApplication is gone, and destroying the
network managers at that point is the post-application window that ASan
reports. The hook is installed on the first instance() call that has an
application object, since the first access may predate it.

* [Game] Follow the palette in judge message tags

Judge tags hardcoded a black prefix and a `theme:icons/scales` image inside rich
text, where `currentColor` cannot resolve and a palette change leaves the tag
unreadable. Render the scales glyph through the themed icon engine, register it
as a document image resource, and repaint the log when the palette or theme
changes.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:42 +01:00
BruebachL
e22a75974a
[Icons] Add an icon asset ratchet test (#7596)
* [Icons] Add an icon asset ratchet test

The icon rules were enforced by review only, so the next Inkscape export could
reintroduce a baked fill or a physical size without anyone noticing.

Add a test that rejects non-24 viewBoxes, physical sizes, editor metadata,
hardcoded paints, missing tokens, color-coded filenames, and rasters. Keep the
legacy baseline empty so the ratchet can only tighten.

* [Tests] Drop the empty icon baseline

The legacy icon set is fully paid down, so the ratchet had nothing left to
ratchet: BaselineIsWellFormed required the baseline to be empty, which made
the baseline file, the stale-entry diff and the entry-format regex
unreachable. The rules are enforced directly now.

- AssetsFollowTheRules fails on any violation of collectViolations().
- tests/icon_assets/icon-baseline.txt is gone with its reader.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:42 +01:00
BruebachL
627c7a83aa
[Icons] Migrate UI glyphs to palette-token SVGs (#7595)
* [Icons] Migrate UI glyphs to palette-token SVGs

Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).

Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.

Content art (mana, counters, countries) keeps its authored colors.

Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.

* [Tests] Keep the icon render test QApplication alive until exit

Creating it as a function-local static tears it down before Qt's library statics
at exit, and libQt6Network then runs QObject destructors against freed memory —
a SEGV the sanitizer leg reports after the tests have already passed. Leak the
application instead, the usual pattern for a test binary.

* [Icons] Render lock and dropdown glyphs through the icon engine

Both generators rendered the sentinel SVG to a fixed height x height pixmap
at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so
on a 2x display the games-list lock (13px) and the banner dropdown arrow
(24px) came back crisp; the new path hands the widget a DPR-1 bitmap that
gets upscaled and blurred.

- The games list asks the themed engine for `icons/lock` directly, so the
  item view paints it at the device pixel ratio and the lock also follows
  HighlightedText on a selected row.
- The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which
  keeps the glyph's aspect ratio and renders at the requested ratio.
- LockPixmapGenerator has no consumer left, so it and its cache are gone.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:41 +01:00
BruebachL
020d9e8dcb
[Icons] Add palette-aware themed icon engine (#7594)
A QPixmap snapshot cannot follow palette changes, so expose a QIcon whose
engine resolves the `currentColor` sentinel from the live palette on every
pixmap request. Icons stay legible across light/dark switches without
recreating actions or buttons.

- Resolve the asset, its bytes and its intrinsic size once, and drop them on
  ThemeManager::themeChanged/paletteChanged. A repaint does no file I/O and
  no theme.cfg parse; the palette color stays part of the render cache key.
- Centre the glyph on QRectF(rect).center(): QRect::center() floors and uses
  right = left + width - 1, which shifted every 16x16 item-view glyph up and
  left by a logical pixel and clipped its last row and column.
- Take a raster override's intrinsic size from QImageReader instead of the
  24x24 SVG default, so a non-square override reports the box it draws.
- Set the device pixel ratio before inserting into the render cache, so a
  cache hit no longer detaches the pixmap on every paint.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:41 +01:00
BruebachL
b04d8b88ac
[Icons] Add SVG currentColor sentinel resolver (#7593)
Qt's SVG renderer has no CSS cascade, so a `currentColor` fill has to be
substituted before the bytes reach QSvgRenderer.

- Match and replace on bytes: both the sentinel and the replacement are
  ASCII, so the document never goes through a UTF-16 round trip, and files
  that are not valid UTF-8 survive unchanged.
- Document that the match is a plain case-insensitive substring, so an
  identifier that merely starts with the sentinel gets rewritten too.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:40 +01:00
BruebachL
7b4827dadd
[Replay] Show the history sidebar in replay tabs (#7613)
Add the Game History dock to the left of replay tabs, wire it to the replay timeline, and register it with the View menu and layout reset.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:26:51 +01:00
BruebachL
fc27cb7a59
[Replay] Add a clickable replay history sidebar (#7612)
Render the event index as a scrollable list of event boxes. Selecting an entry seeks the replay to that event and keeps the current event highlighted while playback advances.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:26:50 +01:00
BruebachL
a23f0b43a6
[Replay] Build a compact event history index (#7611)
Turn replay protocol events into short localized summaries with an actor, badge, and time so the history UI can render them without retaining the replay or duplicating the chat log.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:26:50 +01:00
Bryce!
0de92c06f8
[Spoilers] Preserve spoiler files through update and reload failures (#7707)
* Preserve spoiler files and serialize update reloads

* Surface spoiler removal reload failures and allow disabled-state retry

* Address review feedback on spoiler update lifecycle

Only remove the spoiler file when the user unchecks the setting; opening
Settings no longer queues an unrequested reload for a leftover file.
Remove the spoilersUpdatedSuccessfully signal, which had no receiver.

* Fix spoiler settings state after reopen and while disabled

Reopen Settings while an application-owned update is running: the new page
now observes that updater, so the button reads Updating... and re-enables
on completion instead of offering a second update that cancels the first.
Observation does not take ownership: only updaters the page creates are
retired with deleteLater, because the launch check is stack-allocated.

When spoilers are off, the hint now describes what Reload Card Database
actually does, stays readable, and wraps instead of clipping.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:24:19 +01:00
Bryce!
3a656c9c4a
Preserve installed card databases when Oracle refresh fails (#7739)
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* Preserve installed card databases when Oracle refresh fails

* Fix the Oracle refresh verdict and cover the parser write path

A background refresh that already installed cards.xml exited 1 when the
token save afterwards failed, so the client kept its old in-memory
database and reported the update as failed. Return the same verdict
main() already computes: a reject after the database was written is a
successful update.

Cover the writer Oracle actually uses: add a short-write death test for
CockatriceXml4Parser::saveToFile, which reverted to QFile would truncate
an installed database without any test noticing.

Route a failed background token download through reject() instead of a
modal box on a hidden wizard, which left the client waiting with no
timeout and blocked later updates. Test the first non-space byte in
place rather than copying the payload, and report an import refusal with
the importer's own message.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 17:33:49 +01:00
Bryce!
e558c0dffa
[Banner] Keep horizontal user banner crops inside the artwork (#7742) 2026-11-04 17:08:54 +01:00
Bryce!
d944273335
[Home] Keep actions bounded and reachable at every window height (#7747) 2026-11-04 17:06:58 +01:00
BruebachL
5ea16c805f
[Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398)
* [Protocol] Add shuffle players option and player order command/event

Adds a 'Shuffle players at start' option to game creation plus a local
player id on the game state so clients can reconcile seat changes, and a
SET_PLAYER_ORDER command (1206) with a PLAYER_ORDER_CHANGED event (2023)
so the game host can set or randomize the seating order.

Took 6 minutes

* [Server] Shuffle and reorder player seats before a game starts

Auto-shuffles the seats at game start when enabled (now for games with
two or more players instead of three or more) and handles the new
SET_PLAYER_ORDER command so the game host or a moderator can reorder or
randomize the seats before the game starts. Re-seating re-keys the
player ids while keeping the per-user game/seat routing and persistent
player records in sync, then broadcasts the new order to everyone.

* [Client] Add shuffle players option and turn order dialog

Adds the 'Shuffle players at start' checkbox to game creation and a
host-only 'Set turn order...' action that opens a dialog to reorder or
randomize the seats before the game starts. Seating changes are shown in
the game's message log.

* [Client] Move the turn order dialog strings into retranslateUi

Follows the DlgInviteToGame convention so the dialog can be retranslated
instead of freezing its strings at construction time.

* [Server] Keep player ids stable across seat shuffles

* [Client] Lay out table and turn order dialog in seat order

* [Server] Send game-joined player list in seat order

* [Client] Reword the shuffle option to match its behaviour

* [Client] Address the seat-order review comments

- Give the game setup checkboxes a row of their own so they no longer
  collide in the create-game dialog
- Rename DlgTurnOrder::randomize() to isRandomizeRequested()
- Document what the ids in GameState::seatOrder mean
- Keep "Set turn order..." in sync with the game: hidden for non-hosts
  and once the game has started, re-shown when the game ends or hosting
  moves to the local player (new GameState::hostChanged signal)

* [Client] Do not preview a randomized turn order

Randomizing is a request to the server, not a local shuffle. Shuffling the
list locally meant the dialog showed an order the server then discarded, and
let the host re-open it until a favourable order appeared. The dialog now
switches to a mode that says the server will randomize and toggles back to the
manual list on request.

* [Client] Let moderators set the turn order

The server accepts SET_PLAYER_ORDER from the host or a moderator, but the
client hid the action from everyone except the host, making the moderator
branch unreachable. Visibility and the handler now share canSetTurnOrder().

* [Server] Rely on the player order event instead of a full state resend

cmdSetPlayerOrder re-sent the whole game state after reseating, so every
client reloaded its deck view mid-lobby for no reason. The new seating reaches
clients through the Event_PlayerOrderChanged that reseatPlayers broadcasts.

* [Client] Show random turn order in the game selector

The restrictions column listed "open decklists" but not the new seating
option, so a joining player had no way to see that seats will be randomized
each game. Game info already shows the disabled checkbox.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 15:44:50 +01:00
Bryce!
ca2301bc96
Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
tooomm
2056043104
[CI] Update macOS runner (keep same compile targets) (#7331)
* update/add eol dates

* use new macOS images

* [CI] Retire the old macOS ccache keys from the live list

prune-caches deletes any ccache-* entry whose key is not in
LIVE_CCACHE_KEYS, so the three keys this PR renames would be dropped on
the next master run and every macOS leg would start cold.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 15:35:45 +01:00
Bryce!
67330ead5a
Embed bundled resources without compiling large C++ arrays [skip ci] (#7730) 2026-11-04 15:27:44 +01:00
BruebachL
7ca697348b
[CI] Give ccache room to hold a configuration (#7667)
* [CI] Re-assert the ccache timestamp sloppiness after configure

CMakeLists.txt sets sloppiness=pch_defines,time_macros at configure
time, and ccache --set-config replaces the whole list rather than
extending it. Setting the four entries before cmake would therefore
leave the build with only two, so the entries CI needs have to be
written after the configure step and before the build.

The mtime and ctime entries cover files created during the build
itself: moc/uic/rcc output and protobuf headers are generated after
ccache starts, so without them every TU that includes one is read as
a race and never cached. Checked-out sources are older than the
compile that follows them and do not trip the check.

* [Build] Keep risky ccache sloppiness out of the global config

USE_CCACHE defaults to ON, so CMakeLists.txt runs on a developer
machine, and ccache --set-config writes the user's global ccache.conf.
The include_file_mtime/include_file_ctime entries turn off the
modified-during-compile check for every project on the machine, not
only this one, so they belong in CI (compile.sh) and not here. The two
entries PCH caching needs stay.

* [CI] Size each compiler cache against the cache quota

The 600M bound sat below what a leg writes: ccache spent each build
deleting the entries the next run asked for, with 2624-3720 cleanup
passes and about 8% of calls served in the runs inspected on
2026-11-04.

Raising it needs room first. The repository's 10 GB quota currently
holds 1.1 GB of CodeQL trap, 1.1 GB of vcpkg, 0.7 GB of Qt and 2.1 GB
of docker buildkit layers. Two of those are now cheap to reclaim:

- docker-release wrote its layer cache with mode=max, but the build
  stage sits behind COPY . ., so its compile layer is invalidated by
  every source change and was never read back. mode=min keeps only the
  final image stage.
- the five nightly-only legs kept their own compiler caches, 600M
  each, that no pull request ever reads. They now keep none, and the
  prune job retires their leftover keys immediately instead of waiting
  for GitHub's whole-entry LRU eviction to pick them.

That funds per-leg bounds: 700M for one configuration, 850M for the
Debian 13 release that also runs the suite, 900M for Fedora 44's
Debug and Release, 800M for the instrumented leg, 400M for the
server-only leg, and 700M for each macOS leg. 6.45G of ccache plus the
3.2G of fixed entries leaves about 350M under the quota.

The prune step also covers the buildkit entries by age now, so the
mode=max generation of layer blobs is reclaimed instead of living
forever: a layer a build needs is downloaded and its date refreshed,
and dropping one that an index still lists only costs docker-release a
rebuilt layer, which gates nothing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 10:06:56 +01:00
BruebachL
ed119cc940
[Fonts] Polish font editor accessibility and note text (#7542)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
a791389c6a
[Fonts] Restore DeckList Serif default and live-update all role readers (#7541)
* [Fonts] Restore DeckList Serif default and live-update all role readers

* [Fonts] Keep the DeckList fallback on the application font

DeckList is read by the deck editor headers, the filter tree and the deck
view too, not only by the two surfaces that hardcoded Serif. Resolving the
unset role to Serif in appFont() made every user without a fonts.toml see
Serif outside the deck list.

- appFont(DeckList) falls back to the application font again.
- ThemeManager::deckListFont() resolves the role and keeps the Serif
  fallback for the two historical sites: the deck view zone headers and
  the printed deck list.
- DeckView no longer repaints its viewport on fontsChanged; touching the
  scene items already schedules the repaint in every attached view.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
13e7a3baaf
[Fonts] Fix font preview leaks and reuse default-font loader (#7540)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
3bcdfc3793
[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539)
* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles

* [Fonts] Drop unused lambda captures in font-refresh handlers

* [Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:54 +01:00
BruebachL
396196b762
[Fonts] Migrate CardText surfaces to theme font role (#7538)
* [Fonts] Migrate CardText surfaces to theme font role

* [Fonts] Keep CardText call sites on the app font and fix px sizes

- CardText's unset fallback is qApp->font() again: only the three counter
  painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif
  before the role existed, and they now ask for it through
  ThemeManager::cardTextFont(). Card names, player names, counters, the
  overlay, the Archidekt and EDHREC labels and the completer delegate keep the
  app font they used before.
- Use setPixelSize for the EDHREC card name (20px) and commander name (28px)
  and details (16px) sizes: the stylesheets said px, and setPointSize made
  them about a third larger.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:54 +01:00
BruebachL
7a40ed9079
[Fonts] Migrate ChatLog surfaces to theme font role (#7537)
* [Fonts] Migrate ChatLog surfaces to theme font role

* [Fonts] Keep ChatView on the app font and share the report log font

- ChatLog's unset fallback is qApp->font() again: ChatView never set a font
  before the role existed, so an unset role must not switch chat and the game
  log to monospace at the system GeneralFont size.
- Move the monospace fallback the report dialogs used before into
  report_utils::reportLogFont(), which returns the theme's ChatLog role when it
  is set and the old monospace otherwise. tab_report, dlg_my_reports and
  dlg_report_user now share it, so they cannot drift and they honour a themed
  size instead of overriding it.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:53 +01:00
BruebachL
634f8115a5
[Fonts] Add per-purpose font section to palette editor (#7536)
* [Fonts] Add per-purpose font section to palette editor

* [Fonts] Make the editor's fallback and Reset preview-independent

- Add ThemeManager::defaultAppFont(), which resolves an unset role against the
  startup font instead of currentFonts, and use it in FontGridWidget::loadFonts
  so the grid never shows the live preview as the theme's default.
- Reload the live theme in PaletteEditorDialog::onReset before re-reading the
  grid, so Reset restores the saved fonts before loadFonts resolves fallbacks.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:53 +01:00
BruebachL
54797452da
[Fonts] Wire FontConfig into ThemeManager with appFont and preview (#7535)
* [Fonts] Wire FontConfig into ThemeManager with appFont and preview

* [Fonts] Restore the startup font when a config has no InterfaceDefault

- Capture the untouched application font next to the default palette and use
  it in previewFonts' else branch, so a config without InterfaceDefault
  restores the startup font instead of leaving the last preview applied.
- Drop the unpolish/polish loop from previewFonts: QApplication::setFont
  already notifies every widget, and the loop ran on every editor auto-apply.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:52 +01:00
BruebachL
d8700b2947
[Fonts] Add AppFont roles and FontConfig fonts.toml round-trip (#7534)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:52 +01:00
BruebachL
140fbb4484
[CI] Cover the legacy distros and the slow macOS runner in a nightly (#7668)
* [CI] Cover the legacy distros and the slow macOS runner in a nightly

Every pull request built ten Linux legs and five macOS/Windows legs, including
the previous release of each distro and macOS 13 on the Intel runner. Those
legs exist to catch a regression for users on an older distribution, which a
change being reviewed almost never does, and macOS 13 Intel is the slowest leg
of the matrix - 28 minutes against 19 for the rest.

They now run in a nightly build of the default branch and on tag builds, which
is when a change actually ships. Pull requests keep the current release of each
distro, the sanitizer leg and the coverage leg.

* [CI] Run the nightly legs from their own jobs

jobs.<id>.if cannot read matrix, so the previous filter never validated and
no leg of this workflow ran. matrix.exclude cannot express it either: GitHub
processes exclude before include, and these matrices are include-only.

Split the regular and nightly legs into two jobs per platform, sharing the
step list through a YAML anchor and gating the jobs on the event instead of
on matrix. The nightly run now covers only the legs a push leaves out, and
the event name is part of the concurrency group so a nightly and a master
push do not cancel each other.

* [CI] Run the coverage leg in the nightly

gcovr.cfg sets no fail_under, so the leg cannot fail a build, and nothing
consumes coverage-report: it was an artifact produced on every pull request and
read by no one. In the nightly it becomes a trend over the default branch
instead, next to the legs a change being reviewed does not wait for.

The leg itself is unchanged - same distro, version and variant, so the image
name and ccache key still match the warm cache it built. It is marked
allow-failure so a reporting leg cannot redden the nightly run that
vcpkg-cache-import requires to conclude in success.

The release-test comment loses its per-leg parenthetical: it claimed the
sanitizer leg packages, which #7666 stopped being true, and the coverage leg is
no longer in this job.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:42:35 +01:00
BruebachL
3f7aa4ca82
[CI] Split the sanitizer leg from the Ubuntu packaging leg (#7666)
The sanitize leg re-ran the Release packaging build after the instrumented
one, so 18 minutes of Release compile queued behind the sanitizer run in a
single job. Give sanitize its own leg with its own image and ccache, and
keep the plain Ubuntu leg publishing the DEB.

- The coverage leg's packaging comment now points at the leg that actually
  publishes the DEB.
- The -DENABLE_SANITIZERS=OFF comment no longer describes a debug-sanitize
  then release-package sequence that no job runs.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:24:24 +01:00
BruebachL
75beb7f302
[CI] Run the Linux test suite against the release build (#7665)
* [CI] Run the Linux test suite against the release build

A packaging leg compiled the tree twice: once in Debug to run the suite, once
in Release to package it. The suite is 655 tests that finish in four seconds,
so the Debug build bought nothing the release build cannot provide - macOS and
Windows have always tested their release build.

The sanitizer and coverage legs keep their Debug build, because that is the
configuration their instrumentation is for. Every other leg runs ctest against
the release configuration, ahead of the package target, so a failing suite
still stops the leg before anything is built into an installer. A leg that only
tests, Arch, builds Release without the crash reporting SDK the packaging legs
ship with.

Debian 13 and Fedora 44 each drop a 15 minute compile from a job that gates a
pull request.

* [CI] Keep Fedora 44 and Arch on the Debug build

Only the Debug configuration passes -Wall -Wextra -Werror, so moving
those two legs to the release build would have stopped the newest distro
toolchains from failing on a new warning. They keep the Debug compile and
test master had; the other Linux legs still test the release build.

Addresses review thread PRRT_kwDOACxbl86x2tOP (PR #7665).

* [CI] Decide the release test run once per leg

The step's if: and its shell both recomputed "does this leg test the
release build", and the two could drift into a leg that builds a release
it never tests. RUN_TESTS now holds that decision and both read it.

It lives at job level because a step's own env is not visible to that
step's if:.

Addresses review thread PRRT_kwDOACxbl86x2tOV (PR #7665).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:22:43 +01:00
BruebachL
99422c2bf0
[Client] Stop sending the saved login when its checkbox is unticked (#7713)
Unticking 'Save password' only disabled auto-connect: the dialog still handed
the stored verifier to the connection, so a password typed at the same time was
ignored, and a server that still has the legacy hash refused the login before it
could upgrade the account.

Clear the verifier in effect on untick, restore it on re-tick unless a password
has been typed, and drop the stale 'Password saved' hint. The downgrade abort
can now point at unticking the box and logging in with the password, without the
extra reconnect round-trip.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:06:35 +01:00
BruebachL
96f8c3a423
[Tests] Assert settings navigation through the event player (#7698)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:45 +01:00
BruebachL
3fa8d78786
[Tests] Play card interactions through a Cockatrice event player (#7697)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:45 +01:00
BruebachL
34201122ec
[Tests] Name the tab, home and settings widgets the GUI tests address (#7696)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:44 +01:00
BruebachL
d2abd645e8
[Tests] Name the menus and dialogs the shell GUI tests drive (#7695)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:44 +01:00
BruebachL
ee57d740c2
[Tests] Replay XML test files through a headless runner (#7694)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:43 +01:00
BruebachL
2e0a718cd7
[Tests] Vendor QtTesting behind an opt-in WITH_GUI_TEST flag (#7693)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:43 +01:00
Bryce!
28597ef716
Fix Deckstats and TappedOut request lifetime and result handling (#7705)
* Fix deck analysis request lifetime, result URLs and form encoding [skip ci]

* Preserve unknown cards in deck analysis exports

* Share deck analysis URL validation and drop the unused request latch

Both analysis interfaces carried a copy of normalizeAnalysisUrl; move it to one
header next to them. They are constructed per analysis and analyzeDeck is called
once, so the analysisStarted latch was unreachable; remove it from both.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:22:29 +01:00
Bryce!
75d7764643
[Client] Keep Archidekt navigation tied to its active request (#7723)
* [Client] Keep Archidekt navigation tied to its active request [skip ci]

* [Client] Keep Archidekt listing pagination after a failed navigation

Only update list mode and the next-page link when a listing or deck
response is accepted, so a failed deck navigation leaves the existing
listing scrollable. Retry still re-issues the failed request.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 05:59:17 +01:00
BruebachL
81a0b97240
[Replay] Seek to the exact time of an event (#7610)
Timeline seeks only expose whole timer intervals, so jumping to an event could leave that event unprocessed until the next tick. Add an event-time seek that also applies events at the target timestamp.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 05:56:32 +01:00
Bryce!
624163916f
[Client] Keep Commander Spellbook requests bound to the active deck (#7722)
* [Client] Keep Commander Spellbook requests bound to the active deck [skip ci]

* [Client] Restore the bracket info tooltip when idle

retranslateUi() used to install the static "Why this bracket?" tooltip, but it now calls displayEstimate(), which returned early while no estimate existed. That left the info button without its idle tooltip.

Set the fallback where displayEstimate() owns the button's tooltip. An existing estimate still wins, and a language change refreshes the text.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 05:49:31 +01:00
Bryce!
94f7de42f2
Fix user card games for offline users and stale requests (#7738) 2026-11-04 05:29:51 +01:00
Bryce!
7768416091
Place current deck-editor docks before restoring saved layouts [skip ci] (#7734) 2026-11-04 04:37:25 +01:00
BruebachL
c72192fd81
[Format] Small fixup (#7768)
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* [Format] Small fixup.

* [CardDB] Stop leaking the loader's mutexes.

Both mutexes were heap-allocated through default member initializers and
never freed, so every CardDatabase destruction leaked 16 bytes. LeakSanitizer
flags this while discovering tests that create the database in main.

Hold them by value instead, as the loader is a QObject and therefore neither
copyable nor movable.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-03 15:59:32 +01:00
Bryce!
9588e1960d
Preserve saved deck formats through database reload and view refresh (#7745) 2026-11-03 11:10:50 +01:00
Bryce!
fd2a99e897
Respect nonempty Qt hints and explain discovery failures [skip ci] (#7733) 2026-11-03 10:41:47 +01:00
Bryce!
dc4aa19d23
Import Moxfield signature spells into the deck [skip ci] (#7751)
Co-authored-by: Codex <codex@openai.com>
2026-11-03 10:40:28 +01:00
Bryce!
ada8f399f1
Log server identification and connection lifecycle (#7731)
* Log remote server identification and connection lifecycle [skip ci]

* Update libcockatrice_network/libcockatrice/network/client/remote/remote_client.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-11-03 10:38:54 +01:00
Jurriaan
bc09ec6afe
[Client] Make DeckStateManager::decrementCard remove tokens from the token zone if the token is not in the given zone (#7588)
* Fixed decrementCard for tokens not using the token zone

* Removed dead function actDecrementCard

Updated documentation

* Fixed no-op, added documentation

* Removed stray blank line

* Allow finding card nodes even if no database entry exists for the given card

* Added DeckStateManager tests

* Added tokens on mainboard test

* Added if checks and sorted sources

Added if checks

* Library include fix

* Renamed zone to targetZone

* Revert "Allow finding card nodes even if no database entry exists for the given card"

This reverts commit 88578cd0d9.

* Combined loader_local_matching_test and deck_state_manager_test settings sources

* Added settings sandbox, refactor

* Format

* Renamed return variable

* Flattened if statement

* Style fix
2026-11-03 10:37:17 +01:00
Jurriaan
bfb53c5def
[Client] Visual Deck Editor: Added more mouse click modifiers to add/decrement cards to specific zones (#7589)
* Make visual database mouse click modifiers properly add/decrement different card zones

* Use event->modifiers(), refactor

* Removed QApplication include

* Added visual database display documentation page

* Minor fixes

* Added documentation for the mouse interaction of the table view
2026-11-03 10:35:58 +01:00
PILIX123
381dd21e8c
[Client] Add option to load decks from ManaBox (#7642)
* [Client] Add option to load decks from ManaBox

* [Client] Fix PR comments

* [Client] Fix UI and transaltion requests

* [Client] Fix for UI and parser not doing what expected when loading maybe board

* Add ManaBox support to docs

As pointed out in review comments

* [Client] Fix final PR comments

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-11-03 10:33:21 +01:00
transifex-integration[bot]
c5b776ca46
Translate oracle/oracle_en@source.ts in de (#7767)
100% translated source file: 'oracle/oracle_en@source.ts'
on 'de'.

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-11-03 10:31:12 +01:00
BruebachL
dd7ee3541c
[PictureLoader] Keep the download log from going quadratic (#7766)
* [PictureLoader] Keep the download log from going quadratic

A fast scrollbar sweep over the visual card database requests a picture for
every cell it paints, so one gesture can ask for thousands of downloads. The
status bar built a seven-widget log entry for each of them and answered every
completion with findChildren() over the whole, unbounded log, rebuilding
url.toString() per child: O(n) per completion, O(n^2) per burst.

Profiling a sweep on master put 47% of all cycles on the GUI thread, with
qt_qFindChildren_helper at 12.4% of the process (a quarter of that thread) and
QWidgetPrivate::reparentFocusChildren at 4.1%. LagMonitor reported stalls of
3-18 s, growing with the backlog.

Keep at most MAX_LOG_ENTRIES entries and index them by URL, so a completion
and the 1 Hz cleanup only visit the matching entries. The progress bar follows
the entries that remain: dropping a finished entry moves both counters back,
dropping a pending one only its maximum. The log is a diagnostic view, not a
queue - the downloads themselves are unaffected.

* fixup! [PictureLoader] Keep the download log from going quadratic

Make the URL index a QMultiHash and say why: a deferred retry re-queues the same URL while its first log entry is still pending, so one URL can back several live entries.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-03 10:17:53 +01:00
BruebachL
44d5138181
[VisualDatabase] Keep the card grid scrolling on macOS (#7764)
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* [VisualDatabase] Keep the card grid scrolling on macOS

The view ignored the wheel whenever the vertical scroll bar was not
visible. On macOS, scroll bars are transient: once the fade-out finishes,
QScrollbarStyleAnimation hides the scroll bar widget, so isVisible() then
reports false even though the grid has more rows to scroll. Scrolling was
dead until something else brought the bar back.

Gate on the scroll bar's range instead: it says whether there is anything
to scroll, while visibility is only about presentation. An event with no
range to scroll is still ignored, so an enclosing scroll area can take it.

* Update card_database_visual_view.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 18:18:19 +01:00
sentry[bot]
9f30892dff
[Client] Fix crash when local game commands are sent after shutdown (#7714)
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* [Client] Fix crash when local game commands are sent after shutdown

* [Network] Fix formatting in local client debug log

* [CI] Keep the vcpkg submodule pointer on the manifest baseline

vcpkg.json asks for builtin-baseline 9eec002 (vcpkg 2026.10.16), but the
submodule gitlink was still at 9e593bb. The runners check submodules out
shallowly, so vcpkg-tool cannot read versions/baseline.json out of the baseline
commit and every vcpkg leg (Windows and all macOS) fails in CMake configure
with:

  failed to `git show` versions/baseline.json

git phrases that as "path ... exists on disk, but not in <sha>" even when the
commit is simply absent from the shallow clone, so it reads like a tooling or
network failure rather than a mismatched pointer. Point the submodule back at
9eec002, and add a cheap job that fails when the gitlink and builtin-baseline
disagree, before the five build legs pay for it.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 13:28:23 +01:00
sentry[bot]
8b0c980e85
[Client] Guard dragged card ghost from painting or dropping deleted cards (#7688)
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* [Client] Guard dragged card ghost from painting or dropping deleted cards

* [Game] Revert handling for cards destroyed mid-drag

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>

* [DeckView] Access pointer through QPointer in DeckViewCardDragItem

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: zeldazach <7460172+zeldazach@users.noreply.github.com>
2026-11-02 08:39:07 +01:00
RickyRister
62e590d300
[ServerGame] Refactor out spectator/judge bools into RoleInfo (#7761) 2026-11-02 00:37:05 -07:00
BruebachL
a1a8a59f4a
[VisualDatabase] Draw the card grid with a model/view (#7701)
* [VisualDatabase] Draw the card grid with a model/view instead of a widget per card

The visual card database built one CardInfoPictureWithTextOverlayWidget per
card, 100 per page, and tore them down on every search, resize and scroll
page. It also looked each card up again by name from the model row, kept a
shadow QList<ExactCard>, and carried paging state plus a 5 s timer that only
existed to defer the first page.

Replace that with a real view on a flattened model:

- CardDatabaseDisplayModel gains CardInfoRole and cardInfoAt(), so a view can
  get the CardInfoPtr behind a proxy row without a name round trip.
- New CardDatabaseVisualDisplayModel (libcockatrice_models) flattens the
  filtered and sorted proxy into one entry per displayed card picture: the
  preferred printing normally, every printing of the selected sets while set
  filters are active. Proxy changes rebuild it on a 30 ms coalescing timer.
- New CardDatabaseVisualView (QListView IconMode) paints only visible rows
  through the new CardPictureDelegate, keeps the old interaction contract
  (left/right/middle press -> cardClicked, hover -> cardHovered, Ctrl+wheel
  resize, no selection, no focus stealing, scroll to top on a new result) and
  repaints when CardPictureLoader reports an async image.
- CardSizeWidget::enableCtrlScrollResize() also watches scroll-area viewports,
  which is what makes Ctrl+wheel work over a QListView.
- VisualDatabaseDisplayWidget drops the paging, the shadow list, the dead
  members and the 5 s timer.

Behaviour-preserving: no gameplay change, no new user-facing strings.

* [VisualDatabase] Fix the card grid wheel step

QListView hands the delegate's item height to the scroll bar as its single step under ScrollPerPixel, so QAbstractSlider moved wheelScrollLines() whole card rows per notch. Handle the wheel in the view instead: one line is an eighth of the grid cell, so a notch moves about a third of a card row at any card size and still follows the OS line count.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 08:35:58 +01:00
BruebachL
94e6281d87
[Logs] Browse room history without filters with paginated infinite scroll (#7531)
* [Logs] Browse room history without filters with paginated infinite scroll

* [Logs] Continue pagination when switching log tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:36:49 +01:00
BruebachL
3cf8bdb00e
[Tests] Add a headless game logic regression suite (#7702)
* [Tests] Add headless game logic regression suite

Cover CardState, CardZoneLogic and the Command_MoveCard protobufs PlayerActions emits, against libcockatrice_game with a recording AbstractClient and no graphics. The old game_smoke_test cases are migrated into the new suite.

* [Tests] Cover game event application through GameEventHandler

Feeds GameEventContainers through the real dispatcher and asserts the resulting zone and card state: move (including face down), the set-card-attr attributes plus the all-cards and does-not-untap branches, card counters, attach/detach, zone reveal properties, and drawing named cards from the deck.

* [Tests] Replay a synthetic game state through the dispatcher

Builds a GameReplay in code, feeds its containers through the same GameEventHandler path the client uses, and asserts the materialized players, zones, cards and attachments plus event ordering for move, attributes and counters. A small headless zone view stands in for the graphics side where processPlayerInfo asks for card items.

* [Tests] Cover card flip, destroy, token and turn events

Adds the remaining state-mutating event handlers: flip (face down keeps the ref, face up adopts the printing), destroy (removes the card and un-attaches its attached cards), create token (database P/T unless provided or face down) and player properties changed under the concede/unconcede contexts, plus active player and phase.

* [Tests] Cover player lifecycle and counter events

Adds the player-level events that mutate session state: leave removes the player from the manager, kicked emits gameClosed, game closed flips the closed flag and clears the started flag, host changed moves the host role to another player, and create/set/delete update the player counters with unknown ids ignored.

* [Tests] Drive the zone view request through addCard

The test emitted createCardRequested itself and then asserted it was emitted. Registering a ZoneViewZoneLogic on the zone and adding a card exercises the real prepareAddCard -> signal path, so the assertion now fails if addCard stops asking the graphics side to build the card.

* [Tests] Skip the card database when listing tests

gtest_discover_tests runs the binary with --gtest_list_tests during the build. That process built the card database and replaced its default path provider, leaving allocations that the sanitizer leg's default LeakSanitizer check reports at exit, so discovery failed on Ubuntu 26.04. No test runs in list mode, so return before the database setup.

* [Tests] Fix fixture comment nit

Wraps the RecordingClient::sent member name in backticks in the comment.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:35:41 +01:00
BruebachL
5134e72eb4
[Settings] Store server profiles with QSettings arrays (#7629)
The server list used hand-numbered saveName%1/server%1 keys and an O(n)
shift loop to delete entries. Store the profiles with beginReadArray and
beginWriteArray instead, and migrate the legacy keys once in the
constructor so existing profiles and saved passwords survive.

SettingsManager::batchWrite no longer disables atomic sync, so a batch is
still written through QSettings' atomic save. Add tests for add, update,
remove, password updates and the legacy migration.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:30:29 +01:00
BruebachL
b37c8b828f
[Utility] Budget scrypt's XY array in the derivation memory limit (#7712)
deriveKey passes maxmem = 128nr + 128rp + 4096 to EVP_PBE_scrypt, but scrypt
also allocates XY at 256r bytes. costParamsAreSane accepts r up to 32, so any
server asking for r >= 17 made derivation fail and the client report a login
abort it could never recover from. Cover the XY array and add a regression test
at the accepted-range boundary.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:29:15 +01:00
BruebachL
719863e43d
[CI] Lint only .sh files in the shell formatting pass (#7715)
The changed-file matcher reused the `*.sh` glob as a regular expression,
where the leading `*` applies to the `(^|/)` group instead of the file
name. Every path ending in "sh" matched, so NSIS include files (.nsh) were
handed to shellcheck and failed the format leg.

Match the suffix explicitly and keep the glob for the find(1) branch.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:29:05 +01:00
BruebachL
d021f20d14
[Version] Bump to 3.2.0 (#7762)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:28:14 +01:00
BruebachL
ce543896f5
[Tests] Use QtTest for model contracts and signal spies (#7630)
Qt6::Test was linked into every test but never used. Add a small RAII
QAbstractItemModelTester helper and apply it to the deck list model, the card
database model and display proxy, and the sets model. Add QSignalSpy coverage
for the card-added and download-settings signals, and assert explicitly that a
card row is a leaf with no child columns (the tester does not check that).

The contract checker immediately found four model bugs, fixed here:
- DeckListModel allowed children below non-zero columns.
- CardDatabaseModel reported every card as a child of every card row.
- CardDatabaseModel reported six columns for a valid (leaf) card index.
- CardDatabaseDisplayModel claimed more rows were fetchable while rowCount
  already exposed them all, so fetchMore() inserted duplicates.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:27:43 +01:00
BruebachL
429eb2a1fd
[Servatrice] Use compile-time checked connections (#7631)
* [Servatrice] Use compile-time checked connections

Replace the remaining SIGNAL/SLOT string connects in servatrice.cpp,
smtpclient.cpp, serversocketinterface.cpp and isl_interface.cpp with
pointer-to-member or lambda connects, and convert the string invokeMethod
calls to the functor overload.

QxtSmtp has overloaded signals, so those need qOverload. Slots inherited as
protected members and the QWebSocket error connection owned by the ISL fix
are left on lambdas/strings as appropriate; the vendored qxtsmtp.cpp is
untouched.

* Fix remaining review threads on the connection syntax

- Connect the IslInterface signals straight to the inherited Server slots
  instead of forwarding lambdas.
- Capture servatrice explicitly in the queued admin lambdas so they do not
  read this->servatrice after teardown.
- Move the websocket newConnection connect out of the per-pool loop.
- Terminate the logging category and restore pendingKey's indentation.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:13:21 +01:00
BruebachL
a74dfeef6e
[Build] Configure AUTOMOC, AUTOUIC and AUTORCC once (#7637)
The root already set CMAKE_AUTOMOC; add CMAKE_AUTOUIC and CMAKE_AUTORCC
next to it and drop the per-directory copies from 18 CMakeLists files.
These variables are inherited by the subdirectories, so the duplicates
never changed anything.

qt_standard_project_setup is not used: besides the AUTO* variables it
sets CMAKE_RUNTIME_OUTPUT_DIRECTORY on Windows, which breaks the
install(DIRECTORY "$<TARGET_FILE_DIR:...>") copies and the per-app
symbol paths, and appends to CMAKE_INSTALL_RPATH on Linux.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:06:47 +01:00
BruebachL
5fe7f186d3
[CI] Make the hdiutil retry wrapper report failure (#7643)
* [CI] Make the hdiutil retry wrapper report failure

CPack reads the wrapper's exit status to decide whether the disk image was
created, so a zero exit turns a failed hdiutil into a later "Problem copying
the package" error that hides hdiutil's own message.

- Propagate hdiutil's real status instead of collapsing every failure to 1.
- Name the failing subcommand (create/attach/detach/convert) so the message
  says which CPack step gave up.
- Count attempts rather than failures in the retry line.

* Update .ci/compile.sh

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-11-02 07:01:55 +01:00
BruebachL
50a2ae9cc8
[Server/Client] Enforce and complete the forced password change at login (#7680)
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.

The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:01:29 +01:00
BruebachL
ef4574d2b9
[Server] Store a scrypt verifier when an admin resets a password (#7679)
The temporary password was written as a legacy salt+hash row, which makes the
next login look like an authentication downgrade. A client holding a saved
verifier refuses that downgrade, so the reset locked the account out of every
modern client.

Store the verifier and, where security/legacy_backup_key is configured, keep a
sealed legacy hash of the same temporary password as the downgrade backup, so
pre-challenge clients keep the credential path the reset used to provide.

Without the key no row shape serves both: the verifier and the legacy hash
cannot share one column, so those clients have no path at all. Warn at reset
time that the new password has no pre-challenge path, and say so in
servatrice.ini.example instead of promising that a reset gets them back in.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:00:48 +01:00
tooomm
e08402ac94
bump vcpkg submodule (#7690)
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2026-11-01 16:22:51 +01:00
BruebachL
ff393b8990
[Game] Connect zone dump response before sending the request (#7711)
ZoneViewZone::initializeCards() connected PendingCommand::finished only after ZoneViewZoneLogic::requestZoneDump() had already sent the command. Local games process the dump synchronously, so finished was emitted before the view connected and the library/sideboard view stayed empty.

Split requestZoneDump() into prepareZoneDump() and sendZoneDump(), and connect before sending, matching the TabRoom prepare/send convention.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-01 12:49:35 +01:00
BruebachL
00151380e3
[CardDB] Break the CardInfo <-> CardSet cycle on reload (#7645)
Some checks are pending
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* [CardDB] Drop the CardInfo self pointer

The weak self pointer had to be assigned right after every construction,
and a missed assignment silently stopped change notifications. CardInfo
is always owned by a QSharedPointer, so it now derives from
QEnableSharedFromThis<CardInfo> and asks for sharedFromThis() instead:
nothing to initialize, and the CardSet cycle stays broken.

CardSet::newInstance() also loses the commented-out self-pointer
assignment left over from the same design.

* [CardDB] Pin the cardInfoChanged contract without the self pointer

Dropping CardInfo's self pointer moved change notifications onto
QEnableSharedFromThis, so the signal now rests on the card being owned by
a QSharedPointer. Two tests pin that down:

- A property change on a card owned by a CardDatabase still emits
  cardInfoChanged() carrying that card, which is what the card database
  views and models listen to.
- clone() starts out unowned, so a change to the clone is reported as the
  clone's and must not reach the original's observers.

* [CardDB] Treat an unowned CardInfo as a bug, not a no-op

Every CardInfo is built inside a QSharedPointer (both factory overloads
and clone()), and no constructor notifies anyone, so sharedFromThis() is
always available by the time addToSet() or a setter runs. Assert that and
warn in a released build, instead of silently skipping the notification
or the set append.

The copy constructor keeps its explicit QEnableSharedFromThis
initializer: GCC's -Wextra warns about the uninitialized base in every
translation unit that copies a CardInfo otherwise. A comment there
records that the clone deliberately starts unowned.

* [CardDB] Break the CardInfo <-> CardSet cycle on reload

CardSet is a QList<CardInfoPtr> and CardInfo::addToSet() appends the card
to its sets, while a card keeps a CardSetPtr per printing in
setsToPrintings. The sets therefore hold strong references back to the
cards, and the previous database snapshot stayed alive after a reload, so
RSS grew by roughly a second database on every reload.

Empty the sets before the cards are dropped: CardDatabase::clear() and
swapInDatabaseData() clear the sets before replacing the containers, and
removeCard() detaches the card from its sets, so nothing keeps a card
alive on behalf of a set once the database lets go of it.

Two tests pin the behaviour: a reload and a clear() must drop the last
strong reference to a card from the previous snapshot.

* [CardDB] Keep the set detach in one place

clear() and swapInDatabaseData() both emptied every set before dropping the
cards, so share that as detachSetMembership() instead of two copies that have
to stay in sync.

removeCard() now detaches through the first printing of each set directly, the
same way CardInfo::newInstance() appends, instead of an inner loop that always
breaks after the first item.

Because clear() empties the sets up front, its per-card detach was walking
every card's printings to remove it from sets that were already empty. Split
removeCard() into the per-card detach and unindexCard(), and let clear() call
only the latter.

* [CardDB] Test that removeCard detaches the card from its set

removeCard() is the one teardown path a caller can trigger for a single card
(the token editor uses it), and it now detaches the card from its sets as
well. Without that detach the set's strong CardInfoPtr keeps the removed card
alive forever, which is exactly what the reload and clear tests pin for the
whole-snapshot paths.

The test loads the fixture, removes Cat, and requires the card to be gone from
the CAT set and to be destroyed once the test drops its own reference.

* [Servatrice] Drop the settings cache from the logger

#7602 removed #include "settingscache.h" from server_logger.cpp but left
isLoggingEnabled() reading settingsCache, so master no longer compiles: the
servatrice target fails on the undeclared global and server_logger_test, which
compiles the same file without main.cpp, fails to link it.

The same commit made reloadConfig() the single place that stores writelog and
the log filters, precisely so logging threads stop reading the global QSettings.
isLoggingEnabled() now mirrors logMessage() and reads those members instead: the
console is a sink of its own, and the logfile needs an open file plus writelog.
The mutex is mutable so the const query can take it.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:37:15 +01:00
BruebachL
344dbd2caa
[Servatrice] Fix silently broken socket error connections (#7626)
* [Servatrice] Fix silently broken socket error connections

QAbstractSocket::error() was removed in Qt 6 in favour of errorOccurred(). The ISL interface connected to the old name through SIGNAL(), which compiles but fails at runtime, so catchSocketError never ran. The WebSocket interface used the same name on QWebSocket, where it still exists but is deprecated since 6.5.

Use errorOccurred for both. The WebSocket connect needs a lambda because catchSocketError is a protected base-class slot and a base pointer-to-member is not accessible from the derived class.

* [Servatrice] Guard the WebSocket error connect against Qt 6.4

QWebSocket gained errorOccurred in 6.5 and dropped the error signal with it, so
the typed connect cannot compile against the 6.4 floor that Debian 12 and
Ubuntu 24.04 still use. Keep the typed connect on 6.5+ and fall back to the
old-style connect below it, which is what the code did before.

Verified both branches compile: forcing the guard to the else path and
rebuilding serversocketinterface.cpp succeeds, so the 6.4 spelling is intact.

