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sentry[bot]
64c7809332
[DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion (#7777)
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* [DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion

* [Tests] Run the short-write cases without forking a death test

The three cases that force a write failure - CardDatabaseTest.Xml4ShortWriteKeepsInstalledFile,
OracleDatabaseWriter.ShortWriteKeepsPreviouslyInstalledDatabase and
SpoilerFileTest.ShortWriteLeavesExistingFileIntact - all forked a child, lowered
RLIMIT_FSIZE and ignored SIGXFSZ. That child is killed by SIGSEGV on the macOS
runners, so all three have been red on every macOS leg of master since they landed,
while the same cases pass on Linux.

Cap the soft limit in the test process instead: ctest already runs one case per
process, and the guard restores the limit and the SIGXFSZ handler, so a whole binary
keeps working. Same real EFBIG failure, no fork, and macOS keeps its coverage of the
writers.

* [CI] Derive DEBUG_TEST and RUN_TESTS in the nightly job

The shared steps gate on both, but build-linux-nightly never set them, so its
coverage leg skipped "Build debug and test" and then failed collecting a report
from an empty build/ directory on every nightly and tag run. continue-on-error
kept the run green, so the coverage artifact silently never existed.

Derive both exactly as the pull request job does.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com>
2026-11-05 07:49:20 +01:00
BruebachL
df74917cb0
[PrintingSelector] Load the pin badge through the themed icon engine (#7598)
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The badge rendered `theme:icons/pin` through the pixmap generator, which
resolved `currentColor` once and cached the result, so the glyph stayed at its
first palette and was rasterized at DPR 1.

- Render the glyph through `loadThemedIcon`, at the label's device pixel ratio,
  and re-render it on palette and theme changes.
- Compose it onto a rounded backdrop filled with `Window` and outlined with
  `WindowText`. The badge floats on card art rather than on a palette surface,
  so a bare outline vanishes into art of the same lightness; the backdrop keeps
  it readable on every printing, and both roles still follow the palette.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:43 +01:00
BruebachL
ada0cccfbf
[Game] Follow the palette in judge message tags (#7597)
* [Settings] Delete update channels at shutdown

SettingsCache owns the stable and beta update channels as raw pointers, and
each owns a QNetworkAccessManager, so the process leaves QtNetwork objects
alive past QApplication teardown.

Delete them from a QCoreApplication::aboutToQuit handler instead of the
destructor: SettingsCache is a Q_GLOBAL_STATIC, so ~SettingsCache() runs
during static teardown, after QApplication is gone, and destroying the
network managers at that point is the post-application window that ASan
reports. The hook is installed on the first instance() call that has an
application object, since the first access may predate it.

* [Game] Follow the palette in judge message tags

Judge tags hardcoded a black prefix and a `theme:icons/scales` image inside rich
text, where `currentColor` cannot resolve and a palette change leaves the tag
unreadable. Render the scales glyph through the themed icon engine, register it
as a document image resource, and repaint the log when the palette or theme
changes.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:42 +01:00
BruebachL
e22a75974a
[Icons] Add an icon asset ratchet test (#7596)
* [Icons] Add an icon asset ratchet test

The icon rules were enforced by review only, so the next Inkscape export could
reintroduce a baked fill or a physical size without anyone noticing.

Add a test that rejects non-24 viewBoxes, physical sizes, editor metadata,
hardcoded paints, missing tokens, color-coded filenames, and rasters. Keep the
legacy baseline empty so the ratchet can only tighten.

* [Tests] Drop the empty icon baseline

The legacy icon set is fully paid down, so the ratchet had nothing left to
ratchet: BaselineIsWellFormed required the baseline to be empty, which made
the baseline file, the stale-entry diff and the entry-format regex
unreachable. The rules are enforced directly now.

- AssetsFollowTheRules fails on any violation of collectViolations().
- tests/icon_assets/icon-baseline.txt is gone with its reader.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:42 +01:00
BruebachL
627c7a83aa
[Icons] Migrate UI glyphs to palette-token SVGs (#7595)
* [Icons] Migrate UI glyphs to palette-token SVGs

Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).

Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.

Content art (mana, counters, countries) keeps its authored colors.

Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.

* [Tests] Keep the icon render test QApplication alive until exit

Creating it as a function-local static tears it down before Qt's library statics
at exit, and libQt6Network then runs QObject destructors against freed memory —
a SEGV the sanitizer leg reports after the tests have already passed. Leak the
application instead, the usual pattern for a test binary.

* [Icons] Render lock and dropdown glyphs through the icon engine

Both generators rendered the sentinel SVG to a fixed height x height pixmap
at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so
on a 2x display the games-list lock (13px) and the banner dropdown arrow
(24px) came back crisp; the new path hands the widget a DPR-1 bitmap that
gets upscaled and blurred.

- The games list asks the themed engine for `icons/lock` directly, so the
  item view paints it at the device pixel ratio and the lock also follows
  HighlightedText on a selected row.
- The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which
  keeps the glyph's aspect ratio and renders at the requested ratio.
- LockPixmapGenerator has no consumer left, so it and its cache are gone.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:41 +01:00
BruebachL
020d9e8dcb
[Icons] Add palette-aware themed icon engine (#7594)
A QPixmap snapshot cannot follow palette changes, so expose a QIcon whose
engine resolves the `currentColor` sentinel from the live palette on every
pixmap request. Icons stay legible across light/dark switches without
recreating actions or buttons.

- Resolve the asset, its bytes and its intrinsic size once, and drop them on
  ThemeManager::themeChanged/paletteChanged. A repaint does no file I/O and
  no theme.cfg parse; the palette color stays part of the render cache key.
- Centre the glyph on QRectF(rect).center(): QRect::center() floors and uses
  right = left + width - 1, which shifted every 16x16 item-view glyph up and
  left by a logical pixel and clipped its last row and column.
- Take a raster override's intrinsic size from QImageReader instead of the
  24x24 SVG default, so a non-square override reports the box it draws.
- Set the device pixel ratio before inserting into the render cache, so a
  cache hit no longer detaches the pixmap on every paint.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:41 +01:00
BruebachL
b04d8b88ac
[Icons] Add SVG currentColor sentinel resolver (#7593)
Qt's SVG renderer has no CSS cascade, so a `currentColor` fill has to be
substituted before the bytes reach QSvgRenderer.

- Match and replace on bytes: both the sentinel and the replacement are
  ASCII, so the document never goes through a UTF-16 round trip, and files
  that are not valid UTF-8 survive unchanged.
- Document that the match is a plain case-insensitive substring, so an
  identifier that merely starts with the sentinel gets rewritten too.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:39:40 +01:00
BruebachL
7b4827dadd
[Replay] Show the history sidebar in replay tabs (#7613)
Add the Game History dock to the left of replay tabs, wire it to the replay timeline, and register it with the View menu and layout reset.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:26:51 +01:00
BruebachL
fc27cb7a59
[Replay] Add a clickable replay history sidebar (#7612)
Render the event index as a scrollable list of event boxes. Selecting an entry seeks the replay to that event and keeps the current event highlighted while playback advances.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:26:50 +01:00
BruebachL
a23f0b43a6
[Replay] Build a compact event history index (#7611)
Turn replay protocol events into short localized summaries with an actor, badge, and time so the history UI can render them without retaining the replay or duplicating the chat log.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:26:50 +01:00
Bryce!
0de92c06f8
[Spoilers] Preserve spoiler files through update and reload failures (#7707)
* Preserve spoiler files and serialize update reloads

* Surface spoiler removal reload failures and allow disabled-state retry

* Address review feedback on spoiler update lifecycle

Only remove the spoiler file when the user unchecks the setting; opening
Settings no longer queues an unrequested reload for a leftover file.
Remove the spoilersUpdatedSuccessfully signal, which had no receiver.

* Fix spoiler settings state after reopen and while disabled

Reopen Settings while an application-owned update is running: the new page
now observes that updater, so the button reads Updating... and re-enables
on completion instead of offering a second update that cancels the first.
Observation does not take ownership: only updaters the page creates are
retired with deleteLater, because the launch check is stack-allocated.

When spoilers are off, the hint now describes what Reload Card Database
actually does, stays readable, and wraps instead of clipping.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 18:24:19 +01:00
Bryce!
3a656c9c4a
Preserve installed card databases when Oracle refresh fails (#7739)
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* Preserve installed card databases when Oracle refresh fails

* Fix the Oracle refresh verdict and cover the parser write path

A background refresh that already installed cards.xml exited 1 when the
token save afterwards failed, so the client kept its old in-memory
database and reported the update as failed. Return the same verdict
main() already computes: a reject after the database was written is a
successful update.

Cover the writer Oracle actually uses: add a short-write death test for
CockatriceXml4Parser::saveToFile, which reverted to QFile would truncate
an installed database without any test noticing.

Route a failed background token download through reject() instead of a
modal box on a hidden wizard, which left the client waiting with no
timeout and blocked later updates. Test the first non-space byte in
place rather than copying the payload, and report an import refusal with
the importer's own message.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 17:33:49 +01:00
Bryce!
e558c0dffa
[Banner] Keep horizontal user banner crops inside the artwork (#7742) 2026-11-04 17:08:54 +01:00
Bryce!
d944273335
[Home] Keep actions bounded and reachable at every window height (#7747) 2026-11-04 17:06:58 +01:00
BruebachL
5ea16c805f
[Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398)
* [Protocol] Add shuffle players option and player order command/event

Adds a 'Shuffle players at start' option to game creation plus a local
player id on the game state so clients can reconcile seat changes, and a
SET_PLAYER_ORDER command (1206) with a PLAYER_ORDER_CHANGED event (2023)
so the game host can set or randomize the seating order.

Took 6 minutes

* [Server] Shuffle and reorder player seats before a game starts

Auto-shuffles the seats at game start when enabled (now for games with
two or more players instead of three or more) and handles the new
SET_PLAYER_ORDER command so the game host or a moderator can reorder or
randomize the seats before the game starts. Re-seating re-keys the
player ids while keeping the per-user game/seat routing and persistent
player records in sync, then broadcasts the new order to everyone.

* [Client] Add shuffle players option and turn order dialog

Adds the 'Shuffle players at start' checkbox to game creation and a
host-only 'Set turn order...' action that opens a dialog to reorder or
randomize the seats before the game starts. Seating changes are shown in
the game's message log.

* [Client] Move the turn order dialog strings into retranslateUi

Follows the DlgInviteToGame convention so the dialog can be retranslated
instead of freezing its strings at construction time.

* [Server] Keep player ids stable across seat shuffles

* [Client] Lay out table and turn order dialog in seat order

* [Server] Send game-joined player list in seat order

* [Client] Reword the shuffle option to match its behaviour

* [Client] Address the seat-order review comments

- Give the game setup checkboxes a row of their own so they no longer
  collide in the create-game dialog
- Rename DlgTurnOrder::randomize() to isRandomizeRequested()
- Document what the ids in GameState::seatOrder mean
- Keep "Set turn order..." in sync with the game: hidden for non-hosts
  and once the game has started, re-shown when the game ends or hosting
  moves to the local player (new GameState::hostChanged signal)

* [Client] Do not preview a randomized turn order

Randomizing is a request to the server, not a local shuffle. Shuffling the
list locally meant the dialog showed an order the server then discarded, and
let the host re-open it until a favourable order appeared. The dialog now
switches to a mode that says the server will randomize and toggles back to the
manual list on request.

* [Client] Let moderators set the turn order

The server accepts SET_PLAYER_ORDER from the host or a moderator, but the
client hid the action from everyone except the host, making the moderator
branch unreachable. Visibility and the handler now share canSetTurnOrder().

* [Server] Rely on the player order event instead of a full state resend

cmdSetPlayerOrder re-sent the whole game state after reseating, so every
client reloaded its deck view mid-lobby for no reason. The new seating reaches
clients through the Event_PlayerOrderChanged that reseatPlayers broadcasts.