* [Servatrice] Initialize ISL serverId before authentication

catchSocketError() removes islInterfaces[serverId], but the incoming
connection constructor left serverId uninitialized until initServer()
set it after the SSL handshake and certificate check. A socket error
during waitForEncrypted() therefore read an indeterminate key.

* [Servatrice] Correct the QWebSocket error signal note

error() was deprecated in 6.5, not removed; errorOccurred() was added in
6.5.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:02:55 +01:00
BruebachL
825aba953a
[Servatrice] Fail loudly when startup initialization fails (#7602)
* [Servatrice] Exit non-zero when server initialization fails

initServer() reported every startup failure through a zero exit code: the
database could not be opened, the server printed nothing of its own, and the
process looked like a clean shutdown. Log the two refusal reasons at critical
level and return 1 so supervisors and the Docker exit status can tell the
difference.

* [Servatrice] Keep console logging independent of the logfile

logMessage() returned before the console echo unless a logfile was open and
server/writelog was true, so --log-to-console produced nothing when
server/logfile was empty or could not be opened. That is how a refused database
connection could end in a silent exit.

Print to the console before the logfile gates, drop the duplicate echo from
flushBuffer(), and read writelog/logfilters once in main instead of calling the
non-thread-safe global QSettings from every logging thread.

* [Servatrice] Uninstall the log handler before tearing down globals

The handler reaches into the global logger and settingsCache. Leaving it
installed while main deletes those objects turns any Qt warning emitted during
QCoreApplication/QFactoryLoader teardown into a use-after-free; with
QT_DEBUG_PLUGINS=1 that warning exists, and Servatrice died with SIGSEGV in
QSettings::value() on the way out.

* [Servatrice] Buffer console logs on the logger thread

Address review feedback on the startup failure change:

- Append console lines to a buffer drained by the logger thread, so a
  stalled stdout reader cannot block game threads.
- Report islServer->errorString() instead of the literal call text.
- Let the constructor reuse reloadConfig() instead of parsing the filter
  list twice.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:02:49 +01:00
BruebachL
ae43659b91
[Build] Use versionless Qt CMake commands (#7639)
* [Build] Use versionless Qt CMake commands

Replace the versioned qt6_add_executable, qt6_add_resources, qt6_add_shaders,\nqt6_add_translations and qt6_wrap_cpp calls with their unversioned forms.\nAll five are documented as available at the project's 6.4 minimum and accept\nthe same arguments.\n\nVerification: full client, Oracle, server and test build passed.

* versionless qt_finalize_target and _project

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-10-31 18:53:00 +01:00
BruebachL
d4002dc52b
[Build] Reject APIs deprecated before Qt 6.4 (#7632)
Add the deprecation cutoff after FindQtRuntime so the compiler rejects any
API deprecated before the project's minimum Qt version. Qt 6.5 renamed the
switch, so the fallback name is used on 6.4.

The full client, Oracle, server and test build passes with the cutoff
enabled.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:52:11 +01:00
BruebachL
f2c359ba9f
[CI] Keep the vcpkg cache directory guard unconditional (#7527)
The cache action creates its directory only when a prefix matches an entry, and it reads that directory unguarded when it saves, so a scope nobody has written to yet fails the job. Create it up front on every outcome, and fall back to the workspace path when the cache step was skipped and set no path output.

Co-authored-by: opencode <opencode@local>
2026-10-31 18:49:45 +01:00
BruebachL
52d3978f84
[Build] Let AUTOMOC process library headers (#7638)
The 13 libraries using qt6_wrap_cpp(MOC_SOURCES ${HEADERS}) listed their\nheaders twice and depended on a generated source list. Add the headers to the\ntarget sources directly and delete the qt6_wrap_cpp call; AUTOMOC scans them\nand generates the same moc output.\n\nThe change exposed that server_card_counter_test never defined the rng global\nthat the server remote library references; every sibling server test does.\nGive the test the same definition so the target links.\n\nVerification: full client, Oracle, server and test build passed.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:49:05 +01:00
BruebachL
345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00
BruebachL
78964779c6
[Refactor] Move card item creation out of game logic (#7436)
* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00
BruebachL
7ca23430cd
[Refactor] Retype PlayerActions onto CardState (#7435)
* [Refactor] Retype card containers and zone logic onto CardState

* [Refactor] Retype PlayerActions onto CardState

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:14 +01:00
BruebachL
65e9f1b370
[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:14 +01:00
BruebachL
5d0d466930
[Refactor] Add card name, printing id, and color to CardState (#7433)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
edb5caec8a
[Refactor] Hold zone views and card view teardown outside game graphics (#7429)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
2335e064ac
[Refactor] Move the attachment graph and card view teardown onto CardState (#7428)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
47c90cda10
[Refactor] Give graphics zones a card item cache and own card placement (#7427)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
4879ddbd0f
[Refactor] Move card selection actions to GameScene and p/t parsing to CardState (#7426)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
c9853734ad
[Refactor] Move card identity and card data into CardState (#7425)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
6f0c5dca12
[Refactor] Move LoadedDeck and DeckFileFormat data types into libcockatrice_deck_list (#7424)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
85fd052fdb
[Refactor] Move ArrowRegistry out of game/ into game_graphics/board (#7423)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
3ccd44155d
[Refactor] Build arrow and attach commands in game/ instead of ArrowItem (#7422)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
77f882ca37
[Refactor] Build deck setup commands in GameEventHandler instead of DeckViewContainer (#7421)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
674a607960
[Refactor] Build player counter commands in game/ instead of AbstractCounter (#7420)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
73d5a2a0ab
[Refactor] Emit phase toolbar intent instead of protobuf commands (#7419)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
095b135640
[Refactor] Move the remaining zone commands out of game_graphics/zones/ (#7418)
* [Refactor] Move the remaining zone commands out of game_graphics/zones/

* [Game] Move zone dump request onto ZoneViewZoneLogic per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:09 +01:00
BruebachL
563833a88a
[Refactor] Build Command_MoveCard in game/ instead of the zone views (#7417)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:09 +01:00
BruebachL
4972ebcb97
[Refactor] Move the active card from AbstractGame into GameScene (#7416)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:08 +01:00
BruebachL
94b91be5a2
[Refactor] Pass the target card into PlayerActions instead of reading activeCard (#7415)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:08 +01:00
BruebachL
93c5d85996
[Refactor] Move attach and arrow previews from game logic into CardMenu (#7414)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:08 +01:00
BruebachL
52c5bd2ea3
[Refactor] Move table row mapping from TableZone into TableZoneLogic (#7413)
* [Refactor] Move table row mapping from TableZone into TableZoneLogic

* [Game] Use TableZoneLogic::ROW_COUNT directly per review

* [Format] Match clang-format line breaking in table_zone

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00
BruebachL
d30d275296
[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00
sentry[bot]
bbc7e462ff
[Installer] Graceful close and a way out of a stuck update (#7687)
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* [Installer] Stop calling the payload free while an executable is locked

The guard answered "nothing is holding the payload" from two lookups that can
both miss a running instance: Restart Manager does not reliably report a
program's own image or the modules it mapped, and the image path of a process
running under another account cannot be read from the probe at all. A user log
showed exactly that: the first guard passed while cockatrice.exe was running
from the directory, the old uninstaller silently skipped the file it could not
delete, and the update aborted half an uninstall later with "cancelled by user"
after a close attempt the running window ignored.

Ask the file itself. A running image is opened without write sharing, so the
write open replacing it needs is refused with ERROR_SHARING_VIOLATION for as
long as the program runs, while a file that is merely being read still accepts
it. When neither lookup named anybody and a payload executable refuses that
open, the probe answers that the file is in use and that the program holding it
could not be identified - the guard's "could not confirm" dialog, whose Retry
works once the user has closed it - instead of passing the payload as free.

Only the payload executables are tested, not every file the purge removes: a
locked executable proves a program is running and a mapped DLL belongs to a
running executable, while a locked DLL or qt.conf can be the asking process
itself, which is the loop the guard already had. The open is retried once after
300 ms, and only for the files that refused, so a scanner holding a file for a
moment cannot stop an install for nothing.

The Windows probe check now covers that answer: a payload executable held by
the asking process, so that it cannot be named, has to come back as in use
rather than as free.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* [Installer] Close running clients over a local socket

The installer could only ask a running client to close with WM_CLOSE, which an instance hidden in the notification area or sitting on its own confirmation cannot answer usefully. Give every client a per-process local socket and have the holder probe ask it there first, falling back to WM_CLOSE for clients from before the socket.

* [Installer] Offer to check again or update by hand when files stay locked

Replace the two-answer guard prompt with force close, close by hand and check again, or cancel. Retry the automatic close while the set of holders changes, and point a cancelled run at the latest release so a user who does not want anything killed has a way forward that is not cancelling the update again.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 15:32:59 +01:00
tooomm
720adf5410
[Settings] Rename UI language selector & move translator hint (#7656)
* Update general_settings_page.cpp

* lint
2026-10-31 09:28:52 +01:00
sentry[bot]
0369aaffa9
[Installer] Name only the payload programs installed in the directory (#7684)
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The running-instance lookup named every process whose image path began with the
install directory, subfolders included. Installing into a folder that holds
another application in a subfolder therefore reported that application as
holding the previous version, and nothing the guard offers could clear it: the
close asks cockatrice.exe only, and the end answer refuses anything that is not
a payload program. Both answers were no-ops, so the update could only abort and
tell the user to close a program that was never touching the files.

Name only the programs the payload installs, and only when the image lies in the
install directory itself. A program below the directory that really does hold a
payload file is still named by the Restart Manager lookup, which is the lookup
for that question.

The Windows probe check now covers a payload-named program in a subfolder and a
program the payload does not install; both have to come back as nothing.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-30 13:16:50 +01:00
sentry[bot]
ded83aaab5
[Installer] Ask a hidden instance to close, then offer to end it once (#7683)
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* [Installer] Request quit for hidden Cockatrice instances and record holders in abort telemetry

* [Installer] Fix compiler warnings in holder probe and installer quit handler

* [VisualDeckStorage] Order the includes the way clang-format wants them

* [Installer] Ask a hidden instance to close, then offer to end it once

The previous attempt had the client answer a registered window message, which
cannot work for the update it was reported on: the instance being replaced is a
client from before that message exists, so it never answers, and the user is
left with "Cockatrice is still running" exactly as reported. Every step that can
free the files has to be the installer's, so the client side is reverted.

The probe now posts WM_CLOSE to the instance's own window whether that window is
on screen or only in the notification area: the request does not need a visible
window, an instance in the tray is the one this update has no other way to
reach, and the confirmation Cockatrice answers with is a window Qt shows itself,
so it is painted - unlike one restored from outside. A visible window is brought
forward first, and Qt's bookkeeping windows stay excluded, because a close to the
notification-area one terminates the instance without its confirmation.

A question of the instance's own no longer suppresses the close. Withholding it
protected nobody: the installer asked the user to close a program it had never
asked, and a current client refuses the close while its confirmation is pending
anyway, leaving the question where it is. The launcher mode keeps the
visible-only rule, because a launcher without a window has already answered its
own close and the wait ends it after a grace instead of asking a user who is not
there.

The guard asked the same question until the user gave up: after the automatic
close failed it offered to end the programs, then re-ran the probe and showed
the same dialog word for word when the answer was No, which is how an abort was
reported three times over. It now asks once - Yes ends the Cockatrice, Oracle
and Servatrice programs the payload installs and says what that costs, No
cancels - and what survives an end is named in the abort instead of being put to
the user as the same question again. The uninstaller's guard and the recovery
path after a failed purge follow the same shape.

Kept: the abort telemetry that records the holders, the close result and the end
result as event data.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-29 21:01:16 +01:00
sentry[bot]
9e50c5ad6e
[Installer] Recover payload files when previous uninstaller is missing or fails to launch (#7682)
Some checks are pending
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Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-29 12:10:18 +01:00
sentry[bot]
06da7f815a
[Installer] End a launcher that has no window to ask instead of prompting (#7681)
Some checks are pending
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* [Installer] End a launcher that has no window to ask instead of prompting

The in-app updater starts this installer detached and then closes itself. A
client that accepts that close hides its window before it exits, and if it
then hangs in shutdown there is nothing left to ask: the holder probe
deliberately never posts WM_CLOSE to an instance it cannot see a window for,
so the "ask it to close again" answer only repeated itself until the user
picked Cancel and the installation aborted (Sentry COCKATRICE-DESKTOP-J).

The launcher wait now asks the launcher itself before asking the user. A new
probe mode, --close-launcher, answers whether that one process has a window a
close could reach at all; it is limited to a pid that still runs from the
directory being replaced, so a reused process id cannot be hit. When there is
no window, the installer gives the shutdown it already started one full grace
and then ends it through the handle it waited on, which is what the dialog's
Yes answer did. The prompt remains for the case it exists for: a window is up,
the instance may be waiting on its own question, and No now means only "keep
waiting".

The client is left alone: an already-installed version runs the installer
during its own update, so a change there cannot reach the run that aborts.

* [libcockatrice_rng] Include immintrin.h for AVX2 builds in SFMT

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-29 04:00:42 +01:00
BruebachL
5cf3358c99
[Client] Stop reporting local login aborts as missing client features (#7678)
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* [Client] Stop reporting local login aborts as missing client features

Local aborts (unusable saved verifier, refused authentication downgrade,
failed scrypt derivation) reuse RespClientUpdateRequired with an empty
feature list, and the handler discarded the reason and advised a client
update. Report the abort with the cause instead, and report a strict
server's challenge_response_auth answer to a credential-less login as the
missing password it is.

* [Client] Keep the login abort messages in one named set

The local login aborts each carried their wording inline at the emit site, so
changing the tone or the remedy meant editing several functions. Collect them
as named constants next to RemoteClient instead, translated at the use sites
with the RemoteClient context so lupdate still picks them up.

* [Client] Reword the login abort explanations to match what happens

The first wording sent users to a server operator to 'migrate' an account,
which operators cannot do, and told them to 'save' a login the client saves by
itself. It also blamed the device for a derivation failure the server's
parameters can cause, and the dialog led with a line that said nothing while
the reason sat in the informative slot.

Say what the client actually does in each case, give the step that works, and
show the reason as the dialog's main text. The unreachable fallback sentence
about the login not reaching the server is gone.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-28 09:48:37 +01:00
BruebachL
d89b502342
[Client] Report password-reset rate limits instead of a generic failure (#7677)
* [Client] Report password-reset rate limits instead of a generic failure

sigForgotPasswordError carried no response code, so rate limiting, a
disabled reset feature, an unknown user and a bad token all produced
"contact the server operator". Users who were only rate limited retried,
which kept them rate limited.

* [Client] Move the reset-password warning out of the response switch

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-28 09:19:42 +01:00
sentry[bot]
a83d82b5e8
[Installer] Recover leftover payload files when previous uninstaller leaves them behind (#7676)
* [Installer] Recover leftover payload files when previous uninstaller leaves them behind

* [Installer] Fix leftover recovery on the 64-bit auto-uninstall path

- Record the 64-bit uninstaller exit code after ExecWait returns. It was
  captured before the call (always empty), so WaitForOldPayloadToDisappear
  always aborted before RemoveOldPayloadLeftovers could run.
- Restore the pre-uninstall user-data backup before aborting out of the wait,
  including the guard's cancel and probe-failure prompts, so the only copy
  cannot be stranded in %TEMP% for the next run to wipe.
- Report the leftover removal as done only when every payload executable is
  gone and RetryDllPurge reports no stale DLLs, instead of checking
  cockatrice.exe alone.
- Return directly after a successful recovery instead of reusing the poll
  counter, so the log stops claiming the directory "was already clear" and
  the normal settle delay is kept.

* [Installer] Delete the old uninstaller only after recovery succeeds

RemoveOldPayloadLeftovers cleared the attribute and deleted
$INSTDIR\uninstall.exe on every attempt, before the attempt was known to
work. On failure the installer aborts telling the user to run it again, but
UninstallString then points at a missing uninstaller: ExecWait leaves the
exit code empty, WaitForOldPayloadToDisappear takes the "cancelled or
failed" branch, and RemoveOldPayloadLeftovers is gated on exit code 0, so
no later run can ever get past it - a half-removed old install the previous
revision never produced.

Delete it in rop_done instead, after $OldPayloadRemoved is set.
WriteUninstaller recreates it on success anyway, and nothing in the
success verdict depends on it being gone.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-28 09:08:54 +01:00
sentry[bot]
bf3562a85a
[Installer] Offer to end running Cockatrice immediately when auto-close fails (#7675)
Some checks are pending
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* [Installer] Offer to end running Cockatrice immediately when auto-close fails

* [Installer] Keep the way out that costs nothing in the first prompt

The prompt now offers to end Cockatrice, so what the deleted close-again text
said has to survive in it: an instance the probe reports as waiting for an
answer to a question of its own has been brought forward, and answering that
window is the way out that ends nothing. Say so, and say where to go when Yes
leaves it listed - Task Manager - so an end that cannot take effect does not
loop on the same dialog.

* [Installer] Bring the comments back in line with the code

GuardCloseTried no longer counts closes, and the file header, CloseHolders and
GuardAppsNotRunning still described an escalation after a second close, as did
the probe's --end-holders note.

* [Installer] End Oracle and Servatrice too when the guard's end answer is confirmed

The guard's end answer only ever stopped cockatrice.exe, so an Oracle holding
the card database or a Servatrice service kept the payload locked and the
prompt came back with nothing left that could free it.

The probe now ends every program the payload installs, services included:
isPayloadProgram() - the list restart_manager_holders already used for its
parent walk - decides the set, so a scanner holding a DLL or a program the
user keeps in the install directory is still named and left to the user. A
service is terminated rather than sent a stop through the SCM, which notices
the process exit and marks it stopped afterwards.

The guard prompt now says what ending costs: an unsaved deck, an unwritten
setting, players on a running Servatrice, and an Oracle mid-way through the
card database. It also keeps the notification-area hint, which the probe's
"has no window to ask" answer depends on, and drops the claim that Oracle
and Servatrice had been brought forward.

* [Installer] Give every running-program prompt the same end-or-retry answers

Four prompts meet a running program and each offered a different set: the
guard ended it, the launcher wait only kept waiting, and the recovery prompt
after a failed purge could only ask Cockatrice to close. With Oracle or
Servatrice holding the files, that last one had no answer that could free
anything - Yes and No both retried the purge and Cancel aborted an install
whose old version was already gone.

All four now follow the guard's shape: one automatic attempt, then a prompt
whose Yes ends the programs it names and whose No retries, with Cancel to
give up.

- RecoverFromHolders closes once and purges before it asks anything, then
  offers EndHolders - the same end answer as the guard - instead of a close
  the user had to trigger himself.
- WaitForLauncherToExit can end the launcher by pid, the one process it
  holds a pid for, rather than looping 60 s waits with Cancel as the only
  way out.
- END_COST and AFTER_CLOSING_GUIDANCE are !defines, so the cost of ending
  and the guidance for the answers that end nothing read the same in every
  prompt.

* [Installer] End the launcher through the handle it was waited on

The "end it" answer used to look the launcher's pid up again after a dialog that
can stay open as long as the user takes, so a pid that had been reused in the
meantime - or a /PID= that was never the launcher - would be terminated instead.
The handle the wait already holds names that process and cannot be handed to
another, so the terminate answer now acts on it.

PROCESS_TERMINATE is requested along with PROCESS_SYNCHRONIZE; when only the
synchronize right is granted the launcher is still waited on and the answer falls
back to asking it to close, instead of reporting a live launcher as gone and
writing the payload over it.

* [Installer] Say what the end answer ends, and report a failed end

The prompt offered "end every program listed above", but EndHolders only ends the
programs the payload installs: a scanner holding a payload DLL, or a service the
Restart Manager names by its long name, was listed and then silently left alone, so
Yes looked like it did nothing and the same dialog came back unchanged.

The wording now says which programs Yes ends and that anything else has to be closed
by hand, and the round after an end that did not free the files says so, so the same
dialog no longer reappears word for word. The three prompts are one macro so they
cannot drift apart again.

The added sentences eat into the 1024 characters one NSIS string holds, so the
holder line's budget drops from 400 to 320 characters to keep the longest message
(cancel line included) inside it: 977 characters, measured against the worst case
the probe can produce.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-27 19:09:21 +01:00
sentry[bot]
30d3afc7b4
[Updater] Close a running Cockatrice when the installer asks (#7672)
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* [Updater] Refuse a close that arrives while one is already asking

MainWindow::closeEvent() had a re-entrancy guard that returned without touching
the event. A QCloseEvent is accepted unless something ignores it, so a second
close request - an installer replacing our files posts one every 30 s - accepted
the close while the first one was still blocked on its own confirmation. close()
then hid this window, hid the confirmation dialog with it, and left the process
running inside the nested loop that dialog had opened: no window, no way to
answer it, and every later close request accepted into the same dead end. That
is what an update looked like when it could not close a running client, and it
is why the installer could name the process, bring it forward and ask it to
close for minutes without anything happening.

Track how far the shutdown has got instead. While a confirmation is up, a close
from anywhere else is refused, which leaves the question in front of the user;
once the shutdown has been accepted, a duplicate close (Qt delivers the event
twice on some platforms) is accepted again so it cannot cancel the quit.

* [Installer] Leave an instance that is asking a question alone

An instance that answered a close by hiding rather than quitting - the state the
client used to get into - has no visible window left, and the confirmation it is
waiting on is hidden with the window that owns it. The close probe only ever
looked at visible windows, so it restored the main window, posted WM_CLOSE into
the same dead end, and reported "still running" without saying why.

Show every window the instance left hidden before choosing the one to close, and
skip the close when the window it would reach is disabled: a modal dialog of the
instance's own is up, and posting the close then only hides the question again.
Name what is left of the window in the report as well - gone, still open, hidden
again, and whether the thread answers at all - so the log tells a refused close
from one that was never delivered.

* [Installer] Offer to end a Cockatrice that will not close

A close is a request, and an instance that does not answer it - waiting on a
question nobody is looking at, or stuck where a close cannot reach - leaves the
user with no way forward: the files cannot be replaced while it runs, and
clicking Yes again only repeats the request.

After a second close that changed nothing, offer the only thing that can free
the files: end it. The prompt says what it costs - an unsaved deck, a running
game or a setting it has not written yet - the default button is the safe one,
and it is a separate answer rather than a relabelled "Yes", so it is not
reached by clicking through the close prompt. Only cockatrice.exe is ever
ended: Oracle writes the card database in place and Servatrice is a service, so
both are named and left to the user, exactly as they are for the close.

The probe gains an --end-holders mode for it, and the uninstaller's guard gets
the same offer.

* [Installer] Never name the process that is doing the asking

The old uninstaller is started with _?= so it runs in place, from the very
directory it is emptying, and an installer can be downloaded into the folder it
installs to. Both are then processes running from the directory, so the probe
named them - and the guard asked the user to close the program that was asking.
That question cannot be answered: a close and the end offer both skip anything
that is not cockatrice.exe, so the guard repeated itself until the update or the
uninstall was cancelled.

The probe and the processes that started it are now never named, by either
lookup. The walk up the parent chain stops at the first program the payload
installs, because in an in-app update the installer's own parent is the
Cockatrice instance being replaced - the one the guard exists to name.

The Windows check held its locked file in the script that starts the probe, so
that holder is excluded by design now and the check read it as "nothing found".
It holds the file from a process of its own instead, and asserts the exclusion
itself: a file that only the asking process holds comes back as nothing.

* [Installer] Restore only the windows a user could answer

Showing every hidden window an instance owns put Qt's own bookkeeping windows on
screen: the tray icon keeps one to receive the TaskbarCreated message, styled
WS_OVERLAPPED and titled QTrayIconMessageWindow. Restored, it is an empty white
rectangle in the taskbar with no title bar to close it - it has no window
procedure that would hide it again, and the process is busy in the very loop the
restore is meant to break, so it stayed until the process was force-ended.

Only framed, non-empty windows are restored and considered for the close now.
That also keeps the close off Qt's tray window, which answers WM_CLOSE by asking
the application to terminate - a quit that skips the confirmation the close is
supposed to reach.

* [Installer] Uninstall the previous version before installing over it

A regular install over an existing one asked "a previous version must be
uninstalled", then ran the old uninstaller interactively. That uninstaller
put its confirmation page behind the installer window, where it could not be
answered, and it only removed the installation after the installer had
already written the new one over it.

Run the previous version's uninstaller silently instead. The installer has
already asked the question the user answered, so a second, hidden confirmation
is pure risk: with /S there is no window to be behind, and ExecWait is then
waiting for something that cannot outlive it. QuietUninstallString is used
when the old installation has one, otherwise /S is appended.

ExecWait only waits while the uninstaller runs in place: one that did not get
a usable _?= copies itself to %TEMP% and returns at once, while the copy keeps
deleting - which is how an uninstall can finish after the install it was
supposed to precede. Log the exit code and wait for the old cockatrice.exe to
disappear before restoring user data or writing anything, and abort with a
message instead of installing into a directory that is still being emptied.

Cancelling the "must be uninstalled" prompt now quits the installer; it used
to skip the page and install over the old version anyway.

* [Installer] Do not show windows the application has hidden

The guard restored every hidden window an instance owned before asking it to
close, so that a confirmation hidden together with its window would come back.
Windows does as it is told and shows them; the application does not, because Qt
still believes they are hidden and never paints them. What the user gets is a
blank white rectangle, on screen and on the taskbar, that answers nothing - and
the question it was meant to bring back is not answerable in it either.

An instance with no window a user could answer is named and left to the user
instead, and the prompt says what to do about it: open it from the notification
area. Ending it stays the last resort, offered once a close has been asked for
twice.

The abort after a failed uninstall now says what it saw - the old version is
still there after its uninstaller ran - instead of promising a removal that is
not happening, which is the state a cancelled old uninstaller leaves behind.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-27 11:19:49 +01:00
sentry[bot]
92d082e735
[VisualDeckStorage] Guard against widget deletion during tag edit dialog (#7674)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-27 09:14:52 +01:00
sentry[bot]
aa42cfbccc
[VisualDeckEditor] Create menus before central frame to prevent Windows crash in setParent_sys (#7673)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-27 09:12:37 +01:00
sentry[bot]
d42b9607c5
[Installer] Check for running instances with the Restart Manager probe (#7671)
Some checks are pending
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* [Installer] Check for running instances with the Restart Manager probe

The running-instance guard was built on powershell.exe started from the
32-bit NSIS stub, which is the 32-bit Windows PowerShell: its Get-Process
cannot read the path of a 64-bit process, so a running 64-bit Cockatrice
was reported as not running, the update went ahead, and the purge then
failed on the DLLs that instance still had mapped.

Use tools/installer-holder-probe instead - the same Restart Manager lookup
the abort path already had - before anything is replaced and in the
uninstaller as well. It is bitness-agnostic, so the Sysnative and WMI
fallbacks are gone.

The guard looks only at the payload, asks Cockatrice to close once by
itself (WM_CLOSE, the same request as the window's close button) and then
offers close again / retry after closing by hand / cancel for whatever the
close cannot reach - Oracle writes the card database in place, Servatrice
has no window - without force-stopping anything. A failed purge offers the
same close-and-retry, tries one last purge when nobody is named, and every
dialog shows in every mode: a silent reinstall stays silent until
something goes wrong.

* [Installer] Name processes running from the install directory

The running-instance guard answers from the Restart Manager, which reports
who has a file open. A running instance does not have to have one open: its
own image and the modules it loaded are mapped into it rather than opened by
it, and a mapping is not reliably reported. That is the state the probe was
added for - every DLL still on disk, an instance running from the directory,
and "nothing is holding them any more" as the answer.

A guard built on file handles alone is blind to exactly that instance, so it
passes, the purge fails, the holder lookup after it names nobody either, and
the install ends in a warning that no running program was found: no close is
attempted and no retry is offered. A manual install with another instance
open never asks it to close at all.

Name every process whose image lives in the directory being replaced as
well, with the same bitness-safe QueryFullProcessImageNameW the probe
already uses to label its holders. The image lookup is listed first - it is
the instance the user is asked to close - and the Restart Manager entries
follow with the pids already named dropped, so the close still reaches
everything that holds a file. A Restart Manager call that fails only makes
the probe unable to answer when the image lookup named nobody either.

Ask instead of dead-ending when the probe cannot answer at all: Retry checks
again, Ignore carries on, Abort cancels, in the installer and the uninstaller
alike, and the abort dialog says the check failed instead of claiming no
running program was found.

The Windows CI probe check covers the new lookup with a process started from
the directory that holds no file open.

* [Installer] Offer to wait again when the launcher has not exited

A client that is still closing after 60 s is usually not hung: it is showing
its own "quit anyway?" confirmation for an unsaved deck, an open game or a
card database update, and the user is the one who has to answer it. The
installer answered that with a plain warning and stopped, so the only way
forward was to close Cockatrice by hand and run the update again - which on
an in-app update means finding the downloaded installer.

Ask instead: Retry brings the client to the front, asks it to close again
(WM_CLOSE, nothing forced) and keeps waiting on its handle, Cancel stops as
before. There is no "install anyway" answer because a live process has its
image and Qt DLLs mapped, so writing the payload over them is the broken
install this wait exists to prevent - and the guard that runs right after
names the same process by its image path and stops there, so ignoring would
only move the same question a moment later.

* [Installer] Ask about a launcher that has not exited after ten seconds

A minute of silence is a long time to sit in front of an installer that has no
window yet, and the case it is waiting for is not a slow flush: a client that
started an update exits in well under a second, so a minute means it is almost
always showing its own "quit anyway?" confirmation with nobody looking at it.

Wait ten seconds for the first question instead, and the full grace for the
ones after it. The normal path is untouched - WaitForSingleObject returns as
soon as the handle signals, so a client that exits in 200 ms still costs 200
ms - and answering the first question once does not turn into a stream of
prompts while the user is in Cockatrice's window.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-26 19:25:10 +01:00
sentry[bot]
4793c1fc04
[Installer] Offer to close blocking processes and retry purge on upgrade (#7664)
Some checks are pending
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* [Installer] Offer to close blocking processes and retry purge on upgrade

* [Installer] Retry the purge after closing only our own applications

The first version of this fix closed every Restart Manager holder through
RmShutdown, forcing what refused to close. RmShutdown also stops services, and
the only API that brings them back is RmRestart, which would restart Cockatrice
itself into the files that are about to be replaced; the forced pass also
contradicts the running-instance guard, which never force-closes Cockatrice
because it may be holding an unsaved deck. The guard ran first anyway, so for
the case the fix exists for - a Cockatrice restarted during the update - the
probe never got to run: the guard waited 60 s and aborted.

Keep the prompt and the retry, but ask only Cockatrice, Oracle and Servatrice to
close, with WM_CLOSE and nothing else, and leave every other holder named by the
probe to the user. Repeat the prompt while the user keeps saying Yes, refresh
the names after a failed retry, and keep the /R abort message pointing at the
downloaded installer.

Also clear the read-only attribute before every purge attempt. Delete and RMDir
leave such a file in place, so the retry could never make progress, and the
diagnostics branch that named the cause had no action behind it.

The holder probe goes back to being diagnostic-only, so its Restart Manager
code and the --close argument are dropped.

* [Installer] Make an accepted close of the running client actually land

WM_CLOSE is a request, and Cockatrice answers it: while a card database
update is running, a game is open or a deck is unsaved it puts up its own
"are you sure?" confirmation. That dialog opened behind the installer's
prompt, so the user saw nothing happen; the next Yes was posted to a main
window the app's own modal dialog had disabled, so it was ignored as well,
and the identical yes/no prompt came back with no hint of why.

- Activate the matching window before posting WM_CLOSE, so the app's own
  confirmation is in front where it can be answered.
- Wait up to 30 s for cockatrice.exe to exit instead of purging after a
  fixed 2 s, so the purge measures the app gone rather than its dialog.
- On the second and later rounds ask with Retry/Cancel and say what is
  needed, instead of repeating the same offer that just did nothing.
- Stop promising Oracle and Servatrice: they are console applications, so
  CloseMainWindow() has nothing to send WM_CLOSE to. They are not
  force-stopped either - Oracle writes the card database in place.

* [Installer] Close the client from the holder probe, not PowerShell

Accepting the offer to close did nothing on a real machine: the instance stayed
up, never came forward, and the same prompt came back.

The prompt names its holders from the Restart Manager probe, but the close itself
went through powershell.exe: Get-Process -Name, a strict "path starts with
$INSTDIR" filter, then Process.CloseMainWindow() and a WScript.Shell AppActivate.
Every step of that is silent. A process whose path cannot be read is filtered
out, a process .NET finds no main window for makes CloseMainWindow() return
false without posting anything, and AppActivate is refused for a background
caller - so an attempted close, a missed close and a close request the client
ignored all looked the same in the log: nothing.

Ask the probe instead. installer-holder-probe --close-holders closes exactly the
processes Restart Manager just named as holding a file of the version being
replaced, so no executable path has to be guessed and a third party application
that merely shares the image name is never in the set. Per instance it restores
and brings the top-level window forward (AttachThreadInput, so the client's own
"really quit?" confirmation is on screen rather than behind the installer), posts
WM_CLOSE to the main window, and waits up to 30 s for the process to exit. Its
report names every holder with what happened to it, including the ones left to
the user, and goes into the installer log as one line.

That also removes the separate PowerShell polling loop that used to wait for the
close: the probe holds a handle on the process it asked, so the purge that
follows measures a settled directory.

Oracle and Servatrice are still never closed, and nothing is force-stopped.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-26 09:45:52 +01:00
BruebachL
675e1f7447
[Translation] Name languages without reading the translation files (#7662)
Some checks are pending
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* [Translation] Name languages without reading the translation files

The language selector derived every label from the language's own .qm file:
it loaded the file and translated the literal "English" in the "i18n"
context. lupdate could never extract that literal from the callers, which
pass the DEFAULT_LANG_NAME macro, so a dummy QT_TRANSLATE_NOOP in
cache_settings.cpp existed to give it something to extract. #7050 deleted
that dummy, the next lupdate push dropped the string from Transifex, and
the following pull rewrote the .ts files without it. lrelease only emits
translated messages, so 22 of 25 .qm files returned an empty name.

The names are data, not translations: a selector has to be readable before
any translation is loaded, and a label must not depend on the translation
of the language it names. TranslationLoader::languageDisplayName now holds
them next to availableLanguages, falling back to Qt's native language name
and then to the code, so a language added later still gets a label.

Also select the configured language by item data instead of by matching the
translated "English" string, which pointed at the wrong row whenever the
lookup came back empty, and restore that English entry's own name: en_US is
"English (United States)" so it can no longer be confused with the
untranslated default.

Oracle shared the code path, so its wizard language page is fixed too.

* [Translation] Name the default language selection once

Review follow-up: log the unresolvable language through the page's own
category, and move the en_US entry both selectors fall back to for an unset
setting into TranslationLoader::defaultLanguageCode.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-26 02:39:26 +01:00
sentry[bot]
858b270fa9
[Installer] Retry locked DLL purge before aborting upgrade (#7657)
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* [Installer] Retry locked DLL purge before aborting upgrade

* [Installer] Keep the purge verdict when the portable purge runs

$IsUpgrade was read from IsExistingCockatriceInstall after the portable purge,
which deletes the very markers that function looks for. A purge whose only
survivors were non-Qt DLLs (abseil_dll.dll, libssl-3-x64.dll) or content under
Plugins therefore reported "not an install", $IsUpgrade became 0 and the abort
was skipped - the mixed DLL set the retry exists to prevent. Measure the
directory before either purge block, where it still describes the directory as
it arrived, and let RetryDllPurge's own verdict decide the abort.

A portable install into a directory without portable.dat is neither purge
block, so $StaleRuntimeAfterPurge was never assigned there and the abort could
not fire either. Track whether a purge ran and measure that directory with
HasStaleRuntimeFiles instead, which is what every upgrade did before the retry.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 20:40:57 +01:00
ebbit1q
4d8ab54313
Revert "[Version] Bump to 3.2.0 for beta release. (#7653)" (#7660)
This reverts commit e6b4c51585.
2026-10-25 20:19:23 +01:00
BruebachL
e6b4c51585
[Version] Bump to 3.2.0 for beta release. (#7653)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 20:14:21 +01:00
sentry[bot]
4ab875be48
[VisualDeckStorage] Keep databaseLoadIndicator alive when swapping in folder widget (#7651)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-25 17:35:46 +01:00
sentry[bot]
f3fb3331d1
[Cards] Guard against null QScreen when positioning enlarged pixmap (#7650)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-25 17:35:10 +01:00
BruebachL
93309e01a2
[Server/Client/Protocol] Let moderators clear banner cards (#7546)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 13:19:20 +01:00
BruebachL
b4e24f958a
[Network] Do not format discarded debug messages, parse without memmove (#7606)
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* [Network] Do not format discarded debug messages, parse without memmove

Protocol debug logging gets the full protobuf message rendered through
TextFormat and reflection. On the server this happened before every
session/room/game/moderator/admin/developer command, even though the
default Server_ProtocolHandler::logDebugMessage() is a no-op and even
when servatrice has no log file configured. On the clients the same
string was built as an argument to qCDebug(), which evaluates its
arguments regardless of whether the category is enabled.

Server_ProtocolHandler now exposes a virtual logsDebugMessages() hook.
The base implementation returns false, so handlers without a log
destination spend nothing. AbstractServerSocketInterface overrides it
with ServerLogger::isLoggingEnabled(), which checks the log file and the
server/writelog setting that logMessage() itself consults. All debug
message call sites check the hook before formatting. The client
send/receive paths check QLoggingCategory::isDebugEnabled() first, the
same pattern AbstractClient already uses for its slow-command warning.
ISL message decoding does the same.

Byte stream decoding called inputBuffer.remove(0, n) for the length
header and then again for every message. Each call shifts all remaining
bytes, so a read carrying k messages cost O(k * bytes remaining). The
three receive loops (remote client, TCP server interface, ISL interface)
now parse at a read offset and compact the consumed prefix once, when
they stop because a full message is not buffered yet. No buffering or
size-limit behavior changes.

Also in this batch:
- Server_ProtocolHandler::processGameCommandContainer() copied the whole
  games map under gameListMutex just to look up one game id. A new
  getGameInfo() performs the single lookup and returns the room/player
  ids.
- The TCP receive loop's `ok` flag is initialized, so a ParseFromArray
  exception can no longer leave it indeterminate before `if (ok)`.
- The exception log prints only the message being parsed instead of
  hex-dumping the entire pending buffer.

Full build and ctest (628 tests) pass, including the server tests.

* [Network] Address review comments

- Move getGameInfo() out of the header into server_abstractuserinterface.cpp.
- Drop the consumed prefix once after the parse loop instead of on every
  early return: the two "not enough data" exits now break out of the loop.
  Applied to the remote client, TCP server and ISL receive loops.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 12:49:24 +01:00
Neel Jogani
a4c4c67674
Fix tab retranslation (#7580)
* Retranslate all open tabs on language change

* Address review: deeper Visual DB retranslation, index-based Archidekt size logic

In Qt 6, setItemText() on the current item emits currentTextChanged but not
currentIndexChanged, so connecting the Archidekt combos to currentTextChanged
fired a search on every language change. Both combos now use currentIndexChanged,
and buildSearchUrl() compares the size-logic combo by index so translated labels
cannot drop sizeLogic.

* Derive display mode button text in one place
2026-10-25 12:30:17 +01:00
BruebachL
f33cfcb288
[UI] Show 'Password saved' placeholder when verifier is stored (#7649)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 10:34:56 +01:00
BruebachL
5fbc636f93
[Models] Use QCollator for natural, cached sorting (#7633)
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* [Models] Use QCollator for natural, cached sorting

QString::localeAwareCompare rebuilds its collation data for every
comparison, and it compares numbers as text. Keep one QCollator per model,
enable numeric mode, and use it for the card name, set and user name sorts.

Add a test that sorts "Forest 1", "Forest 2", "Forest 10" through
DeckListSortFilterProxyModel and checks the natural order.

* [Models] Sort naturally under the C locale too

Numeric mode only takes effect through a real locale: under the C locale,
which headless CI processes run in, QCollator silently falls back to string
order and sorts "Forest 10" before "Forest 2". That made collator_sort_test
fail on every Linux leg while passing locally.

Add makeNaturalSortCollator(), which enables numeric mode and pins English
only when the process locale is the degenerate one, and build the models'
collators through it. Users with a real locale keep their own collation.

* [Models] Fix compile of natural sorting (QStringView mismatch)

* nit: initialize collators in member initializer lists

* nit: namespace makeNaturalSortCollator under NaturalSort

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 01:01:04 +02:00
BruebachL
5ddfcd7ead
[Pictures] Watch the custom picture folder instead of polling (#7635)
The local picture loader walked the whole custom picture tree every ten
seconds on the GUI thread. Watch the root and every subdirectory with
QFileSystemWatcher, debounce bursts of events into a single 500 ms refresh,
and keep a five-minute fallback poll for filesystems where watching fails.

Add an explicit-path constructor and indexedPaths() so the indexing can be
tested without SettingsCache, and emit indexChanged() after a rebuild.

Verification: cockatrice built.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 00:36:14 +02:00
BruebachL
518c7e6125
[Network] Add a configured QNetworkAccessManager factory (#7628)
* [Network] Add a configured QNetworkAccessManager factory

Every HTTP caller built its own QNetworkAccessManager, so the system proxy
and a transfer timeout were easy to omit. Add NetworkManagerFactory::create()
as the single place that applies the process-wide proxy configuration and a
transfer timeout, and use it at all 14 construction sites.

Per-site settings such as disk caches and manual redirect policies stay with
their callers.

* [Tests] Link libcockatrice_network into the tests that compile its headers

release_channel.cpp and card_picture_loader_worker.cpp now include
libcockatrice/network/network_manager.h, but the test targets that compile
them only linked libcockatrice_settings, so the include directory never
reached them and every platform failed with "file not found":
loader_local_matching_test and picture_loader_benchmark_test.

libcockatrice_network is an INTERFACE library, so linking it costs these
targets nothing but hands over the include path.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 00:33:43 +02:00
BruebachL
3b07b10b19
[Avatar] Respect EXIF orientation and decode at target size (#7634)
Read the avatar with setAutoTransform(true) so camera orientation is
applied, and ask QImageReader for a scaled decode at MAX_AVATAR_DIMENSION
instead of decoding a full-resolution photo and scaling it afterwards.

Verification: cockatrice built.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 00:11:09 +02:00
BruebachL
66b9338c90
[QtUtils] Use makeScrollArea() for the remaining scroll areas (#7625)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 22:50:25 +02:00
BruebachL
77a3875c25
[VisualDatabase] Debounce filter refreshes with QtUtils::Debouncer (#7624)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 22:48:11 +02:00
BruebachL
28c8474f03
[QtUtils] Add Debouncer helper (#7623)
* [QtUtils] Add Debouncer helper

* Extract long message to variable before confirm() call

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 22:43:10 +02:00
BruebachL
11e2bb0d2f
[QtUtils] Adopt window fade, path, bold font and confirmation helpers (#7622)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 21:43:50 +02:00
BruebachL
eac149656b
[QtUtils] Add window fade, path opening, bold font and confirmation helpers (#7621)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 21:38:54 +02:00
BruebachL
e806085681
[QtUtils] Use makeLayout() for zero-margin layouts (#7620)
* [QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers

* [QtUtils] Adopt shared Qt helpers across the client

* [QtUtils] Add layout creation and relayout helpers

* Swap parameter order (spacing before margin) and remove static from relayout()

* [QtUtils] Use relayout() after rebuilding dynamic layouts

* [QtUtils] Use makeLayout() for zero-margin layouts

* Consolidate setSpacing() calls into makeLayout() using new parameter order

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 19:06:18 +02:00
BruebachL
06b9ca368f
[QtUtils] Add layout creation and relayout helpers (#7619)
* [QtUtils] Add layout creation and relayout helpers

* Swap parameter order (spacing before margin) and remove static from relayout()

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 19:01:56 +02:00
BruebachL
67a212d677
[Theme] Drop stale pixmap caches on palette-only preview (#7600)
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A palette preview repaints widgets through applyStyleAndPalette without running
themeChangedSlot, so generator-owned pixmaps stayed at the previous palette
until the next full theme switch. Clear them where the palette is applied.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 10:40:20 +02:00
BruebachL
4028606bd9
[CardDB] Clear CardInfo relations before deferred deletion (#7615)
removeCard() and swapInDatabaseData() schedule CardRelation deletion with deleteLater(), but the owning CardInfo could outlive them through an external shared pointer and kept returning the freed pointers from getAllRelatedCards(). Add CardInfo::clearDirectRelations() and call it after scheduling deletion so the UI can no longer dereference dangling relations.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 10:28:24 +02:00
Neel Jogani
6e770eb7b2
Retranslate Home tab when the language changes (#7579)
* Retranslate Home tab when the language changes

TabSupervisor::retranslateUi() never included the Home tab, and
HomeWidget set its button text only once, when the buttons were
created. Switching languages left the Home tab in the old language
until it was reopened.

Store the Home buttons as members, add HomeWidget::retranslateUi()
to set their text, and call it from TabHome and TabSupervisor. The
connect button text still only changes for the Connecting,
Disconnected and LoggedIn statuses, as before.

* Address review: plain ClientStatus, drop optional and placeholder
2026-10-24 08:35:31 +02:00
Neel Jogani
e73dd2b520
Refactor display type toggler and add language change handling in Vis… (#7581)
* Refactor display type toggler and add language change handling in VisualDeckDisplayOptionsWidget

* Address review: extract updateDisplayTypeButton(), document changeEvent

* Restore trailing newline in visual_deck_display_options_widget.cpp
2026-10-24 08:34:19 +02:00
BruebachL
ab13a6748f
[QtUtils] Adopt shared Qt helpers across the client (#7618)
* [QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers

* [QtUtils] Adopt shared Qt helpers across the client

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 08:26:21 +02:00
BruebachL
1e0fc35d94
[QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers (#7617)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 08:26:02 +02:00
BruebachL
bbc6003f0a
[CrashReporting] Name the files and processes behind a failed installer purge (#7590)
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* [CrashReporting] Log which files and processes blocked the installer purge

A purge that fails aborts the upgrade with a message that can only guess
at the cause, and the log only listed which DLLs survived. Record what
Windows reports for each survivor and which processes still have the
install directory mapped, then repeat the holder list in the abort
message.

The diagnostics are additive and run only on the abort path: they open
each survivor for DELETE access and close it again without deleting, so a
failed upgrade can never end up half-removed. The purge itself is
unchanged.

* [CrashReporting] Name the holders of a failed purge with Restart Manager

The process-and-module scan could only name a holder whose image lives in the
install directory or that loaded one of its DLLs, so the case this diagnostic
exists for - an antivirus scanner holding a plain handle - was reported as "no
holder named, only a code". Reaching the Restart Manager from the NSIS script
would have meant marshalling RM_PROCESS_INFO through System::Call as a table of
hand-computed offsets, which cannot be checked without a Windows toolchain, and
that is why it was dropped when this diagnostics was written.

Move the call into tools/installer-holder-probe: a small executable the same
Windows build compiles, linking nothing from this project so it still starts
when the installed runtime is what the purge could not replace. It rides inside
the installer and is extracted to $PLUGINSDIR only when the purge has already
failed, so the successful path is unchanged and nothing new is installed.

.ci/compile.sh runs it against a file held with FileShare.None on the Windows
runners, so the lookup is exercised on real Windows instead of only compiled.

* [CrashReporting] Fix the holder probe check and cap the holder line

The probe block ran after the package steps, where the working directory is
already the build dir, so its $BUILD_DIR-prefixed paths named build/build and
the PowerShell file could not be written. Move it ahead of install/package,
where the build dir is still the cwd, and name both files relative to it.
Guard it on MAKE_NO_CLIENT, since the probe is only built with the client.

Cap the rendered holder line at HOLDER_LINE_CHAR_MAX: the count limit alone
does not keep long service names inside the NSIS string that also carries the
abort text and the log path. Whole entries are kept and the rest counted, with
the first holder always shown.

Also run cmake-format on the probe's CMakeLists so the lint job accepts it.

* [CrashReporting] Report a read-only purge survivor and bound the probe check

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 00:46:54 +02:00
BruebachL
ad4320cd7b
[CardDB] Stream card properties from blobs (#7608)
* [CardDB] Stream card properties from blobs

Parsed and cached cards used to keep a materialized QHash<QString,
QString> for their properties: LazyPropertiesHash only deferred building
that hash until the first query, and the cache writer re-serialized it on
save.

- LazyPropertiesHash answers value(), contains(), size(), isEmpty() and
  keys() straight out of the serialized blob, so a property query no
  longer builds a hash.
- serialize() is public, and the cache writer passes the stored blob
  through instead of serializing a hash it just rebuilt.
- CardInfo and PrintingInfo expose getPropertiesBlob() and
  getPropertyCount(); PrintingInfo::operator== compares key by key
  without materializing either side.
- The XML parsers build cards via newInstanceFromPropertiesBlob(), which
  derives the simple name and the alternate names that the parser used
  to keep next to the hash.

The reload cycle fix stays out of this change; it depends on changing
the CardInfo self pointer and is reviewed separately.

* [CardDB] Address review comments on streaming properties

* [CardDB] Address final review nits on property streaming

Move BlobReader and the blob accessors into LazyPropertiesHash as private
members so the parsing helper is declared with the class instead of hiding
in the translation unit.

Add LazyPropertiesHash::serializedFrom() and use it where a PrintingInfo is
built from a fresh property hash, replacing the nested
LazyPropertiesHash(LazyPropertiesHash::serialize(props)) construction.

The pre-materialized QHash constructor stays: CardInfo's non-blob factory
still uses it for the oracle import path, and the tests cover it directly.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 00:17:31 +02:00
BruebachL
c25a2c5c3b
[CardDB] Avoid copying printing maps and property strings (#7605)
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* [CardDB] Avoid copying printing maps and property strings

Reading a card's sets was a measured hotspot: `SetToPrintingsMap setMap =
card->getSets();` copies the whole QMap, and then iterating it with a
non-const iterator detaches and deep-copies every PrintingInfo, including
its property hash, on first use. A micro-benchmark of that exact pattern
(copy plus non-const iteration) came out about 19x slower than a const
reference over the same data.

The querier, the cache writer, the XML writer, the picture loader and the
printing/set selection widgets now take `getSets()` by const reference and
only use const iterators. The tests that iterate generated data are
covered by the existing card database and picture loader suites.

String accessors were also returning by value where the value lives in a
hash that has already been materialized:
- CardInfo::getProperty() and the legacy getCardType()/getColors()/
  getManaCost()/getCmc()/getPowTough()/getLoyalty() accessors,
- PrintingInfo::getProperty(), getUuid(), getFlavorName(), getArtist(),
  and getSet(),
- ExactCard::getPrinting() and getCardPtr(),
- CardSet::getShortName(), getLongName() and getSetType().

getPrinting() in particular copied a PrintingInfo on every call, and a
copy of an unmaterialized PrintingInfo has to take the properties mutex.
Callers that need an owned copy still get one; the rest just read.

Other allocation removals in the same path:
- LazyPropertiesHash::ensureMaterialized() checks an atomic flag before
  taking the mutex, so property reads after the first one do not lock.
  The flag is release-stored after materialization and acquire-loaded by
  readers/copies, preserving the existing locking for the first read.
- CardSet::getCorrectedShortName() no longer rebuilds its QSet of
  reserved Windows file names on every call.
- CardSet::getIsKnownIgnored() no longer formats the release date into a
  throwaway string just to check its length.
- The querier builds its card-type/format count caches without
  `cards.values()` or a properties key list, reserves its result lists,
  and picks a random card without materializing `cards.keys()`.
- The querier's pinned-printing path reuses the CardInfoPtr it already
  has instead of looking the card up again by name.
- CardDatabaseCache/XML serialization copy the alt-name QSet by
  reference.
- The picture loader compiles its !prop!/!set! regular expressions once
  instead of per URL template, and walks the transform map with an
  iterator instead of keys() plus operator[].

Full build and ctest (628 tests) pass.

* [CardDB] Address review comments

PrintingInfo is a value type: it is stored in QLists and returned by value
from the querier, so a const-ref getter can hand out a reference into a
temporary. Return the QStrings and the CardSetPtr by value again.

The constFind lookup stays, so a property read still never materializes the
lazy property hash - only the last shared-data refcount is paid.

* [CardDB] Undo the const-ref QString return changes

QString is implicitly shared, so returning by value costs only a refcount
and avoids handing out references into a lazily materialized hash. The
constFind lookups stay, so a property read still never materializes the
hash.

* [CardDB] Use QMap::asKeyValueRange() in transformUrl

The range is a view over the map's own iterators and yields references to
the stored key and value, so it keeps the no-allocation property of the
manual const iteration.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-23 11:58:58 +02:00
BruebachL
b85436461e
[Filters] Precompute term data instead of redoing it per card (#7603)
* [Filters] Precompute term data instead of redoing it per card

Card filters are evaluated once per card in the database, and several
attributes derived constant values from the filter term on every single
evaluation:

- acceptColor() ran up to twelve case-insensitive string replacements and
  a space strip for each card, then called getColors() again for every
  character of the term.
- acceptRarity() ran the rarity abbreviation expansion loop per card.
- acceptManaCost() uppercased and sorted the term per card, before
  sorting the card's own cost.
- acceptLoyalty() and acceptFormat() trimmed/lowercased the term per card.
- relationCheck() re-parsed the numeric operator and operand per card,
  for every cmc/power/toughness/loyalty comparison.

The term of a FilterItem never changes, so these values are now computed
once in the constructor and only the card-dependent part remains in the
accept path. For colors this also removes the repeat getColors() call,
which materializes the printing properties hash.

Additionally:
- CardInfoPtr is passed by const reference through FilterItemList,
  FilterItem and FilterTree instead of by value, removing an atomic
  refcount pair per card per filter node.
- Main/sub type filtering no longer allocates a QStringList via split();
  it looks the " - " separator up directly and compares QStringViews.
- acceptSet() and acceptPowerToughness() fetch the printing/set or the
  power/toughness string once instead of once per branch/accessor.

No filtering behavior is intended to change. Invalid numeric terms (for
example a bare "<") now return false instead of indexing trimmedTerm[1]
past the end.

Verified with filter_string_test (42 tests) and a full client build.

* [Filters] Address review comments

- Replace the main/sub type separator accessor function with a plain
  namespace-scope constant.
- Take card type, colors, cmc, loyalty, power/toughness and the printing's
  set by value; those getters already return by value.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-23 11:23:17 +02:00
BruebachL
f4b4365464
[Search] Stop allocating per card in card-name completion (#7604)
* [Search] Stop allocating per card in card-name completion

CardSearchModel::updateSearchResults() runs on every textEdited()
signal, walks the whole card database and runs Levenshtein against every
matching name. Three costs dominated that path:

1. Every candidate built a QStringList of its searchable names, then
   lowercased each name into another QString, only to break out of the
   loop after the first hit.
2. The sort comparator called sortableName() for each comparison, which
   re-fetched the name (QMap lookup plus QString construction) O(n log n)
   times.
3. levenshteinDistance() allocated a full len1 x len2 vector of vectors.

The search model now lowercases the one name it tests directly, stores
the tie-breaking name length once per result, and the comparator only
compares integers. levenshteinDistance() uses the standard two-row
formulation: same result, O(len2) memory instead of O(len1*len2), with
early exits for empty and equal strings.

FilterString query closures get the same treatment:
- Set queries iterate the set map directly instead of materializing
  keys()/values() lists for every card.
- Rarity queries iterate printings in place instead of copying them into
  a QList<PrintingInfo> first.
- Power/toughness split the string with indexOf and compare QStringViews
  instead of allocating a QStringList.
- Field queries do one hash lookup instead of contains() followed by
  value().
- Color queries bind the colors string by reference instead of copying.

Verified with filter_string_test (42 tests) and a full client build.

* [Search] Address review comments

- Use std::any_of/std::none_of over the set map's key/value iterators
  instead of hand-rolled loops.
- Extract the name matching into matchingLowercaseName() returning
  std::optional<QString>.
- Reuse the matched name's length for the distance tie-break instead of
  looking the name up again, removing one getLocalizedName() call per card.
- Take the color strings by value; the getters already return by value.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-23 11:23:04 +02:00
BruebachL
4980f88a7a
[CardDB] Sort power/toughness without splitting every comparison (#7607)
* [CardDB] Sort power/toughness without splitting every comparison

When the card database is sorted by the P/T column, lessThan() runs
O(n log n) times over the whole view, and each call split both strings
into a QStringList ("power/toughness") and then read the two elements
back. For the roughly 36k cards in the database that is millions of
list and string allocations, all for a value that contains at most one
separator.

The comparator now locates the single '/' with indexOf and passes the
two halves as QStringView to lessThanNumerically(), which is changed
from QString to QStringView. The numeric parsing, the "1+*" fallback and
the locale-aware tie-break are unchanged, and strings with no separator
or more than one still fall through to the plain string comparison,
exactly as split()-based size checks did before.

lessThanNumerically() also initializes its two bool out-parameters; they
were declared uninitialized, which only worked because toFloat() always
assigns them.

Compared old and new comparator over a corpus of 2024 power/toughness
strings (4096576 ordered pairs, including malformed values): zero
differences. Full build and ctest (628 tests) pass.

* Extract well-formedness checks in P/T comparator

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-23 10:34:13 +02:00
BruebachL
e666a4978d
[VisualDatabase] Use scoped QSignalBlockers for filter updates (#7641)
* [VisualDatabase] Use scoped QSignalBlockers for filter updates

updateFilterModel() blocked signals on the filter model and its filter tree,\nthen unblocked each of them twice. The second pair was a no-op only because\nthe first pair had already restored the default. Use two scoped\nQSignalBlockers instead, so the models are unblocked exactly once before the\nexplicit changed()/layoutChanged() notifications.\n\nVerification: cockatrice built.

* Drop stale typo note from QSignalBlocker comment

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-23 10:33:29 +02:00
tooomm
c4c7cc0253
[README] Small tweaks (#7585)
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2026-10-22 20:13:43 +02:00
BruebachL
0fe4fd0d8c
[CardDB] Guard guessCard and findPrintingWithId against missing cards (#7592)
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* [CardDB] Guard guessCard and findPrintingWithId against missing cards

guessCard() dereferenced a null CardInfoPtr through findPrintingWithId() when the name was unknown and a providerId was given. Return an empty ExactCard instead, and make findPrintingWithId() null-safe for every caller.

Add regression tests covering both paths.

* [CardDB] Rely on PrintingInfo's default null set in findPrintingWithId

The explicit nullptr was redundant: the constructor already defaults
the set to null.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-20 21:33:56 +02:00
BruebachL
9980c90cea
[Filter] Allow spaces around the colon in search queries (#7529)
* [Filter] Allow spaces around the colon in search queries

* [Filter] Keep whitespace out of the color-identity operator

Allowing `ws?` between `color` and the identity marker made `c i: g`
parse as identity green, changing the meaning of text that previously
read as a generic `c` plus a field query on `i`. Whitespace belongs
around the separator, not inside an operator token: `ci : g` and
`ci: g` stay valid, `c i: g` keeps its old parse.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-20 21:20:10 +02:00
BruebachL
9709fe4a1a
[FlowWidget] Restore arrow-key navigation for items in flow widgets (#7591)
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2026-10-20 16:53:04 +02:00
BruebachL
829152f388
[Tooling] Add publish_beta.sh to automate Development beta tagging (#7505)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-19 15:01:18 +02:00
BruebachL
c6f682f9cf
[CrashReporting] Offer to send the installer log on abort (#7524)
* [CrashReporting] Installer log send offer on abort (inc 4)

DSN parsed to CPACK_SENTRY_* (scheme-aware for http self-hosts) before
include(CPack); new SendInstallerLog.ps1.in builds a byte-accurate
Sentry envelope (128 KiB tail cap, X-Sentry-Auth, exit 0/1) with the
abort reason read from the log file itself, so the NSIS side needs no
string functions and quoting stays trivial. AbortInstall asks consent
(attended installs only, silent path untouched, abort never
swallowed). Empty/malformed DSN disables the offer; no secrets in repo.

* [CrashReporting] Embed installer-log sender via a relative NSIS path

The AbortInstall hook embedded SendInstallerLog.ps1 through the absolute
CPACK_SENTRY_PS1_PATH, which carries CMake's forward slashes (D:/a/...).
makensis does not treat a forward-slash drive path as absolute, so it
resolved it relative to project.nsi, found nothing and aborted packaging
on the Windows jobs of every branch in the stack.

Embed it with the same '..\..\..\' relative path that already resolves
NSIS.definitions.nsh: both are configure_file'd into the build root,
three levels up from where CPack places project.nsi. Drop the now-unused
CPACK_SENTRY_PS1_PATH cache variable.

* [CrashReporting] Drop the installer /CRASHTEST hook, tidy the log sender

Remove the /CRASHTEST switch and the matching COCKATRICE_SENTRY_DSN
environment override on the installer abort path. With no deliberate
in-installer trigger left, a package built without a baked DSN must never
offer to post a user's log to an endpoint chosen by whatever happens to be
in the environment, so the prompt is now gated on CPACK_SENTRY_ENABLED
alone. This also retires the comment that claimed /S /R /CRASHTEST reaches
the prompt: the switch was evaluated before /R set ReinstallMode, so that
form never showed it.

Alongside: correct the CPACK_SENTRY_RELEASE comment (PROJECT_VERSION keeps
its "-<label>" on Development tags where CPACK_PACKAGE_VERSION does not),
delete the unused CPACK_SENTRY_HOST/CPACK_SENTRY_PROJECT_ID cache vars,
document the DSN regex's path-prefix fallback, log a declined send, keep
the uploaded installer log free of helper-injected newlines, and bound
the post with -TimeoutSec/-NonInteractive.

* [CrashReporting] Derive the installer DSN vars as plain variables

Review nit: every CPACK_SENTRY_* value is recomputed from
COCKATRICE_SENTRY_DSN on each configure, so CACHE ... FORCE bought
nothing. Set empty defaults once, override them in the match branch, and
drop the duplicated else() copies. Still CPACK_-prefixed, so include(CPack)
still snapshots them into CPackConfig.cmake.

* [CrashReporting] Gate the installer log send at build time

Review nit: test CPACK_SENTRY_ENABLED with the NSIS preprocessor
instead of copying it into $SentryEnabled and branching at runtime, so a
package built without a DSN compiles the prompt out rather than carrying
dead code. The configure_file that produces the helper is gated the same
way, so a build without reporting neither references nor embeds it.

* [CrashReporting] Disclose the Windows user name in the send prompt

Review nit: say that the log can include the Windows user name (a real
part of what gets uploaded) and drop the "No account needed." clause,
which answered a question the prompt never raised.

* [CrashReporting] Show progress while the installer log is sent

Review nit: DetailPrint a line before nsExec runs, so the details pane
says something while the send is in flight instead of staying blank for
up to the 60 s /TIMEOUT.

* [CrashReporting] Rename the Sentry event local in the installer helper

Review nit: $Event is a PowerShell automatic variable, so name the local
$sentryEvent instead. Also drop $firstLine: Select-String returns the
matching line alone, so the reason is already one physical line and the
extra split added nothing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-19 14:57:04 +02:00
BruebachL
9f59f5c495
[CrashReporting] Breakpad capture, session detection and symbol upload (#7523)
* [CrashReporting] Breakpad everywhere, session detection, symbol CI (inc 3)

Breakpad on all platforms (no crashpad packaging); remove the Windows
MiniDumpWithFullMemory filter and the installer WER LocalDumps full-dump
registration. QLockFile per-process session tracking replaces the
Windows-only .dmp scan, placed after parser.process and the instance
hand-off so help/version exits and handed-off secondaries never leak a
lock. CI: Release-only DSN bake from SENTRY_DSN secret, tag-only
sentry-cli symbol upload (org cockatrice, project native).

Tests: 533/533 ctest green, format clean, code gate PASS.

* [CrashReporting] Enable http_retry, harden symbol upload, fix NSIS context

Sets sentry_options_set_http_retry so the cache_keep-held crash
envelope in Ask mode is written with a retry filename and actually
flushes on giveConsent() instead of sitting in <db>/cache until
pruning.

Adds continue-on-error to both sentry-cli install steps so a Sentry
registry outage or broken Git Bash install cannot block release
assets.

Cleans the legacy WER CrashDumps folder under SetShellVarContext
current (under all it resolves to ProgramData, not the user's
AppData) in installer and uninstaller; registry delete works in
either context.

* [CrashReporting] Extract the startup crash-report flow from main() per review

* [CrashReporting] Break up the CrashReporter class doc per review

* [CrashReporting] Drop the invalid --release from the symbol upload

`debug-files upload` never accepted `--release` (checked against the pinned
sentry-cli 3.8.0: the subcommand declares --org/--project and a set of
type/id/scan options, and execute() reads no release; the only global flags are
--url/--header/--auth-token/--log-level/--quiet/--allow-failure). Clap rejects
the unknown flag before any upload happens, so every tag build has been shipping
without symbols, with continue-on-error keeping the release pipeline green.

Release association is also the wrong mechanism: debug information files are
matched to events by debug ID via the event's debug_meta. The Sentry release of
a native event comes from the event itself (COCKATRICE_SENTRY_RELEASE), not from
the DIF upload. Remove the flag and the now-unused SENTRY_RELEASE env from both
invocations (Linux, and Windows/macOS).

The symbol upload stays continue-on-error (a Sentry outage must not block the
release assets); revisit once it has proven itself on a tag.

* [CrashReporting] Split debug information out of packaged release binaries

-g is required so the CI symbol upload has DWARF to send, but it was left in
the shipped binaries too: the Linux Release client is 563 MiB, 552 MiB of it
debug info, and every distribution channel pays for that.

Keep the build tree unchanged (CI uploads symbols from build/) and strip only
the packaged copy. A CPack pre-build script extracts each ELF's debug info to
COCKATRICE_DEBUG_SYMBOL_DIR and then runs `strip --strip-debug --strip-unneeded`.
.eh_frame is allocatable and survives, so unwinding is unaffected, and the build
ID is identical in the stripped binary and the sidecar.

Measured on a local Release build (GCC -O2 -g, WITH_CRASH_REPORTING=ON),
bytes:

  binary      build tree  packaged before  packaged after  .debug sidecar
  cockatrice 590,722,560      590,722,560      28,086,480     579,623,576
  oracle      53,432,608       53,432,608       1,649,888      52,075,344
  tar.gz of both trees: 289,964,521 -> 19,018,058 (~15x smaller).

Only ELF (Linux/BSD) is handled: Windows already links /DEBUG with separate
PDBs, and macOS extracts a dSYM from the bundle. Opt-out via
COCKATRICE_SPLIT_DEBUG_SYMBOLS; skipped with a warning when objcopy/strip are
missing. CPACK_PRE_BUILD_SCRIPTS (not CPACK_INSTALL_SCRIPTS, which runs before
staging) invokes it, and the script refuses to run unless CPACK_TEMPORARY_DIRECTORY
is a real CPack staging tree so a missing variable can never turn its glob into
a filesystem-wide walk.

* [CrashReporting] Upload Windows PDBs from where Ninja actually puts them

The Windows branch of the symbol upload looked in build/<target>/Release, which
is the Visual Studio generator's layout. The Windows leg uses Ninja, which is
single-config: linker PDBs land in build/<target>/, next to the binaries — the
same paths the "[Windows] Upload PDBs" artifact step below globs with
if-no-files-found: error.

So paths was always empty on Windows, the step printed "No symbol paths found,
skipping symbol upload" and exited 0: a silent no-op behind continue-on-error.
Every Windows build would then report "A required debug information file was
missing" for cockatrice.exe with a PDB-style debug id (GUID-age), exactly as if
no upload step existed at all.

Use the artifact step's globs. Also turn the empty-path case into a failure in
both symbol steps: a silent skip is indistinguishable from a successful upload
(which is how the wrong path went unnoticed), and continue-on-error already
keeps a broken upload from failing the release.

Verified by extracting both steps' run blocks and executing the Windows branch
against a Ninja-style tree: it now passes the three linker PDBs to sentry-cli
(and not the CMakeFiles/*.pdb intermediates), and exits non-zero with an
::error:: annotation when there is nothing to upload.

* [CrashReporting] Archive PDBs on tag builds so a failed upload is recoverable

The "[Windows] Upload PDBs" artifact step skipped tag builds
(github.ref_type != 'tag'), so for a release the symbols existed only inside
the Sentry upload — which is continue-on-error. A failed upload therefore lost
the ability to symbolicate that release permanently: no rebuild produces the
same PDB, since the debug id is a per-build GUID+age. That is how every
Windows crash reported so far became unreadable.

Archive the PDBs for tag builds as well, and order the step after
"Upload to release" so a missing PDB can never block a release from being
published. Retention stays at the repository default; nothing consumes the
artifact automatically, it is the manual recovery path
(gh run download <run> -n <name>-PDBs, then sentry-cli debug-files upload).

Verified by re-parsing the workflow and asserting the step order
(release -> PDBs -> attest) and the broadened condition.

* [CrashReporting] Upload the Windows executables with their PDBs

Sentry needs two things per image on Windows: symbolication and stack
unwinding. The PDB covers symbolication, but for a 64-bit PE the Call Frame
Information (.pdata/.xdata) lives in the executable and is not copied into the
PDB, so uploading PDBs alone leaves the image at "Stack Unwinding: Missing".
That is exactly what the event's Images panel showed for cockatrice.exe, while
Sentry's own Microsoft symbol server resolved KERNELBASE.dll and ucrtbase.dll
from the same dump.

sentry-cli also needs the pair in the same invocation: only then does it
associate the PE's code identifier with the PDB's debug identifier, otherwise
"the identifiers diverge and Sentry might not be able to resolve the correct
file for symbolication" (docs: Debug Identifiers).

Do the same for macOS, where the dSYM carries the debug information but the
Mach-O carries the unwind information, and include the executables in the
symbol artifact so a re-upload still has the pair to offer.

Verified by extracting the step and running both branches against stub
harnesses: Windows passes the three exe/pdb pairs in a single sentry-cli
invocation and still fails loudly on an empty tree; macOS passes the dSYM and
the Mach-O together.

* [CrashReporting] Upload the shipped Qt runtime DLLs too

Qt ships no PDBs with its MSVC SDK, so every Qt frame in a crash report
resolved to nothing: an image with neither PDB nor PE has no unwind
information (on 64-bit Windows the Call Frame Information lives in the PE
and is not copied into the PDB) and no symbol source to fall back on.

The list is required-runtime.txt, the manifest .ci/compile.sh already
asserts the installer against, so what gets uploaded is exactly what an
install carries. Qt frames now get unwinding plus export-table names; line
numbers still need Qt's debug information files, which the SDK omits.

The guards are not cosmetic: the step runs under `bash -eo pipefail`, where
a sed over a missing file or an unmatched ls glob aborts the whole step, and
continue-on-error makes that look identical to a successful upload.

* [CrashReporting] Upload only the binaries, archive symbols only on tags

The Linux leg handed sentry-cli whole build directories: 471 candidate files,
of which 7 were object files that can never match a stack frame. Only the
three linked binaries carry the build-ids Sentry looks up; the packaged copy
is split and stripped but keeps that same build-id.

The Windows symbol archive ran on every packaging build even though only tag
builds upload to Sentry, so a PR build paid for an artifact nothing could
ever consume. Tags keep it as the durable copy for a failed upload.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-19 14:57:04 +02:00
BruebachL
ad0fd2d4b0
[CrashReporting] Sentry send path with consent gating (#7522)
* [CrashReporting] Real send path with consent gating (DSN still placeholder)

require_user_consent + give/revoke around the Ask dialog, message event
with in-memory crash-log.txt bytes attachment, before_send scrubs
message/logentry/breadcrumbs/data of cockatrice:// secrets. Failure box
offers Save (shows path) / Discard (revokes + rejects) / Cancel (back
to dialog); reject() override so X/Escape cannot bypass revocation;
silent AlwaysSend path falls back to a local file. Empty DSN keeps the
previous mock behavior byte-identical.

Tests: 528/528 ctest green, format clean, code + UI gates PASS.

* [CrashReporting] Attach crash log and user note to the pending crash event

The redacted log used to ride a separate message event from the native
crash (minidump + stack), forcing manual correlation in Sentry. Fold it
into the pending crash envelope(s) instead by appending well-formed
attachment items before consent releases them: sentry-native replays
cached envelopes byte-for-byte (raw read, raw serialize in 0.17.3), so
the appended crash-log.txt and user-note.txt items upload with the very
event that already carries the dump and stack.

Covers both storage locations: Ask mode's consent-held files in
<database>/cache and AlwaysSend's transport-dumped files in
<database>/<run>.run, which must be attached before sentry_init replays
them. When no pending crash event exists (unclean exit without a native
crash) the standalone message event remains as fallback, now also
carrying the optional note.

The dialog gains an optional free-text field ('Here's what I was
doing...') that travels as user-note.txt; the mock JSON records it too.

* [CrashReporting] Send PROJECT_VERSION as the Sentry release

main() reported VERSION_STRING (PROJECT_VERSION_FRIENDLY) as the Sentry
release — that carries a build date, so every build of the same version
landed in its own release, and it never matched the installer, which
reports CPACK/PROJECT_VERSION. Bake COCKATRICE_SENTRY_RELEASE=
PROJECT_VERSION instead: date-free, identical between client and
installer, and derived from the git tag on tag builds, so events,
symbol uploads and the installer log all group under one release.

* [CrashReporting] Friendlier crash dialog copy

Reword the report dialog along a single friendly arc: headline ('Oops,
we crashed — and now we need your help to make Cockatrice better!'),
why helping is easy, exactly what gets collected (crash dump with stack
trace, app version, OS info, redacted log excerpt), the value of each
report ('better and less crashy for everyone'), and the consent choice
('Send and remember makes this automatic without interruption in the
future'). The checkbox itself stays direction-neutral ('Remember my
choice') because it also persists a 'Don't send' decision.

* [CrashReporting] Log where crash reports go and warn when they cannot

The client resolved COCKATRICE_SENTRY_DSN (environment over the baked-in
value) without ever saying which one won, and sentry-native refuses to build
a request for a DSN it considers invalid without reporting anything, so a
tester pointing the client at a scratch project had nothing to go on when a
crash never appeared.

Say which DSN source won, and log the destination (host and project id, never
the key) once the SDK is armed. Warn instead of staying quiet when no DSN is
configured at all, when a DSN is malformed - disabling reporting rather than
silently falling back to the project baked into the build, which is the rule
the installer already follows in cmake/CrashReporting.cmake - and when the
build was compiled without Sentry support. A deliberate Never-send stays at
info level: that is a choice, not a misconfiguration.

Also warn when a pending crash envelope was captured for a different
destination than the session that will upload it. sentry-native posts every
envelope with the DSN held in the transport state of the session doing the
sending, and envelopes restored from disk are raw, so the "dsn" header of a
cached envelope is never read: a crash captured for one project can be
uploaded to another with nothing in the log to show it.

Tests cover the DSN shape check (same unanchored pattern the build matches, so
a DSN this build accepted is never rejected here), destination description
without the key, and the mismatch detection, which stays quiet for a different
key on the same project, unreadable files, and headers without a dsn.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-19 14:57:03 +02:00
BruebachL
6385f3fab3
[CrashReporting] Mock crash-report dialog and reporting preference (#7521)
* [CrashReporting] Mock dialog, sentry skeleton and CI prerequisites

Mock: DlgCrashReport preview dialog (no account needed, redacted log
preview), CrashReportingMode Ask/Always/Never setting in DebugSettings,
--simulate-crash flag and Help-menu preview entry. Send writes a local
mock JSON only.

Vendor sentry-native 0.17.3 via FetchContent behind
WITH_CRASH_REPORTING (breakpad everywhere, backend none under
sanitizers) plus a CrashReporter facade with early init and post-loop
shutdown. DSN is a placeholder: empty CMake default with
COCKATRICE_SENTRY_DSN env override, so SDK init is skipped and mock
behavior is unchanged until a real DSN is configured.

CI prerequisites riding here so every layer below builds green:
libcurl dev plus CA bundles in the Linux images and CodeQL env, sentry
Qt integration off (its own find_package cannot see the macOS thin Qt
layout), and the StrFunc Using construction makensis requires.

Tests: ctest green, format clean, code plus UI gates PASS.

* [CrashReporting] Forward mode changes to SDK and fix Linux CI opt-in

Connects PersonalSettings::crashReportingModeChanged to
giveConsent()/revokeConsent() so switching from AlwaysSend to
NeverSend (or Ask) mid-session reaches the SDK instead of leaving
consent given until restart.

Forwards WITH_CRASH_REPORTING into the docker container the way
CCACHE_DIR is, so the Linux package leg actually builds with crash
reporting ON instead of silently building OFF.

* [CrashReporting] Give crash-report logging its own category per review

* [CrashReporting] Drop unused DebugSettings constructor visibility per review

* [CrashReporting] Document reporting modes on the enum per review

* [CrashReporting] Match the dump scan to the writer's temp fallback

Review nit: when the handler's SHGetKnownFolderPath lookup fails it writes to
<temp>/../.., but the startup scan looked in QDir::tempPath(), so a dump
produced through the fallback would never be found and its crash would never
offer to be reported. Walk up the same two levels in the scan.

The path is Windows-only (#ifdef Q_OS_WIN); the statements were compiled and
run standalone against Qt 6 to confirm the API use.

* [CrashReporting] Complete the dump-scan fallback path

The previous commit walked the scan's fallback up two levels but dropped the
CrashDumps/Cockatrice suffix that the writer appends unconditionally, so a dump
written through the fallback was still invisible to the scan.

Evaluate the writer's expression verbatim rather than mirroring it with QDir:
cdUp() is existence-checked and silently leaves the path alone when the
directory is missing, parent_path() is not, and QDir::absoluteFilePath() joins
the shared suffix without risking a doubled separator when the walk lands on a
root. Verified by compiling the block verbatim against Qt 6 with -Wextra
-Werror and comparing it with the writer's join for both the normal and the
fallback case.

Also record that %LOCALAPPDATA% is the scan's stand-in for
FOLDERID_LocalAppData and why the two normally agree.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-19 14:57:03 +02:00
Zach H
ea6af0048c
[Server] Parse the rightmost address from forwarded header lists (#7586)
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X-Forwarded-For carries a comma-separated list, and constructing a
QHostAddress from the raw header value returns a null address for it, so a
configured X-Forwarded-For or a multi-hop header never resolved and websocket
clients stayed on the proxy's address.

- Add parseForwardedAddress, returning the rightmost usable entry of a
  forwarded header list
- Use it for the websocket handshake instead of parsing the raw value
- Exempt loopback from per-address auth rate limits so a same-host proxy with a
  customized trusted_sources list cannot lock every user out
- Add forwarded_address_test

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 16:53:55 -04:00
Zach H
46cdbac830
[Servatrice] Match trusted_sources by address, not substring (#7582)
trusted_sources was checked with QString::contains. A dual-stack listener
reports a local proxy as ::ffff:127.0.0.1, which never matches the default
"127.0.0.1,::1". Behind nginx the forwarded client IP header was then
ignored, every websocket user shared the proxy's address, and logins
failed with "too many concurrent connections" once max_users_per_address
was reached.

Add isTrustedSource(), which parses each entry as a QHostAddress and
compares exact addresses with IPv4-mapped addresses normalized, and use it
at all four call sites. The ban command also read server/trusted_sources
instead of the documented security/trusted_sources; it now uses the same
getter. Entries that are not IP addresses are logged at startup since they
no longer match anything.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:50:04 -04:00
BruebachL
4343544588
[Client] Settings: isolate the selected section when drilling down (#7488)
* [Client] Settings: isolate the selected section when drilling down

Show only the selected section's group box. Restore the overview on
page rows. Filter search results to the control's containing section.
Reset the scroll position on every change.

Reworked to stay in the enlarged modal instead of the settings tab.

* [Client] Settings: re-clicking an isolated section restores the overview

* [Settings] Keep section row selected when drilling down per review

* [Settings] Stop stealing nav selection mid-gesture per review

* [Settings] Sample nav selection pre-press so re-click detection works per review

* Don't flash the section on drill-down

* [Client] Settings: clear the section filter when selecting the page row per review

onTabClicked() returned early for the already-current page before switchPageContent() could call applySectionFilter(index, nullptr), so clicking the page row while a section was isolated moved the selection but left the page filtered. Only skip the restore when no section is isolated.

* [Settings] Select the search result's section in the sidebar per review

Reaching a setting through the search isolated its section and flashed the
widget, but left the navigation selection on the page row, so the sidebar
looked like it had only jumped to the section's page. Extract the section-row
selection shared with drill-down into selectSectionRow() and use it for search
results too, keeping the gesture/re-click behavior untouched.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 22:48:52 +02:00
BruebachL
4750e67b7f
[Client] Settings: sub-page rows deep-linking into page sections (#7487)
Add AbstractSettingsPage::getSections built from each page's group boxes.
Show each multi-group page's sections as child rows in the navigation
tree. Section rows show the parent page and scroll to and highlight the
group box. Start pages collapsed. Keep single-group pages flat.

Reworked to stay in the enlarged modal instead of the settings tab.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 22:48:51 +02:00
BruebachL
4974cac59a
[Client] Settings: add top-right cogwheel shortcut (#7485)
* [Client] Settings: add top-right cogwheel shortcut

Add a subtle flat settings button to the tab bar corner that opens the
settings dialog via the existing menu action slot. Icon and tooltip
follow the menu action in retranslateUi.

* [Client] Settings: flat black-cogwheel corner entry per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 22:48:51 +02:00
BruebachL
860625be4d
[Client] Settings: grouped left navigation for settings pages (#7484)
* [Client] Settings: grouped left navigation for settings pages

Replace the top icon-button bar in SettingsView with a grouped left
QTreeWidget: Application, Cards and Data, Chat and Sound, Advanced. The
active page is the selected row (palette highlight); search mode hides
the tree; group headers expand but never select. Page tr() contexts
stay DlgSettings; new group names are SettingsView strings.

Reworked to stay in the enlarged modal instead of the settings tab.

* [Settings] Make groupedPages static const per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 22:48:50 +02:00
BruebachL
665f7267e4
[Client] Settings: enlarge the settings dialog (#7483)
* [Client] Settings: enlarge the settings dialog

Keep settings modal per review: size to ~90% of the main window
(5% margins each side) with screen fallback, size grip and
750x700 minimum bounded to the screen. Drops the tab approach
while giving dense pages room without the tab-switch friction.

* [Client] Settings: clamp dialog width to 1280 per review

* [Client] Settings: extract dialog size calculation per review

Move the host/screen target math out of the DlgSettings constructor into a calculateDialogSize helper. Drop the leftover 'per review' wording from the clamp comment. No behavior change.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 22:48:50 +02:00
BruebachL
679762c624
[Client] Settings: extract SettingsView from DlgSettings (#7482)
* [Client] Settings: extract SettingsView from DlgSettings

Move the search bar, tab bar, stacked pages and search results out of
DlgSettings into a reusable SettingsView widget. The dialog becomes a
thin frame (title, OK button, close validation) delegating to the view.
No visual or behavior change; tr() contexts preserved as DlgSettings.

* [Client] Settings: match CI clang-format-18 line breaking

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 22:48:50 +02:00
tooomm
a12b97ec50
[Translation] Move config into git version control (#7575)
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* Create transifex.yml

* Update transifex.yml

* Update and rename transifex.yml to transifex_github_config.yml

* Update and rename transifex_github_config.yml to github_integration_config.yml
2026-10-18 14:29:51 +02:00
RickyRister
b849a57dab
[TabRoom] Fix compile failure due to unused lambda capture (#7577) 2026-10-18 11:10:26 +02:00
BruebachL
4c03e0062b
[CI] Detect 64-bit Windows NSIS builds via pointer size, not generator platform (#7573)
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CMAKE_GENERATOR_PLATFORM is Visual-Studio-only and stays empty under the
Ninja generator that Windows CI switched to in #7380, so TRICE_IS_64_BIT
was always 0 and every Windows artifact was mislabeled 32-bit. That fired
the installer's 'installing a 32-bit version on a 64-bit system' warning
and routed a genuinely 64-bit build into Program Files (x86) with the
32-bit registry view.

Use CMAKE_SIZEOF_VOID_P, which reflects the actual target architecture
for every generator (same test FindVCredistRuntime.cmake already uses).

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-17 22:35:27 +02:00
dependabot[bot]
fe8a3f486b
Bump actions/upload-artifact from 4 to 7 (#7574)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 4 to 7.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v7)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-10-17 22:08:33 +02:00
transifex-integration[bot]
12587e2da9
Updates for project Cockatrice and language ru (#7561)
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Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 26 Debug (push) Blocked by required conditions
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Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
* Translate oracle_en@source.ts in ru [Manual Sync]

71% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'ru'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in ru [Manual Sync]

48% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'ru'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 16:43:14 +02:00
transifex-integration[bot]
c9650db87e
Updates for project Cockatrice and language yue (#7569)
* Translate oracle_en@source.ts in yue [Manual Sync]

82% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'yue'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in yue [Manual Sync]

43% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'yue'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate oracle_en@source.ts in yue [Manual Sync]

82% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'yue'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 16:41:32 +02:00
transifex-integration[bot]
890bc0d4a4
Translate cockatrice_en@source.ts in zh-Hant [Manual Sync] (#7572)
35% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'zh-Hant'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 16:30:35 +02:00
transifex-integration[bot]
3f93e93f13
Translate cockatrice_en@source.ts in sv [Manual Sync] (#7571)
16% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'sv'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 16:07:52 +02:00
transifex-integration[bot]
aee866b242
Updates for project Cockatrice and language sr (#7566)
* Translate oracle_en@source.ts in sr [Manual Sync]

23% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'sr'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in sr [Manual Sync]

7% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'sr'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:47:26 +02:00
transifex-integration[bot]
cc35258cdb
Updates for project Cockatrice and language pl (#7560)
* Translate oracle_en@source.ts in pl [Manual Sync]

82% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'pl'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in pl [Manual Sync]

41% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'pl'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:43:45 +02:00
transifex-integration[bot]
03bfa2dcc6
Updates for project Cockatrice and language en@pirate (#7567)
* Translate oracle_en@source.ts in en@pirate [Manual Sync]

7% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'en@pirate'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in en@pirate [Manual Sync]

5% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'en@pirate'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:43:06 +02:00
transifex-integration[bot]
c049c5c2b7
Translate cockatrice_en@source.ts in cs [Manual Sync] (#7570)
13% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'cs'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:41:31 +02:00
transifex-integration[bot]
47133bcc6b
Updates for project Cockatrice and language en_US (#7568)
* Translate oracle_en@source.ts in en_US [Manual Sync]

93% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'en_US'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in en_US [Manual Sync]

67% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'en_US'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:40:23 +02:00
transifex-integration[bot]
5b895dc553
Updates for project Cockatrice and language pt_BR (#7562)
* Translate oracle_en@source.ts in pt_BR [Manual Sync]

92% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'pt_BR'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in pt_BR [Manual Sync]

52% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'pt_BR'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:38:59 +02:00
transifex-integration[bot]
a1aa3d9aa9
Updates for project Cockatrice and language pt (#7563)
* Translate oracle_en@source.ts in pt [Manual Sync]

50% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'pt'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in pt [Manual Sync]

21% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'pt'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:38:09 +02:00
transifex-integration[bot]
f565910790
Updates for project Cockatrice and language el (#7552)
* Translate oracle_en@source.ts in el [Manual Sync]

52% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'el'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in el [Manual Sync]

10% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'el'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:37:23 +02:00
transifex-integration[bot]
74ae39f0d4
Updates for project Cockatrice and language et (#7550)
* Translate oracle_en@source.ts in et [Manual Sync]

80% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'et'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in et [Manual Sync]

6% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'et'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 15:35:35 +02:00
transifex-integration[bot]
33df0916a8
Updates for project Cockatrice and language de (#7555)
* Translate oracle_en@source.ts in de [Manual Sync]

93% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'de'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in de [Manual Sync]

67% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'de'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:51:01 +02:00
transifex-integration[bot]
44155064b4
Updates for project Cockatrice and language es (#7551)
* Translate oracle_en@source.ts in es [Manual Sync]

93% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'es'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in es [Manual Sync]

62% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'es'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:49:07 +02:00
transifex-integration[bot]
1756501ded
Updates for project Cockatrice and language it (#7554)
* Translate oracle_en@source.ts in it [Manual Sync]

93% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'it'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in it [Manual Sync]

67% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'it'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:26:12 +02:00
transifex-integration[bot]
a19e0e459a
Updates for project Cockatrice and language ja (#7556)
* Translate oracle_en@source.ts in ja [Manual Sync]

81% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'ja'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in ja [Manual Sync]

41% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'ja'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:22:56 +02:00
transifex-integration[bot]
c5b24e81da
Updates for project Cockatrice and language fi (#7549)
* Translate oracle_en@source.ts in fi [Manual Sync]

82% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'fi'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in fi [Manual Sync]

33% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'fi'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:21:03 +02:00
transifex-integration[bot]
2d4aa4414a
Updates for project Cockatrice and language zh-Hans (#7565)
* Translate oracle_en@source.ts in zh-Hans [Manual Sync]

92% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'zh-Hans'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in zh-Hans [Manual Sync]

42% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'zh-Hans'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:18:18 +02:00
transifex-integration[bot]
72f0a8975f
Translate oracle_en@source.ts in tr [Manual Sync] (#7564)
28% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'tr'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:16:21 +02:00
transifex-integration[bot]
b231f55df4
Updates for project Cockatrice and language nl (#7559)
* Translate oracle_en@source.ts in nl [Manual Sync]

85% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'nl'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in nl [Manual Sync]

61% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'nl'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:15:29 +02:00
transifex-integration[bot]
07a699851d
Updates for project Cockatrice and language ko (#7557)
* Translate oracle_en@source.ts in ko [Manual Sync]

50% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'ko'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in ko [Manual Sync]

20% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'ko'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 13:14:00 +02:00
transifex-integration[bot]
a331da10e8
Updates for project Cockatrice and language fr (#7553)
* Translate oracle_en@source.ts in fr [Manual Sync]

93% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'fr'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate cockatrice_en@source.ts in fr [Manual Sync]

68% of minimum 5% translated source file: 'cockatrice_en@source.ts'
on 'fr'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 12:40:45 +02:00
transifex-integration[bot]
8e391f6fa0
Translate oracle_en@source.ts in nb [Manual Sync] (#7558)
50% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'nb'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 12:25:50 +02:00
transifex-integration[bot]
09846d26f3
Translate oracle_en@source.ts in ca [Manual Sync] (#7548)
85% of minimum 5% translated source file: 'oracle_en@source.ts'
on 'ca'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-10-17 12:07:49 +02:00
BruebachL
a139084ad6
[Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords (#7193)
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* [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords

Challenge-response authentication: the client derives a scrypt verifier
(RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with
HMAC-SHA256(key, nonce), so neither the password nor its hash is
transmitted. The stored format becomes
"$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt
now carries the cost parameters. Strict servers only accept scrypt
verifiers; legacy accounts are migrated after a successful login.