* [Client] Show random turn order in the game selector

The restrictions column listed "open decklists" but not the new seating
option, so a joining player had no way to see that seats will be randomized
each game. Game info already shows the disabled checkbox.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 15:44:50 +01:00
Bryce!
ca2301bc96
Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
tooomm
2056043104
[CI] Update macOS runner (keep same compile targets) (#7331)
* update/add eol dates

* use new macOS images

* [CI] Retire the old macOS ccache keys from the live list

prune-caches deletes any ccache-* entry whose key is not in
LIVE_CCACHE_KEYS, so the three keys this PR renames would be dropped on
the next master run and every macOS leg would start cold.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 15:35:45 +01:00
Bryce!
67330ead5a
Embed bundled resources without compiling large C++ arrays [skip ci] (#7730) 2026-11-04 15:27:44 +01:00
BruebachL
7ca697348b
[CI] Give ccache room to hold a configuration (#7667)
* [CI] Re-assert the ccache timestamp sloppiness after configure

CMakeLists.txt sets sloppiness=pch_defines,time_macros at configure
time, and ccache --set-config replaces the whole list rather than
extending it. Setting the four entries before cmake would therefore
leave the build with only two, so the entries CI needs have to be
written after the configure step and before the build.

The mtime and ctime entries cover files created during the build
itself: moc/uic/rcc output and protobuf headers are generated after
ccache starts, so without them every TU that includes one is read as
a race and never cached. Checked-out sources are older than the
compile that follows them and do not trip the check.

* [Build] Keep risky ccache sloppiness out of the global config

USE_CCACHE defaults to ON, so CMakeLists.txt runs on a developer
machine, and ccache --set-config writes the user's global ccache.conf.
The include_file_mtime/include_file_ctime entries turn off the
modified-during-compile check for every project on the machine, not
only this one, so they belong in CI (compile.sh) and not here. The two
entries PCH caching needs stay.

* [CI] Size each compiler cache against the cache quota

The 600M bound sat below what a leg writes: ccache spent each build
deleting the entries the next run asked for, with 2624-3720 cleanup
passes and about 8% of calls served in the runs inspected on
2026-11-04.

Raising it needs room first. The repository's 10 GB quota currently
holds 1.1 GB of CodeQL trap, 1.1 GB of vcpkg, 0.7 GB of Qt and 2.1 GB
of docker buildkit layers. Two of those are now cheap to reclaim:

- docker-release wrote its layer cache with mode=max, but the build
  stage sits behind COPY . ., so its compile layer is invalidated by
  every source change and was never read back. mode=min keeps only the
  final image stage.
- the five nightly-only legs kept their own compiler caches, 600M
  each, that no pull request ever reads. They now keep none, and the
  prune job retires their leftover keys immediately instead of waiting
  for GitHub's whole-entry LRU eviction to pick them.

That funds per-leg bounds: 700M for one configuration, 850M for the
Debian 13 release that also runs the suite, 900M for Fedora 44's
Debug and Release, 800M for the instrumented leg, 400M for the
server-only leg, and 700M for each macOS leg. 6.45G of ccache plus the
3.2G of fixed entries leaves about 350M under the quota.

The prune step also covers the buildkit entries by age now, so the
mode=max generation of layer blobs is reclaimed instead of living
forever: a layer a build needs is downloaded and its date refreshed,
and dropping one that an index still lists only costs docker-release a
rebuilt layer, which gates nothing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 10:06:56 +01:00
BruebachL
ed119cc940
[Fonts] Polish font editor accessibility and note text (#7542)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
a791389c6a
[Fonts] Restore DeckList Serif default and live-update all role readers (#7541)
* [Fonts] Restore DeckList Serif default and live-update all role readers

* [Fonts] Keep the DeckList fallback on the application font

DeckList is read by the deck editor headers, the filter tree and the deck
view too, not only by the two surfaces that hardcoded Serif. Resolving the
unset role to Serif in appFont() made every user without a fonts.toml see
Serif outside the deck list.