Fix #344 for challenge-response servers: a saved profile stores the
derived verifier under the password key instead of the plaintext password.
The connect dialog loads it without revealing it, autoconnect passes it
through, the change-password dialog no longer prefills the old password
field with it, and the client only persists the verifier when
"Save password" is checked.

Took 3 minutes

Took 1 minute

Took 10 seconds

Took 7 minutes

* [Security] Harden credential format acceptance and challenge nonce validation

* [Security] Refuse KDF downgrade; trim profile name and warn on silent credential drop

* [Security] Add SupportsAll ServerOptions enumerator to fix enum validation assert

The server advertised both SupportsPasswordHash (1) and
SupportsChallengeResponseAuth (2) via a bitwise-OR that produced the
value 3, which no enumerator declared. Protobuf's proto2 enum
validation rejects the value in _internal_set_server_options, crashing
servatrice on the debug assertion. Add a SupportsAll = 3 enumerator with
an identical wire value so the bitmask reads unchanged while the value
is now a documented, valid member of the enum.

* [Security] Normalize username when issuing challenge nonce

cmdRequestPasswordSalt bound the challenge nonce to the raw, un-simplified
username while cmdLogin verifies it against the simplified name. A user
who typed leading or trailing whitespace in the username box would be
silently rejected during challenge-response login even with the correct
password. Simplify at the nonce-issuing site so both commands agree on
the normalized name.

Also drive-by formatting: collapse the now single-expression
serverOptions initializer onto one line.

* [Security] Keep an encrypted legacy password backup for old-client logins

Migrating an account to scrypt stranded pre-challenge clients, which can
only present the legacy salt+hash: after migration the server served them
a scrypt salt they cannot use, so the only recovery was a password reset.

When security/legacy_backup_key is configured (64 hex chars,
openssl rand -hex 32), submitPasswordVerifier now seals the legacy
credential with AES-256-GCM under that key before overwriting the row,
storing it in password_legacy_backup with the time it was last used. Old
clients keep working: cmdRequestPasswordSalt serves the backup's 16-char
salt in password_salt so they can derive the legacy hash they were
always able to compute, while new clients derive the verifier from the
new scrypt_salt field, which always carries the verifier salt. The
non-challenge login path accepts the plaintext or legacy hash against
the decrypted backup and refreshes its window; a migrated row with no
usable backup fails closed.

Backups age out so a database dump taken after the window closes never
carries a crackable legacy hash: getUsableLegacyBackup purges on first
use past security/legacy_backup_ttl_days (default 90, clamped 1..3650),
and a six-hourly sweep drops backups idle accounts never touch.
changeUserPassword clears the backup since a new credential invalidates
it. Without a configured key nothing is sealed or purged, so a
temporarily missing key cannot destroy existing backups.

The AAD is the simplified user name on both sides, sealing the blob to
its row so it cannot be moved between accounts. Sealing failures
degrade to the previous lockout behaviour rather than blocking
migration. The columns extend the unmerged 0036->0037 migration, so the
schema version stays 37.

* [Security] Address review: proto compat, plaintext verify, AAD case, strict scope

Fix the two blockers and follow-ups from the 2026-10-16 review:

- Advertise challenge-response in a new supports_challenge_response
  field instead of the ServerOptions enum and drop SupportsAll:
  proto2 enums are closed, so already-released clients parsed
  server_options = 3 as NoOptions and fell back to plaintext
  passwords. server_options stays exactly SupportsPasswordHash
  on the wire; old clients ignore the new field.
- Verify a plaintext password directly against a migrated scrypt
  row with verifyPassword() so email changes (cmdAccountEdit)
  and old clients sending password keep working without a
  legacy backup key. Pre-hashed values are still checked
  against the backup, and its TTL window is refreshed only
  when the backup is what actually matched.
- Use the stored row name as the AES-GCM AAD on both seal
  and open so a login whose case differs from the stored
  name (utf8mb4_unicode_ci) still opens its backup.
- Require challenge-response in strict mode only for
  registered SQL accounts (userExists gate), leaving
  guest/unregistered logins and none/password auth
  methods unaffected.
- Document in servatrice.ini.example that a captured
  legacy hash can take over a not-yet-migrated account
  and that strict only constrains registered SQL
  accounts. Schema version is 38.

* [Security] Raise legacy backup TTL default to 180 days

Gives operators and slow-to-upgrade users a longer downgrade
window for pre-challenge clients before unused encrypted
legacy password backups age out.

* [Security] Fix servatrice.cpp formatting per clang-format-18

* [Security] Add missing forward declaration for Command_SubmitPasswordVerifier

The cmdSubmitPasswordVerifier declaration references the proto-generated
type, which otherwise does not name a type in this header and breaks
every C++ build.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:52:26 +02:00
BruebachL
155f7b0143
[Servatrice] Relay room channel messages over ISL (#7480)
* [Servatrice] Relay room channel messages over ISL

* [Servatrice] Skip audit log for unknown ISL channel per review

- externalRoomSay drops messages for channels not in the local
  catalog, matching Server_Room::say, instead of logging what was
  never delivered

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 22:46:40 +02:00
BruebachL
ce51e7147d
[Servatrice] Log room channel messages in audit log (#7479)
* [Servatrice] Log room channel messages and bump schema to 38

* Fixup: show room_channel audit rows and keep migration nullable

The log history query returns room_channel rows, but the log tab
dropped them. Render them in the room table with an extra Channel
column. Also drop the NOT NULL on target_type from the 37->38
migration so migrated schemas match the nullable servatrice.sql
definition (and strict-mode ALTERs cannot fail on legacy NULL rows).
Update the channel tests to the flag-based privilege model: the admin
fixture now carries IsModerator alongside IsAdmin, as the database
layer assigns.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 22:46:39 +02:00
BruebachL
c99113ab0e
[Client] Tabbed room channels with unread states and collapsible chat (#7478)
* [Client] Add room channel selector with per-channel chat views

* [Client] Tabbed room channels with unread states, collapse, read-only, banners

Reworks the room chat channel display: channels move out of the combobox
into a tab bar below the message input showing every channel available
to the user.

- Each tab shows its unread message count and is tinted when it holds
  unreads or a mention; both colors are user-configurable chat settings
  (channelUnreadColor, channelMentionColor) with a settings-page section.
- Clicking the active tab collapses the chat: message view and input
  hide and the splitter section minimizes to the tab strip; expanding
  restores the previous splitter sizes. Viewing a channel clears its
  unread state.
- Channels the user may read but not write (per write_access_level)
  show with the message input disabled and a read-only placeholder;
  sends are guarded locally, the server still enforces.
- Channel banner_message strings render at the top of their channel
  view on join, like the room join message on Main.
- Replayed channel history no longer inflates unread counts; moderation
  redaction now applies across all channel views.

* Fixup: keep chat tab bar visible when chat is collapsed

QSplitter children are collapsible by default, so setSizes({1, 0})
hid the whole chat group box including the channel tab bar.
Mark the chat widget non-collapsible so collapsing clamps to its
minimum size (title + tab bar) instead.

* [Room] Explicitly initialize MAIN_CHANNEL per review

* [Room] Address channel tab review follow-ups

- gate @all mentions on moderator/admin sender to match ChatView,
  whole-word matching for own name and highlight words
- hide single-channel tab bar so old servers do not show a lone Main
  tab that collapses chat on misclick
- capture target ChatView in sendMessage so errors land in the
  channel the message was sent from
- share ignore/unregistered filtering between RoomSay and
  RoomChannelSay via isRoomMessageIgnored

* [Client] Fix tab_room.cpp formatting per clang-format-18

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:46:39 +02:00
BruebachL
05dcde69db
[Server] Gate room channels on privilege levels (#7477)
* [Server] Gate room channels on privilege levels

* [Server] Filter channel catalog per user, split read/write gating, add banners

- Server_Room::getInfo() now takes the requesting user and only lists
  channels that user may read. Previously every room member received the
  full catalog (e.g. the moderators channel) while message delivery was
  already gated, so restricted channels were visible but silent.
- Split channel access into mayReadChannel/mayWriteChannel: history
  replay, catalog listing, and event fan-out use the read level
  (access_level); Command_RoomChannelSay uses the write level
  (write_access_level, falling back to the read level when unset).
- Plumb write_access_level and banner_message through both room sources
  (SQL rooms_channels table and config-file channels via writeaccess
  and banner keys).
- Schema 38 -> 39: add write_access_level (NULL means inherit the read
  level) and banner_message columns; also widen access_level to the
  full six-value privilege enum to match the 37 -> 38 migration.

* Fixup: evaluate channel access per user flag instead of ladder

User flags are independent bits: IsDeveloper does not imply
IsModerator/IsAdmin, so developer-only users must not reach
moderator/admin channels. Replace the userPrivilegeLevel ladder with
hasChannelPrivilege: moderator channels need IsModerator (admins hold
it alongside IsAdmin), admin channels need IsAdmin, developer channels
need IsDeveloper or IsAdmin, judge channels admit IsJudge/IsModerator.
Covers catalog filtering, history replay, write gating and fan-out,
and corrects the ini example and proto docs.

* [Server] Make channel privilege helpers static per review

* [Server] Fail closed on unknown channel access levels per review

- roomChannelAccessFromKey returns nullopt for unknown keywords
  instead of silently falling back to Public
- skip channels with unknown read/write levels with qWarning, empty
  read defaults to Public, empty write means no override
- mayWriteChannel now also requires read access so write-below-read
  configs cannot post into invisible channels

* [Server] Remove stray conflict marker in channel replay comment

* [Server] Fix servatrice.cpp formatting per clang-format-18

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:46:38 +02:00
BruebachL
17d2e8d86e
[Server] Add room chat channels with per-channel fan-out and history (#7476)
* [Server] Add room chat channels with per-channel fan-out and history

* Fixup: redact all channel histories on message removal

removeSaidMessages only redacted the main history, so banned/warned
content stayed visible to late joiners on every other channel.
Drop the unused channelId parameter and redact up to amount messages
per channel across the whole channelChatHistory map.

* [Server] Validate room channel ids and fix catalog schema per review

- servatrice.sql: expand rooms_channels access_level enum to full set
  to match 0037->0038 migration
- servatrice.cpp: skip empty, reserved (__main__) and duplicate channel
  ids when loading from ini and DB with qWarning
- server_protocolhandler.cpp: clarify catalog replay comment (filtering
  happens in moderator stack)
- server_room: drop duplicate channelIndex, linear search preserves
  catalog order

* [Server] Fix server_room.cpp formatting per clang-format-18

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:46:38 +02:00
BruebachL
be38e8d429
[Protocol] Add room chat channel extensions and catalog payload (#7475)
* [Protocol] Add room chat channel extensions and catalog payload

* [Protocol] Add per-channel write level and banner to room channel catalog

Adds two optional fields to ServerInfo_RoomChannel:

- write_access_level: minimum privilege level required to send to the
  channel. When unset, writing requires the same level as reading
  (access_level), preserving the previous single-level behavior. This
  allows read-mostly channels such as a developer news feed: readable
  by everyone, writable only by developers.
- banner_message: static notice shown at the top of the channel,
  analogous to the room join message on Main. Empty means none.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 22:46:37 +02:00
BruebachL
6c660d6b21
[Installer][Client] Back up user data before old uninstallers can delete it (#7503)
* [Installer][Client] Back up user data before old uninstallers can delete it

* [Installer][Client] Fix stale backup resurrection, batch session backups, extend coverage

NSIS: clear stale %TEMP% backup and only arm restore when something was copied, directory-existence checks, back up loose .dec decks, drop downloaded pics but keep pics\CUSTOM.

Helper: single session dir per run (ms timestamps), same-basename disambiguation, partial copies still report their location.

* [Installer][Client] Fix review findings: throttle backups, NSIS old dir, portable messaging

* [Installer][Client] Fix review findings: backup markers, NSIS relocate, size cap

* [Installer][Client] Fix review findings: sounds, session coverage, NSIS wording

Client: back up data/sounds in portable mode and mention it in the
warning; reuse a recent session only when complete and covering the
current sources (source manifest), estimate size only for fresh copies,
normalize dedup via isInsideDir.

Helper: source manifest per session with sessionCoversSources(), clear
out-params on all failure paths.

NSIS: document defensive portable branch, merge backup over surviving
data/ to repair partial deletes, copy (not move) wording in relocate,
note .txt exclusion in deck notice.

* [Installer][Client] Fix review findings: stale backup, empty reuse, relocate, portable warning

NSIS: wipe TEMP backup once per run to avoid resurrecting deleted files,
check data dir existence in relocate so dir-only trees are moved.

Client: never reuse a recent session for an empty source set, only fall
back to a covering session on copy failure, warn fresh portable installs
instead of staying silent.

* [Installer][Client] Fix review findings: usable session reuse, loose decks, NSIS pics, symlinks

* [Installer][Client] Fix portable backup exclusions in offender merge

* [Client] Split at-risk data warning into focused helpers

Ricky's nit on the 200+ line warnAboutDataPathsInProgramDir: extract
collection (portable/installed), backup, message building and dialog
into named helpers. No behavior change, all tr() strings untouched.

* [Client] Read path settings inside isPortableBackupExcluded

* [Client] Make stateless at-risk helpers static

* [Client] Extract at-risk data warning out of MainWindow

* [Installer][Client] Fix review findings: subdir backup, portable warning, backup API

NSIS:
- Back up unknown top-level install subdirs (e.g. <installdir>\decks),
  not just loose deck files, so the 3.1.1 -> new upgrade no longer loses
  data folders the old RMDir /r deletes before the client ever runs.
  Payload dirs (plugins/translations/sounds/themes) stay in place to avoid
  restoring stale DLLs; restore + relocate handle the new backup set and
  the one-time notice covers both decks and folders.
- Restart the %TEMP% backup when the 32/64-bit passes point at different
  dirs instead of merging (which restored one dir's files into the other);
  document that only the last pass relocates and the %TEMP% copy is not
  a durable second copy.

Client:
- Drop the portable at-risk warning: portable installs never shipped an
  uninstaller and portable updates preserve data/, so every portable user
  got a spurious dialog plus daily host-machine copies.
- AtRiskDataWarning is now a plain class with Q_DECLARE_TR_FUNCTIONS
  instead of QObject+Q_OBJECT; logging category renamed to
  at_risk_data_warning; MainWindow wrapper inlined into startupConfigCheck.
- Lower the synchronous startup backup cap 500 -> 200 MB.

Utility/tests:
- Remove test-only backupAtRiskPath()/findRecentBackupSession() and the
  no-marker/no-manifest legacy paths; isBackupSessionComplete() now
  requires the complete marker; tests updated to the plural API.

* [Client] Restore collectInstalledAtRiskPaths per review

a23e02b5 removed the definition along with the portable helpers,
breaking the build (undefined reference at link time, and
isInsideAnyDir unused under -Werror on Arch/Debian 13). Restores
the 202c0d65 version (pathsInsideDir plus loose top-level deck
files) as suggested.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 22:05:42 +02:00
BruebachL
711386574d
[Client] Tell the user when their playmat art is blocked (#7533)
* [Client] Tell the user when their playmat art is blocked

A server DENY rule silently drops banned playmat art: SetPlaymat fails
with no handler and DeckSelect strips the mat while answering RespOk.

Surface both cases with the same critical message box the banner card
art flow uses. DeckSelect strips are detected by comparing the
requested mat, passed via PendingCommand extraData, against the
server-echoed deck. Notices dedupe per card and reset on success.

* [Client] Gate playmat blocked notice on RespFunctionNotAllowed per review

Only SetPlaymat with RespFunctionNotAllowed signals a card art DENY
rule. Older servers answer RespInvalidCommand and strip the mat from
DeckSelect, so drop the DeckSelect comparison to avoid false
blacklisted popups on pre-playmat servers.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@users.noreply.github.com>
2026-10-16 19:50:57 +02:00
BruebachL
b11b096828
[Server] Apply card art rules to playmats (#7532)
* [Server] Apply card art rules to playmats

Card art DENY rules were only enforced for user card art
(SetCardArtParams) while playmats using the same art bypassed them.

Move the rule lookup to Servatrice_DatabaseInterface::isCardArtAllowed
with a default-allow base on Server_DatabaseInterface, delegate the
session check to it, reject DENY-listed Command_SetPlaymat with
RespFunctionNotAllowed, and strip DENY-listed deck playmats on
DeckSelect so banned art is never broadcast.

* [Server] Address review nits on playmat card art rules

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 19:50:43 +02:00
BruebachL
bbe438b09a
[Completer] Highlight popup rows without rewriting the line edit (#7502)
* [Completer] Highlight popup rows without rewriting the line edit

Selecting a popup row with ClearAndSelect emits selectionChanged, which
QCompleter turns into highlighted() and QLineEdit turns into setText().
Since be2c16eca5 (#7466) that rewrites the typed text on every completion
reset / arrow-key press (e.g. typing "A" becomes "Axe" and cannot be
edited), regressing the 514014dc00 (#7447) fix that used NoUpdate.

Add selectWithoutRewrite(), which blocks the selection-model signals while
applying ClearAndSelect so the highlight stays visible without touching
the line edit, then syncs the preview manually. Route both the
above-popup auto-select and Up/Down navigation through it, and handle
Up/Down for below-popups too instead of falling through to Qt's
rewriting default. Enter/click acceptance via activated() is unchanged.

* [Completer] Repaint popup highlight after silent selection change

Blocking the selection model's signals also suppresses the view's own
selectionChanged/currentChanged repaints, so force a viewport update
after restoring signals. Use EnsureVisible to match Qt's normal scroll
behaviour.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 19:01:38 +02:00
BruebachL
456d9d9e70
[Server] Inform client of login/registration rate limit timeout (#7468)
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* [Security] Add per-address rate limiting for auth endpoints

Introduce a thread-safe RateLimiter that tracks attempts per key
(IP address) within a sliding time window, and wire it into the
authentication endpoints:

- Login: failed login attempts from an address are counted; once the
  configured maximum is exceeded within the window, further logins
  from that address are rejected with RespTooManyRequests. A
  successful login clears the failed attempts for that address.
- Registration: implement the previously stubbed
  tooManyRegistrationAttempts, limiting how many accounts can be
  created per address per window.
- Forgot-password: throttle both the email-request and the
  email-challenge paths per address.

New [security] settings with defaults:
  max_login_attempts_per_ip=5 / login_attempt_window_seconds=900
  max_registrations_per_ip=2 / registration_window_seconds=3600
  max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600

Adds unit tests for the RateLimiter (window limit, over-limit
blocking, clearing, per-key independence).

Took 3 minutes

* [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate

- recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently
- Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds
- Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out
- Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt
- recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps)

* [Server] Inform client of login/registration rate limit timeout

- Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute
  seconds until oldest attempt exits the sliding window
- Expose loginRateLimitRemainingSeconds via Server/Servatrice
- Include denied_end_time (absolute epoch) in RespTooManyRequests for
  login pre-auth and when transitioning to lockout after failed attempt
- Include denied_end_time in registration rate limit response
- Client: show retry time for login RespTooManyRequests
- Client: simplify registration RespTooManyRequests message to show
  retry time when provided
- Add test for retryAfterSecondsAt

* [Client] Restore registration guidance and drop duplicated rate limit reason

The registration RespTooManyRequests case now only shows the retry-after
copy when the server actually sent a denied_end_time; the per-email account
cap path (no end time) falls back to the previous guidance about already
having an account and contacting the server operator.

Drop the canned denied_reason_str from the new login rate limit branches so
the client no longer prints the same sentence twice.

* [Server] Exempt trusted_sources from auth rate limits

Addresses in security/trusted_sources bypass per-address limits, matching
the existing max_users_per_address bypass in initSession. Without this,
Webatrice behind local nginx (all clients as 127.0.0.1) would lock out
every web user after 5 mistyped passwords, and cap the whole server at
2 registrations / 3 forgot-password requests per window.

Adds Servatrice::isRateLimitExempt helper; recordFailedLogin,
isLoginRateLimited, recordRegistrationAttempt and
recordForgotPasswordAttempt all check it.

# Conflicts:
#	servatrice/src/servatrice.cpp

* [Server] Key login rate limit by (address, username)

A successful login cleared the whole per-IP failure history, so 4 bad
guesses plus 1 self-login (or guest UnknownUser login) from the same
address bypassed the limiter. Failures are now bucketed per
(address, lowercase username) and a success clears only its own pair.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 05:47:43 +02:00
BruebachL
213ce691dd
[Completer] Minimum size popup, fall back to compact design if not possible. (#7111)
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* [Completer] Minimum size popup, fall back to compact design if not possible.

Took 15 minutes

Took 6 seconds


Took 5 minutes

* [Completer] Fix popup going offscreen by clamping in screen coordinates

The position clamping in applyPopupWidth() was comparing popup->pos()
(parent coordinates) against screen->availableGeometry() (screen
coordinates).  When the parent widget is not at the screen origin the
clamping computed a position in the wrong coordinate space, placing the
popup offscreen.  Convert to global coordinates first, clamp, then map
back to parent coordinates.

* [Completer] Clamp popup from geometry() in screen coordinates

setMinimumWidth() already widens the popup synchronously, so the old
width() < minWidth guard never ran and the popup grew past the right
screen edge. The popup is also a top-level Qt::Popup window, so move()
takes global coordinates and the mapFromGlobal round-trip moved it to
the top-left of the screen. Clamp x from geometry() after
setMinimumWidth() and move(QPoint(clampedX, popup->y())) directly.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-15 18:10:07 +02:00
BruebachL
96b0888a73
[Oracle] Don't report a cancelled card database update as successful (#7082)
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* [Oracle] Don't report a cancelled card database update as successful (#3470)

Took 3 minutes

* [Oracle] Only report cancel when nothing was saved yet

Rejecting the wizard after SaveSetsPage or a download page already
wrote the database to disk still replaced cards.xml on disk, but
wasCancelled() forced exit code 1 so Cockatrice skipped the reload.
Track successful saves with OracleWizard::markDatabaseSaved() and only
treat a cancel as a failure when nothing was saved.

* [Oracle] Restore updater stderr in card update error dialog

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-15 15:21:07 +02:00
BruebachL
bbf0425655
[Style] Confirm broken Windows styles with a dialog offering Fusion (#7507)
* [Style] Confirm broken Windows styles with a dialog offering Fusion

* [Style] Address review nits on broken style dialog

Extract Fusion index lookup into findFusionIndex helper and add all
message box buttons before choosing the default button.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-15 12:41:01 +02:00
BruebachL
fec693ca2a
[Tests] Scope loader matcher settings to the process to fix parallel-run flakes (#7504)
* [Tests] Scope loader matcher settings to the process to fix parallel-run flakes

* [Tests] Clean up per-process settings sandbox after loader matcher run

* [Tests] Skip loader matcher sandbox cleanup during gtest discovery

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-15 12:21:40 +02:00
BruebachL
677692500b
[Game] Raise rubber band above count label and collapse multi-selection on click (#7451)
* [Game] Raise rubber band above count label and collapse multi-selection on click

Raise rubber band on start and collapse multi-selection to clicked card when left-clicking an already-selected card with no modifiers.

* [Game] Collapse multi-selection on release instead of press

Collapsing at press time dropped the selection before the drag started,
which broke dragging multiple cards. Keep the selection on press and
collapse it on release when the pointer stayed within the drag
distance.

* [Game] Defer selection collapse until the double-click window passes

A release without drag collapsed the multi-selection immediately, so a
double-click that followed (playSelected acts on scene()->selectedItems())
only ever saw the single clicked card. When the card handles
double-clicks on the selection, arm the collapse on a single-shot timer
for QApplication::doubleClickInterval() instead and cancel it from the
double-click handler; a new press disarms the other cards and a
selection-count guard covers rubber-band/ctrl changes meanwhile.

* [Game] Keep sideboard multi-selection on double-click

DeckViewCard overrides doubleClickActsOnSelection to preserve the
selection, restoring master behavior where double-clicking moves all
selected cards between main and side. DeckView cancels any pending
collapse before reading the selection.

* [Game] Remove duplicated inline selection-collapse declarations

* [Game] Fix DeckView collapse call visibility and multi-selection collapse

Make cancelPendingSelectionCollapse() public so DeckView can call it on
selected DeckViewCards. Always arm the deferred collapse on release
instead of skipping cards whose double-click acts on the selection;
the double-click-interval timer plus the cancel calls in
CardItem::mouseDoubleClickEvent and DeckView::mouseDoubleClickEvent
already preserve the selection for double-clicks.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-15 11:35:03 +02:00
BruebachL
fea12a74e2
[CI] Build Windows releases with Ninja (#7380)
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The A/B run measured Ninja against the Visual Studio generator across
ten builds: Ninja medians sit at ~17 min against ~21 for MSBuild, and
more importantly Ninja already matches the Linux and macOS legs, runs
the compiler itself and parallelizes the whole graph instead of one
MSBuild node at a time. Single runs on shared 4-core hosts swing by
minutes either way (VS and Ninja legs even ran in different Azure
regions inside one matrix), so this switches on medians and
engineering coherence, not on any one timing.

The Ninja leg is now the release leg: it keeps the -Win10 suffix and
the vcpkg scope (named after the vs2026 toolchain, whose cl.exe is
unchanged, so the warm archives keep restoring), uploads PDBs from the
single-config layout and ships installers to releases. The experiment
scaffolding goes away with the generator it measured.
2026-10-14 19:13:52 +02:00
BruebachL
0c10798ef4
[CI] Build the Windows solution on more than one MSBuild node (#7379)
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cmake --build only passes a job count to MSBuild when it is asked for
one, and .ci/compile.sh never asked, so every Visual Studio generator
build ran single-node: projects were built one after another and MTT
only ever parallelized the files of whichever project happened to be
building. Ask for one node per core, overridable with
BUILD_PARALLEL_LEVEL, and fall back to a single node when the core
count is not exposed.

Alongside it set EnforceProcessCountAcrossBuilds and CL_MPCount, the
knobs Microsoft's build throughput write-up pairs with MTT: without
them the node count and MTT multiply into more cl.exe processes than
the runner has cores for.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-14 16:15:01 +02:00
BruebachL
eefe0bd672
[CI] Collect an MSBuild performance summary and binary log on request (#7378)
The Windows job spends about 28 minutes inside one "Build project"
group, with nothing in it that says where the time goes: MSBuild runs
single-node because no --parallel is passed, so projects build one
after another and it is not visible which projects, tasks or phases are
responsible.

Add a --profile flag that makes the Windows build write
-flp:PerformanceSummary and -bl, repeat the summary in the job log so
the numbers need no download, and report the core count, which decides
how much parallelism is worth asking for. The binary log is uploaded as
an artifact only on the runs that asked for it.

The workflow drives it from a build_profile matrix key that is empty by
default, so no build changes behaviour until someone sets it.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-14 14:27:58 +02:00
BruebachL
25c85cf0bb
[CI] Key the vcpkg binary cache per ABI and let pull requests heal it (#7377)
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* [CI] Key the vcpkg binary cache per ABI and let pull requests heal it

The cache had no prefix, and TAServers/vcpkg-cache restores every entry it
finds under the prefix rather than only the hashes vcpkg asks for. With all
legs sharing the single vcpkg/ namespace, each of the five of them downloads
all 66 archives of all five on every run. Each restore also refreshes the
entry's last access date, so a dead ABI generation stays fresh forever and
GitHub's least recently used eviction can never reach it.

Name the scope in the key after the platform, target and toolchain it belongs
to, so a leg restores only its own archives. macOS 14, 15 and 26 on the same
Xcode build identical binaries when they share the lowest deployment target,
so point all three at 14 and let them share one scope instead of three.

A pull request cannot write the shared cache either. Its entries are scoped to
refs/pull/<n>/merge, so nothing it saves is ever readable again, and letting
it write anyway only burns the repository's quota, which is what the previous
attempt at this did. Keep the build read-only and hand the archives it had to
build itself to a new workflow running in the default branch scope, which
saves them where master can restore them. Forks stay read-only, they are the
one case whose archives must not be trusted.

Because the prefix changes every key, add a job that deletes the entries of
retired scopes, which is the one-time clean up of the current flat namespace,
and the per-run ones pull requests leave behind, which age based eviction
also never reaches.

Also pin the Linux ccache cache to its own subdirectory, since the directory
is shared with the docker build context, and drop the clang-format install
from the build images, which format nothing at runtime.

* [CI] Create the vcpkg cache directory when a scope is still empty

* [CI] Let a pull request write the vcpkg archives it builds

* [CI] Upload the vcpkg handover as one archive instead of loose files

* [CI] Hand the vcpkg cache over from one leg per scope

* [CI] Gate vcpkg cache writes to master pushes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-14 08:14:16 +02:00
BruebachL
cce606764c
[Server] Resolve a zone dump request to an in-range index span (#7401)
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Command_DumpZone.number_cards is an unbounded sint32 supplied by the client, and
cmdDumpZone used it as an index without ever putting it in range.

    for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
        const auto &findId = cmd.is_reversed() ? cards.size() - numberCards + i : i;
        Server_Card *card = cards[findId];

A forward request happened to be safe, because the loop stopped at the zone's own size.
A reversed one was not. number_cards is documented by the client as -1 for "the whole
zone", and cards.size() - numberCards is therefore cardCount + 1, one past the last card.
A request larger than the zone puts the offset at a negative index instead. Both read
out of bounds, then dereference the result as a Server_Card, so either adjacent heap
memory or a crash.

Any player can reach it: the zone only has to be a public one, or the requester's own,
and both number_cards and is_reversed come straight off the wire. A reversed dump of -1
is enough on any public zone with cards in it.

Resolve the request to a half-open span up front. -1 and any positive count are clamped
to what the zone actually holds, any other negative count resolves to nothing, and a
reversed request takes the span from the end rather than computing an offset from a value
that may not be in range. cards.at() then carries the bound as a second line of defence,
and qsizetype keeps the loop and the list's own indexing type aligned.

Also report card_count as the zone's real size. It was
numberCards < cards.size() ? cards.size() : numberCards, which agrees with the zone size
for every request that was in range and reported the client's own oversized number
otherwise. The client uses card_count to draw placeholders when a zone lists no cards, so
overstating it invents cards that were never there.

Put the resolution in its own translation unit. server_abstract_player.cpp refers to the
RNG global that only servatrice's main.cpp defines, so anything linking that object needs
the whole server binary behind it, which is why no test could reach this code before.

server_dump_zone_test covers each request shape and then asserts the span is contained in
[0, cardCount) across the edges of the request domain, INT_MIN and INT_MAX included.
Reverting the arithmetic makes three of them fail, the two out-of-bounds shapes and the
containment sweep.

The client's own copy of this convention at view_zone.cpp:93 already clamps the way this
now does. Leaving that duplication for a follow-up, since the client reaching the same
answer by a different route is not a defect.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-13 11:23:13 +02:00
BruebachL
24874b10cf
[GameSelector] Persist quick-filter toolbar edits and repair filter settings migration (#7500)
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* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration

- Save game-filter parameters on toolbar changes, debounced with flush on close
- Repair pre-camelCase gamefilters.ini keys in place on startup
- Map the legacy creator-name filter to hostNameFilter
- Balance begin/endFilterChange in GamesProxyModel::refresh
- Align the hideIgnoredUserGames default between model and settings
- Cover the migration with regression tests

* [Review] Address RickyRister comments on filter persistence

- Rename game-type prefix constants to SCREAMING_SNAKE to match
  MIGRATION_SENTINEL_KEY and project style
- Document why GameSelector destructor flushes a pending debounced
  filter save (toolbar path has no other writer)

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-13 07:45:08 +02:00
BruebachL
a712553c81
[CardDB] Reload after the first run enables all sets without freezing startup (#7470)
* [CardDB] Reload when the first run enables all sets

checkUnknownSets() enabled every set when none was enabled, but the
database had already been parsed under that empty enablement, so the
parsers had stripped every printing. It only notified the models and never
reloaded, leaving the deck editor's card database display empty until the
next launch.

Route the all-sets-enabled case through the same reload the new-sets path
uses, and skip caching a snapshot whose sets are all disabled.

* [CardDB] Own checkUnknownSets after startup and fix the cache skip

The loader's initialLoadComplete guard skipped checkUnknownSets() on the
first successful load of the session, so a download that landed after
startupConfigCheck() and the onboarding wizard had already run (e.g.
skipping the wizard download and fetching later from the menu) left every
set disabled and the deck editor blank until the next launch. The guard
also let the check run on the worker before the queued snapshot swap, and
alongside reloadCardDatabasesAndNotify()'s own check, double-emitting
cardDatabaseNewSetsFound on manual reloads.

Move the check to the callers that load after startup: the post-update,
custom-import, and spoiler paths run it via a QFutureWatcher once the
finished snapshot has been swapped in, and the loader's synchronous
path-change reload runs it directly.

Judge the cache skip by the parsed sets' own enablement, what the parsers
actually saw, instead of getEnabledSetNames(), which reports empty for the
noop controller even though it enables every set. Wait for the first-run
reparse before opening Manage Sets so the dialog cannot bind to the
pre-reload set instances.

* [CardDB] Queue post-reload check and unblock first-run Manage Sets

reloadCardDatabasesAndNotify() no longer emits cardDatabaseEnabledSetsChanged after the swap's Reset already rebuilt the models (second 36k rebuild froze startup), and its follow-up checkUnknownSets() is queued to the GUI thread so it sees swapped-in data. cardDatabaseAllNewSetsEnabled() chains Welcome/Manage Sets off a QFutureWatcher instead of waitForFinished() blocking the event loop during the reparse.

* [CardDB] Batch the first-run enable-all into a single settings flush

checkUnknownSets() enabled every set with ~3 QSettings rewrite cycles per set (sort key, known, enabled), and each setValue re-opens and re-syncs the whole cardDatabase.ini. With a full database (874 sets) that froze the GUI thread for ~9s after the database download (LagMonitor: event loop stalled for 9129 ms, measured offscreen with a real 59MB cards.xml), reading as a total application hang that recovers on its own.

Persist the enable-all through the controller's batched saveSets() in a single flush instead, mirroring what SetsModel::save() already does: CardSetList::enableAllBatched() assigns fresh sort keys and marks every set known+enabled in memory, then writes all records at once. SetSaveData gains the isKnown flag so the batch covers all three options, and SetsModel::save() passes the sets' known state through (unchanged behavior there).

Also drop the cardDatabaseEnabledSetsChanged emission from the all-sets-enabled branch: the reload chained off cardDatabaseAllNewSetsEnabled rebuilds the models from the re-parsed snapshot via cardDatabaseReset, so emitting both rebuilt the 36k-card models twice on the GUI thread.

Adds a cache-invalidation test driving the real checkUnknownSets() first-run path.

* [CardDB] Batch the new-sets-found enable-all the same way

The first-run batching fixed the 874-set case, but the new-sets-found dialog path (enableAllUnknownSets/markAllSetsAsKnown) still wrote per set and per option, each setValue re-opening and re-syncing the whole cardDatabase.ini. Users with hundreds of custom sets hit the same multi-second GUI stall when answering the dialog.

Persist both through the controller's batched saveSets() in a single flush, writing only changed sets (so the common no-op check skips the flush entirely). Removes the now-unused write-through CardSetList methods (enableAll, enableAllUnknown, markAllAsKnown, guessSortKeys) so the batched flush is the only way to persist bulk set changes.

Extends the test controller mock with per-write/batched-flush counters and adds tests asserting both dialog paths persist with exactly one flush and zero individual writes.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-13 06:29:16 +02:00
BruebachL
bac2d285e3
[Versioning] Bump version number for 3.1.2 beta release. (#7501)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-12 21:14:29 +02:00
BruebachL
96b819d7c8
Support tab-separated deck imports (#4222) (#7267)
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Third-party deck tools (e.g. Delver Lens) export decks as tab-separated rows
such as "2	Card Name	Set Name". Card names never contain tab characters,
so a leading numeric column marks a tabular record: the first two columns are read
as the quantity and card name, and any further columns are discarded as
printer/set metadata.

- deck_list: parse tab-delimited rows before whitespace collapsing
- tests: cover tab-separated mainboard and sideboard imports
- docs: document the accepted plain-text import format (fills the TODO)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 21:19:10 +02:00
BruebachL
8968709642
[SMTP] Add reliable email delivery with retry and database-backed queue (#7240)
* [SMTP] Add reliable email delivery with retry and database-backed queue

Rework the SMTP client from fire-and-forget sending into a persistent
queue with exponential backoff and per-message retry budget, backed by
the existing database rows as the durable source of truth.

- Keep pending emails in an in-memory queue with attempts/backoff
  tracking; enqueue without deleting database rows, and only remove the
  row once delivery is confirmed via the mailDelivered signal.
- Add exponential backoff (doubling, capped at 30 min) between delivery
  attempts, bounded by new smtp/maxretries and smtp/retrydelay settings.
- Track connection-layer failures (connect/auth/encrypt) with their own
  backoff; route failures to recordFailed/recordConnectionFailure so
  undeliverable mail eventually drops from the queue instead of
  retrying forever.
- Treat rejected recipients/senders as permanent failures.
- Rebuild the SMTP buffer from the authoritative queue before each send
  via a new QxtSmtp::reset() so reconnects never duplicate deliveries.
- Start the idle timeout after authentication, not on TCP connect, so
  slow SSL/STARTTLS handshakes are not cut short.

* [SMTP] Fix retry accounting, backoff reset, and token dedupe

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 20:59:32 +02:00
BruebachL
1a4d89ff8f
[Game] Don't alert game tab for spectator activity (#1848) (#7263)
Spectator join/leave events were triggering the game tab's attention
indicator (exclamation mark and taskbar alert) for players who often
leave the tab open while waiting for an opponent. This made spectator
activity a false alarm.

Only emit the user event when an actual player joins or leaves, keeping
spectator joins/leaves quiet.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 16:54:03 +02:00
BruebachL
4feb31bd1a
[Game] Show loaded deck messages to players joining a game (#7268)
* Show loaded deck messages to players joining a game (#552)

The "Player X has loaded a deck" message is only broadcast when a deck is
selected, so players and spectators who join a game afterwards never see it.

On game join, replay a deck-select event context privately to the joining
participant for every player that already has a deck loaded, reusing the
existing Event_PlayerPropertiesChanged + Context_DeckSelect mechanism so no
protocol version bump is needed.

- Server_AbstractPlayer: expose the sideboard-locked state
- Server_Game: synthesize deck-select contexts in createGameJoinedEvent

* [Server] Skip deck replay on rejoin and after start

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 16:53:26 +02:00
BruebachL
4c5a5e3e55
[Game] Invalidate view when hiding replaced card menu (#7453)
* [Game] Invalidate view when hiding replaced card menu

Hide any visible card menu before replacing and invalidate viewport.

* [Game] Fix viewport update compile error in setCardMenu

QWidget::update has no QRectF overload, and sceneRect is in scene
coordinates rather than viewport coordinates anyway, so invalidate the
whole viewport instead.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:36:11 +02:00
BruebachL
5d06bb903d
[Chat] Fix card completion after an @ mention (#7469)
An open [[ card link now takes precedence over a space-preceded @
mention, so typing an @ before a card no longer shadows the card
completer.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:35:10 +02:00
BruebachL
57a6a0d9cb
[Client] Warn when data paths point inside the program directory (#7473)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:34:49 +02:00
BruebachL
f83a61979f
[Installer] Uninstaller deletes only the installed payload, never the whole tree (#7472)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:34:49 +02:00
BruebachL
07eb9f0103
[Report] Prompt for a note on Resolve and drop the redundant option (#7445)
- Remove the third close option (Resolve with note...) so closing a
  report is one of two clear actions
- Make Resolve always prompt for the optional resolution note, matching
  Dismiss, and rename the button to Resolve...
- Halve the resolveReport signature now that every caller prompts

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:33:48 +02:00
BruebachL
38acddeede
[Report] Add context menu to report queue rows (#7444)
* [Report] Add report reopen action for closed reports

- New Command_ReportReopen moderator command (extension 1206) with server
  handler that reopens resolved/dismissed reports, resets resolution state
  and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
  dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
  the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test

* [Report] Surface resolution audit info in report details

- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
  the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
  instead of duplicating the description into the chat log context

* [Report] Add context menu to report queue rows

- Open the standard UserContextMenu on right-click/Menu key for the
  reported user, selecting the row first so the details panel matches
  the menu target
- Carry the reported user's level in ServerInfo_Report so the menu
  shows the same actions as the user list, with an IsUser fallback for
  deleted or unregistered users
- Wire the Private chat action through TabReport to TabSupervisor and
  retranslate the menu on live language switches

* [Server] Fix reported_user_level column indices in report queries

The SELECT lists resolved_by_name at index 10, shifting room_id to 11,
replay_id to 12, reported_user_id to 13 and reported_user_admin to 14.
The code read 12/13, so 'user exists' meant 'a replay exists' and the
admin flags came from the user id (e.g. id 5 -> admin+judge; users
without a replay reported as unregistered, hiding registered-only
actions). Fixed in cmdReportList and cmdReportMyList, plus the column
comment.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:33:47 +02:00
BruebachL
74a6acde91
[Report] Surface resolution audit info in report details (#7443)
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
  the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
  instead of duplicating the description into the chat log context

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:29:09 +02:00
BruebachL
4a010bd17f
[Report] Add report reopen action for closed reports (#7442)
- New Command_ReportReopen moderator command (extension 1206) with server
  handler that reopens resolved/dismissed reports, resets resolution state
  and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
  dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
  the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:28:45 +02:00
BruebachL
315cbae345
[Build] Extend PCH to libraries and grow IWYU-driven header sets (#7456)
The executables precompile Qt since #7235, but the libcockatrice_*
static libraries still reparse the full Qt Core stack in every TU.
Measured over the tree after the IWYU pass: 380 MB of header parse in
the libraries, 92% of it reachable from qtcore_pch.h.

- Apply qtcore_pch.h to the 14 Qt Core static library targets
  (skips libcockatrice_rng: its SFMT.c is C and cannot use a C++
  precompiled header).
- Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are
  re-parsed across many TUs and were not already reachable from the
  existing list (JSON/QUuid cluster, QSettings, item models,
  threading, XmlStream, QTemporaryDir, ...).
- Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog
  cluster, item views, QImageReader, ...).

Only stable Qt headers go into the PCH, so it rarely invalidates.
Test executables stay PCH-less: 1-3 TUs per target does not amortize
the extra precompile.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:07:30 +02:00
BruebachL
bdda3dedfa
[CI] Publish a gcovr line-coverage report from the test run (#7404)
* [Tests] Register each test case with CTest instead of each test binary

Registering a test cost four edits across a dozen CMakeLists files: add_test,
add_executable, a conditional add_dependencies on gtest, and target_link_libraries.
The conditional branch was the trap -- it is only needed when GTest was fetched and
add_subdirectory'd, and omitting it yields undefined gtest symbols at link time --
so it was easy to leave out and impossible to notice until the link failed.

Fold all four steps into cockatrice_add_test() and migrate every test directory
onto it, with a cockatrice_add_manual_test() wrapper for the three benchmarks that
are built but deliberately kept out of ctest. The calls now read as a declaration
of what a test is rather than a transcript of how to register one.

While rewriting the registrations, replace add_test(NAME x COMMAND x) with
gtest_discover_tests(). Naming the binary as a single CTest entry meant a CI failure
reported only which binary failed, and ctest -R Suite.Case could not select an
individual case. Discovery raises the suite from 35 opaque entries to 469 real ones:
ctest -R ThemeMigrationTest.IsIdempotent now runs exactly that case, and
ctest -L server / -LE bench work off labels applied at registration.

Give every test a 60s TIMEOUT. CTest's implicit default is 1500s, so one hung
socket wait would stall CI for 25 minutes, and single_instance_manager_test already
does real QLocalSocket waits.

Dropping per-case granularity costs wall-clock time, since the suite becomes
process-spawn bound rather than CPU bound: serial ctest went from 3.8s to 30.8s. Run
it with -j in CI to recover it -- 7.6s at -j4, and 3.5s at -j8, both at or below
the old serial time. The binaries are parallel-safe: the only test claiming a fixed
resource scopes its local socket name to its own pid, so concurrent copies cannot
collide.

Also delete dummy_test, which asserted 1 == 1 and only proved the harness was
wired up -- something the other 468 cases already establish.

No test is added, removed, or changed by this commit; the 469 cases are the same
ones the 35 binaries contained.

* [Tests] Make QtTest available to test targets

QtTest was not among the modules test targets could link, so the Qt model and
signal contracts had no way to be verified from a test: QAbstractItemModelTester
and QSignalSpy both live there.

Add Test to _TEST_NEEDED in cmake/FindQtRuntime.cmake. That is the single place the
union of test-only Qt modules is declared, so this is the only file that needs to
change to make the module reachable from every test target.

Nothing uses it yet. This lands the capability ahead of the model-layer tests that
need it, so those can be added as tests alone rather than as test plus build-system
plumbing.

* [Tests] Correct the note on the oracle test compression defines

add_definitions() populates the directory's COMPILE_DEFINITIONS property, which is
consumed at generate time, so it reaches every target in the directory no matter
where it is called relative to add_executable(). The previous note claimed the
flags stayed confined to the benchmark because the find_package block came after
it; oracle_importer_test, created above that block, carries both defines too.

Verified harmless rather than a live bug: HAS_ZLIB and HAS_LZMA gate code only in
oracle/src/pages.cpp and oracle/src/pagetemplates.cpp, and no test target compiles
either. The ordering and the leaked defines are both pre-existing, so this only
corrects the explanation.

* [Tests] Carry one CTest label per test instead of several

gtest_discover_tests() can hand CTest exactly one label. GoogleTestAddTests.cmake
accumulates its generated script with `foreach(arg ${ARGN})`, so a label list reaches
the CTestTestfile as bare `LABELS ci server`, and CTest reads only the first value of a
property and drops the rest without a word.

The `ci` label that is appended to every registered test was therefore absent from every
test that also asked for `server` or `bench`: `ctest -L ci` reported 400 of 469 cases,
and `ctest --print-labels` never listed a second label anywhere in the build.

Reduce each test to exactly one of `ci`, `server`, or `bench`, which is all the
selections need. The three now partition the suite exactly, 400 + 64 + 5 = 469, and
`ctest -LE bench` still means everything but benchmarks. A second label is now a
configure-time FATAL_ERROR rather than a line that quietly means something else.

Anything orthogonal to a test's kind belongs in a helper flag beside the label, so it
composes with the group instead of competing for the single slot.

Also raise DISCOVERY_TIMEOUT off GoogleTestAddTests' 5s default. A plain debug binary
answers --gtest_list_tests in 0.04s, but that budget is thin once several binaries
discover concurrently behind a -j build, and being over it fails at the *link* step with
a bare "Process terminated due to timeout" that points nowhere near the cause.

* [Tests] Link gtest_main on the fetched-gtest path

The downloaded-gtest branch set GTEST_BOTH_LIBRARIES to `gtest` alone, while
FindGTest sets it to both halves. Every test target links that list rather than
picking an entry point, so on this path nothing provides main() and any test
source that does not define its own fails at link with `undefined reference to
main` pointing at crt1.o, naming neither gtest nor the line responsible.

That stayed latent while every test carried its own four-line main(). A test that
omits it now fails, and the error points at the C runtime rather than at gtest,
which is a long way from the cause. Restoring both halves makes the two paths
agree and drops the boilerplate requirement on new test sources.

The 18 sources that still define main() keep linking: gtest_main.cc defines
nothing but main, so the linker leaves its object in the archive unused rather
than reporting a duplicate.

* [Build] Add an ENABLE_SANITIZERS option for ASan and UBSan

Adds -DENABLE_SANITIZERS, off by default, building with AddressSanitizer and
UndefinedBehaviorSanitizer. The bulk of the work is in the three ways the obvious
implementation silently does the wrong thing.

Probe the flags on the link step, not just the compile step. check_cxx_compiler_flag()
only compiles, so every sanitizer flag comes back unsupported, because linking an ASan
object without -fsanitize=address leaves __asan_init undefined. The result is not a
build failure but a build that appears instrumented and is not, which is worse. Use
check_cxx_source_compiles() with CMAKE_REQUIRED_LINK_OPTIONS instead, and treat an
unsupported sanitizer pair as fatal since the cosmetic flags are allowed to degrade.

Opt vendored sources out per source, through a cockatrice_disable_sanitizers_for()
helper rather than a list of set_source_files_properties() calls at the root. The
helper has to exist because CMake resolves a source-file property against the directory
scope its target was declared in: setting the property from the root with absolute paths
is a no-op, silently, which is why the call sites sit next to the add_library and
add_executable that pull the vendored code in. SFMT, minizip, the LZMA SDK and Qxt SMTP
are excluded. oracle/src/qt-json is in the history but not in the tree, removed in
#7214.

Also mark those sources SKIP_PRECOMPILE_HEADERS. The PCH is built with the sanitizer
flags, so it defines __SANITIZE_ADDRESS__; a translation unit compiled with
-fno-sanitize=all does not and GCC then refuses the PCH, which is a fatal
-Werror=invalid-pch in the servatrice and oracle builds.

-fno-sanitize=vptr is not optional. Qt constructs QObject subclasses into raw storage
and writes the vptr afterwards, so the vptr check reports on essentially every QObject
instantiation, and it has no value here because nothing outside moc-generated code
inherits QObject.

Verified on the resulting build: our own translation units carry ASan and UBSan calls,
SFMT.o carries neither, and the full suite of 464 cases passes clean under
ASAN_OPTIONS=detect_leaks=0:abort_on_error=1 with UBSAN_OPTIONS=halt_on_error=0.

The test suite needs two adjustments to make this option usable at all, both of which
land here because they are consequences of COCKATRICE_SANITIZERS existing rather than
independent changes.

DISCOVERY_TIMEOUT rises from 60s to 300s under sanitizers. An instrumented binary takes
2.8s to answer --gtest_list_tests against 0.04s uninstrumented, and discovery runs
several binaries at once behind a -j build.

One target is excluded via a NO_SANITIZE flag, server_developer_role_test. Reaching
google::protobuf::TextFormat::Printer's destructor aborts on an absl assertion inside
system protobuf 33.4 whenever the consumer translation unit is built without NDEBUG,
which a Debug sanitizer build is. This reproduces with no Cockatrice code at all, just
"TextFormat::Printer p; p.PrintToString(msg, &out);" built with -fsanitize=address, so it
is upstream rather than ours. It is a flag and not a fourth label because "skip this in
the sanitizer leg" has to compose with a test's group rather than compete for the single
label slot, and because a flag excludes by not registering the cases at all, which
cannot rot the way a label silently can. The target still builds and still runs on the
legs without sanitizers.

* [CI] Run the suite once under ASan and UBSan

Adds --sanitize to .ci/compile.sh, mirroring --test, and turns it on for one entry of
the existing Linux Docker matrix: Ubuntu 26.04, which already had a test-enabled leg.
That reuses the image, the ccache layer and the existing step shape, so the CI diff is a
matrix key plus the argument plumbing. Debian 13 and Fedora 44 keep covering the
uninstrumented suite, so nothing is lost by instrumenting one leg.

Sanitizers stay off the release and package legs, which build with --release for
packaging: instrumenting those would change the shipped binaries' optimization profile
and build time for no benefit. macOS and Windows stay uninstrumented too, since ASan is
unreliable against the Qt build there and MSVC has no equivalent without /fsanitize=address.

--sanitize does not imply --test, so an instrumented build can be produced locally
without paying for ctest. When both are given, ctest runs with detect_leaks=0 because Qt
and the sanitizer runtimes both leak at exit by design and LeakSanitizer's default buries
real findings under hundreds of process-teardown reports, and with UBSan halt_on_error=0 so
one run collects many findings instead of stopping at the first. ASan keeps
abort_on_error=1, since a bad access leaves the process unusable and continuing only
produces a second, more confusing report from the wreckage.

* [CI] Publish a gcovr line-coverage report from the test run

Sanitizers tell us what a run did wrong; they say nothing about what it never
reached. This adds the other half: an instrumented build whose report says which
of our own lines no test executes.

Add an ENABLE_COVERAGE option that compiles with --coverage -O0 -g, mirroring the
ENABLE_SANITIZERS opt-in including the per-source carve-out that keeps vendored
trees out of the denominator. -O0 is deliberate: at higher optimisation levels GCC
merges and relocates lines, so the report would describe code that no longer exists
in that form. Only GCC is supported, since Clang's intermediate format needs
llvm-cov; asking for coverage under Clang is a hard error rather than a build that
silently produces unreadable .gcno files.

Keep the filters in a committed gcovr.cfg rather than in the invocation. The tests
themselves are excluded because they are compiled with the same instrumentation
and are only ever executed by the run doing the measuring, so leaving them in would
report a healthier project than we have. The process entry points and the client's
window chrome go too: each needs a display, an interactive terminal or a live
database before it does anything a headless test could observe, so they would
otherwise sit at 0% forever and bury real movement.

Give coverage its own matrix leg rather than a second flag on the sanitizer leg.
The two answer different questions, and combining them slows both down without
telling us more. The new variant key gives the leg its own Docker image and ccache
entry so the two legs cannot race on the same tag.

The leg publishes an HTML report with per-file pages, LCOV, Cobertura XML and a
JSON summary. gcovr is a report-time dependency rather than a build dependency, so
a missing one warns and skips instead of failing an otherwise green build.

* [CI] Resolve the coverage source root before the build dir cd

The previous commit computed SRC_ROOT after `cd "$BUILD_DIR"`, under a comment
claiming it ran before. `$0` is relative to the directory the script was invoked
from, so from inside the build dir `dirname "$0"` no longer resolves and the
subshell's `cd` fails. Under `set -e` that is fatal rather than an empty variable,
which took down every leg in the matrix, coverage or not, including the ones this
change does not otherwise touch.

Move it above the cd and guard it on MAKE_COVERAGE, since the coverage report is
the only consumer. Resolving it unconditionally meant a coverage-only detail was
paid for by every build in the fleet, and gave every one of them a way to fail.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:05:28 +02:00
BruebachL
8822ade49d
[Tests] Register each test case with CTest instead of each test binary (#7399)
* [Tests] Register each test case with CTest instead of each test binary

Registering a test cost four edits across a dozen CMakeLists files: add_test,
add_executable, a conditional add_dependencies on gtest, and target_link_libraries.
The conditional branch was the trap -- it is only needed when GTest was fetched and
add_subdirectory'd, and omitting it yields undefined gtest symbols at link time --
so it was easy to leave out and impossible to notice until the link failed.

Fold all four steps into cockatrice_add_test() and migrate every test directory
onto it, with a cockatrice_add_manual_test() wrapper for the three benchmarks that
are built but deliberately kept out of ctest. The calls now read as a declaration
of what a test is rather than a transcript of how to register one.

While rewriting the registrations, replace add_test(NAME x COMMAND x) with
gtest_discover_tests(). Naming the binary as a single CTest entry meant a CI failure
reported only which binary failed, and ctest -R Suite.Case could not select an
individual case. Discovery raises the suite from 35 opaque entries to 469 real ones:
ctest -R ThemeMigrationTest.IsIdempotent now runs exactly that case, and
ctest -L server / -LE bench work off labels applied at registration.

Give every test a 60s TIMEOUT. CTest's implicit default is 1500s, so one hung
socket wait would stall CI for 25 minutes, and single_instance_manager_test already
does real QLocalSocket waits.

Dropping per-case granularity costs wall-clock time, since the suite becomes
process-spawn bound rather than CPU bound: serial ctest went from 3.8s to 30.8s. Run
it with -j in CI to recover it -- 7.6s at -j4, and 3.5s at -j8, both at or below
the old serial time. The binaries are parallel-safe: the only test claiming a fixed
resource scopes its local socket name to its own pid, so concurrent copies cannot
collide.

Also delete dummy_test, which asserted 1 == 1 and only proved the harness was
wired up -- something the other 468 cases already establish.

No test is added, removed, or changed by this commit; the 469 cases are the same
ones the 35 binaries contained.

* [Tests] Make QtTest available to test targets

QtTest was not among the modules test targets could link, so the Qt model and
signal contracts had no way to be verified from a test: QAbstractItemModelTester
and QSignalSpy both live there.

Add Test to _TEST_NEEDED in cmake/FindQtRuntime.cmake. That is the single place the
union of test-only Qt modules is declared, so this is the only file that needs to
change to make the module reachable from every test target.

Nothing uses it yet. This lands the capability ahead of the model-layer tests that
need it, so those can be added as tests alone rather than as test plus build-system
plumbing.

* [Tests] Correct the note on the oracle test compression defines

add_definitions() populates the directory's COMPILE_DEFINITIONS property, which is
consumed at generate time, so it reaches every target in the directory no matter
where it is called relative to add_executable(). The previous note claimed the
flags stayed confined to the benchmark because the find_package block came after
it; oracle_importer_test, created above that block, carries both defines too.

Verified harmless rather than a live bug: HAS_ZLIB and HAS_LZMA gate code only in
oracle/src/pages.cpp and oracle/src/pagetemplates.cpp, and no test target compiles
either. The ordering and the leaked defines are both pre-existing, so this only
corrects the explanation.

* [Tests] Carry one CTest label per test instead of several

gtest_discover_tests() can hand CTest exactly one label. GoogleTestAddTests.cmake
accumulates its generated script with `foreach(arg ${ARGN})`, so a label list reaches
the CTestTestfile as bare `LABELS ci server`, and CTest reads only the first value of a
property and drops the rest without a word.

The `ci` label that is appended to every registered test was therefore absent from every
test that also asked for `server` or `bench`: `ctest -L ci` reported 400 of 469 cases,
and `ctest --print-labels` never listed a second label anywhere in the build.

Reduce each test to exactly one of `ci`, `server`, or `bench`, which is all the
selections need. The three now partition the suite exactly, 400 + 64 + 5 = 469, and
`ctest -LE bench` still means everything but benchmarks. A second label is now a
configure-time FATAL_ERROR rather than a line that quietly means something else.

Anything orthogonal to a test's kind belongs in a helper flag beside the label, so it
composes with the group instead of competing for the single slot.

Also raise DISCOVERY_TIMEOUT off GoogleTestAddTests' 5s default. A plain debug binary
answers --gtest_list_tests in 0.04s, but that budget is thin once several binaries
discover concurrently behind a -j build, and being over it fails at the *link* step with
a bare "Process terminated due to timeout" that points nowhere near the cause.

* [Tests] Link gtest_main on the fetched-gtest path

The downloaded-gtest branch set GTEST_BOTH_LIBRARIES to `gtest` alone, while
FindGTest sets it to both halves. Every test target links that list rather than
picking an entry point, so on this path nothing provides main() and any test
source that does not define its own fails at link with `undefined reference to
main` pointing at crt1.o, naming neither gtest nor the line responsible.

That stayed latent while every test carried its own four-line main(). A test that
omits it now fails, and the error points at the C runtime rather than at gtest,
which is a long way from the cause. Restoring both halves makes the two paths
agree and drops the boilerplate requirement on new test sources.

The 18 sources that still define main() keep linking: gtest_main.cc defines
nothing but main, so the linker leaves its object in the archive unused rather
than reporting a duplicate.

* [Build] Run the test suite under ASan and UBSan (#7400)

* [Build] Add an ENABLE_SANITIZERS option for ASan and UBSan

Adds -DENABLE_SANITIZERS, off by default, building with AddressSanitizer and
UndefinedBehaviorSanitizer. The bulk of the work is in the three ways the obvious
implementation silently does the wrong thing.

Probe the flags on the link step, not just the compile step. check_cxx_compiler_flag()
only compiles, so every sanitizer flag comes back unsupported, because linking an ASan
object without -fsanitize=address leaves __asan_init undefined. The result is not a
build failure but a build that appears instrumented and is not, which is worse. Use
check_cxx_source_compiles() with CMAKE_REQUIRED_LINK_OPTIONS instead, and treat an
unsupported sanitizer pair as fatal since the cosmetic flags are allowed to degrade.

Opt vendored sources out per source, through a cockatrice_disable_sanitizers_for()
helper rather than a list of set_source_files_properties() calls at the root. The
helper has to exist because CMake resolves a source-file property against the directory
scope its target was declared in: setting the property from the root with absolute paths
is a no-op, silently, which is why the call sites sit next to the add_library and
add_executable that pull the vendored code in. SFMT, minizip, the LZMA SDK and Qxt SMTP
are excluded. oracle/src/qt-json is in the history but not in the tree, removed in
#7214.

Also mark those sources SKIP_PRECOMPILE_HEADERS. The PCH is built with the sanitizer
flags, so it defines __SANITIZE_ADDRESS__; a translation unit compiled with
-fno-sanitize=all does not and GCC then refuses the PCH, which is a fatal
-Werror=invalid-pch in the servatrice and oracle builds.

-fno-sanitize=vptr is not optional. Qt constructs QObject subclasses into raw storage
and writes the vptr afterwards, so the vptr check reports on essentially every QObject
instantiation, and it has no value here because nothing outside moc-generated code
inherits QObject.

Verified on the resulting build: our own translation units carry ASan and UBSan calls,
SFMT.o carries neither, and the full suite of 464 cases passes clean under
ASAN_OPTIONS=detect_leaks=0:abort_on_error=1 with UBSAN_OPTIONS=halt_on_error=0.

The test suite needs two adjustments to make this option usable at all, both of which
land here because they are consequences of COCKATRICE_SANITIZERS existing rather than
independent changes.

DISCOVERY_TIMEOUT rises from 60s to 300s under sanitizers. An instrumented binary takes
2.8s to answer --gtest_list_tests against 0.04s uninstrumented, and discovery runs
several binaries at once behind a -j build.

One target is excluded via a NO_SANITIZE flag, server_developer_role_test. Reaching
google::protobuf::TextFormat::Printer's destructor aborts on an absl assertion inside
system protobuf 33.4 whenever the consumer translation unit is built without NDEBUG,
which a Debug sanitizer build is. This reproduces with no Cockatrice code at all, just
"TextFormat::Printer p; p.PrintToString(msg, &out);" built with -fsanitize=address, so it
is upstream rather than ours. It is a flag and not a fourth label because "skip this in
the sanitizer leg" has to compose with a test's group rather than compete for the single
label slot, and because a flag excludes by not registering the cases at all, which
cannot rot the way a label silently can. The target still builds and still runs on the
legs without sanitizers.

* [CI] Run the suite once under ASan and UBSan

Adds --sanitize to .ci/compile.sh, mirroring --test, and turns it on for one entry of
the existing Linux Docker matrix: Ubuntu 26.04, which already had a test-enabled leg.
That reuses the image, the ccache layer and the existing step shape, so the CI diff is a
matrix key plus the argument plumbing. Debian 13 and Fedora 44 keep covering the
uninstrumented suite, so nothing is lost by instrumenting one leg.

Sanitizers stay off the release and package legs, which build with --release for
packaging: instrumenting those would change the shipped binaries' optimization profile
and build time for no benefit. macOS and Windows stay uninstrumented too, since ASan is
unreliable against the Qt build there and MSVC has no equivalent without /fsanitize=address.

--sanitize does not imply --test, so an instrumented build can be produced locally
without paying for ctest. When both are given, ctest runs with detect_leaks=0 because Qt
and the sanitizer runtimes both leak at exit by design and LeakSanitizer's default buries
real findings under hundreds of process-teardown reports, and with UBSan halt_on_error=0 so
one run collects many findings instead of stopping at the first. ASan keeps
abort_on_error=1, since a bad access leaves the process unusable and continuing only
produces a second, more confusing report from the wreckage.

* [Build] Fix sanitizer flag leak into release package and make UBSan fail CI

- compile.sh always passes -DENABLE_SANITIZERS explicitly so the
  release-package reconfigure in the same build dir cannot inherit ON
  from the sanitized debug step (which shipped libasan/libubsan DEB deps).
- Sanitizers.cmake resets COCKATRICE_SANITIZERS to OFF when the option is
  off (CACHE INTERNAL otherwise sticks forever, keeping NO_SANITIZE skips
  and the 300s discovery timeout).
- UBSan now fails the job: -fno-sanitize-recover=undefined at compile time
  plus UBSAN_OPTIONS halt_on_error=1 (recover mode exits 0, so the old
  halt_on_error=0 could never fail).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 14:50:09 +02:00
tooomm
7fa6234eee
[Docs] Add app logo to main page + cleanup (#7471)
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* Add app logo to main page

* rename pages folder

* Add link + cleanup

* Cleanup file extension patterns

* Update Doxygen README.md
2026-10-10 23:48:37 +02:00
ebbit1q
efc7e7a079
fix the desktop file, removing the invalid key (#7406)
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* fix the desktop file, removing the invalid key

* Update cockatrice.desktop

---------

Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com>
2026-10-10 17:15:10 +02:00
BruebachL
be2c16eca5
[UI] Fix auto-completion acceptance on Space/Tab/Enter (#7466)
* [UI] Fix auto-completion acceptance on Space/Tab/Enter

* [UI] Accept current completion when no item selected in popup

* [UI] Also accept completion on focus out when none selected

* [UI] Keep focus in chat on Tab completion acceptance

* [UI] Prevent Tab from moving focus when no completion popup

* [UI] Refocus on Tab when completing

* [UI] Let focusOut handle Tab completion acceptance

* [UI] Restore Tab behavior to match original (handle in focusOut)

* [UI] Defer refocus on Tab to avoid focus chain issues

* [UI] Auto-select first completion match in popup

* [UI] Auto-select first match when completer popup resets

* Revert "[UI] Auto-select first match when completer popup resets"

This reverts commit c7a3de3595.

* Revert "[UI] Auto-select first completion match in popup"

This reverts commit ae0dfb8622.

* [UI] Ensure completion selection updates on model changes

* Revert "[UI] Ensure completion selection updates on model changes"

This reverts commit 686bbef5b2.

* [UI] Highlight the selected completion in chat popups

The card completer's above-variant moved the current row with
NoUpdate, so the delegate never painted the selection border, and it
used Select which accumulated highlights while navigating. Use
ClearAndSelect so only the current row is highlighted and the old one is
cleared.

The mention popup opened with no current row at all, so nothing was
highlighted and there was no visual hint of what Enter would insert.
Select the row currentCompletion() uses, and install a delegate that
mirrors the active highlight into the inactive group so the selection
stays visible when the transient popup is not the active window.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-10 09:45:42 +02:00
BruebachL
b8e8f2c738
[PrintingSelector] Fix crash setting all printings to preferred (#7467)
getPreferredPrinting returns a null PrintingInfo when a deck card has no
database entry or printings. SetProviderIdToPreferred dereferenced
getSet() unconditionally, crashing on custom or unresolved cards.

Guard against a null preferred set and leave the card's cleared printing
data as is.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-10 09:36:26 +02:00
BruebachL
1e1f79db0d
[Windows] Wait for uninstaller, rework .dll bundling, add logging (#7407)
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* [Windows] Purge every runtime DLL on upgrade instead of a named few

A user updating from 3.0.2 to 3.1 got "abseil_dll.dll is either not designed
to run on Windows or it contains an error" and could not start the client.

abseil_dll.dll comes from vcpkg, not Qt. It rides into the install directory
on the "*.dll" glob in cockatrice/CMakeLists.txt, alongside libprotobuf.dll,
liblzma.dll and z.dll, and none of those were named in the upgrade purge. So
on an upgrade the old uninstaller's RMDir /r skipped whichever of them was
locked, the purge did not look for them, HasStaleRuntimeFiles did not look
for them either, and the installer reported success - having written the new
executables next to the previous version's protobuf runtime. Windows then
refused to load it.

The mask list was also already wrong where it existed: it matches zlib*.dll
while vcpkg ships z.dll.

Delete every top-level DLL instead of naming library families. The payload is
written after the purge, so a DLL the new build still needs is put straight
back; what the purge has to guarantee is only that nothing from the previous
build is left to be loaded next to the new executables. Enumerated families
cannot do that - every transitive dependency that arrives between two
releases is one more name to forget, and the three previous rounds of this
work each reasoned about Qt because that is what the reports named at the
time.

HasStaleRuntimeFiles collapses to the matching *.dll probe, so the abort
fires on any survivor rather than only on the families it was told about.

IsExistingCockatriceInstall stays on Qt6*.dll on purpose: it decides whether a
directory is ours at all, and a folder that merely holds some DLLs of its own
must not be purged. Qt6*.dll is enough even when only the protobuf runtime
survived, because the whole Qt set is mapped by the same process that maps
abseil_dll.dll and so is locked or free with it.

* [CI] Assert the whole Windows runtime, not just the Qt modules

required-qt-runtime.txt listed only the Qt modules COCKATRICE_QT_MODULES
names, so it could not see any other runtime go missing. The three previous
rounds of installer work all reasoned about Qt*.dll because that was all the
build knew how to ask about, and the one runtime that actually broke the
reported upgrade - abseil_dll.dll - was outside the set entirely.

- Rename it to required-runtime.txt and take the third party runtime names
  from the vcpkg bin directory the app-local copies come from, so a
  dependency bump cannot leave the list behind and a versioned name such as
  libcrypto-3-x64.dll becoming libcrypto-4-x64.dll cannot either
- Union the three applications' module lists rather than the client's alone:
  Servatrice contributes Qt6Sql.dll, servatrice.exe is installed next to
  cockatrice.exe and cannot start without it, and nothing asserted it
- Add Core to the client's module list. It is the one module nothing can do
  without and it only ever arrived transitively, so Qt6Core.dll was shipped
  and never checked - the new unknown-runtime check flagged it on the first
  run
- Fail the build on a missing runtime, as before, and warn on a runtime
  nothing requires. Only the test framework is a hard failure there: "no
  shipped executable links gtest" is a fact, whereas a runtime missing from
  the manifest may be one the manifest failed to derive, and a check that has
  never run before should not be able to block a release

The warning is meant to be read. Qt6::Quick pulls in Qml, QmlModels,
QmlWorkerScript, QuickBasic, QuickTemplates2 and OpenGL transitively and none
are named, so the manifest is known to be a partial list; the first Windows
run reports the real one, which is evidence rather than a guess about what Qt
links. Fold that back in when it lands.

* [CI] Stop deriving the required runtime from the vcpkg bin directory

The first Windows run of this check failed, and the seven files it named as
missing are not runtime at all: gmock.dll, gmock_main.dll, legacy.dll,
libprotobuf-lite.dll, libprotoc.dll and pthreadVC3/VCE3/VSE3.dll. None of them
is linked by any shipped executable, so a correct package leaves them out.

vcpkg_installed/x64-windows/bin is everything vcpkg installed, not everything
the applications import. The protoc compiler, the GoogleMock library, a port
tool and three CMake FindThreads probes sit beside the genuine runtimes, and a
directory listing cannot tell them apart. Asserting it fails the build over a
package that is right - which is what happened, and it is the same mistake as
the one that produced this bug report: reasoning about a list of names instead
of about the build.

The real source of truth is the three executables' import tables, which
fixup_bundle already walks to decide what to copy. Until CMake can read that
result, the Qt half is what can be derived honestly, from the same module lists
the targets are built against. So assert that, and report the rest rather than
require it:

- Drop the vcpkg bin glob, its gtest filter and the vcpkg-runtime-known marker.
  All three existed only to support the glob.
- Report top level DLLs the manifest does not name without failing. These are
  expected: protobuf, Abseil, OpenSSL, liblzma, ffmpeg and the Qt debug DLLs all
  arrive on the build output glob because nothing in the build declares them by
  name. The list is a report of what the package carries, not a verdict, and it
  is how the missing Qt6Qml/Quick/OpenGL entries above became visible.
- Report a leaked gtest or gmock instead of failing on it. "No shipped
  executable links this" is a fact, but a check that has never passed on a real
  package has not earned the right to block a release, and the first run of an
  enforcing version is exactly when its own wrong assumptions show up.
- Skip DLLs under a subdirectory, which are platform plugins rather than
  imported runtimes, and the NSIS plugins, which extract to $PLUGINSDIR and so
  reach the comparison looking like payload.

Verified against the paths 7-Zip actually listed in the failing package: the
check passes on it, still fails when Qt6Sql.dll or the qwindows plugin is
removed, and still reports gtest.dll and gmock.dll if either is added.

The purge in cmake/NSIS.template.in covers the runtimes the manifest does not
name. That fix is independent of any list and is what makes the reported update
failure go away.

* [Installer] Fix the /R upgrade aborting before it does anything

WaitForLauncherToExit read the wrong registers. System.dll writes its
.rN outputs to $N and its .RN outputs to $RN, but the wait used
p.r0/i.r1 while testing $R1. $R1 therefore stayed empty, and the "did
not exit" test compared "" with "0" - true every time. Every in-app
update passes /PID=, so every upgrade hit AbortInstall before writing
anything; because /R also sets silent, the override just vanished with
exit code 1 and no message. The bug came in with #7372 and is inherited
by this branch, not introduced by it.

Use the uppercase .RN forms, and treat a null or plugin-failed
OpenProcess as the launcher already being gone - the case the old
${Errors} check never caught, because System.dll does not set the NSIS
error flag from the callee's return value.

Also restore the abort dialog for the in-app updater: AbortInstall and
the two inline warnings gated their message box on ${IfNot} ${Silent},
which is false for a /R upgrade, so any abort on that path was equally
silent. The unattended case is a /S install without /R, not /R, so show
the box for $ReinstallMode = 1 or an interactive install. The
stale-runtime abort now goes through AbortInstall so that decision
lives in one place.

* [Installer] Log every upgrade step to %TEMP%\Cockatrice-installer.log

* [Installer] Actually append to the upgrade log (FileSeek END)

* [Installer] Wait for the old uninstaller before replacing files

An NSIS uninstaller copies itself to %TEMP% and runs from there so that it
can delete its own directory; the process the installer started exits
immediately. A plain ExecWait therefore returns before the uninstall has
run, and the temp copy's "RMDir /r $INSTDIR" then executes concurrently
with the install section, deleting files the payload just wrote. That is
why an upgrade could leave Qt6Core/Gui/Multimedia and the other
alphabetically-first DLLs missing while the tail of the directory survived:
a recursive delete marching from the front while the final listing ran.

Pass _?=$INSTDIR to the old uninstaller so it runs in place and ExecWait
actually blocks until the uninstall completes. _?= must be the last
argument and unquoted, even for paths with spaces. Applied to both the
silent /R path (AutoUninstallIfNeeded) and the interactive path
(componentsPagePre).

* [Installer] Tighten the wording of the upgrade comments

Drop the dash-heavy phrasing from the comments this PR adds, and say plainly
in the _?= comment that ExecWait returns before the old uninstaller has run
and the temp copy then deletes the payload the section is still writing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-09 20:09:34 +02:00
924 changed files with 171078 additions and 63700 deletions

View file

@ -3,12 +3,13 @@ FROM debian:12
RUN apt-get update && \ RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \ DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \ build-essential \
ca-certificates \
ccache \ ccache \
clang-format \
cmake \ cmake \
file \ file \
g++ \ g++ \
git \ git \
libcurl4-openssl-dev \
libgl-dev \ libgl-dev \
liblzma-dev \ liblzma-dev \
libmariadb-dev-compat \ libmariadb-dev-compat \

View file

@ -5,11 +5,11 @@ RUN apt-get update && \
build-essential \ build-essential \
ca-certificates \ ca-certificates \
ccache \ ccache \
clang-format \
cmake \ cmake \
file \ file \
g++ \ g++ \
git \ git \
libcurl4-openssl-dev \
libgl-dev \ libgl-dev \
liblzma-dev \ liblzma-dev \
libmariadb-dev-compat \ libmariadb-dev-compat \

View file

@ -1,10 +1,12 @@
FROM fedora:43 FROM fedora:43
RUN dnf install -y \ RUN dnf install -y \
ca-certificates \
ccache \ ccache \
cmake \ cmake \
gcc-c++ \ gcc-c++ \
git \ git \
libcurl-devel \
mariadb-devel \ mariadb-devel \
ninja-build \ ninja-build \
openssl-devel \ openssl-devel \

View file

@ -1,10 +1,12 @@
FROM fedora:44 FROM fedora:44
RUN dnf install -y \ RUN dnf install -y \
ca-certificates \
ccache \ ccache \
cmake \ cmake \
gcc-c++ \ gcc-c++ \
git \ git \
libcurl-devel \
mariadb-devel \ mariadb-devel \
ninja-build \ ninja-build \
openssl-devel \ openssl-devel \

View file

@ -4,7 +4,6 @@ RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \ DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \ build-essential \
ccache \ ccache \
clang-format \
cmake \ cmake \
file \ file \
g++ \ g++ \

View file

@ -3,12 +3,13 @@ FROM ubuntu:24.04
RUN apt-get update && \ RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \ DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \ build-essential \
ca-certificates \
ccache \ ccache \
clang-format \
cmake \ cmake \
file \ file \
g++ \ g++ \
git \ git \
libcurl4-openssl-dev \
libgl-dev \ libgl-dev \
liblzma-dev \ liblzma-dev \
libmariadb-dev-compat \ libmariadb-dev-compat \

View file

@ -5,11 +5,12 @@ RUN apt-get update && \
build-essential \ build-essential \
ca-certificates \ ca-certificates \
ccache \ ccache \
clang-format \
cmake \ cmake \
file \ file \
g++ \ g++ \
gcovr \
git \ git \
libcurl4-openssl-dev \
libgl-dev \ libgl-dev \
liblzma-dev \ liblzma-dev \
libmariadb-dev-compat \ libmariadb-dev-compat \

View file

@ -8,14 +8,18 @@
# --suffix <suffix> renames package with this suffix, requires arg # --suffix <suffix> renames package with this suffix, requires arg
# --server compiles servatrice # --server compiles servatrice
# --test runs tests # --test runs tests
# --sanitize builds with AddressSanitizer and UndefinedBehaviorSanitizer, gcc/clang only
# --coverage instruments the test run for line coverage and prints a gcovr summary, gcc only
# --debug or --release sets the build type ie CMAKE_BUILD_TYPE # --debug or --release sets the build type ie CMAKE_BUILD_TYPE
# --ccache [<size>] uses ccache and shows stats, optionally provide size # --ccache [<size>] uses ccache and shows stats, optionally provide size
# --evict-ccache <age> runs ccache eviction based on given age after build # --evict-ccache <age> runs ccache eviction based on given age after build
# --dir <dir> sets the name of the build dir, default is "build" # --dir <dir> sets the name of the build dir, default is "build"
# --cmake-generator <generator> sets CMAKE_GENERATOR as used by cmake # --cmake-generator <generator> sets CMAKE_GENERATOR as used by cmake
# --target-macos-version <version> sets the min os version - only used for macOS builds # --target-macos-version <version> sets the min os version - only used for macOS builds
# uses env: BUILDTYPE MAKE_INSTALL MAKE_PACKAGE PACKAGE_TYPE PACKAGE_SUFFIX MAKE_SERVER MAKE_NO_CLIENT MAKE_TEST USE_CCACHE CCACHE_SIZE CCACHE_EVICTION_AGE BUILD_DIR CMAKE_GENERATOR TARGET_MACOS_VERSION # --profile writes an MSBuild performance summary and binary log, Windows only
# (correspond to args: --debug/--release --install --package <package type> --suffix <suffix> --server --test --ccache <ccache_size> --dir <dir>) # uses env: BUILDTYPE MAKE_INSTALL MAKE_PACKAGE PACKAGE_TYPE PACKAGE_SUFFIX MAKE_SERVER MAKE_NO_CLIENT MAKE_TEST USE_CCACHE CCACHE_SIZE CCACHE_EVICTION_AGE BUILD_DIR CMAKE_GENERATOR TARGET_MACOS_VERSION MAKE_SANITIZE MAKE_COVERAGE VCPKG_TARGET_MACOS_VERSION BUILD_PARALLEL_LEVEL BUILD_PROFILE
# (correspond to args: --debug/--release --install --package <package type> --suffix <suffix> --server --test --sanitize --coverage --ccache <ccache_size> --dir <dir> --profile)
# exitcode: 1 for failure, 3 for invalid arguments # exitcode: 1 for failure, 3 for invalid arguments
# Read arguments # Read arguments
@ -57,6 +61,14 @@ while [[ $# != 0 ]]; do
MAKE_TEST=1 MAKE_TEST=1
shift shift
;; ;;
'--sanitize')
MAKE_SANITIZE=1
shift
;;
'--coverage')
MAKE_COVERAGE=1
shift
;;
'--debug') '--debug')
BUILDTYPE="Debug" BUILDTYPE="Debug"
shift shift
@ -104,6 +116,10 @@ while [[ $# != 0 ]]; do
export CMAKE_GENERATOR=$1 export CMAKE_GENERATOR=$1
shift shift
;; ;;
'--profile')
BUILD_PROFILE=1
shift
;;
'--target-macos-version') '--target-macos-version')
shift shift
if [[ $# == 0 ]]; then if [[ $# == 0 ]]; then
@ -131,6 +147,15 @@ if [[ ! $BUILD_DIR ]]; then
BUILD_DIR="build" BUILD_DIR="build"
fi fi
mkdir -p "$BUILD_DIR" mkdir -p "$BUILD_DIR"
if [[ $MAKE_COVERAGE ]]; then
# Resolved while the working directory is still the source root. $0 is relative to the
# directory the script was invoked from, so after the cd below it no longer resolves, and
# under `set -e` the failed subshell would abort the build rather than just yielding an empty
# variable. Only the coverage report needs this, so only coverage pays for it.
SRC_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
fi
cd "$BUILD_DIR" cd "$BUILD_DIR"
# Set minimum CMake Version # Set minimum CMake Version
@ -147,11 +172,19 @@ fi
if [[ $MAKE_TEST ]]; then if [[ $MAKE_TEST ]]; then
flags+=("-DTEST=1") flags+=("-DTEST=1")
fi fi
if [[ $MAKE_SANITIZE ]]; then
flags+=("-DENABLE_SANITIZERS=ON")
else
# Every leg states the flag explicitly rather than relying on the CMake
# default, so a build directory reused from a sanitized configuration can
# never leak libasan/libubsan into a shipped binary.
flags+=("-DENABLE_SANITIZERS=OFF")
fi
if [[ $MAKE_COVERAGE ]]; then
flags+=("-DENABLE_COVERAGE=ON")
fi
if [[ $USE_CCACHE ]]; then if [[ $USE_CCACHE ]]; then
flags+=("-DUSE_CCACHE=1") flags+=("-DUSE_CCACHE=1")
# PCH-aware caching is required or ccache refuses to cache any TU that
# consumes a precompiled header, silently recompiling everything on every run.
ccache --set-config sloppiness=pch_defines,time_macros
if [[ $CCACHE_SIZE ]]; then if [[ $CCACHE_SIZE ]]; then
# note, this setting persists after running the script # note, this setting persists after running the script
ccache --max-size "$CCACHE_SIZE" ccache --max-size "$CCACHE_SIZE"
@ -164,6 +197,20 @@ if [[ $USE_VCPKG ]]; then
flags+=("-DUSE_VCPKG=1") flags+=("-DUSE_VCPKG=1")
flags+=("-DVCPKG_INSTALL_OPTIONS=--x-abi-tools-use-exact-versions") flags+=("-DVCPKG_INSTALL_OPTIONS=--x-abi-tools-use-exact-versions")
fi fi
if [[ ${WITH_CRASH_REPORTING:-} == "ON" ]]; then
# Release CI opts into the sentry-native SDK (default is OFF so from-source, distro and
# offline package builds never fetch it). Debug builds stay SDK-free so crashes from
# developer builds never reach Sentry.
flags+=("-DWITH_CRASH_REPORTING=ON")
fi
if [[ ${BUILDTYPE:-Release} == "Release" && -n ${COCKATRICE_SENTRY_DSN:-} ]]; then
# Release-only: Debug builds stay DSN-free so crashes from developer builds
# never reach Sentry. Empty (local builds, forks without the secret, and non-tag
# CI builds, which never receive the secret) keeps today's mock fallback via the
# compiled-in default. CI passes the value from the SENTRY_DSN secret on tag
# Release builds only, so pre-release test artifacts never report to Sentry.
flags+=("-DCOCKATRICE_SENTRY_DSN=$COCKATRICE_SENTRY_DSN")
fi
# Add cmake --build flags # Add cmake --build flags
buildflags=(--config "$BUILDTYPE") buildflags=(--config "$BUILDTYPE")
@ -178,6 +225,22 @@ function ccachestatsverbose() {
fi fi
} }
function cpuinfo() {
# The number of cores decides how much build parallelism is useful; the hosted
# runners are not all sized alike, so read it off the machine instead of assuming.
case "$RUNNER_OS" in
Windows)
echo "cores: ${NUMBER_OF_PROCESSORS:-unknown}"
;;
macOS)
echo "cores: $(sysctl -n hw.ncpu)"
;;
*)
echo "cores: $(nproc 2>/dev/null || echo unknown)"
;;
esac
}
# Compile # Compile
if [[ $RUNNER_OS == macOS ]]; then if [[ $RUNNER_OS == macOS ]]; then
# QTDIR is needed for macOS since we actually only use the cached thin Qt binaries instead of the install-qt-action, # QTDIR is needed for macOS since we actually only use the cached thin Qt binaries instead of the install-qt-action,
@ -212,8 +275,14 @@ if [[ $RUNNER_OS == macOS ]]; then
triplet_source="../vcpkg/triplets/community/$arch-osx.cmake" triplet_source="../vcpkg/triplets/community/$arch-osx.cmake"
fi fi
cp "$triplet_source" "$triplet_file" cp "$triplet_source" "$triplet_file"
echo "set(VCPKG_CMAKE_SYSTEM_VERSION $TARGET_MACOS_VERSION)" >>"$triplet_file" # The triplet is what vcpkg hashes into the ABI hash of every port, so two legs that
echo "set(VCPKG_OSX_DEPLOYMENT_TARGET $TARGET_MACOS_VERSION)" >>"$triplet_file" # agree here reuse each other's binary cache. Targets 14, 15 and 26 on the same Xcode
# produce identical binaries when they share the lowest deployment target, so they all
# build against 14 to keep one vcpkg cache scope instead of three.
# Keep in sync with "vcpkg_scope" and "vcpkg_deployment_target" in desktop-build.yml.
vcpkg_target="${VCPKG_TARGET_MACOS_VERSION:-$TARGET_MACOS_VERSION}"
echo "set(VCPKG_CMAKE_SYSTEM_VERSION $vcpkg_target)" >>"$triplet_file"
echo "set(VCPKG_OSX_DEPLOYMENT_TARGET $vcpkg_target)" >>"$triplet_file"
flags+=("-DVCPKG_OVERLAY_TRIPLETS=$triplets_dir") flags+=("-DVCPKG_OVERLAY_TRIPLETS=$triplets_dir")
flags+=("-DVCPKG_HOST_TRIPLET=$triplet_version") flags+=("-DVCPKG_HOST_TRIPLET=$triplet_version")
flags+=("-DVCPKG_TARGET_TRIPLET=$triplet_version") flags+=("-DVCPKG_TARGET_TRIPLET=$triplet_version")
@ -239,16 +308,24 @@ if [[ $RUNNER_OS == macOS ]]; then
if [[ $MAKE_PACKAGE ]]; then if [[ $MAKE_PACKAGE ]]; then
# Workaround https://github.com/actions/runner-images/issues/7522 # Workaround https://github.com/actions/runner-images/issues/7522
# have hdiutil repeat the command 10 times in hope of success # have hdiutil repeat the command 10 times in hope of success.
# The wrapper has to exit non-zero once it gives up: CPack reads that status to
# decide whether the disk image was created, so a zero exit turns a failed hdiutil
# into a much later, misleading "Problem copying the package" error that hides
# hdiutil's own message.
hdiutil_script="/tmp/hdiutil.sh" hdiutil_script="/tmp/hdiutil.sh"
# shellcheck disable=SC2016 # shellcheck disable=SC2016
echo '#!/bin/bash echo '#!/bin/bash
attempts=10
i=0 i=0
while ! hdiutil "$@"; do while true; do
if (( ++i >= 10 )); then hdiutil "$@" && exit 0
echo "Error: hdiutil failed $i times!" >&2 rc=$?
break if (( ++i >= attempts )); then
echo "::error::hdiutil $1 failed $i times (last status $rc), giving up" >&2
exit "$rc"
fi fi
echo "hdiutil $1 attempt $i/$attempts failed (status $rc), retrying" >&2
sleep 1 sleep 1
done' >"$hdiutil_script" done' >"$hdiutil_script"
chmod +x "$hdiutil_script" chmod +x "$hdiutil_script"
@ -256,9 +333,34 @@ if [[ $RUNNER_OS == macOS ]]; then
fi fi
elif [[ $RUNNER_OS == Windows ]]; then elif [[ $RUNNER_OS == Windows ]]; then
if [[ $CMAKE_GENERATOR == "Visual Studio"* ]]; then
# cmake only hands MSBuild a job count when one is asked for, and without it
# MSBuild builds a single node: one project at a time, whatever MTT does inside
# it. Ask for a node per core.
if [[ ! $BUILD_PARALLEL_LEVEL ]]; then
BUILD_PARALLEL_LEVEL="${NUMBER_OF_PROCESSORS:-1}"
fi
buildflags+=(--parallel "$BUILD_PARALLEL_LEVEL")
# Enable MTT, see https://devblogs.microsoft.com/cppblog/improved-parallelism-in-msbuild/ # Enable MTT, see https://devblogs.microsoft.com/cppblog/improved-parallelism-in-msbuild/
# and https://devblogs.microsoft.com/cppblog/cpp-build-throughput-investigation-and-tune-up/#multitooltask-mtt # and https://devblogs.microsoft.com/cppblog/cpp-build-throughput-investigation-and-tune-up/#multitooltask-mtt
buildflags+=(-- -p:UseMultiToolTask=true -p:EnableClServerMode=true) # EnforceProcessCountAcrossBuilds makes the CL_MPCount ceiling apply across all
# the projects the nodes are building, instead of each node running its own
# cl.exe processes and /m and MTT multiplying into an oversubscribed machine.
buildflags+=(-- -p:UseMultiToolTask=true -p:EnableClServerMode=true -p:EnforceProcessCountAcrossBuilds=true -p:CL_MPCount="$BUILD_PARALLEL_LEVEL")
if [[ $BUILD_PROFILE ]]; then
# A performance summary says which projects and tasks cost what, the binary log
# keeps the full timeline; both are far too noisy to always produce. The files
# land next to the solution, i.e. in the build dir the workflow uploads. These
# join the MTT options above, which already carried the "--" separator.
buildflags+=("-flp:PerformanceSummary;v=q;LogFile=msbuild-perf.log" -bl:msbuild.binlog)
fi
else
# Ninja runs the compiler itself, so it neither takes the MSBuild switches
# (it rejects -p: options outright) nor a job count: it sizes its own pool
# for the cores it finds.
echo "ninja $(ninja --version)"
fi
fi fi
if [[ $USE_CCACHE ]]; then if [[ $USE_CCACHE ]]; then
@ -273,11 +375,35 @@ echo "Running cmake with flags: ${flags[*]}"
cmake .. "${flags[@]}" cmake .. "${flags[@]}"
echo "::endgroup::" echo "::endgroup::"
if [[ $USE_CCACHE ]]; then
# PCH-aware caching is required or ccache refuses to cache any TU that consumes a
# precompiled header, silently recompiling everything on every run. The mtime and ctime
# entries cover files created during the build itself: the moc/uic/rcc output and the
# protobuf headers are generated after ccache starts, so without them every TU including
# one is read as a race and never cached. Checked-out sources are older than the compile
# that follows them and do not trip the check.
#
# This has to run after configure: CMakeLists.txt sets sloppiness=pch_defines,time_macros
# at configure time, and --set-config replaces the whole list rather than extending it, so
# setting it earlier would leave the build below with two entries. Re-asserting all four
# here is what actually reaches the compiler; the order is the point.
ccache --set-config sloppiness=pch_defines,time_macros,include_file_mtime,include_file_ctime
fi
echo "::group::Build project" echo "::group::Build project"
cpuinfo
echo "Running cmake --build with flags: ${buildflags[*]}" echo "Running cmake --build with flags: ${buildflags[*]}"
cmake --build . "${buildflags[@]}" cmake --build . "${buildflags[@]}"
echo "::endgroup::" echo "::endgroup::"
if [[ $BUILD_PROFILE && $RUNNER_OS == Windows && -f msbuild-perf.log ]]; then
# Repeat the summary in the job log so the numbers are readable without
# downloading the binary log, which is hundreds of megabytes.
echo "::group::MSBuild performance summary"
cat msbuild-perf.log
echo "::endgroup::"
fi
if [[ $USE_CCACHE ]]; then if [[ $USE_CCACHE ]]; then
if [[ $CCACHE_EVICTION_AGE ]]; then if [[ $CCACHE_EVICTION_AGE ]]; then
echo "::group::evict ccache files older than $CCACHE_EVICTION_AGE" echo "::group::evict ccache files older than $CCACHE_EVICTION_AGE"
@ -306,7 +432,250 @@ fi
if [[ $MAKE_TEST ]]; then if [[ $MAKE_TEST ]]; then
echo "::group::Run tests" echo "::group::Run tests"
ctest -C "$BUILDTYPE" --output-on-failure if [[ $MAKE_SANITIZE ]]; then
# detect_leaks=0: Qt and the sanitizers' own runtimes both leak at exit by design, and
# LeakSanitizer's default is aggressive enough to bury our real findings under hundreds
# of process-teardown reports. Malloc/free misuse and use-after-free are what ASan is for
# and they stay fully on.
# abort_on_error=1: a bad access leaves the process in an unusable state, so continuing
# only produces a second, more confusing report from the wreckage.
# UBSAN halt_on_error=1: without it UBSan prints "runtime error: ..." but the
# process exits 0 (recover mode), so gtest/ctest report a pass and the job
# stays green. Combined with -fno-sanitize-recover=undefined at compile time,
# the first finding aborts the test process with a non-zero exit.
export ASAN_OPTIONS="detect_leaks=0:abort_on_error=1:print_stacktrace=1:symbolize=1"
export UBSAN_OPTIONS="print_stacktrace=1:halt_on_error=1:symbolize=1"
fi
# Every TEST() is its own CTest entry, so the suite is process-spawn bound rather than CPU
# bound and -j recovers nearly all of the per-process overhead. The test binaries are safe to
# run concurrently: the only one that claims a fixed resource is single_instance_manager_test,
# which already scopes its local socket name to its own pid so parallel copies cannot collide.
ctest -C "$BUILDTYPE" --output-on-failure -j "${CTEST_JOBS:-4}"
echo "::endgroup::"
fi
if [[ $MAKE_COVERAGE ]]; then
# gcovr is not a build dependency and is not available everywhere, so a missing one is reported
# and skipped rather than failing an otherwise green build.
echo "::group::Coverage report"
GCOVR="$(command -v gcovr || true)"
if [[ -z $GCOVR ]]; then
echo "gcovr not found; install it to produce a coverage report"
else
"$GCOVR" --version
# This script configures with `cmake ..`, so the build dir it was started from is the object
# directory and the source root is one level up. Both are passed explicitly: gcovr otherwise
# walks the current directory and trips over in-tree build directories left by other tooling,
# whose stale .gcno files cannot be resolved. --config is named too, so the filters apply no
# matter what directory gcovr happens to start from.
GCOVR_ARGS=("." --root "$SRC_ROOT" --object-directory "." --config "$SRC_ROOT/gcovr.cfg")
"$GCOVR" "${GCOVR_ARGS[@]}" --txt --decisions
"$GCOVR" "${GCOVR_ARGS[@]}" --html-details coverage-details.html --html-title "Cockatrice line coverage"
"$GCOVR" "${GCOVR_ARGS[@]}" --lcov -o coverage.lcov
"$GCOVR" "${GCOVR_ARGS[@]}" --cobertura-pretty -o coverage.xml
"$GCOVR" "${GCOVR_ARGS[@]}" --json-summary-pretty -o coverage-summary.json
echo "Coverage artifacts written to coverage-details.html, coverage.lcov, coverage.xml and coverage-summary.json"
fi
echo "::endgroup::"
fi
if [[ $RUNNER_OS == Windows && ! $MAKE_NO_CLIENT ]]; then
echo "::group::Probe the installer's holder lookup"
# The working directory is still the build dir here: the package steps below are what
# leave and re-enter it, and that is what made a $BUILD_DIR-prefixed path name
# build/build. Both paths are relative to the dir the probe was built into.
probe="./installer-holder-probe.exe"
if [[ ! -f $probe ]]; then
echo "::error file=$0::installer-holder-probe.exe was not built"
exit 1
fi
# The probe exists to name a holder that a process-and-module scan cannot see: one
# that has a file open without having loaded it. Holding a temporary DLL with
# FileShare.None is exactly that case, so this asserts the reason the probe was
# added instead of only that the Restart Manager answers at all. It needs no NSIS
# and no packaging, so it runs on every Windows build that gets this far.
# The holder is a process of its own: the probe never names the process that started it,
# which is what keeps an in-place uninstaller from being named as a holder of the
# directory it is emptying. The same DLL held by the script that starts the probe
# therefore has to come back as nothing, and that is the second case below.
probe_check="./holder-probe-check.ps1"
cat >"$probe_check" <<'POWERSHELL'
$ErrorActionPreference = "Stop"
$dir = Join-Path ([IO.Path]::GetTempPath()) "cockatrice-holder-probe-$PID"
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force $dir | Out-Null
$probe = (Resolve-Path -LiteralPath $env:PROBE_EXE).Path
function Invoke-Probe([string] $guardDir) {
$start = New-Object System.Diagnostics.ProcessStartInfo
$start.FileName = $probe
$start.UseShellExecute = $false
$start.RedirectStandardOutput = $true
$start.EnvironmentVariables["COCKATRICE_GUARD_DIR"] = $guardDir
$process = [System.Diagnostics.Process]::Start($start)
$read = $process.StandardOutput.ReadToEndAsync()
if (-not $process.WaitForExit(20000)) {
try { $process.Kill() } catch { }
throw "the holder probe did not finish within 20 s for $guardDir"
}
$output = $read.Result
$code = $process.ExitCode
$process.Dispose()
return @{ Code = $code; Output = $output }
}
function Wait-UntilLocked([string] $path) {
$deadline = (Get-Date).AddSeconds(15)
while ((Get-Date) -lt $deadline) {
try {
$open = [IO.File]::Open($path, "Open", "ReadWrite", "None")
$open.Dispose()
} catch {
return
}
Start-Sleep -Milliseconds 100
}
throw "the holder never locked $path"
}
try {
$file = Join-Path $dir "locked.dll"
[IO.File]::WriteAllText($file, "x")
# The holder is a process of its own, not this script: the probe never names the process
# that started it (the case below asserts that), so a file held here would be left out on
# purpose and the check would pass for the wrong reason.
$holderScript = Join-Path $dir "hold.ps1"
Set-Content -LiteralPath $holderScript -Value @'
param([string] $Path)
$handle = [IO.File]::Open($Path, "Open", "ReadWrite", "None")
Start-Sleep -Seconds 120
'@
$powershell = Join-Path $env:SystemRoot "System32\WindowsPowerShell\v1.0\powershell.exe"
$holder = Start-Process -FilePath $powershell -PassThru -ArgumentList @(
"-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "`"$holderScript`"", "-Path", "`"$file`"")
try {
Wait-UntilLocked $file
$locked = Invoke-Probe $dir
if ($locked.Code -ne 1) { throw "expected exit 1 for a locked file, got $($locked.Code) : $($locked.Output)" }
if ($locked.Output -notmatch "pid\s+$($holder.Id)\b") {
throw "the lookup did not name the process holding the file: $($locked.Output)"
}
} finally {
try { $holder.Kill() } catch { }
try { $holder.WaitForExit(5000) | Out-Null } catch { }
}
# The probe is started by the installer, or by an uninstaller that runs in place from the
# directory it is emptying, so the asking process holds files there itself. Naming it would
# ask the user to close the program that is asking - a question neither the close nor the
# end offer can answer, so the guard repeated it until the update was cancelled. A holder
# that is only the asking process has to come back as nothing.
$handle = [IO.File]::Open($file, "Open", "ReadWrite", "None")
try {
$self = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($self.Code -ne 0) { throw "expected exit 0 when the asking process is the only holder, got $($self.Code) : $($self.Output)" }
if ($self.Output -match "pid\s+$PID\b") { throw "the lookup named the process that started it: $($self.Output)" }
# A payload executable that refuses to be replaced is running, whether or not this probe
# may name it: the Restart Manager does not report every mapping, and the image path of a
# process under another account cannot be read from here, so both process lookups can
# come back empty while the program is still there. Held here by the asking process, so
# that it cannot be named - the answer has to be "could not name it", never "nothing is
# holding it", which is what sent an update into an uninstall that could only fail
# halfway. Exit 3 is the code the guard answers by asking the user to close it and retry.
$image = Join-Path $dir "oracle.exe"
[IO.File]::WriteAllText($image, "x")
$handle = [IO.File]::Open($image, "Open", "ReadWrite", "None")
try {
$unnameable = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($unnameable.Code -ne 3) {
throw "expected exit 3 for a payload executable that is in use but cannot be named, got $($unnameable.Code) : $($unnameable.Output)"
}
if ($unnameable.Output -notmatch "oracle\.exe is in use") {
throw "the answer did not name the executable it could not replace: $($unnameable.Output)"
}
$empty = Join-Path $dir "empty"
New-Item -ItemType Directory -Force $empty | Out-Null
$nothing = Invoke-Probe $empty
if ($nothing.Code -ne 0) { throw "expected exit 0 for a directory with nothing open, got $($nothing.Code) : $($nothing.Output)" }
# A process running from the directory is a holder even when it has no file open: an
# instance holds its payload as mapped images, not as handles, and that is the state
# the guard used to miss - it passed, the purge failed, and the install ended in a
# warning with no offer to close and try again. The image is a copy of a native
# Windows program, so it starts without its usual directory next to it, and it carries
# one of the payload's own names because that is what the lookup names.
$copy = Join-Path $dir "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $copy
$running = Start-Process -FilePath $copy -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$byImage = Invoke-Probe $dir
} finally {
try { $running.Kill() } catch { }
# Wait for the image to be released, or the cleanup below leaves the copy behind.
try { $running.WaitForExit(5000) | Out-Null } catch { }
}
if ($byImage.Code -ne 1) { throw "expected exit 1 for a process running from the directory, got $($byImage.Code) : $($byImage.Output)" }
if ($byImage.Output -notmatch "cockatrice\.exe \(pid\s+$($running.Id)") {
throw "the lookup did not name the process running from the directory: $($byImage.Output)"
}
# A program in a folder below the directory is not an instance of the installation, even
# when it carries a payload program's name: the install directory can be a folder the
# user keeps other applications in, each in its own subfolder, and naming one of those
# asked for a close the probe never sends and an end it refuses to perform, so the guard
# could only abort the update. A program that really does hold a payload file is still
# named, by the Restart Manager lookup exercised above.
$nested = Join-Path $dir "other"
New-Item -ItemType Directory -Force $nested | Out-Null
$nestedImage = Join-Path $nested "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $nestedImage
$nestedRunning = Start-Process -FilePath $nestedImage -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$inSubfolder = Invoke-Probe $dir
} finally {
try { $nestedRunning.Kill() } catch { }
try { $nestedRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($inSubfolder.Code -ne 0) {
throw "expected exit 0 for a program in a folder below the directory, got $($inSubfolder.Code) : $($inSubfolder.Output)"
}
# A program the user keeps in the directory itself is not a payload program either: the
# guard ends only what the payload installs, and naming anything else asks for an answer
# that cannot free a single file.
$foreign = Join-Path $dir "tool.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $foreign
$foreignRunning = Start-Process -FilePath $foreign -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$ignored = Invoke-Probe $dir
} finally {
try { $foreignRunning.Kill() } catch { }
try { $foreignRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($ignored.Code -ne 0) {
throw "expected exit 0 for a program the payload does not install, got $($ignored.Code) : $($ignored.Output)"
}
Write-Host "holder lookup named pid $($holder.Id) for a file another process holds, named nothing for a file only the asking process holds, reported a payload executable it could not name as in use instead of free, named nothing for an empty directory, named pid $($running.Id) for a payload program running from the directory, and named nothing for a payload program in a folder below it or for a program the payload does not install"
} finally {
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
}
POWERSHELL
if ! PROBE_EXE="$probe" powershell -NoProfile -File "$probe_check"; then
rm -f "$probe_check"
exit 1
fi
rm -f "$probe_check"
echo "::endgroup::" echo "::endgroup::"
fi fi
@ -353,15 +722,21 @@ if [[ $MAKE_PACKAGE ]]; then
fi fi
echo "Installer content is clean" echo "Installer content is clean"
# Fail the build if the installer is missing a Qt runtime the applications # Fail the build if the installer does not carry the runtime the
# link against. The DLLs reach the package by globbing every *.dll out of # applications link against - a file that must be there, or a DLL that must
# the build output directories, so a module the client links statically # not be. The runtime DLLs reach the package by globbing every *.dll out of
# (Qt6Multimedia.dll, Qt6QuickWidgets.dll) can be left out without anything # the build output directories, so anything that build produced can ride
# else noticing, and the only symptom is a client that refuses to start # along and nothing else in the build objects to it: a Qt module the client
# after an update. required-qt-runtime.txt is written by the top level # links statically (Qt6Multimedia.dll, Qt6QuickWidgets.dll) can be left out,
# CMakeLists.txt from the same module list the targets are built against. # and the test framework's gtest.dll can be shipped. Either only surfaces on
if [[ ! -f required-qt-runtime.txt ]]; then # a user's machine after an update has already replaced their install, as
echo "::error file=$0::required-qt-runtime.txt not found in the build dir, cannot verify the Qt runtime" # "The code execution cannot proceed because Qt6Multimedia.dll was not
# found" or "abseil_dll.dll is either not designed to run on Windows or it
# contains an error". required-runtime.txt is written by the top level
# CMakeLists.txt from the same module lists the targets are built against
# plus the vcpkg bin directory the app-local copies come from.
if [[ ! -f required-runtime.txt ]]; then
echo "::error file=$0::required-runtime.txt not found in the build dir, cannot verify the runtime"
exit 1 exit 1
fi fi
# 7-Zip writes CRLF on Windows, so the \r has to come off before any # 7-Zip writes CRLF on Windows, so the \r has to come off before any
@ -371,7 +746,7 @@ if [[ $MAKE_PACKAGE ]]; then
# being a wildcard; -i because that is how the installed tree behaves - # being a wildcard; -i because that is how the installed tree behaves -
# the uninstaller clears both $INSTDIR\plugins and $INSTDIR\Plugins. # the uninstaller clears both $INSTDIR\plugins and $INSTDIR\Plugins.
# The archive side and the manifest side have to agree on line endings. # The archive side and the manifest side have to agree on line endings.
# CMake writes required-qt-runtime.txt with the platform's line ending and # CMake writes required-runtime.txt with the platform's line ending and
# 7-Zip writes CRLF on Windows, so a trailing \r survives on $entry and # 7-Zip writes CRLF on Windows, so a trailing \r survives on $entry and
# defeats the whole-line match - every entry then reads as missing even # defeats the whole-line match - every entry then reads as missing even
# though the listing holds it verbatim. # though the listing holds it verbatim.
@ -380,7 +755,7 @@ if [[ $MAKE_PACKAGE ]]; then
installer_paths="$("$seven_zip" l -slt "$package" | tr -d '\r' | installer_paths="$("$seven_zip" l -slt "$package" | tr -d '\r' |
sed -n 's/^Path = //p' | sed -n 's/^Path = //p' |
sed -e 's|\\|/|g' -e 's|^[$]INSTDIR/||' -e 's|^[$]OUTDIR/||' -e 's|^[$]PLUGINSDIR/||' -e 's|^\./||' -e 's|^/||')" sed -e 's|\\|/|g' -e 's|^[$]INSTDIR/||' -e 's|^[$]OUTDIR/||' -e 's|^[$]PLUGINSDIR/||' -e 's|^\./||' -e 's|^/||')"
manifest="$(tr -d '\r' <required-qt-runtime.txt)" manifest="$(tr -d '\r' <required-runtime.txt)"
missing="" missing=""
checked=0 checked=0
while IFS= read -r entry; do while IFS= read -r entry; do
@ -393,11 +768,11 @@ if [[ $MAKE_PACKAGE ]]; then
fi fi
done <<<"$manifest" done <<<"$manifest"
if [[ -n $missing ]]; then if [[ -n $missing ]]; then
echo "::error file=$0::Installer is missing required Qt runtime files:$missing" echo "::error file=$0::Installer is missing required runtime files:$missing"
# Print both sides of the comparison. A mismatch here has twice been # Print both sides of the comparison. A mismatch here has twice been
# caused by the shape of 7-Zip's output rather than by a missing file, # caused by the shape of 7-Zip's output rather than by a missing file,
# and a bare "missing" line cannot tell those apart. # and a bare "missing" line cannot tell those apart.
echo "required-qt-runtime.txt asked for $checked path(s); 7-Zip listed $(grep -c '' <<<"$installer_paths") path(s)" echo "required-runtime.txt asked for $checked path(s); 7-Zip listed $(grep -c '' <<<"$installer_paths") path(s)"
# Indent with parameter expansion rather than sed 's/^/ /', which the # Indent with parameter expansion rather than sed 's/^/ /', which the
# linter reports as SC2001. # linter reports as SC2001.
echo "--- required ---" echo "--- required ---"
@ -407,7 +782,66 @@ if [[ $MAKE_PACKAGE ]]; then
echo "${listed_head//$'\n'/$'\n '}" echo "${listed_head//$'\n'/$'\n '}"
exit 1 exit 1
fi fi
echo "Installer contains the full Qt runtime ($checked files)" echo "Installer carries the Qt runtime of every module the three applications link ($checked files)"
# Now the other direction: a top level DLL in the package that the manifest
# does not name. The missing check above cannot see a runtime that was
# never expected.
#
# Two things are reported here and neither may fail the build.
#
# The test framework is a fact rather than a guess - no shipped executable
# links gtest or gmock, and the build output directories the "*.dll" glob
# reads are shared with the test targets, so gtest.dll and gmock.dll are
# one filter away from shipping in every release. Even so it is reported
# instead of enforced: a check that has never passed on a real package has
# not earned the right to block a release, and the first Windows run of an
# enforcing version is exactly when its own wrong assumptions show up.
#
# Everything else is expected to be there. required-runtime.txt names the
# Qt modules the three applications link, and the protobuf, Abseil,
# OpenSSL, liblzma, ffmpeg and Qt debug DLLs in the package come in on the
# build output glob instead, because nothing in the build declares them by
# name. So this list is a report of what the package carries, not a verdict.
# Read it when a dependency is added; do not fail on it.
forbidden=""
unexpected=""
while IFS= read -r entry; do
[[ -z $entry ]] && continue
# Top level only. A DLL under Plugins/ or a nested image format plugin is
# a plugin the platform loads by name, not a runtime the executable
# imports, and requiring one here would list all of them every run.
[[ $entry == */* ]] && continue
if grep -qxiF "$entry" <<<"$manifest"; then
continue
fi
# NSIS extracts its plugins to $PLUGINSDIR, which the path normalization
# above strips, so they arrive here looking like payload files. They are
# part of the installer, not of the installed tree.
if [[ $entry == [Nn][Ss][Dd][Ii][Aa][Ll][Oo][Gg][Ss].dll ||
$entry == [Nn][Ss][Ee][Xx][Ee][Cc].dll ||
$entry == [Ss][Yy][Ss][Tt][Ee][Mm].dll ||
$entry == [Uu][Ss][Ee][Rr][Ii][Nn][Ff][Oo].dll ||
$entry == [Ii][Nn][Ee][Tt].dll ]]; then
continue
fi
if [[ $entry == [Gg][Tt][Ee][Ss][Tt]* || $entry == [Gg][Mm][Oo][Cc][Kk]* ]]; then
forbidden+=" $entry"
else
unexpected+=" $entry"
fi
done < <(grep -i '\.dll$' <<<"$installer_paths")
if [[ -n $forbidden ]]; then
echo "::warning file=$0::Installer contains test framework DLLs that no shipped executable links:$forbidden"
echo "A build output directory shared with the test targets has leaked into the package."
fi
if [[ -n $unexpected ]]; then
echo "Top level DLLs in the package beyond the linked Qt modules:$unexpected"
echo "These arrive on the build output glob, not from required-runtime.txt, so they are reported and not required."
fi
if [[ -z $forbidden && -z $unexpected ]]; then
echo "Installer carries no runtime files beyond the linked Qt modules"
fi
fi fi
echo "::endgroup::" echo "::endgroup::"
fi fi

View file

@ -13,11 +13,17 @@
# --set-cache <location> sets the location to cache the image or for ccache # --set-cache <location> sets the location to cache the image or for ccache
# #
# requires: docker # requires: docker
# uses env: NAME CACHE BUILD GET SAVE INTERACTIVE # uses env: NAME IMAGE_SUFFIX CACHE BUILD GET SAVE INTERACTIVE
# (correspond to args: <name> --set-cache <cache> --build --get --save --interactive) # (correspond to args: <name> --set-cache <cache> --build --get --save --interactive)
# sets env: RUN CCACHE_DIR IMAGE_NAME RUN_ARGS RUN_OPTS BUILD_SCRIPT # sets env: RUN CCACHE_DIR IMAGE_NAME RUN_ARGS RUN_OPTS BUILD_SCRIPT
# exitcode: 1 for failure, 2 for missing dockerfile, 3 for invalid arguments # exitcode: 1 for failure, 2 for missing dockerfile, 3 for invalid arguments
# #
# IMAGE_SUFFIX is optional and only appended to the image name, never to NAME, so that a matrix
# leg can have its own image and image cache without needing its own directory under .ci. Two legs
# building and tagging the same image concurrently would race on `docker build --tag`.
# It is deliberately not called SUFFIX: compile.sh already uses SUFFIX for output file names, and
# a job-level SUFFIX would be silently overridden by those per-step env blocks.
#
# exported RUN function will run the BUILD_SCRIPT inside of the docker container. # exported RUN function will run the BUILD_SCRIPT inside of the docker container.
# note that the docker container will not inherit any environment variables! # note that the docker container will not inherit any environment variables!
# #
@ -81,7 +87,7 @@ if ! [[ $NAME ]]; then
return 3 return 3
fi fi
export IMAGE_NAME="${project_name,,}_${NAME,,}" # lower case export IMAGE_NAME="${project_name,,}_${NAME,,}${IMAGE_SUFFIX:+_${IMAGE_SUFFIX,,}}" # lower case
docker_dir=".ci/$NAME" docker_dir=".ci/$NAME"
if ! [[ -r $docker_dir/Dockerfile ]]; then if ! [[ -r $docker_dir/Dockerfile ]]; then
@ -169,6 +175,12 @@ function RUN ()
args+=(--mount "type=bind,source=$GITHUB_OUTPUT,target=/gh_output") args+=(--mount "type=bind,source=$GITHUB_OUTPUT,target=/gh_output")
args+=(--env "GITHUB_OUTPUT=/gh_output") args+=(--env "GITHUB_OUTPUT=/gh_output")
fi fi
# The container does not inherit host env vars: without this, WITH_CRASH_REPORTING=ON set in
# the workflow never reaches compile.sh inside the container, so the Linux packages silently
# build with crash reporting OFF while the libcurl packages in the Dockerfiles go unused.
if [[ ${WITH_CRASH_REPORTING:-} ]]; then
args+=(--env "WITH_CRASH_REPORTING=${WITH_CRASH_REPORTING}")
fi
# shellcheck disable=2086 # shellcheck disable=2086
docker run "${args[@]}" $RUN_ARGS "$IMAGE_NAME" bash "$BUILD_SCRIPT" $RUN_OPTS "$@" docker run "${args[@]}" $RUN_ARGS "$IMAGE_NAME" bash "$BUILD_SCRIPT" $RUN_OPTS "$@"
return $? return $?

View file

@ -60,8 +60,10 @@ jobs:
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y --no-install-recommends \ sudo apt-get install -y --no-install-recommends \
ca-certificates \
cmake \ cmake \
g++ \ g++ \
libcurl4-openssl-dev \
libgl-dev \ libgl-dev \
liblzma-dev \ liblzma-dev \
libmariadb-dev-compat \ libmariadb-dev-compat \

File diff suppressed because it is too large Load diff

View file

@ -84,12 +84,18 @@ jobs:
password: ${{ github.token }} password: ${{ github.token }}
# Don't push for non-publishing triggers # Don't push for non-publishing triggers
#
# The layer cache shares the repository's 10 GB Actions cache quota with the compiler
# caches (see CCACHE_SIZE in desktop-build.yml). mode=min keeps only the final image
# stage: the build stage sits behind `COPY . .`, so its compile layer is invalidated by
# every source change and was never read back, yet it was the bulk of the ~2 GB this
# cache held. The final runtime stage is the part that still pays off.
- name: "Build image" - name: "Build image"
if: steps.login.outcome != 'success' if: steps.login.outcome != 'success'
uses: docker/build-push-action@v7 uses: docker/build-push-action@v7
with: with:
cache-from: type=gha,scope=${{ env.CACHE_SCOPE }} cache-from: type=gha,scope=${{ env.CACHE_SCOPE }}
cache-to: ${{ case(github.ref == 'refs/heads/master', format('type=gha,mode=max,scope={0}', env.CACHE_SCOPE), '') }} cache-to: ${{ case(github.ref == 'refs/heads/master', format('type=gha,mode=min,scope={0}', env.CACHE_SCOPE), '') }}
context: . context: .
platforms: ${{ matrix.platform }} platforms: ${{ matrix.platform }}
push: false push: false
@ -101,7 +107,7 @@ jobs:
uses: docker/build-push-action@v7 uses: docker/build-push-action@v7
with: with:
cache-from: type=gha,scope=${{ env.CACHE_SCOPE }} cache-from: type=gha,scope=${{ env.CACHE_SCOPE }}
cache-to: type=gha,mode=max,scope=${{ env.CACHE_SCOPE }} cache-to: type=gha,mode=min,scope=${{ env.CACHE_SCOPE }}
context: . context: .
labels: | labels: |
org.opencontainers.image.description=${{ env.OCI_DESCRIPTION }} org.opencontainers.image.description=${{ env.OCI_DESCRIPTION }}

View file

@ -28,12 +28,13 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: "Checkout code" - name: "Checkout"
uses: actions/checkout@v7 uses: actions/checkout@v7
with: with:
submodules: recursive submodules: recursive
- name: "Install Graphviz" - name: "Install Graphviz"
shell: bash
run: | run: |
sudo apt-get install -y graphviz sudo apt-get install -y graphviz
dot -V dot -V
@ -44,6 +45,7 @@ jobs:
version: "1.18.0" version: "1.18.0"
- name: "Update Doxygen Configuration" - name: "Update Doxygen Configuration"
shell: bash
run: | run: |
git diff Doxyfile git diff Doxyfile
doxygen -u Doxyfile doxygen -u Doxyfile
@ -58,9 +60,10 @@ jobs:
- name: "Generate Documentation" - name: "Generate Documentation"
if: always() if: always()
shell: bash
run: doxygen Doxyfile run: doxygen Doxyfile
- name: "Deploy to cockatrice.github.io" - name: "Deploy to cockatrice.github.io/docs"
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch' if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'
uses: peaceiris/actions-gh-pages@v4 uses: peaceiris/actions-gh-pages@v4
with: with:
@ -69,3 +72,8 @@ jobs:
external_repository: Cockatrice/cockatrice.github.io external_repository: Cockatrice/cockatrice.github.io
publish_branch: master publish_branch: master
publish_dir: ./docs/html publish_dir: ./docs/html
- name: Link to Documentation Page
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'
shell: bash
run: echo "::notice title=New documentation published::Shortly available at https://cockatrice.github.io/docs/"

123
.github/workflows/vcpkg-cache-import.yml vendored Normal file
View file

@ -0,0 +1,123 @@
name: Import vcpkg cache
# After a runner image update changes every port's ABI hash, the first master run
# rebuilds protobuf, openssl and abseil from source and saves them into the shared
# cache, where every later run can restore them.
#
# Only master pushes and the nightly schedule run on master are imported here: the
# collect step, keys.txt and the zip contents all come from the workflow run being
# imported, so importing from an unmerged pull request would let anyone who can push
# a branch — or a bot actor such as Dependabot, whose PRs are same-repo — promote
# arbitrary binaries into the scope that master and tag builds restore and link into
# signed releases. Forks build untrusted code and must never reach that scope either.
# A scheduled run is the default branch at the commit a master push already built, so
# it carries the same trust as a push.
#
# repository_dispatch is not used on purpose: it would also resolve to the default branch,
# but it counts as a low-trust trigger and may only write there when it declares a
# write-capable cache-mode, which puts it in the same position as workflow_run.
permissions:
actions: write # needed to save entries into the default branch's cache scope
contents: read
on:
workflow_run:
workflows: ["Build Desktop"]
types: [completed]
# Every import writes the same scopes, so let them queue instead of racing each other
concurrency:
group: vcpkg-cache-import
cancel-in-progress: false
jobs:
list:
name: List new vcpkg entries
# Only a successful push to the default branch has archives worth importing.
# Only code that landed on master may populate the scope master runs restore.
# Bot actors are excluded on top: their runs must never promote binaries into
# the shared scope even if they somehow target the default branch.
if: >-
github.event.workflow_run.conclusion == 'success' &&
(github.event.workflow_run.event == 'push' || github.event.workflow_run.event == 'schedule') &&
github.event.workflow_run.head_branch == 'master' &&
github.event.workflow_run.head_repository.full_name == github.repository &&
!endsWith(github.event.workflow_run.actor.login, '[bot]') &&
!endsWith(github.event.workflow_run.triggering_actor.login, '[bot]')
runs-on: ubuntu-slim # https://github.com/actions/runner-images/blob/main/images/ubuntu-slim/ubuntu-slim-Readme.md
# workflow_run is a low-trust trigger, so cache access is read-only by default even
# though this run resolves to the default branch. Assert below that this took effect,
# because a save under read-only access only warns and would import nothing silently.
cache-mode: write
outputs:
entries: ${{ steps.scan.outputs.entries }}
steps:
- name: "Download new vcpkg entries"
uses: actions/download-artifact@v8
with:
pattern: vcpkg-new-*
path: incoming
run-id: ${{ github.event.workflow_run.id }}
github-token: ${{ secrets.GITHUB_TOKEN }}
- name: "Assert write access"
shell: bash
run: |
if [[ $ACTIONS_CACHE_MODE != *write* ]]; then
echo "::error::expected a write-capable cache, got '$ACTIONS_CACHE_MODE'"
exit 1
fi
- name: "List cache entries"
id: scan
shell: bash
working-directory: incoming
run: |
entries="$(find . -name keys.txt -type f -exec sh -c '
for manifest; do
artifact="$(basename "$(dirname "$manifest")")"
while read -r key path; do
printf "{\"artifact\": \"%s\", \"key\": \"%s\", \"path\": \"%s\"}\n" \
"$artifact" "$key" "$path"
done <"$manifest"
done
' _ {} +)"
[[ -n $entries ]] || exit 0
# Compact, because a multi line value cannot be written to GITHUB_OUTPUT
entries="$(jq -cs '.' <<<"$entries")"
echo "entries=$entries" >>"$GITHUB_OUTPUT"
echo "::notice::importing $(jq length <<<"$entries") vcpkg entries"
save:
name: "Save ${{ matrix.entry.key }}"
needs: list
if: needs.list.outputs.entries
runs-on: ubuntu-slim
cache-mode: write
strategy:
# One job per archive, they run in parallel and each only uploads a single file
fail-fast: false
max-parallel: 20
matrix:
entry: ${{ fromJSON(needs.list.outputs.entries) }}
steps:
- name: "Download new vcpkg entries"
uses: actions/download-artifact@v8
with:
pattern: ${{ matrix.entry.artifact }}
path: incoming
run-id: ${{ github.event.workflow_run.id }}
github-token: ${{ secrets.GITHUB_TOKEN }}
- name: "Save vcpkg entry"
uses: actions/cache/save@v6
with:
# The payload is a Windows or macOS archive while the upload runs on Linux, and
# without this the entry would be stamped as a Linux cache that neither of them
# is allowed to restore.
enableCrossOsArchive: true
key: ${{ matrix.entry.key }}
path: incoming/${{ matrix.entry.path }}

3
.gitmodules vendored
View file

@ -4,3 +4,6 @@
[submodule "doxygen-awesome-css"] [submodule "doxygen-awesome-css"]
path = doc/doxygen/theme path = doc/doxygen/theme
url = https://github.com/jothepro/doxygen-awesome-css.git url = https://github.com/jothepro/doxygen-awesome-css.git
[submodule "external/qttesting"]
path = external/qttesting
url = https://github.com/Kitware/QtTesting.git

View file

@ -0,0 +1,16 @@
# Integration Docs: https://help.transifex.com/en/articles/6265125-github-installation-and-configuration#h_de29ef5cec
# Config Parameter: https://help.transifex.com/en/articles/6265125-github-installation-and-configuration#h_a734c3e219
# Supported Files: https://help.transifex.com/en/collections/3519116-file-formats
filters:
- filter_type: file
file_format: QT
source_language: en
source_file: cockatrice/cockatrice_en@source.ts
translation_files_expression: cockatrice/translations/cockatrice_<lang>.ts
- filter_type: file
file_format: QT
source_language: en
source_file: oracle/oracle_en@source.ts
translation_files_expression: oracle/translations/oracle_<lang>.ts

View file

@ -20,11 +20,25 @@ option(WITH_CLIENT "Build Cockatrice client" ON)
option(WITH_ORACLE "Build Cockatrice card database tool (Oracle)" ON) option(WITH_ORACLE "Build Cockatrice card database tool (Oracle)" ON)
# Compile Servatrice # Compile Servatrice
option(WITH_SERVER "Build Cockatrice server (Servatrice)" OFF) option(WITH_SERVER "Build Cockatrice server (Servatrice)" OFF)
# Compile GUI tests (QtTesting widget-level playback)
option(WITH_GUI_TEST "Build the QtTesting-based GUI test harness" OFF)
# Compile tests # Compile tests
option(TEST "Build tests" OFF) option(TEST "Build tests" OFF)
# Build with AddressSanitizer and UndefinedBehaviorSanitizer
option(ENABLE_SANITIZERS "Build with AddressSanitizer and UndefinedBehaviorSanitizer" OFF)
# Build instrumented for GCC line coverage, reported with gcovr
option(ENABLE_COVERAGE "Build instrumented for GCC line coverage" OFF)
# Use vcpkg regardless of OS # Use vcpkg regardless of OS
option(USE_VCPKG "Use vcpkg regardless of OS" OFF) option(USE_VCPKG "Use vcpkg regardless of OS" OFF)
# The GUI test harness lives in a submodule; a checkout without it must still configure.
if(WITH_GUI_TEST AND NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/external/qttesting/CMakeLists.txt")
message(WARNING "WITH_GUI_TEST is ON but external/qttesting is missing, so GUI tests are disabled.\n"
"Run 'git submodule update --init external/qttesting' to enable them."
)
set(WITH_GUI_TEST OFF)
endif()
# Default to "Release" build type # Default to "Release" build type
# User-provided value for CMAKE_BUILD_TYPE must be checked before the PROJECT() call # User-provided value for CMAKE_BUILD_TYPE must be checked before the PROJECT() call
if(DEFINED CMAKE_BUILD_TYPE) if(DEFINED CMAKE_BUILD_TYPE)
@ -51,6 +65,10 @@ if(USE_CCACHE AND NOT WIN32)
# PCH-aware caching, matching .ci/compile.sh: without this ccache refuses # PCH-aware caching, matching .ci/compile.sh: without this ccache refuses
# to cache any TU that consumes a precompiled header, so every PCH-backed # to cache any TU that consumes a precompiled header, so every PCH-backed
# target recompiles from scratch on each build. # target recompiles from scratch on each build.
# The include_file_mtime/include_file_ctime entries that CI also sets are
# deliberately not set here: --set-config writes the user's global
# ccache.conf, and those two would turn off the modified-during-compile
# check for every project on the machine, not just this one.
execute_process(COMMAND ${CCACHE_PROGRAM} --set-config sloppiness=pch_defines,time_macros) execute_process(COMMAND ${CCACHE_PROGRAM} --set-config sloppiness=pch_defines,time_macros)
message(STATUS "Found CCache ${CCACHE_PROGRAM}") message(STATUS "Found CCache ${CCACHE_PROGRAM}")
endif() endif()
@ -67,6 +85,8 @@ if(WIN32 OR USE_VCPKG)
) )
# Qt path set by user or env var # Qt path set by user or env var
if(QTDIR if(QTDIR
OR QTDIR32
OR QTDIR64
OR DEFINED ENV{QTDIR} OR DEFINED ENV{QTDIR}
OR DEFINED ENV{QTDIR32} OR DEFINED ENV{QTDIR32}
OR DEFINED ENV{QTDIR64} OR DEFINED ENV{QTDIR64}
@ -86,7 +106,7 @@ endif()
# A project name is needed for CPack # A project name is needed for CPack
# Version can be overriden by git tags, see cmake/getversion.cmake # Version can be overriden by git tags, see cmake/getversion.cmake
project("Cockatrice" VERSION 3.1.1) project("Cockatrice" VERSION 3.2.0)
# Set release name if not provided via env/cmake var # Set release name if not provided via env/cmake var
if(NOT DEFINED GIT_TAG_RELEASENAME) if(NOT DEFINED GIT_TAG_RELEASENAME)
@ -211,6 +231,13 @@ else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pipe") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pipe")
endif() endif()
# Always included, because they define cockatrice_disable_sanitizers_for() and
# cockatrice_disable_coverage_for() for the vendored trees. They only touch the global flags
# when ENABLE_SANITIZERS or ENABLE_COVERAGE is on.
include(Sanitizers)
include(Coverage)
include(CrashReporting)
# GNU systems need to define the Mersenne exponent for the RNG to compile w/o warning # GNU systems need to define the Mersenne exponent for the RNG to compile w/o warning
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
add_definitions("-DSFMT_MEXP=19937") add_definitions("-DSFMT_MEXP=19937")
@ -225,13 +252,13 @@ else()
set(_lib_suffix 32) set(_lib_suffix 32)
endif() endif()
if(DEFINED QTDIR${_lib_suffix}) if(NOT "${QTDIR${_lib_suffix}}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "${QTDIR${_lib_suffix}}") list(APPEND CMAKE_PREFIX_PATH "${QTDIR${_lib_suffix}}")
elseif(DEFINED QTDIR) elseif(NOT "${QTDIR}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "${QTDIR}") list(APPEND CMAKE_PREFIX_PATH "${QTDIR}")
elseif(DEFINED ENV{QTDIR${_lib_suffix}}) elseif(NOT "$ENV{QTDIR${_lib_suffix}}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR${_lib_suffix}}") list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR${_lib_suffix}}")
elseif(DEFINED ENV{QTDIR}) elseif(NOT "$ENV{QTDIR}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR}") list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR}")
endif() endif()
@ -239,7 +266,22 @@ message(STATUS "Update Translations: ${UPDATE_TRANSLATIONS}")
include(FindQtRuntime) include(FindQtRuntime)
# Reject APIs that were deprecated before the oldest Qt release we support
# (6.4). Qt 6.5 renamed the switch, so use whichever spelling the found
# version understands while still compiling everywhere.
if(Qt6_VERSION VERSION_GREATER_EQUAL 6.5)
add_compile_definitions(QT_DISABLE_DEPRECATED_UP_TO=0x060400)
else()
add_compile_definitions(QT_DISABLE_DEPRECATED_BEFORE=0x060400)
endif()
# Set once here for every target: these variables are inherited by the
# subdirectories, so the per-directory copies were redundant. Only the
# variables are set; qt_standard_project_setup would also change the runtime
# output directories and the install RPATH.
set(CMAKE_AUTOMOC TRUE) set(CMAKE_AUTOMOC TRUE)
set(CMAKE_AUTOUIC TRUE)
set(CMAKE_AUTORCC TRUE)
# Find other needed libraries # Find other needed libraries
find_package(Protobuf CONFIG) find_package(Protobuf CONFIG)
@ -317,7 +359,7 @@ if(UNIX)
endif() endif()
elseif(WIN32) elseif(WIN32)
set(CPACK_GENERATOR NSIS ${CPACK_GENERATOR}) set(CPACK_GENERATOR NSIS ${CPACK_GENERATOR})
if("${CMAKE_GENERATOR_PLATFORM}" MATCHES "(x64)") if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(TRICE_IS_64_BIT 1) set(TRICE_IS_64_BIT 1)
else() else()
set(TRICE_IS_64_BIT 0) set(TRICE_IS_64_BIT 0)
@ -326,38 +368,63 @@ elseif(WIN32)
# Configure file with custom definitions for NSIS. # Configure file with custom definitions for NSIS.
configure_file("${COCKATRICE_CMAKE_PATH}/NSIS.definitions.nsh.in" "${PROJECT_BINARY_DIR}/NSIS.definitions.nsh") configure_file("${COCKATRICE_CMAKE_PATH}/NSIS.definitions.nsh.in" "${PROJECT_BINARY_DIR}/NSIS.definitions.nsh")
# Every Qt module the client links against, as the DLL names a Windows install # Installer-log sender for the AbortInstall Sentry hook (values parsed out of COCKATRICE_SENTRY_DSN in
# has to contain, plus the platform plugin without which the client cannot # cmake/CrashReporting.cmake). Generated only when a DSN was parsed: cmake/NSIS.template.in embeds it under
# start. .ci/compile.sh reads this and fails the build when the packaged # the same CPACK_SENTRY_ENABLED check, so a build without reporting never references or carries the helper.
# installer is missing one of them. if(CPACK_SENTRY_ENABLED)
configure_file(
"${COCKATRICE_CMAKE_PATH}/SendInstallerLog.ps1.in" "${PROJECT_BINARY_DIR}/SendInstallerLog.ps1" @ONLY
)
endif()
# Every runtime DLL a Windows install has to contain, as paths relative to the
# install root. .ci/compile.sh reads this and fails the build when the packaged
# installer is missing one of them, or carries a runtime it does not know about.
# #
# Only the client is packaged on Windows, so this is the client's module list # All three applications are packaged into the same directory on Windows, so
# rather than the union across server, client and Oracle: demanding Oracle's or # this is the union of their Qt module lists, not just the client's: Servatrice
# Servatrice's modules of the client installer checks nothing about the client. # contributes Qt6Sql.dll and Oracle contributes nothing the client lacks, and a
# client-only manifest leaves Qt6Sql.dll unasserted even though servatrice.exe
# is installed next to cockatrice.exe and cannot start without it.
# #
# A statically linked Qt module ships no runtime DLL, so requiring one would # A statically linked Qt module ships no runtime DLL, so requiring one would
# fail the package check on a static build for no reason. cockatrice/CMakeLists.txt # fail the package check on a static build for no reason. cockatrice/CMakeLists.txt
# installs the runtime of every module listed here, and skips static ones the # installs the runtime of every module listed here, and skips static ones the
# same way, so the two can never disagree. # same way, so the two can never disagree.
# #
# A DLL missing from the package only surfaces on a user's machine, after an # Only the Qt modules, and that is deliberate. protobuf, Abseil, liblzma, zlib
# update has already replaced their install, as "The code execution cannot # and OpenSSL also ride in on the "*.dll" glob, and a client whose runtime is
# proceed because Qt6Multimedia.dll was not found" or as a missing procedure # absent, stale or of the wrong architecture fails to start with "abseil_dll.dll
# entry point in a Qt6QuickWidgets.dll left over from the previous version. # is either not designed to run on Windows or it contains an error", so they
# Assert it while the installer is still being built instead. # are exactly the files worth asserting.
set(_required_qt_runtime "") #
foreach(_qt_module IN LISTS COCKATRICE_QT_MODULES) # Their names cannot be derived from the vcpkg bin directory, which is what a
# first attempt did and what a Windows build immediately refuted: bin holds
# everything vcpkg installed, not everything the applications import. It also
# contains gmock.dll, libprotobuf-lite.dll, libprotoc.dll, legacy.dll and three
# pthreadVC*.dll FindThreads probes, none of which any shipped executable
# links, so requiring them failed a build over a package that was correct.
#
# Deriving them from the executables' own import tables is the real answer,
# and fixup_bundle already walks it to decide what to copy. Until that result
# is available to CMake, requiring the vcpkg half would mean guessing names
# again, which is what produced this bug report in the first place. So assert
# what is derived from the build's own link lists and leave the rest to the
# purge in cmake/NSIS.template.in, which removes every DLL regardless of name.
set(_required_runtime "")
foreach(_qt_module IN LISTS COCKATRICE_QT_MODULES SERVATRICE_QT_MODULES ORACLE_QT_MODULES)
get_target_property(_qt_module_type ${_qt_module} TYPE) get_target_property(_qt_module_type ${_qt_module} TYPE)
if(_qt_module_type STREQUAL "SHARED_LIBRARY") if(_qt_module_type STREQUAL "SHARED_LIBRARY")
string(REGEX REPLACE "^Qt6::" "" _qt_component "${_qt_module}") string(REGEX REPLACE "^Qt6::" "" _qt_component "${_qt_module}")
list(APPEND _required_qt_runtime "Qt6${_qt_component}.dll") list(APPEND _required_runtime "Qt6${_qt_component}.dll")
endif() endif()
endforeach() endforeach()
list(APPEND _required_qt_runtime "Plugins/platforms/qwindows.dll") list(APPEND _required_runtime "Plugins/platforms/qwindows.dll")
list(REMOVE_DUPLICATES _required_qt_runtime)
list(SORT _required_qt_runtime) list(REMOVE_DUPLICATES _required_runtime)
string(REPLACE ";" "\n" _required_qt_runtime "${_required_qt_runtime}") list(SORT _required_runtime)
file(WRITE "${PROJECT_BINARY_DIR}/required-qt-runtime.txt" "${_required_qt_runtime}\n") string(REPLACE ";" "\n" _required_runtime "${_required_runtime}")
file(WRITE "${PROJECT_BINARY_DIR}/required-runtime.txt" "${_required_runtime}\n")
# include vcredist into the package; NSIS will take care of running it # include vcredist into the package; NSIS will take care of running it
if(VCREDISTRUNTIME_FOUND) if(VCREDISTRUNTIME_FOUND)
@ -384,6 +451,9 @@ if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models) add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters) add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters)
endif() endif()
if(WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_game ${CMAKE_BINARY_DIR}/libcockatrice_game)
endif()
if(WITH_SERVER) if(WITH_SERVER)
add_subdirectory(servatrice) add_subdirectory(servatrice)
@ -395,11 +465,46 @@ if(WITH_CLIENT)
set(CPACK_INSTALL_CMAKE_PROJECTS "Cockatrice;Cockatrice;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS}) set(CPACK_INSTALL_CMAKE_PROJECTS "Cockatrice;Cockatrice;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
endif() endif()
if(WIN32 AND WITH_CLIENT)
# Runs from the installer's $PLUGINSDIR when a purge fails, and is never installed
# (see LogProcessesUsingInstallDir in cmake/NSIS.template.in), so it has no install
# rules and is not part of the client's staged tree.
add_subdirectory(${CMAKE_SOURCE_DIR}/tools/installer-holder-probe ${CMAKE_BINARY_DIR}/tools/installer-holder-probe)
endif()
if(WITH_ORACLE) if(WITH_ORACLE)
add_subdirectory(oracle) add_subdirectory(oracle)
set(CPACK_INSTALL_CMAKE_PROJECTS "Oracle;Oracle;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS}) set(CPACK_INSTALL_CMAKE_PROJECTS "Oracle;Oracle;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
endif() endif()
if(WITH_GUI_TEST)
set(QtTesting_QT_VERSION "6")
# QtTesting registers its own unit tests when BUILD_TESTING is on. They target the
# Qt version the harness was written for and fail on Qt 6.11 (toolbutton
# long-press recording), and they are not Cockatrice's tests, so suppress them
# for the duration of the subdirectory instead of painting ctest red.
if(DEFINED BUILD_TESTING)
set(_cockatrice_saved_build_testing ${BUILD_TESTING})
endif()
set(BUILD_TESTING
OFF
CACHE BOOL "Build the testing tree." FORCE
)
add_subdirectory(external/qttesting)
if(DEFINED _cockatrice_saved_build_testing)
set(BUILD_TESTING
${_cockatrice_saved_build_testing}
CACHE BOOL "Build the testing tree." FORCE
)
else()
unset(BUILD_TESTING CACHE)
endif()
# cl.exe has no warnings-as-errors here, and it rejects -Wno-error with D8021.
if(NOT MSVC)
target_compile_options(qttesting PRIVATE -Wno-error)
endif()
endif()
if(TEST) if(TEST)
include(CTest) include(CTest)
add_subdirectory(tests) add_subdirectory(tests)
@ -407,5 +512,5 @@ endif()
if(Qt6_FOUND AND Qt6_VERSION_MINOR GREATER_EQUAL 3) if(Qt6_FOUND AND Qt6_VERSION_MINOR GREATER_EQUAL 3)
# Qt6.3+ requires project finalization to support translations # Qt6.3+ requires project finalization to support translations
qt6_finalize_project() qt_finalize_project()
endif() endif()

View file

@ -1066,25 +1066,11 @@ INPUT_FILE_ENCODING =
# provided as Doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, # provided as Doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice. # *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice.
FILE_PATTERNS = *.cc \ FILE_PATTERNS = *.cpp \
*.cxx \
*.cxxm \
*.cpp \
*.cppm \ *.cppm \
*.ccm \
*.c++ \
*.c++m \
*.ii \
*.ixx \
*.ipp \ *.ipp \
*.i++ \
*.inl \ *.inl \
*.h \ *.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.markdown \
*.md \ *.md \
*.dox \ *.dox \
*.proto *.proto

View file

@ -15,9 +15,10 @@
--- ---
<br><pre><p align='center'> <br><pre><p align='center'>
<b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b><br> <b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b>
<b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b> <b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b><br>
<b>To help with development &#8674; learn [how to contribute](#contribute-)</b> <b>To learn about the app and its code &#8674; [read our code documentation](https://cockatrice.github.io/docs/)</b>
<b>To help with development &#8674; learn [how to contribute](#contribute)</b>
</pre><p><br> </pre><p><br>
@ -83,7 +84,7 @@ Join our [Discord community](https://discord.gg/3Z9yzmA) to connect with other p
### Code ### Code
To contribute code to the project, please review our [guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br> To commit code to the project, please review our [Contribution Guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br>
We maintain two tags for contributors to easier find issues to potentially work on: We maintain two tags for contributors to easier find issues to potentially work on:
- [![Good first issue](https://img.shields.io/github/issues/cockatrice/cockatrice/Good%20First%20Issue)](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Good%20first%20issue%22%20)<br> - [![Good first issue](https://img.shields.io/github/issues/cockatrice/cockatrice/Good%20First%20Issue)](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Good%20first%20issue%22%20)<br>
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on. Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
@ -95,7 +96,7 @@ We'll happily advice on how best to implement a feature, or we can show you wher
You can also have a look at our `Todo List` in our [Code Documentation](https://cockatrice.github.io/docs) or search the repo for [`\todo` comments](https://github.com/search?q=repo%3ACockatrice%2FCockatrice%20%5Ctodo&type=code). You can also have a look at our `Todo List` in our [Code Documentation](https://cockatrice.github.io/docs) or search the repo for [`\todo` comments](https://github.com/search?q=repo%3ACockatrice%2FCockatrice%20%5Ctodo&type=code).
### Documentation [![CI Docs](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml/badge.svg?event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml?query=event%3Apush) ### Documentation [![CI Docs](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml/badge.svg?event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml?query=event%3Arelease+event%3Aworkflow_dispatch)
There are various places where useful information for different needs are maintained: There are various places where useful information for different needs are maintained:
- [Official Code Documentation](https://cockatrice.github.io/docs/) - [Official Code Documentation](https://cockatrice.github.io/docs/)
@ -104,7 +105,8 @@ There are various places where useful information for different needs are mainta
- [Official README](https://github.com/Cockatrice/Cockatrice/blob/master/README.md) `This file` - [Official README](https://github.com/Cockatrice/Cockatrice/blob/master/README.md) `This file`
- [Official CONTRIBUTING](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) - [Official CONTRIBUTING](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md)
Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide. Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.
### Translation [![Transifex Project](https://img.shields.io/badge/translate-on%20transifex-brightgreen)](https://explore.transifex.com/cockatrice/cockatrice/) ### Translation [![Transifex Project](https://img.shields.io/badge/translate-on%20transifex-brightgreen)](https://explore.transifex.com/cockatrice/cockatrice/)

66
Testing/README.md Normal file
View file

@ -0,0 +1,66 @@
# GUI tests
Widget-level playback tests for the Cockatrice client, driven by
[QtTesting](https://github.com/Kitware/QtTesting) (`external/qttesting`, a submodule).
Each `*_test.xml` file is a list of events that QtTesting replays against the running
application; a test passes when every event is handled without error.
## Running
```bash
git submodule update --init external/qttesting # once
cmake -S . -B build/debug -DCMAKE_BUILD_TYPE=Debug -DWITH_SERVER=0 -DWITH_GUI_TEST=ON
cmake --build build/debug -j 24
./Testing/run_test.sh --all # headless, offscreen
./Testing/run_test.sh Testing/smoke_test.xml # one file
./Testing/run_test.sh --visual Testing/smoke_test.xml # shows the window
```
`WITH_GUI_TEST` is on by default; a checkout without the submodule configures with a
warning and no harness. `COCKATRICE_BIN` points the runner at another build, and
`TEST_TIMEOUT` (seconds, default 180) bounds a single test — a failing event inside a
modal dialog can otherwise leave the process alive. The client also hard-exits a few
seconds after playback returns, whatever the result.
The tests are **not** part of `ctest`: they need a card database and a developer's
settings, so they stay a local loop for now.
## Caveats
- **Not hermetic.** The client reads the local settings and card database, so a test can
pass on one machine and fail on another. Avoid asserting things that restored
workspace state or user preferences decide (for example the number of open tabs).
- **English labels only.** Menu entries are addressed by their (translated) text, so the
tests expect the source language. Widgets are addressed by objectName paths, which are
stable across translations.
- Actions that open a dialog are followed by a `pause` event: playback continues in the
dialog's own event loop, and the pause gives the UI time to build itself.
- Widget paths include Qt-internal names where a QTabWidget is involved
(`qt_tabwidget_stackedwidget`), and the deck views in a game are indexed
(`tabbedDeckView_0`, `tabbedDeckView_1`).
## Writing a test
A test is a `<events>` list. Widgets are named by their path from the main window, e.g.
`MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu`. Useful commands:
| Command | Arguments | Effect |
|---------|-----------|--------|
| `activate` | action or menu name | triggers a QAction (menus are opened first) |
| `key` | Qt key code | presses that key on the focused widget |
| `pause` | milliseconds | waits, letting the UI settle |
| `clickCard` | `card,zone` | double click the card found in that zone (plays it from hand) |
| `flipCard` | `card,zone` | right-click → *Turn Over* |
| `cardAction` | `card,zone,label` | right-click → first menu entry whose label contains `label` (submenus included) |
| `moveCard` | `card,srcZone,dstZone` | drags the card onto the destination zone |
| `drawArrow` | `srcCard,srcZone,dstCard,dstZone` | right-drag an arrow between two cards |
| `createToken` | `name,color,pt` | creates a token as the active local player |
| `selectItem` | `item label` | selects the tree/list entry with that label |
| `typeText` | `text` | types text one key event at a time |
| `expectProperty` | `property,value` | fails playback unless the widget property matches |
The card, item and property commands are `pqCockatriceEventPlayer`
(`cockatrice/src/game_graphics/pq_cockatrice_event_player.h`). They resolve cards by name
and zone through the `QGraphicsScene` and send real mouse events at the card's current
viewport position, so a test does not depend on the window size or screen resolution.

View file

@ -0,0 +1,69 @@
<events>
<!--
Card actions (custom commands of pqCockatriceEventPlayer).
Exercises the context menu path (tap, counters in a submenu, flip),
arrow drawing, and dragging a card between zones. All of it through
mouse events on the game view, so the same file runs at any resolution.
-->
<!-- ===== Two-player local game ===== -->
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="Start &amp;local game..." />
<event widget="MainWindow/localGameDialog/generalGroupBox/numberPlayersEdit" command="set_int" arguments="2" />
<event widget="MainWindow/localGameDialog" command="key" arguments="16777220" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- ===== Player 1 loads a one-card deck ===== -->
<!-- (No tab-count assertion: the restored workspace state decides how many other
tabs exist, and the paths below already prove the game tab is there.) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- ===== Player 2 loads the same deck and readies up ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- ===== Player 1, precombat main ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== A token to interact with ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Goblin,r,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- Tap it through the context menu -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="cardAction" arguments="Goblin,table,Tap / Untap" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- Add a counter: the entry lives in the "Card counters" submenu -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="cardAction" arguments="Goblin,table,Add counter (A)" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- Flip it face down -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="flipCard" arguments="Goblin,table" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- ===== An arrow from a second token to the Goblin ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Elf,w,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="drawArrow" arguments="Elf,table,Goblin,table" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== Drag the Goblin into the graveyard ===== -->
<!-- A token that leaves the battlefield is destroyed rather than moved, so
there is nothing to drag back afterwards. -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="moveCard" arguments="Goblin,table,grave" />
<event widget="MainWindow" command="pause" arguments="1000" />
</events>

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<events>
<!-- Open a new deck editor tab from the home page -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabHome/homeWidget/homeActionsScrollArea/qt_scrollarea_viewport/homeButtonsBox/homeCreateNewDeckButton" command="activate" arguments="" />
</events>

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<events>
<!-- Open a new visual deck editor tab from the home page -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabHome/homeWidget/homeActionsScrollArea/qt_scrollarea_viewport/homeButtonsBox/homeCreateNewDeckButton" command="activate" arguments="" />
<!-- Type "Lightning" into the search box (keycodes for L-i-g-h-t-n-i-n-g) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="76" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="105" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="103" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="104" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="116" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="110" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="105" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="110" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="103" />
</events>

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<events>
<!-- Open and close Settings dialog (modal exec) -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow/settingsDialog" command="key" arguments="16777216" />
<!-- Open and close About dialog (modal exec) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;About Cockatrice" />
<event widget="MainWindow/aboutDialog" command="key" arguments="16777216" />
</events>

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<events>
<!--
Tier 7: Game Mechanics
Tests: play cards (clickCard), flip cards (flipCard),
create tokens (createToken), draw arrows (drawArrow).
All interactions are pure UI mouse events through the QGraphicsView viewport.
-->
<!-- ===== Start a local 2-player game ===== -->
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="Start &amp;local game..." />
<!-- Force two players so both deck views exist, independent of the user's settings -->
<event widget="MainWindow/localGameDialog/generalGroupBox/numberPlayersEdit" command="set_int" arguments="2" />
<event widget="MainWindow/localGameDialog" command="key" arguments="16777220" />
<!-- ===== Player 1: Load 3-card deck ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="3 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- ===== Player 2: Load same deck ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="3 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- ===== Player 1, Turn 1 ===== -->
<!-- Upkeep → Draw → Main 1 -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Create a Goblin token -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Goblin,r,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- Create a second token (Elf) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Elf,w,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- Flip the Goblin (right-click → Turn Over) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="flipCard" arguments="Goblin,table" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Play a Lightning Bolt from hand (double-click) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="clickCard" arguments="Lightning Bolt,hand" />
<event widget="MainWindow" command="pause" arguments="500" -->
<!-- Draw arrow from Elf to Goblin (right-drag) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="drawArrow" arguments="Elf,table,Goblin,table" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Advance through all remaining phases to end turn -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== Player 2, Turn 1 ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Advance through all phases to end turn -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
</events>

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<events>
<!-- Integration test: exercises multiple tiers in sequence -->
<!-- Tier 2: Open and close all menus -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<event widget="MainWindow/menubar" command="activate" arguments="dbMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<event widget="MainWindow/menubar" command="activate" arguments="tabsMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Tier 2: Open and close About (modal) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;About Cockatrice" />
<event widget="MainWindow/aboutDialog" command="key" arguments="16777216" />
<!-- Tier 4: Open and close ViewLog (non-modal) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="View &amp;Debug Log" />
<event widget="MainWindow/viewLogDialog" command="key" arguments="16777216" />
<!-- Tier 4: Open and close Tip of the Day (non-modal) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;Tip of the Day" />
<event widget="MainWindow/tipOfTheDayDialog" command="key" arguments="16777216" />
<!-- Tier 5: Settings search (state interaction) -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="100" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="101" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="98" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="117" />
<event widget="MainWindow/settingsDialog/settingsOkButton" command="activate" arguments="" />
<!-- Tier 3: Open deck editor from home and type in search -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabHome/homeWidget/homeActionsScrollArea/qt_scrollarea_viewport/homeButtonsBox/homeCreateNewDeckButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="76" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="105" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="103" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="104" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="116" />
</events>

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<events>
<!--
Tier 6: Local Game Lifecycle (Extended)
Tests: create game -> load decks -> ready up -> game starts
-> play through turns using menu activate commands
Phase actions triggered via activate on phasesMenu:
aNextPhaseAction advances phase + triggers phase action (e.g., draw at draw step)
aNextTurn in gameMenu triggers next turn
This avoids keyboard shortcut issues in offscreen/test environments.
-->
<!-- ===== Phase 1: Start a local game via main menu ===== -->
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="Start &amp;local game..." />
<!-- Force two players so both deck views exist, independent of the user's settings -->
<event widget="MainWindow/localGameDialog/generalGroupBox/numberPlayersEdit" command="set_int" arguments="2" />
<event widget="MainWindow/localGameDialog" command="key" arguments="16777220" />
<!-- ===== Phase 2: Player 1 loads deck from clipboard ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<!-- 1 Lightning Bolt -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<!-- Ctrl+Return to accept clipboard dialog -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<!-- Delay -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Player 1 ready up -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 3: Player 2 loads deck from clipboard ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<!-- 1 Lightning Bolt -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<!-- Ctrl+Return to accept clipboard dialog -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<!-- Delay -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Player 2 ready up -> game auto-starts -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<!-- Delay for game to start -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 4: Advance through all 11 phases via phasesMenu activate ===== -->
<!-- Using activate on phasesMenu triggers aNextPhaseAction which:
- advances the phase by 1
- calls triggerPhaseAction (e.g., draw card at draw step, untap all at untap) -->
<!-- Phase 0 (Untap) → 1 (Upkeep) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 1 (Upkeep) → 2 (Draw): TRIGGERS DRAW — Player 1 draws 1 card -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Phase 2 (Draw) → 3 (Main 1) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== Main 1: Play a card from hand by double-click ===== -->
<!-- clickCard resolves card by name in the scene, maps to viewport coords at current window size. -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="clickCard" arguments="Lightning Bolt,hand" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Phase 3 → 4 (Begin Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- Phase 4 → 5 (Declare Attackers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 5 → 6 (Declare Blockers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 6 → 7 (Combat Damage) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 7 → 8 (End Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 8 → 9 (Main 2) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 9 → 10 (Cleanup) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 10 → 0 (Untap): TRIGGERS NEXT TURN + UNTAP ALL — now Player 2's turn -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<!-- Delay for turn transition -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 5: Player 2's turn — advance through all 11 phases ===== -->
<!-- Phase 0 (Untap) → 1 (Upkeep) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 1 (Upkeep) → 2 (Draw): TRIGGERS DRAW — Player 2 draws 1 card -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 2 (Draw) → 3 (Main 1) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 3 → 4 (Begin Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 4 → 5 (Declare Attackers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 5 → 6 (Declare Blockers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 6 → 7 (Combat Damage) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 7 → 8 (End Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 8 → 9 (Main 2) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 9 → 10 (Cleanup) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 10 → 0 (Untap): TRIGGERS NEXT TURN — back to Player 1 -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<!-- Delay -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 6: Player 1 turn 2 — advance to draw again ===== -->
<!-- Phase 0 (Untap) → 1 (Upkeep) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 1 (Upkeep) → 2 (Draw): TRIGGERS DRAW — Player 1 draws again -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
</events>

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<events>
<!-- Test 1: Open and close each top-level menu -->
<!-- Cockatrice menu -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Database menu -->
<event widget="MainWindow/menubar" command="activate" arguments="dbMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Tabs menu -->
<event widget="MainWindow/menubar" command="activate" arguments="tabsMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Help menu -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
</events>

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<events>
<!-- Test non-modal dialog lifecycle: open and close Manage Sets (QMainWindow) -->
<event widget="MainWindow/menubar" command="activate" arguments="dbMenu" />
<event widget="MainWindow/menubar/dbMenu" command="activate" arguments="&amp;Manage sets..." />
<event widget="MainWindow/manageSetsWindow" command="key" arguments="16777216" />
</events>

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<events>
<!-- Test non-modal dialog lifecycle: open and close Tip of the Day -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;Tip of the Day" />
<event widget="MainWindow/tipOfTheDayDialog" command="key" arguments="16777216" />
</events>

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<events>
<!-- Test non-modal dialog lifecycle: open and close ViewLog -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="View &amp;Debug Log" />
<event widget="MainWindow/viewLogDialog" command="key" arguments="16777216" />
</events>

118
Testing/run_test.sh Executable file
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#!/bin/bash
# Run QtTesting XML test files against the Cockatrice build.
#
# Usage:
# ./Testing/run_test.sh [--visual] [--all | <test-file.xml> ...]
#
# Options:
# --visual Run with native display (shows the GUI window).
# Default is headless (QT_QPA_PLATFORM=offscreen).
# --all Run every *.xml file in Testing/.
#
# Environment:
# COCKATRICE_BIN Path to the client binary (default: build/debug/cockatrice/cockatrice,
# or the .app bundle binary on macOS).
# TEST_TIMEOUT Seconds a single test may run before it is killed (default: 180).
# Uses timeout, or gtimeout from coreutils on macOS.
#
# Requires the debug build to exist at build/debug/cockatrice/cockatrice.
set -euo pipefail
shopt -s nullglob
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd -P)"
if [ -n "${COCKATRICE_BIN:-}" ]; then
COCKATRICE="$COCKATRICE_BIN"
elif [ "$(uname -s)" = "Darwin" ]; then
# A macOS build produces an app bundle, not a bare executable.
COCKATRICE="$REPO_ROOT/build/debug/cockatrice/cockatrice.app/Contents/MacOS/cockatrice"
else
COCKATRICE="$REPO_ROOT/build/debug/cockatrice/cockatrice"
fi
TEST_DIR="$REPO_ROOT/Testing"
TEST_TIMEOUT="${TEST_TIMEOUT:-180}"
# Stock macOS has no `timeout`; coreutils provides `gtimeout`. Without either the
# runner still works, but a hung test is not killed.
TIMEOUT=()
if command -v timeout >/dev/null 2>&1; then
TIMEOUT=(timeout --foreground "$TEST_TIMEOUT")
elif command -v gtimeout >/dev/null 2>&1; then
TIMEOUT=(gtimeout --foreground "$TEST_TIMEOUT")
else
echo "Warning: neither timeout nor gtimeout found; tests are not time-limited." >&2
fi
if [ ! -f "$COCKATRICE" ]; then
echo "Error: $COCKATRICE not found. Build first:" >&2
echo " cmake --build build/debug" >&2
exit 1
fi
VISUAL=0
if [ "${1:-}" = "--visual" ]; then
VISUAL=1
shift
fi
if [ "${1:-}" = "--all" ]; then
shift
TEST_FILES=("$TEST_DIR"/*.xml)
if [ ${#TEST_FILES[@]} -eq 0 ]; then
echo "No *.xml files found in $TEST_DIR" >&2
exit 1
fi
elif [ $# -ge 1 ]; then
TEST_FILES=("$@")
else
echo "Usage: $0 [--visual] [--all | <test-file.xml> ...]" >&2
echo " Run a single test: $0 Testing/smoke_test.xml" >&2
echo " Run all tests: $0 --all" >&2
echo " Run visually: $0 --visual Testing/smoke_test.xml" >&2
echo " Run all visually: $0 --visual --all" >&2
exit 1
fi
PASS=0
FAIL=0
FAILED_TESTS=()
run_one() {
local file="$1"
local -a cmd=()
if [ "${#TIMEOUT[@]}" -gt 0 ]; then
cmd=("${TIMEOUT[@]}")
fi
cmd+=("$COCKATRICE" --no-connect --test "$file")
if [ "$VISUAL" -eq 1 ]; then
"${cmd[@]}"
else
env QT_QPA_PLATFORM=offscreen "${cmd[@]}"
fi
}
for f in "${TEST_FILES[@]}"; do
name="$(basename "$f")"
printf "%-40s " "$name"
if run_one "$f"; then
echo "PASS"
PASS=$((PASS + 1))
else
echo "FAIL"
FAIL=$((FAIL + 1))
FAILED_TESTS+=("$name")
fi
done
TOTAL=$((PASS + FAIL))
echo ""
echo "Results: $PASS/$TOTAL passed, $FAIL failed"
if [ "$FAIL" -gt 0 ]; then
echo "Failed:"
for t in "${FAILED_TESTS[@]}"; do
echo " $t"
done
exit 1
fi

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<events>
<!-- Open Settings dialog via Cockatrice menu, then close with Escape -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow/settingsDialog" command="key" arguments="16777216" />
</events>

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<events>
<!--
Settings navigation (state assertions).
Navigates the settings page tree by label, checks that the page stack
followed, then filters with the search box and verifies the text landed
in the edit — then closes with the OK button.
-->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- The dialog opens on the first page (General) -->
<event widget="MainWindow/settingsDialog/settingsView/pagesContainer/pagesWidget" command="expectProperty" arguments="currentIndex,0" />
<!-- Navigate to Shortcuts, the last page of the tree -->
<event widget="MainWindow/settingsDialog/settingsView/navTree" command="selectItem" arguments="Shortcuts" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/settingsDialog/settingsView/pagesContainer/pagesWidget" command="expectProperty" arguments="currentIndex,7" />
<!-- ... and back to General -->
<event widget="MainWindow/settingsDialog/settingsView/navTree" command="selectItem" arguments="General" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/settingsDialog/settingsView/pagesContainer/pagesWidget" command="expectProperty" arguments="currentIndex,0" />
<!-- Filters the settings by search term -->
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="typeText" arguments="sound" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="expectProperty" arguments="text,sound" />
<!-- Close -->
<event widget="MainWindow/settingsDialog/settingsOkButton" command="activate" arguments="" />
</events>

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<events>
<!-- Tier 5: State verification — open Settings, search for a page, close -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<!-- Type "sound" in the settings search to filter pages -->
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="115" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="111" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="117" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="110" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="100" />
<!-- Close settings -->
<event widget="MainWindow/settingsDialog/settingsOkButton" command="activate" arguments="" />
</events>

8
Testing/smoke_test.xml Normal file
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<events>
<!-- Open Help menu by activating it on the menu bar -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<!-- Click About Cockatrice (opens modal QMessageBox) -->
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;About Cockatrice" />
<!-- Close the modal dialog by pressing Escape (Qt::Key_Escape = 16777216) -->
<event widget="MainWindow/aboutDialog" command="key" arguments="16777216" />
</events>

75
cmake/Coverage.cmake Normal file
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# Line-coverage instrumentation opt-in, plus per-source opt-out
# Input: ENABLE_COVERAGE
# Defines: cockatrice_disable_coverage_for
#
# Included once from the root CMakeLists.txt, immediately after the per-compiler flag
# block, so add_compile_options() reaches every library and executable defined below.
#
# Note the name deliberately shadows CMake's own built-in Modules/Coverage.cmake. It resolves
# to this file only because the root CMakeLists.txt puts cmake/ at the front of
# CMAKE_MODULE_PATH; if that ever moves, include(Coverage) would silently pick up the built-in
# module, which only defines a `COVERAGE` custom target and touches no global flags, so
# instrumentation would quietly stop happening rather than erroring.
include(CheckCXXSourceCompiles)
# Opt a set of vendored sources out of instrumentation.
#
# cockatrice_disable_coverage_for(<source> ...)
#
# Third-party code drags the total down with lines no test can ever reach, and a total that
# cannot move is not a useful signal. This is the same carve-out the sanitizer build uses.
#
# The sources must be named relative to the directory that compiles them. CMake resolves a
# source-file property against the directory scope the target was declared in, so calling
# this from the root with absolute paths silently does nothing. That is why the call sites
# live next to the add_library/add_executable that pull the vendored code in.
#
# SKIP_PRECOMPILE_HEADERS mirrors the sanitizer helper. The precompiled header carries the
# instrumentation flags, and mixing an instrumented PCH with an uninstrumented translation
# unit makes GCC reject it.
function(cockatrice_disable_coverage_for)
if(NOT ENABLE_COVERAGE)
return()
endif()
# There is no -fno-coverage: --coverage is shorthand for -fprofile-arcs -ftest-coverage, so both
# halves have to be negated. CC rejects "-fno-coverage" outright, which is how the vendored C
# files below hit it first.
set_source_files_properties(
${ARGN} PROPERTIES COMPILE_OPTIONS "-fno-profile-arcs;-fno-test-coverage" SKIP_PRECOMPILE_HEADERS ON
)
endfunction()
if(ENABLE_COVERAGE)
# Line coverage needs the compiler's own toolchain, so only GCC is supported. Clang's
# equivalent is llvm-cov, which reads a different intermediate format and would need a
# separate report path; rejecting it is better than emitting .gcno files that gcovr cannot
# read.
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
message(FATAL_ERROR "ENABLE_COVERAGE requires GCC, but the compiler is ${CMAKE_CXX_COMPILER_ID}. "
"Clang coverage needs llvm-cov and is not wired up."
)
endif()
# Probe the way the flag will actually be used: compile AND link. A .gcno file comes from the
# compile step, but the runtime that writes .gcda files comes from the link step, so probing
# only the compile step would pass on a toolchain that cannot actually produce coverage.
set(_cockatrice_saved_required_flags "${CMAKE_REQUIRED_FLAGS}")
set(_cockatrice_saved_required_link_options "${CMAKE_REQUIRED_LINK_OPTIONS}")
set(CMAKE_REQUIRED_FLAGS "-O0 -g")
set(CMAKE_REQUIRED_LINK_OPTIONS -fprofile-arcs -ftest-coverage)
check_cxx_source_compiles("int main() { return 0; }" COCKATRICE_HAVE_COVERAGE_FLAGS)
set(CMAKE_REQUIRED_FLAGS "${_cockatrice_saved_required_flags}")
set(CMAKE_REQUIRED_LINK_OPTIONS "${_cockatrice_saved_required_link_options}")
if(NOT COCKATRICE_HAVE_COVERAGE_FLAGS)
message(FATAL_ERROR "ENABLE_COVERAGE is on, but this toolchain rejected the coverage flags.")
endif()
# -O0 keeps the line mapping honest: at higher optimisation levels the compiler merges and
# relocates lines, and the report describes code that no longer exists in that form.
add_compile_options(--coverage -O0 -g)
add_link_options(--coverage)
message(STATUS "Coverage instrumentation enabled (--coverage). Report with gcovr over the build dir.")
endif()

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cmake/CrashReporting.cmake Normal file
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# Crash reporting via sentry-native (Sentry protocol, MIT).
# Included once from the root CMakeLists.txt, right after the sanitizer/coverage helpers.
#
# Inputs:
# WITH_CRASH_REPORTING -- build the client with the sentry-native SDK (default OFF, our release
# CI passes ON; packagers and from-source builds stay SDK-free until this
# ships something real, so offline package builds never fetch the SDK)
# COCKATRICE_SENTRY_DSN -- Sentry DSN baked into the build (default empty = SDK init skipped at runtime)
# COCKATRICE_SENTRY_TAG -- sentry-native release tag to vendor via FetchContent
# ENABLE_SANITIZERS -- forces the sentry backend to "none" (crashpad vs ASan conflict)
# Defines: cockatrice_target_enable_crash_reporting(<target>)
option(WITH_CRASH_REPORTING "Build with crash reporting via sentry-native" OFF)
set(COCKATRICE_SENTRY_DSN
""
CACHE STRING "Sentry DSN baked into the client; empty disables crash-report upload at runtime"
)
# Pinned stable release; tag verified at https://github.com/getsentry/sentry-native/tags.
set(COCKATRICE_SENTRY_TAG
"0.17.3"
CACHE STRING "sentry-native release tag to vendor via FetchContent"
)
# Wire the SDK (or the no-op fallback) into a client target. Always callable: with the
# option OFF the compile definitions below make crash_reporter.cpp compile to no-ops.
function(cockatrice_target_enable_crash_reporting _target)
if(WITH_CRASH_REPORTING AND TARGET sentry::sentry)
target_link_libraries(${_target} PRIVATE sentry::sentry)
target_compile_definitions(${_target} PRIVATE COCKATRICE_WITH_CRASH_REPORTING=1)
else()
target_compile_definitions(${_target} PRIVATE COCKATRICE_WITH_CRASH_REPORTING=0)
endif()
# Always baked in (possibly empty): main() prefers the COCKATRICE_SENTRY_DSN env var at runtime.
target_compile_definitions(${_target} PRIVATE "COCKATRICE_SENTRY_DSN=\"${COCKATRICE_SENTRY_DSN}\"")
# Sentry release for events from this target: PROJECT_VERSION (getversion.cmake ran before this
# file was included). Deliberately not PROJECT_VERSION_FRIENDLY / VERSION_STRING — that carries
# a build date, so every build of the same version would land in a different Sentry release.
# PROJECT_VERSION matches what the installer reports in its own log and what CPack derives the
# package version from, so client and installer events group under one release.
target_compile_definitions(${_target} PRIVATE "COCKATRICE_SENTRY_RELEASE=\"${PROJECT_VERSION}\"")
endfunction()
if(WITH_CRASH_REPORTING AND WITH_CLIENT)
include(FetchContent)
if(ENABLE_SANITIZERS)
# The crash handler cannot run under ASan/UBSan, so there is no backend to capture with.
set(_sentry_backend "none")
else()
# Breakpad on every OS (increment 3 probe, 2026-10-14): the crashpad sources
# do vendor friction-free (FetchContent inits all submodules recursively by
# default, verified populated in a local build tree), but the crashpad backend
# would need its out-of-process crashpad_handler binary installed next to the
# exe, into the macOS bundle, and through NSIS, plus handler-path wiring and
# notarization care. Breakpad is in-process, needs no extra binary and no
# packaging on any OS sentry-native builds, so simplicity wins.
set(_sentry_backend "breakpad")
endif()
# FORCE so toggling ENABLE_SANITIZERS on a reused build dir cannot leave a stale backend behind.
set(SENTRY_BACKEND
"${_sentry_backend}"
CACHE STRING "Crash handler backend for sentry-native" FORCE
)
unset(_sentry_backend)
if(NOT MSVC)
# Symbol upload needs debug info in Release binaries: the top-level flags build GCC
# Release as -s -O2 (stripped, no DWARF) and Clang/Apple Release as plain -O2 (no DWARF),
# both of which upload nothing useful. Keep -g and drop the strip flag while the SDK is
# on; the OFF default leaves local, distro and Debug builds untouched. MSVC already
# links /DEBUG with PDBs in release (see top-level CMakeLists.txt), so it needs nothing.
string(REGEX REPLACE "(^| )-s( |$)" "\\1\\2" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
if(NOT CMAKE_CXX_FLAGS_RELEASE MATCHES "(^| )-g( |$)")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -g")
endif()
endif()
# No Qt integration: it runs find_package(Qt6) inside the vendored build, which
# cannot see our thin/aqt Qt layouts (macOS CI) under foreign toolchains, and its
# breadcrumbs could carry unredacted log lines into native crash events that bypass
# before_send. Our attached redacted log preview already carries the log context.
set(SENTRY_INTEGRATION_QT
OFF
CACHE BOOL "Qt log-message breadcrumbs for sentry-native (off: discovery + secret surface)" FORCE
)
# The transport stays at the SDK default (curl on Apple/Linux, winhttp on Windows).
set(SENTRY_BUILD_TESTS
OFF
CACHE BOOL "Build sentry-native tests" FORCE
)
set(SENTRY_BUILD_EXAMPLES
OFF
CACHE BOOL "Build sentry-native examples" FORCE
)
fetchcontent_declare(
sentry
GIT_REPOSITORY https://github.com/getsentry/sentry-native.git
GIT_TAG ${COCKATRICE_SENTRY_TAG}
GIT_SHALLOW TRUE
)
fetchcontent_makeavailable(sentry)
# Vendored sentry-native (and its breakpad/crashpad trees) warn under our -Wall -Wextra
# (e.g. breakpad's -Wmissing-field-initializers), and WARNING_AS_ERROR would fail the build
# on code we cannot fix. Those findings are not actionable for us, so opt the whole vendored
# tree out of warnings-as-errors while keeping the warnings themselves visible; our own
# targets keep -Werror. Interface libraries compile nothing, so they are skipped outright:
# an INTERFACE -Wno-error would propagate to our consumers and weaken their build.
function(_cockatrice_sentry_opt_out_of_werror _dir)
get_property(
_sentry_targets
DIRECTORY "${_dir}"
PROPERTY BUILDSYSTEM_TARGETS
)
foreach(_sentry_target IN LISTS _sentry_targets)
get_target_property(_sentry_type ${_sentry_target} TYPE)
if(_sentry_type STREQUAL "INTERFACE_LIBRARY")
continue()
elseif(_sentry_type MATCHES "LIBRARY|EXECUTABLE")
get_target_property(_sentry_imported ${_sentry_target} IMPORTED)
if(NOT _sentry_imported)
target_compile_options(${_sentry_target} PRIVATE -Wno-error)
endif()
endif()
endforeach()
get_property(
_sentry_subdirs
DIRECTORY "${_dir}"
PROPERTY SUBDIRECTORIES
)
foreach(_sentry_subdir IN LISTS _sentry_subdirs)
_cockatrice_sentry_opt_out_of_werror("${_sentry_subdir}")
endforeach()
endfunction()
if(NOT MSVC)
_cockatrice_sentry_opt_out_of_werror("${sentry_SOURCE_DIR}")
endif()
message(STATUS "Crash reporting: sentry-native ${COCKATRICE_SENTRY_TAG} (backend: ${SENTRY_BACKEND})")
else()
message(STATUS "Crash reporting: SDK not vendored "
"(WITH_CRASH_REPORTING=${WITH_CRASH_REPORTING}, WITH_CLIENT=${WITH_CLIENT})"
)
endif()
# Packaged release binaries must not ship the DWARF that the symbol upload needs: it is
# 80-90% of an unstripped binary and nobody downloads a 500 MB installer to get it. The
# build tree keeps -g (CI uploads symbols from there); the *packaged copy* is split at
# install time by a CPack install script, which extracts the debug info next to the staging
# dir and strips the binary. Only ELF (Linux/BSD) needs this: Windows links /DEBUG with
# separate PDBs, and macOS keeps its dSYM extracted from the bundle.
option(COCKATRICE_SPLIT_DEBUG_SYMBOLS "Strip DWARF out of packaged release binaries" ON)
set(COCKATRICE_DEBUG_SYMBOL_DIR
"${CMAKE_BINARY_DIR}/debug-symbols"
CACHE PATH "Where the packaged binaries' split debug information is written (kept out of the package)"
)
if(WITH_CRASH_REPORTING
AND WITH_CLIENT
AND COCKATRICE_SPLIT_DEBUG_SYMBOLS
AND CMAKE_BUILD_TYPE STREQUAL "Release"
AND UNIX
AND NOT APPLE
)
find_program(COCKATRICE_OBJCOPY NAMES objcopy)
find_program(COCKATRICE_STRIP_TOOL NAMES strip)
if(COCKATRICE_OBJCOPY AND COCKATRICE_STRIP_TOOL)
configure_file(
"${CMAKE_CURRENT_LIST_DIR}/SplitDebugSymbols.cmake.in" "${CMAKE_BINARY_DIR}/cmake/SplitDebugSymbols.cmake" @ONLY
)
# PRE_BUILD runs after CPack stages the install tree and before the package is produced.
# CPACK_INSTALL_SCRIPTS would run too early (staging is still empty); the script walks
# CPACK_TEMPORARY_DIRECTORY, never CMAKE_INSTALL_PREFIX, and refuses to run otherwise.
list(APPEND CPACK_PRE_BUILD_SCRIPTS "${CMAKE_BINARY_DIR}/cmake/SplitDebugSymbols.cmake")
message(STATUS "Crash reporting: packaged binaries stripped, debug info split to ${COCKATRICE_DEBUG_SYMBOL_DIR}")
else()
message(WARNING "COCKATRICE_SPLIT_DEBUG_SYMBOLS is ON but objcopy/strip were not found; "
"packaged release binaries will keep their debug information"
)
endif()
endif()
# Installer failure reporting (increment 4): parse COCKATRICE_SENTRY_DSN into the parts the Windows installer
# needs. These are CPACK_* so CPack snapshots them at include(CPack) time and substitutes them into
# cmake/NSIS.template.in at package time; on non-Windows they are inert (only the NSIS template consumes them).
# Set from COCKATRICE_SENTRY_DSN on every configure, so a changed or removed DSN can never leave a stale value
# behind. Plain variables, not CACHE: they only need to be in scope when include(CPack) later snapshots every
# CPACK_* variable into CPackConfig.cmake.
set(CPACK_SENTRY_ENABLED "0")
set(CPACK_SENTRY_KEY "")
set(CPACK_SENTRY_ENVELOPE_URL "")
set(CPACK_SENTRY_DSN_FULL "")
# Deliberately PROJECT_VERSION: that is what the client bakes as its Sentry release and what CI passes to
# `sentry-cli debug-files upload`, so installer and client events group under one release. It is not the
# CPACK_PACKAGE_VERSION the installer logs in its own log line — on Development tags PROJECT_VERSION carries a
# "-<label>" suffix (getversion.cmake) while CPACK_PACKAGE_VERSION is only MAJOR.MINOR.PATCH.
set(CPACK_SENTRY_RELEASE "${PROJECT_VERSION}")
# Canonical <scheme>://<key>@<host>/<project-id>. Deliberately unanchored, so a trailing slash still matches.
# A self-hosted DSN with a path prefix (e.g. GlitchTip behind a subpath) does not match and falls through to the
# disabled-and-warn branch instead of deriving a wrong endpoint from the tail of the path.
if(COCKATRICE_SENTRY_DSN MATCHES "(https?)://([^@]+)@([^/]+)/([0-9]+)")
set(CPACK_SENTRY_ENABLED "1")
set(CPACK_SENTRY_KEY "${CMAKE_MATCH_2}")
# Scheme comes from the DSN, not an assumption: self-hosted (GlitchTip) DSNs may be plain http.
set(CPACK_SENTRY_ENVELOPE_URL "${CMAKE_MATCH_1}://${CMAKE_MATCH_3}/api/${CMAKE_MATCH_4}/envelope/")
set(CPACK_SENTRY_DSN_FULL "${COCKATRICE_SENTRY_DSN}")
elseif(NOT COCKATRICE_SENTRY_DSN STREQUAL "")
message(WARNING "COCKATRICE_SENTRY_DSN is set but malformed "
"(expected <scheme>://<key>@<host>/<project-id>); installer log reporting disabled"
)
endif()

View file

@ -1,12 +1,18 @@
# Find a compatible Qt version # Find a compatible Qt version
# Inputs: WITH_SERVER, WITH_CLIENT, WITH_ORACLE # Inputs: WITH_SERVER, WITH_CLIENT, WITH_ORACLE
# Optional Input: QT6_DIR -- Hint as to where Qt6 lives on the system # Optional Input: Qt6_DIR -- Directory containing Qt6Config.cmake
# Output: COCKATRICE_QT_VERSION_NAME -- Example values: Qt6 # Output: COCKATRICE_QT_VERSION_NAME -- Example values: Qt6
# Output: SERVATRICE_QT_MODULES # Output: SERVATRICE_QT_MODULES
# Output: COCKATRICE_QT_MODULES # Output: COCKATRICE_QT_MODULES
# Output: ORACLE_QT_MODULES # Output: ORACLE_QT_MODULES
# Output: TEST_QT_MODULES # Output: TEST_QT_MODULES
# Every Qt module an application links against, as the DLL names a Windows
# install has to contain. Core is listed explicitly rather than left to arrive
# transitively: it is the one module nothing can do without, and required-runtime.txt
# is built from these lists, so a module missing here is a runtime the package
# check never asserts. That is how Qt6Core.dll went unasserted while every other
# Qt module was checked.
set(REQUIRED_QT_COMPONENTS Core) set(REQUIRED_QT_COMPONENTS Core)
if(WITH_SERVER) if(WITH_SERVER)
set(_SERVATRICE_NEEDED Network Sql WebSockets) set(_SERVATRICE_NEEDED Network Sql WebSockets)
@ -14,6 +20,7 @@ endif()
if(WITH_CLIENT) if(WITH_CLIENT)
set(_COCKATRICE_NEEDED set(_COCKATRICE_NEEDED
Concurrent Concurrent
Core
Gui Gui
Multimedia Multimedia
Network Network
@ -33,7 +40,9 @@ endif()
if(TEST) if(TEST)
# Union of Qt modules required across all test targets (independent of application targets). # Union of Qt modules required across all test targets (independent of application targets).
# When adding a new test that needs additional Qt modules, add them here rather than in the test's CMakeLists.txt. # When adding a new test that needs additional Qt modules, add them here rather than in the test's CMakeLists.txt.
set(_TEST_NEEDED Concurrent Network Svg Widgets) # Test is QtTest: it brings QAbstractItemModelTester and QSignalSpy, which are how the Qt model
# and signal contracts get verified without standing up a GUI.
set(_TEST_NEEDED Concurrent Network Svg Widgets Test)
endif() endif()
set(REQUIRED_QT_COMPONENTS ${REQUIRED_QT_COMPONENTS} ${_SERVATRICE_NEEDED} ${_COCKATRICE_NEEDED} ${_ORACLE_NEEDED} set(REQUIRED_QT_COMPONENTS ${REQUIRED_QT_COMPONENTS} ${_SERVATRICE_NEEDED} ${_COCKATRICE_NEEDED} ${_ORACLE_NEEDED}
@ -48,7 +57,17 @@ find_package(
QUIET HINTS ${Qt6_DIR} QUIET HINTS ${Qt6_DIR}
) )
if(NOT Qt6_FOUND) if(NOT Qt6_FOUND)
message(FATAL_ERROR "No suitable version of Qt was found") set(_QT_DIAGNOSTIC "")
if(Qt6_NOT_FOUND_MESSAGE)
set(_QT_DIAGNOSTIC "\nQt package diagnostic: ${Qt6_NOT_FOUND_MESSAGE}")
endif()
message(FATAL_ERROR
"No suitable version of Qt was found. Qt 6.4.2 or newer with these components is required: "
"${REQUIRED_QT_COMPONENTS};Linguist.\n"
"Set QTDIR or CMAKE_PREFIX_PATH to the Qt installation prefix, or Qt6_DIR to the directory "
"containing Qt6Config.cmake."
"${_QT_DIAGNOSTIC}"
)
endif() endif()
set(COCKATRICE_QT_VERSION_NAME Qt6) set(COCKATRICE_QT_VERSION_NAME Qt6)

File diff suppressed because it is too large Load diff

109
cmake/Sanitizers.cmake Normal file
View file

@ -0,0 +1,109 @@
# AddressSanitizer + UndefinedBehaviorSanitizer opt-in, plus per-source opt-out
# Input: ENABLE_SANITIZERS
# Defines: cockatrice_disable_sanitizers_for
#
# Included once from the root CMakeLists.txt, immediately after the per-compiler flag
# block, so add_compile_options() reaches every library and executable defined below.
include(CheckCXXSourceCompiles)
# Opt a set of vendored sources out of instrumentation.
#
# cockatrice_disable_sanitizers_for(<source> ...)
#
# Sanitizer findings inside vendored code are not actionable for us, and letting them
# through buries our own bugs in noise until everyone learns to skip the job.
#
# The sources must be named relative to the directory that compiles them. CMake resolves a
# source-file property against the directory scope the target was declared in, so calling
# this from the root with absolute paths silently does nothing. That is why the call sites
# live next to the add_library/add_executable that pull the vendored code in.
#
# SKIP_PRECOMPILE_HEADERS is not optional. The precompiled header is built with the
# sanitizer flags, so it defines __SANITIZE_ADDRESS__; a translation unit compiled with
# -fno-sanitize=all does not, and GCC then refuses the PCH with
# "not used because __SANITIZE_ADDRESS__ not defined", which is a fatal -Werror=invalid-pch
# in the servatrice and oracle builds.
function(cockatrice_disable_sanitizers_for)
if(NOT ENABLE_SANITIZERS)
return()
endif()
set_source_files_properties(${ARGN} PROPERTIES COMPILE_OPTIONS "-fno-sanitize=all" SKIP_PRECOMPILE_HEADERS ON)
endfunction()
if(ENABLE_SANITIZERS)
# Probe a flag the way it will actually be used: on the compile step AND the link step.
# check_cxx_compiler_flag() only probes the compile step, which makes every sanitizer
# flag look unsupported because linking an ASan object without -fsanitize=address leaves
# __asan_init undefined. That is a silent misconfiguration rather than an error, so the
# probe has to link.
function(cockatrice_probe_flag FLAG VARNAME)
set(CMAKE_REQUIRED_FLAGS "${FLAG}")
set(CMAKE_REQUIRED_LINK_OPTIONS "${FLAG}")
check_cxx_source_compiles("int main() { return 0; }" ${VARNAME})
unset(CMAKE_REQUIRED_FLAGS)
unset(CMAKE_REQUIRED_LINK_OPTIONS)
endfunction()
set(SANITIZER_FLAGS
-fsanitize=address,undefined
-fno-omit-frame-pointer
# UBSan defaults to recover mode: it prints "runtime error: ..." but the
# process exits 0, so gtest/ctest report a pass and CI stays green.
# -fno-sanitize-recover makes the first finding abort instead. This is
# probed like the other cosmetic flags, but CI also sets
# UBSAN_OPTIONS=halt_on_error=1 as the runtime-side guarantee.
-fno-sanitize-recover=undefined
# Qt builds QObject subclasses into raw storage and writes the vptr afterwards, which
# the vptr check reports on essentially every QObject instantiation. The check has no
# value for us because nothing outside moc-generated code inherits QObject, so it is
# off outright rather than suppressed piecemeal.
-fno-sanitize=vptr
)
# MSVC has no ASan/UBSan equivalent, and clang-cl would need /fsanitize=address plus a
# matching runtime link, which is a separate piece of work.
if(MSVC)
message(FATAL_ERROR "ENABLE_SANITIZERS is not supported with MSVC")
endif()
# Probe rather than assume, so an older toolchain gets the sanitizers it can support
# instead of failing the build on a flag it does not recognize.
set(SANITIZER_SUPPORTED_FLAGS)
foreach(FLAG ${SANITIZER_FLAGS})
string(MAKE_C_IDENTIFIER "COCKATRICE_HAS${FLAG}" _FLAG_VAR)
cockatrice_probe_flag("${FLAG}" ${_FLAG_VAR})
if(${_FLAG_VAR})
list(APPEND SANITIZER_SUPPORTED_FLAGS ${FLAG})
else()
message(STATUS "Sanitizers: ${FLAG} unsupported by ${CMAKE_CXX_COMPILER_ID}, skipping")
endif()
endforeach()
# The whole point of the option is the sanitizers, so an unsupported pair is fatal even
# though the cosmetic flags above are allowed to degrade.
if(NOT "-fsanitize=address,undefined" IN_LIST SANITIZER_SUPPORTED_FLAGS)
message(FATAL_ERROR "ENABLE_SANITIZERS requires -fsanitize=address,undefined, which "
"${CMAKE_CXX_COMPILER_ID} does not accept"
)
endif()
add_compile_options(${SANITIZER_SUPPORTED_FLAGS})
add_link_options(-fsanitize=address,undefined)
# Recorded so the test tree can label its entries and a plain `make` at the same time
# cannot quietly disagree with what CI ran.
set(COCKATRICE_SANITIZERS
ON
CACHE INTERNAL "AddressSanitizer and UBSan are enabled"
)
else()
# ENABLE_SANITIZERS is OFF, but COCKATRICE_SANITIZERS is CACHE INTERNAL, so a
# reused build dir (e.g. CI's release-package step reconfiguring the same dir
# after the sanitized debug step) would otherwise keep skipping NO_SANITIZE
# tests and keep the 300s discovery timeout. Reset it explicitly.
set(COCKATRICE_SANITIZERS
OFF
CACHE INTERNAL "AddressSanitizer and UBSan are enabled" FORCE
)
endif()

View file

@ -0,0 +1,146 @@
# Sends the NSIS installer log to Sentry as an envelope carrying one error
# event plus the log as an attachment.
#
# Generated at configure time from this template by CMake configure_file: the
# CPACK_SENTRY_* placeholders are baked in then, so the real values only ever
# exist in the build directory and the packaged installer, never in the repo.
# Runs on stock Windows PowerShell 5.1 with no extra modules.
param(
[Parameter(Mandatory = $true)][string]$LogPath
)
$ErrorActionPreference = 'Stop'
$EnvelopeUrl = '@CPACK_SENTRY_ENVELOPE_URL@'
$SentryKey = '@CPACK_SENTRY_KEY@'
$Release = '@CPACK_SENTRY_RELEASE@'
$Dsn = '@CPACK_SENTRY_DSN_FULL@'
try {
# The envelope endpoint is TLS-only; stock powershell.exe on older systems
# still negotiates TLS 1.0 otherwise, so opt into 1.2 explicitly.
try {
[Net.ServicePointManager]::SecurityProtocol = [Net.ServicePointManager]::SecurityProtocol -bor [Net.SecurityProtocolType]::Tls12
} catch {
}
# --- Log payload, tail-capped at 128 KiB ---------------------------------
$MaxLogBytes = 128 * 1024
$TruncNotice = '[log truncated to last 128 KB]'
if (Test-Path -LiteralPath $LogPath) {
$raw = [System.IO.File]::ReadAllBytes($LogPath)
} else {
$raw = [System.Text.Encoding]::UTF8.GetBytes('(installer log not found: ' + $LogPath + ')')
}
if ($raw.Length -gt $MaxLogBytes) {
$tail = New-Object byte[] $MaxLogBytes
[System.Buffer]::BlockCopy($raw, $raw.Length - $MaxLogBytes, $tail, 0, $MaxLogBytes)
$prefix = [System.Text.Encoding]::UTF8.GetBytes($TruncNotice + "`r`n")
$logBytes = New-Object byte[] ($prefix.Length + $tail.Length)
[System.Buffer]::BlockCopy($prefix, 0, $logBytes, 0, $prefix.Length)
[System.Buffer]::BlockCopy($tail, 0, $logBytes, $prefix.Length, $tail.Length)
} else {
$logBytes = $raw
}
# --- Abort reason, read from the log itself --------------------------------
# AbortInstall logs "ABORT: ..." first, so the reason travels inside the file
# and nothing reason-shaped crosses the command line (no quoting hazards).
# Select-String yields the matching line alone, so the reason is already one
# physical line for the message; anything else stays in the attached log.
# Non-ASCII paths may garble here; the attachment is byte-exact regardless.
$Reason = 'unknown (no ABORT line in log)'
if (Test-Path -LiteralPath $LogPath) {
$abortLine = Select-String -LiteralPath $LogPath -Pattern '^ABORT: ' | Select-Object -Last 1
if ($abortLine) {
$Reason = ($abortLine.Line -replace '^ABORT:\s*', '')
}
}
# --- What was holding the files, read from the log as well -------------------
# The guard and the close attempt each log one line naming every holder and what
# happened to it. Carrying the last of each as event data keeps an abort caused by
# a running instance actionable without opening the attachment. Kept out of the
# message so the issue still groups on the reason alone.
$Holders = ''
$CloseResult = ''
$EndResult = ''
if (Test-Path -LiteralPath $LogPath) {
$holderLine = Select-String -LiteralPath $LogPath -Pattern 'guard: still in use by (.*)$' | Select-Object -Last 1
if ($holderLine) {
$Holders = $holderLine.Matches[0].Groups[1].Value
}
$closeLine = Select-String -LiteralPath $LogPath -Pattern '(close-holders: .*)$' | Select-Object -Last 1
if ($closeLine) {
$CloseResult = $closeLine.Matches[0].Groups[1].Value
}
$endLine = Select-String -LiteralPath $LogPath -Pattern '(end-holders: .*)$' | Select-Object -Last 1
if ($endLine) {
$EndResult = $endLine.Matches[0].Groups[1].Value
}
}
# --- Event ---------------------------------------------------------------
$eventId = [guid]::NewGuid().ToString('N')
$now = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
# $Event is an automatic variable (Microsoft.PowerShell.Utility\Register-ObjectEvent),
# so the local is named $sentryEvent to avoid shadowing it.
$sentryEvent = [ordered]@{
event_id = $eventId
timestamp = $now
platform = 'other'
level = 'error'
logger = 'cockatrice-installer'
release = $Release
environment = 'installer'
sdk = @{ name = 'cockatrice.installer'; version = $Release }
message = @{ formatted = 'Installer aborted: ' + $Reason }
extra = @{
reason = $Reason
os = [System.Environment]::OSVersion.VersionString
holders = $Holders
close_result = $CloseResult
end_result = $EndResult
}
}
$eventJson = $sentryEvent | ConvertTo-Json -Compress -Depth 6
$eventBytes = [System.Text.Encoding]::UTF8.GetBytes($eventJson)
# --- Envelope, assembled as bytes (the log is opaque binary) -------------
$sentAt = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
$headerLine = '{"event_id":"' + $eventId + '","sent_at":"' + $sentAt + '","dsn":"' + $Dsn + '"}'
$eventHeader = '{"type":"event","length":' + $eventBytes.Length + '}'
$attachHeader = '{"type":"attachment","filename":"Cockatrice-installer.log","content_type":"text/plain","length":' + $logBytes.Length + '}'
$enc = [System.Text.Encoding]::UTF8
$lf = [byte[]]@(10)
$body = New-Object System.IO.MemoryStream
foreach ($chunk in @($enc.GetBytes($headerLine), $lf, $enc.GetBytes($eventHeader), $lf, $eventBytes, $lf, $enc.GetBytes($attachHeader), $lf, $logBytes)) {
$body.Write($chunk, 0, $chunk.Length)
}
$bodyBytes = $body.ToArray()
$body.Close()
# --- Send ----------------------------------------------------------------
# The key travels in the auth header only; stdout below never contains it.
$auth = 'Sentry sentry_version=7, sentry_client=cockatrice.installer/' + $Release + ', sentry_key=' + $SentryKey
Invoke-RestMethod -Uri $EnvelopeUrl -Method Post -TimeoutSec 45 -ContentType 'application/x-sentry-envelope' -Headers @{ 'X-Sentry-Auth' = $auth } -Body $bodyBytes | Out-Null
Write-Output ('SENT ' + $eventId)
exit 0
} catch {
# Scrub the key/DSN out of the failure text in case a transport error echoes them.
$msg = $_.Exception.Message
if ($msg -and $SentryKey) {
$msg = $msg.Replace($SentryKey, '<redacted>')
}
if ($msg -and $Dsn) {
$msg = $msg.Replace($Dsn, '<redacted>')
}
# Flatten to one line: this text is echoed into the installer log, which is
# itself uploaded as an attachment, so a multi-line transport error must not
# be able to forge extra lines in the artifact we send.
if ($msg) {
$msg = ($msg -replace '\s+', ' ').Trim()
}
Write-Output ('FAILED: ' + $msg)
exit 1
}

View file

@ -0,0 +1,80 @@
# Splits DWARF out of the packaged ELF binaries, then strips them.
#
# This is a CPack pre-build script (CPACK_PRE_BUILD_SCRIPTS, wired in CrashReporting.cmake):
# CPack runs it after staging the install tree and before producing the package, so it only
# ever touches the copy that becomes the release artifact. The build tree is left alone: -g
# stays on, and CI uploads symbols to Sentry straight from build/.
#
# For every ELF file under CPACK_TEMPORARY_DIRECTORY the script extracts the debug information
# to COCKATRICE_DEBUG_SYMBOL_DIR and removes the debug sections from the packaged binary.
# COCKATRICE_DEBUG_SYMBOL_DIR is deliberately outside the staging tree, so sidecars never end
# up in the package; CI can archive/upload them if wanted (it normally uploads straight from
# the build tree). The only thing that must survive stripping is .eh_frame (allocatable, used
# for unwinding), which neither --only-keep-debug nor --strip-debug removes.
#
# Tool paths, the symbol directory and the tree to walk are baked in / provided at configure /
# run time; the guards below refuse to run on anything that is not a CPack staging directory,
# so a missing variable can never turn the glob into a filesystem-wide walk.
set(_objcopy "@COCKATRICE_OBJCOPY@")
set(_strip "@COCKATRICE_STRIP_TOOL@")
set(_symbolDir "@COCKATRICE_DEBUG_SYMBOL_DIR@")
if(_objcopy STREQUAL "" OR _strip STREQUAL "")
message(WARNING "split debug symbols: objcopy/strip not found at configure time, packaging unstripped binaries")
return()
endif()
if(_symbolDir STREQUAL "")
message(FATAL_ERROR "split debug symbols: COCKATRICE_DEBUG_SYMBOL_DIR is empty")
endif()
# CPack sets CPACK_TEMPORARY_DIRECTORY to the staging tree; CMAKE_INSTALL_PREFIX is still the
# configured /usr prefix here, so globbing it would walk system directories. Refuse to run
# unless the path exists and really is a CPack staging tree.
if(NOT CPACK_TEMPORARY_DIRECTORY OR NOT IS_DIRECTORY "${CPACK_TEMPORARY_DIRECTORY}")
message(STATUS "split debug symbols: no CPack staging directory, skipping")
return()
endif()
if(NOT CPACK_TEMPORARY_DIRECTORY MATCHES "_CPack_Packages")
message(WARNING "split debug symbols: ${CPACK_TEMPORARY_DIRECTORY} is not a CPack staging tree, skipping")
return()
endif()
file(MAKE_DIRECTORY "${_symbolDir}")
file(
GLOB_RECURSE _entries
LIST_DIRECTORIES true
"${CPACK_TEMPORARY_DIRECTORY}/*"
)
set(_processed 0)
foreach(_file IN LISTS _entries)
if(IS_DIRECTORY "${_file}" OR IS_SYMLINK "${_file}")
continue()
endif()
# Only ELF: objcopy would fail on the icons, translations and Qt resources next to it.
file(
READ "${_file}" _magic
OFFSET 0
LIMIT 4
HEX
)
if(NOT _magic STREQUAL "7f454c46")
continue()
endif()
get_filename_component(_name "${_file}" NAME)
set(_debug "${_symbolDir}/${_name}.debug")
execute_process(COMMAND "${_objcopy}" --only-keep-debug "${_file}" "${_debug}" RESULT_VARIABLE _rc)
if(NOT _rc EQUAL 0)
message(WARNING "split debug symbols: objcopy --only-keep-debug failed for ${_file}")
continue()
endif()
execute_process(COMMAND "${_strip}" --strip-debug --strip-unneeded "${_file}" RESULT_VARIABLE _rc)
if(NOT _rc EQUAL 0)
message(WARNING "split debug symbols: strip failed for ${_file}")
continue()
endif()
math(EXPR _processed "${_processed} + 1")
endforeach()
message(STATUS "Split debug symbols for ${_processed} packaged ELF file(s); sidecars in ${_symbolDir}")

View file

@ -3,22 +3,53 @@
* *
* Safe for every target that links Qt Core, including the headless * Safe for every target that links Qt Core, including the headless
* Servatrice binary. Keep this header free of any widget/gui types. * Servatrice binary. Keep this header free of any widget/gui types.
*
* Candidates are chosen from IWYU include statistics: a header earns a
* spot when it is not already reachable from the rest of this list and
* enough translation units re-parse it. Qt headers are stable across
* builds, so the precompiled header rarely invalidates.
*/ */
#include <QBasicTimer> #include <QBasicTimer>
#include <QByteArray> #include <QByteArray>
#include <QCommandLineParser>
#include <QCoreApplication>
#include <QCryptographicHash>
#include <QDateTime> #include <QDateTime>
#include <QDebug> #include <QDebug>
#include <QDir>
#include <QElapsedTimer>
#include <QFile> #include <QFile>
#include <QFileInfo>
#include <QHash> #include <QHash>
#include <QItemSelectionModel>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonValue>
#include <QList> #include <QList>
#include <QLoggingCategory> #include <QLoggingCategory>
#include <QMap> #include <QMap>
#include <QMetaEnum>
#include <QMetaObject> #include <QMetaObject>
#include <QMutex>
#include <QMutexLocker>
#include <QObject> #include <QObject>
#include <QPointer>
#include <QPropertyAnimation>
#include <QRandomGenerator> #include <QRandomGenerator>
#include <QReadWriteLock>
#include <QRegularExpression>
#include <QSet>
#include <QSettings>
#include <QSharedPointer> #include <QSharedPointer>
#include <QSortFilterProxyModel>
#include <QString> #include <QString>
#include <QStringList> #include <QStringList>
#include <QTemporaryDir>
#include <QThread>
#include <QTimer> #include <QTimer>
#include <QUuid>
#include <QVariant> #include <QVariant>
#include <QXmlStreamReader>
#include <QXmlStreamWriter>

View file

@ -4,27 +4,56 @@
* Includes the Qt Core precompiled header plus the heavy Gui, Widgets and * Includes the Qt Core precompiled header plus the heavy Gui, Widgets and
* Network layers that virtually every client translation unit re-parses. * Network layers that virtually every client translation unit re-parses.
* Do not use on Servatrice (headless, QT_DONT_USE_QTGUI). * Do not use on Servatrice (headless, QT_DONT_USE_QTGUI).
*
* Candidates are chosen from IWYU include statistics: a header earns a
* spot when it is not already reachable from the rest of this list and
* enough translation units re-parse it. Qt headers are stable across
* builds, so the precompiled header rarely invalidates.
*/ */
#include "qtcore_pch.h" #include "qtcore_pch.h"
#include <QAction> #include <QAction>
#include <QApplication> #include <QApplication>
#include <QCheckBox>
#include <QComboBox>
#include <QCompleter>
#include <QDialogButtonBox>
#include <QDockWidget>
#include <QFileDialog>
#include <QFormLayout>
#include <QFrame> #include <QFrame>
#include <QGraphicsItem> #include <QGraphicsItem>
#include <QGraphicsScene> #include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView> #include <QGraphicsView>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QImage> #include <QImage>
#include <QImageReader>
#include <QInputDialog>
#include <QLabel> #include <QLabel>
#include <QLayout> #include <QLayout>
#include <QListWidget>
#include <QMainWindow> #include <QMainWindow>
#include <QMenu> #include <QMenu>
#include <QMessageBox>
#include <QNetworkAccessManager> #include <QNetworkAccessManager>
#include <QNetworkReply> #include <QNetworkReply>
#include <QPainter> #include <QPainter>
#include <QPlainTextEdit>
#include <QPushButton> #include <QPushButton>
#include <QScrollArea> #include <QScrollArea>
#include <QSpinBox>
#include <QSplitter>
#include <QStandardItemModel>
#include <QTabWidget> #include <QTabWidget>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QToolBar> #include <QToolBar>
#include <QToolButton>
#include <QTreeWidget> #include <QTreeWidget>
#include <QVBoxLayout>
#include <QWidget> #include <QWidget>

View file

@ -15,6 +15,8 @@ set(cockatrice_SOURCES
src/client/network/update/client/client_update_checker.cpp src/client/network/update/client/client_update_checker.cpp
src/client/network/update/client/release_channel.cpp src/client/network/update/client/release_channel.cpp
src/client/network/update/card_spoiler/spoiler_background_updater.cpp src/client/network/update/card_spoiler/spoiler_background_updater.cpp
src/client/network/update/card_spoiler/spoiler_file.cpp
src/client/crash/crash_reporter.cpp
src/client/latency_graph_widget.cpp src/client/latency_graph_widget.cpp
src/client/latency_status_widget.cpp src/client/latency_status_widget.cpp
src/client/lag_monitor.cpp src/client/lag_monitor.cpp
@ -24,12 +26,11 @@ set(cockatrice_SOURCES
src/client/settings/shortcut_treeview.cpp src/client/settings/shortcut_treeview.cpp
src/client/settings/shortcuts_settings.cpp src/client/settings/shortcuts_settings.cpp
src/interface/deck_loader/card_node_function.cpp src/interface/deck_loader/card_node_function.cpp
src/interface/deck_loader/deck_file_format.cpp
src/interface/deck_loader/deck_loader.cpp src/interface/deck_loader/deck_loader.cpp
src/interface/deck_loader/loaded_deck.cpp
src/interface/widgets/dialogs/dlg_connect.cpp src/interface/widgets/dialogs/dlg_connect.cpp
src/interface/widgets/dialogs/dlg_convert_deck_to_cod_format.cpp src/interface/widgets/dialogs/dlg_convert_deck_to_cod_format.cpp
src/interface/widgets/dialogs/dlg_create_game.cpp src/interface/widgets/dialogs/dlg_create_game.cpp
src/interface/widgets/dialogs/dlg_crash_report.cpp
src/interface/widgets/dialogs/dlg_default_tags_editor.cpp src/interface/widgets/dialogs/dlg_default_tags_editor.cpp
src/interface/widgets/dialogs/dlg_edit_avatar.cpp src/interface/widgets/dialogs/dlg_edit_avatar.cpp
src/interface/widgets/dialogs/dlg_edit_password.cpp src/interface/widgets/dialogs/dlg_edit_password.cpp
@ -56,9 +57,12 @@ set(cockatrice_SOURCES
src/interface/widgets/dialogs/dlg_settings.cpp src/interface/widgets/dialogs/dlg_settings.cpp
src/interface/widgets/dialogs/dlg_startup_card_check.cpp src/interface/widgets/dialogs/dlg_startup_card_check.cpp
src/interface/widgets/dialogs/dlg_tip_of_the_day.cpp src/interface/widgets/dialogs/dlg_tip_of_the_day.cpp
src/interface/widgets/dialogs/dlg_turn_order.cpp
src/interface/widgets/dialogs/dlg_update.cpp src/interface/widgets/dialogs/dlg_update.cpp
src/interface/widgets/dialogs/dlg_view_log.cpp src/interface/widgets/dialogs/dlg_view_log.cpp
src/interface/widgets/dialogs/override_printing_warning.cpp src/interface/widgets/dialogs/override_printing_warning.cpp
src/interface/widgets/dialogs/path_safety_warning.cpp
src/interface/widgets/dialogs/settings_view.cpp
src/interface/widgets/dialogs/tip_of_the_day.cpp src/interface/widgets/dialogs/tip_of_the_day.cpp
src/interface/widgets/deck_share/deck_share_utils.cpp src/interface/widgets/deck_share/deck_share_utils.cpp
src/interface/widgets/deck_share/shared_deck_preview_widget.cpp src/interface/widgets/deck_share/shared_deck_preview_widget.cpp
@ -67,36 +71,27 @@ set(cockatrice_SOURCES
src/filters/filter_builder.cpp src/filters/filter_builder.cpp
src/filters/filter_tree_model.cpp src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game/arrow_registry.cpp
src/game_graphics/board/abstract_card_drag_item.cpp src/game_graphics/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_item.cpp src/game_graphics/board/abstract_card_item.cpp
src/game_graphics/board/abstract_counter.cpp src/game_graphics/board/abstract_counter.cpp
src/game/board/arrow_data.cpp
src/game_graphics/board/arrow_item.cpp src/game_graphics/board/arrow_item.cpp
src/game_graphics/board/arrow_registry.cpp
src/game_graphics/board/arrow_target.cpp src/game_graphics/board/arrow_target.cpp
src/game_graphics/board/card_drag_item.cpp src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/card_state.cpp
src/game_graphics/board/counter_general.cpp src/game_graphics/board/counter_general.cpp
src/game/board/counter_state.cpp
src/game_graphics/board/translate_counter_name.cpp src/game_graphics/board/translate_counter_name.cpp
src/game_graphics/deckview/deck_view.cpp src/game_graphics/deckview/deck_view.cpp
src/game_graphics/deckview/deck_view_container.cpp src/game_graphics/deckview/deck_view_container.cpp
src/game_graphics/deckview/tabbed_deck_view_container.cpp src/game_graphics/deckview/tabbed_deck_view_container.cpp
src/game_graphics/dialogs/dlg_annotation.cpp
src/game_graphics/dialogs/dlg_create_token.cpp src/game_graphics/dialogs/dlg_create_token.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp src/game_graphics/game_scene.cpp
src/game/game_state.cpp
src/game_graphics/game_view.cpp src/game_graphics/game_view.cpp
src/game_graphics/hand_counter.cpp src/game_graphics/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp src/game_graphics/log/message_log_widget.cpp
src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp src/game_graphics/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp src/game_graphics/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp src/game_graphics/player/menu/custom_zone_menu.cpp
@ -114,23 +109,11 @@ set(cockatrice_SOURCES
src/game_graphics/tally/stats_tally.cpp src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp src/game_graphics/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp src/game_graphics/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp src/game_graphics/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp src/game_graphics/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp src/game_graphics/zones/pile_zone.cpp
@ -140,6 +123,8 @@ set(cockatrice_SOURCES
src/game_graphics/zones/view_zone.cpp src/game_graphics/zones/view_zone.cpp
src/game_graphics/zones/view_zone_widget.cpp src/game_graphics/zones/view_zone_widget.cpp
src/game_graphics/board/abstract_graphics_item.cpp src/game_graphics/board/abstract_graphics_item.cpp
src/interface/at_risk_data_warning.cpp
src/interface/at_risk_data_warning.h
src/interface/card_database_update/card_database_update_status_bar.cpp src/interface/card_database_update/card_database_update_status_bar.cpp
src/interface/card_database_update/card_database_update_status_bar.h src/interface/card_database_update/card_database_update_status_bar.h
src/interface/card_database_update/card_update_progress.cpp src/interface/card_database_update/card_update_progress.cpp
@ -166,11 +151,13 @@ set(cockatrice_SOURCES
src/interface/widgets/utility/reversed_completer_model.cpp src/interface/widgets/utility/reversed_completer_model.cpp
src/interface/pixel_map_generator.cpp src/interface/pixel_map_generator.cpp
src/interface/theme_config.cpp src/interface/theme_config.cpp
src/interface/theme_icon.cpp
src/interface/theme_manager.cpp src/interface/theme_manager.cpp
src/interface/palette_editor/color_button.cpp src/interface/palette_editor/color_button.cpp
src/interface/palette_editor/palette_generator.cpp src/interface/palette_editor/palette_generator.cpp
src/interface/palette_editor/quick_setup_panel.cpp src/interface/palette_editor/quick_setup_panel.cpp
src/interface/palette_editor/palette_grid_widget.cpp src/interface/palette_editor/palette_grid_widget.cpp
src/interface/palette_editor/font_grid_widget.cpp
src/interface/palette_editor/palette_editor_dialog.cpp src/interface/palette_editor/palette_editor_dialog.cpp
src/interface/widgets/cards/additional_info/color_identity_widget.cpp src/interface/widgets/cards/additional_info/color_identity_widget.cpp
src/interface/widgets/cards/additional_info/deck_color_identity.cpp src/interface/widgets/cards/additional_info/deck_color_identity.cpp
@ -188,6 +175,7 @@ set(cockatrice_SOURCES
src/interface/widgets/cards/card_info_picture_widget.cpp src/interface/widgets/cards/card_info_picture_widget.cpp
src/interface/widgets/cards/card_info_picture_with_text_overlay_widget.cpp src/interface/widgets/cards/card_info_picture_with_text_overlay_widget.cpp
src/interface/widgets/cards/card_info_text_widget.cpp src/interface/widgets/cards/card_info_text_widget.cpp
src/interface/widgets/cards/card_picture_delegate.cpp
src/interface/widgets/cards/card_size_widget.cpp src/interface/widgets/cards/card_size_widget.cpp
src/interface/widgets/cards/deck_card_zone_display_widget.cpp src/interface/widgets/cards/deck_card_zone_display_widget.cpp
src/interface/widgets/cards/deck_preview_card_picture_widget.cpp src/interface/widgets/cards/deck_preview_card_picture_widget.cpp
@ -265,6 +253,8 @@ set(cockatrice_SOURCES
src/interface/widgets/playmat/playmat_settings_dialog.cpp src/interface/widgets/playmat/playmat_settings_dialog.cpp
src/interface/widgets/quick_settings/settings_button_widget.cpp src/interface/widgets/quick_settings/settings_button_widget.cpp
src/interface/widgets/quick_settings/settings_popup_widget.cpp src/interface/widgets/quick_settings/settings_popup_widget.cpp
src/interface/widgets/replay/replay_event_index.cpp
src/interface/widgets/replay/replay_event_sidebar.cpp
src/interface/widgets/replay/replay_manager.cpp src/interface/widgets/replay/replay_manager.cpp
src/interface/widgets/replay/replay_quick_settings_widget.cpp src/interface/widgets/replay/replay_quick_settings_widget.cpp
src/interface/widgets/replay/replay_timeline_widget.cpp src/interface/widgets/replay/replay_timeline_widget.cpp
@ -307,6 +297,7 @@ set(cockatrice_SOURCES
src/interface/widgets/utility/sequence_edit.cpp src/interface/widgets/utility/sequence_edit.cpp
src/interface/widgets/utility/visibility_change_listener.cpp src/interface/widgets/utility/visibility_change_listener.cpp
src/interface/widgets/utility/visibility_change_listener.h src/interface/widgets/utility/visibility_change_listener.h
src/interface/widgets/visual_database_display/card_database_visual_view.cpp
src/interface/widgets/visual_database_display/visual_database_display_color_filter_widget.cpp src/interface/widgets/visual_database_display/visual_database_display_color_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_save_load_widget.cpp src/interface/widgets/visual_database_display/visual_database_display_filter_save_load_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_toolbar_widget.cpp src/interface/widgets/visual_database_display/visual_database_display_filter_toolbar_widget.cpp
@ -339,6 +330,7 @@ set(cockatrice_SOURCES
src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
src/interface/window_main.cpp src/interface/window_main.cpp
src/installer_close_server.cpp
src/main.cpp src/main.cpp
src/single_instance_manager.cpp src/single_instance_manager.cpp
src/interface/widgets/tabs/abstract_tab_deck_editor.cpp src/interface/widgets/tabs/abstract_tab_deck_editor.cpp
@ -444,6 +436,7 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h
src/interface/widgets/utility/compact_push_button.cpp src/interface/widgets/utility/compact_push_button.cpp
src/interface/widgets/utility/compact_push_button.h src/interface/widgets/utility/compact_push_button.h
src/installer_close_server.h
src/single_instance_manager.h src/single_instance_manager.h
src/client/url_scheme_event_filter.h src/client/url_scheme_event_filter.h
src/interface/intents/intent_connect_to_server.cpp src/interface/intents/intent_connect_to_server.cpp
@ -462,6 +455,8 @@ set(cockatrice_SOURCES
src/interface/intents/intent_open_shared_deck.h src/interface/intents/intent_open_shared_deck.h
src/interface/intents/url_parser.cpp src/interface/intents/url_parser.cpp
src/interface/intents/url_parser.h src/interface/intents/url_parser.h
src/interface/widgets/server/user/user_games_model.cpp
src/interface/widgets/server/user/user_games_model.h
src/interface/widgets/server/user/user_info_popup.cpp src/interface/widgets/server/user/user_info_popup.cpp
src/interface/widgets/server/user/user_info_popup.h src/interface/widgets/server/user/user_info_popup.h
) )
@ -505,7 +500,15 @@ if(APPLE)
set(cockatrice_SOURCES ${cockatrice_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/resources/appicon.icns) set(cockatrice_SOURCES ${cockatrice_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/resources/appicon.icns)
endif(APPLE) endif(APPLE)
qt6_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES}) # The fonts and card artwork produce a large C++ byte array with qt_add_resources.
# Embed the data in the compiled resource object instead, keeping compiler memory
# independent of that payload. Qt's two-pass resource build is unsupported on iOS.
if(IOS)
qt_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
else()
qt_add_big_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
endif()
set_source_files_properties(${cockatrice_RESOURCES} PROPERTIES SKIP_AUTORCC ON)
# Declare path variables # Declare path variables
set(ICONDIR set(ICONDIR
@ -526,11 +529,12 @@ set(COCKATRICE_MAC_QM_INSTALL_DIR "cockatrice.app/Contents/Resources/translation
set(COCKATRICE_UNIX_QM_INSTALL_DIR "share/cockatrice/translations") set(COCKATRICE_UNIX_QM_INSTALL_DIR "share/cockatrice/translations")
set(COCKATRICE_WIN32_QM_INSTALL_DIR "translations") set(COCKATRICE_WIN32_QM_INSTALL_DIR "translations")
qt6_add_executable( qt_add_executable(
cockatrice cockatrice
WIN32 WIN32
MACOSX_BUNDLE MACOSX_BUNDLE
${cockatrice_SOURCES} ${cockatrice_SOURCES}
${cockatrice_RESOURCES}
${cockatrice_RESOURCES_RCC} ${cockatrice_RESOURCES_RCC}
${cockatrice_MOC_SRCS} ${cockatrice_MOC_SRCS}
MANUAL_FINALIZATION MANUAL_FINALIZATION
@ -538,7 +542,7 @@ qt6_add_executable(
target_precompile_headers(cockatrice PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtwidgets_pch.h") target_precompile_headers(cockatrice PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtwidgets_pch.h")
qt6_add_shaders( qt_add_shaders(
cockatrice cockatrice
"onboarding_shaders" "onboarding_shaders"
PREFIX PREFIX
@ -550,7 +554,7 @@ qt6_add_shaders(
src/interface/widgets/onboarding/shaders/brand_plate.frag src/interface/widgets/onboarding/shaders/brand_plate.frag
) )
qt6_add_resources( qt_add_resources(
cockatrice cockatrice
"onboarding_qml" "onboarding_qml"
PREFIX PREFIX
@ -566,6 +570,7 @@ target_link_libraries(
PUBLIC libcockatrice_card PUBLIC libcockatrice_card
libcockatrice_deck_list libcockatrice_deck_list
libcockatrice_filters libcockatrice_filters
libcockatrice_game
libcockatrice_utility libcockatrice_utility
libcockatrice_network libcockatrice_network
libcockatrice_models libcockatrice_models
@ -574,6 +579,16 @@ target_link_libraries(
${COCKATRICE_QT_MODULES} ${COCKATRICE_QT_MODULES}
) )
cockatrice_target_enable_crash_reporting(cockatrice)
if(WITH_GUI_TEST)
# These two translate between XML test files and the QtTesting event pipeline;
# they need the QtTesting headers, so they only exist with the harness.
target_sources(cockatrice PRIVATE src/game_graphics/pq_cockatrice_event_player.cpp src/interface/recording.cpp)
target_link_libraries(cockatrice PRIVATE QtTesting)
target_compile_definitions(cockatrice PRIVATE WITH_GUI_TEST)
endif()
if(UNIX) if(UNIX)
if(APPLE) if(APPLE)
set(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}") set(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}")
@ -691,7 +706,7 @@ if(WIN32)
# import table, and the glob above only sees DLLs that were already copied next # import table, and the glob above only sees DLLs that were already copied next
# to the executable. Qt6::Concurrent is linked but never imported - QtConcurrent::run # to the executable. Qt6::Concurrent is linked but never imported - QtConcurrent::run
# and QFutureWatcher are header-only in Qt 6 - so neither step ships # and QFutureWatcher are header-only in Qt 6 - so neither step ships
# Qt6Concurrent.dll, even though required-qt-runtime.txt lists it and the # Qt6Concurrent.dll, even though required-runtime.txt lists it and the
# Windows package check then fails on a package that is fine to run. # Windows package check then fails on a package that is fine to run.
# Qt6::ShaderTools is skipped for the same reason. # Qt6::ShaderTools is skipped for the same reason.
# #
@ -780,7 +795,7 @@ endif()
if(Qt6LinguistTools_FOUND) if(Qt6LinguistTools_FOUND)
#Qt6 Translations happen after the executable is built up #Qt6 Translations happen after the executable is built up
if(UPDATE_TRANSLATIONS) if(UPDATE_TRANSLATIONS)
qt6_add_translations( qt_add_translations(
cockatrice cockatrice
TS_FILES TS_FILES
${cockatrice_TS} ${cockatrice_TS}
@ -790,7 +805,7 @@ if(Qt6LinguistTools_FOUND)
cockatrice_QM cockatrice_QM
) )
else() else()
qt6_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM) qt_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
endif() endif()
if(UNIX) if(UNIX)
@ -816,4 +831,4 @@ if(Qt6LinguistTools_FOUND)
endforeach() endforeach()
endif() endif()
qt6_finalize_target(cockatrice) qt_finalize_target(cockatrice)

View file

@ -6,5 +6,4 @@ Name=Cockatrice
Exec=cockatrice %U Exec=cockatrice %U
Icon=cockatrice Icon=cockatrice
Categories=Game;CardGame; Categories=Game;CardGame;
MimeType=application/x-cockatrice; MimeType=application/x-cockatrice;x-scheme-handler/cockatrice;
X-Scheme-Handler/cockatrice=true

View file

@ -6,19 +6,18 @@
<file>resources/hand.svg</file> <file>resources/hand.svg</file>
<file>resources/hr.jpg</file> <file>resources/hr.jpg</file>
<file>resources/icons/arrow_bottom_green.svg</file> <file>resources/icons/arrow_down.svg</file>
<file>resources/icons/arrow_down_green.svg</file>
<file>resources/icons/arrow_history.svg</file> <file>resources/icons/arrow_history.svg</file>
<file>resources/icons/arrow_left_green.svg</file> <file>resources/icons/arrow_left.svg</file>
<file>resources/icons/arrow_redo.svg</file> <file>resources/icons/arrow_redo.svg</file>
<file>resources/icons/arrow_right_blue.svg</file> <file>resources/icons/arrow_right.svg</file>
<file>resources/icons/arrow_right_green.svg</file> <file>resources/icons/arrow_right_sideboard.svg</file>
<file>resources/icons/arrow_top_green.svg</file> <file>resources/icons/arrow_to_bottom.svg</file>
<file>resources/icons/arrow_up_green.svg</file> <file>resources/icons/arrow_to_top.svg</file>
<file>resources/icons/arrow_up.svg</file>
<file>resources/icons/arrow_undo.svg</file> <file>resources/icons/arrow_undo.svg</file>
<file>resources/icons/circle_half_stroke.svg</file> <file>resources/icons/circle_half_stroke.svg</file>
<file>resources/icons/clearsearch.svg</file> <file>resources/icons/clearsearch.svg</file>
<file>resources/icons/cogwheel.svg</file>
<file>resources/icons/conceded.svg</file> <file>resources/icons/conceded.svg</file>
<file>resources/icons/decrement.svg</file> <file>resources/icons/decrement.svg</file>
<file>resources/icons/delete.svg</file> <file>resources/icons/delete.svg</file>
@ -28,7 +27,6 @@
<file>resources/icons/filter.svg</file> <file>resources/icons/filter.svg</file>
<file>resources/icons/floppy_disk.svg</file> <file>resources/icons/floppy_disk.svg</file>
<file>resources/icons/forgot_password.svg</file> <file>resources/icons/forgot_password.svg</file>
<file>resources/icons/gear.svg</file>
<file>resources/icons/increment.svg</file> <file>resources/icons/increment.svg</file>
<file>resources/icons/info.svg</file> <file>resources/icons/info.svg</file>
<file>resources/icons/lock.svg</file> <file>resources/icons/lock.svg</file>
@ -41,7 +39,6 @@
<file>resources/icons/reload.svg</file> <file>resources/icons/reload.svg</file>
<file>resources/icons/remove_row.svg</file> <file>resources/icons/remove_row.svg</file>
<file>resources/icons/rename.svg</file> <file>resources/icons/rename.svg</file>
<file>resources/icons/scale_balanced.svg</file>
<file>resources/icons/scales.svg</file> <file>resources/icons/scales.svg</file>
<file>resources/icons/scroll.svg</file> <file>resources/icons/scroll.svg</file>
<file>resources/icons/search.svg</file> <file>resources/icons/search.svg</file>
@ -52,7 +49,6 @@
<file>resources/icons/swap.svg</file> <file>resources/icons/swap.svg</file>
<file>resources/icons/sync.svg</file> <file>resources/icons/sync.svg</file>
<file>resources/icons/tab_changed.svg</file> <file>resources/icons/tab_changed.svg</file>
<file>resources/icons/update.png</file>
<file>resources/icons/view.svg</file> <file>resources/icons/view.svg</file>
<file>resources/icons/mana/B.svg</file> <file>resources/icons/mana/B.svg</file>

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@ -10,6 +10,7 @@
# or set <category> = false to disable logging # or set <category> = false to disable logging
#main = true #main = true
#recording = true
#qt_translator = true #qt_translator = true
#window_main.* = true #window_main.* = true
#release_channel = true #release_channel = true

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@ -1,793 +0,0 @@
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