- appFont(DeckList) falls back to the application font again.
- ThemeManager::deckListFont() resolves the role and keeps the Serif
  fallback for the two historical sites: the deck view zone headers and
  the printed deck list.
- DeckView no longer repaints its viewport on fontsChanged; touching the
  scene items already schedules the repaint in every attached view.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
13e7a3baaf
[Fonts] Fix font preview leaks and reuse default-font loader (#7540)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
3bcdfc3793
[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539)
* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles

* [Fonts] Drop unused lambda captures in font-refresh handlers

* [Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:54 +01:00
BruebachL
396196b762
[Fonts] Migrate CardText surfaces to theme font role (#7538)
* [Fonts] Migrate CardText surfaces to theme font role

* [Fonts] Keep CardText call sites on the app font and fix px sizes

- CardText's unset fallback is qApp->font() again: only the three counter
  painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif
  before the role existed, and they now ask for it through
  ThemeManager::cardTextFont(). Card names, player names, counters, the
  overlay, the Archidekt and EDHREC labels and the completer delegate keep the
  app font they used before.
- Use setPixelSize for the EDHREC card name (20px) and commander name (28px)
  and details (16px) sizes: the stylesheets said px, and setPointSize made
  them about a third larger.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:54 +01:00
BruebachL
7a40ed9079
[Fonts] Migrate ChatLog surfaces to theme font role (#7537)
* [Fonts] Migrate ChatLog surfaces to theme font role

* [Fonts] Keep ChatView on the app font and share the report log font

- ChatLog's unset fallback is qApp->font() again: ChatView never set a font
  before the role existed, so an unset role must not switch chat and the game
  log to monospace at the system GeneralFont size.
- Move the monospace fallback the report dialogs used before into
  report_utils::reportLogFont(), which returns the theme's ChatLog role when it
  is set and the old monospace otherwise. tab_report, dlg_my_reports and
  dlg_report_user now share it, so they cannot drift and they honour a themed
  size instead of overriding it.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:53 +01:00
BruebachL
634f8115a5
[Fonts] Add per-purpose font section to palette editor (#7536)
* [Fonts] Add per-purpose font section to palette editor

* [Fonts] Make the editor's fallback and Reset preview-independent

- Add ThemeManager::defaultAppFont(), which resolves an unset role against the
  startup font instead of currentFonts, and use it in FontGridWidget::loadFonts
  so the grid never shows the live preview as the theme's default.
- Reload the live theme in PaletteEditorDialog::onReset before re-reading the
  grid, so Reset restores the saved fonts before loadFonts resolves fallbacks.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:53 +01:00
BruebachL
54797452da
[Fonts] Wire FontConfig into ThemeManager with appFont and preview (#7535)
* [Fonts] Wire FontConfig into ThemeManager with appFont and preview

* [Fonts] Restore the startup font when a config has no InterfaceDefault

- Capture the untouched application font next to the default palette and use
  it in previewFonts' else branch, so a config without InterfaceDefault
  restores the startup font instead of leaving the last preview applied.
- Drop the unpolish/polish loop from previewFonts: QApplication::setFont
  already notifies every widget, and the loop ran on every editor auto-apply.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:52 +01:00
BruebachL
d8700b2947
[Fonts] Add AppFont roles and FontConfig fonts.toml round-trip (#7534)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:52 +01:00
BruebachL
140fbb4484
[CI] Cover the legacy distros and the slow macOS runner in a nightly (#7668)
* [CI] Cover the legacy distros and the slow macOS runner in a nightly

Every pull request built ten Linux legs and five macOS/Windows legs, including
the previous release of each distro and macOS 13 on the Intel runner. Those
legs exist to catch a regression for users on an older distribution, which a
change being reviewed almost never does, and macOS 13 Intel is the slowest leg
of the matrix - 28 minutes against 19 for the rest.

They now run in a nightly build of the default branch and on tag builds, which
is when a change actually ships. Pull requests keep the current release of each
distro, the sanitizer leg and the coverage leg.

* [CI] Run the nightly legs from their own jobs

jobs.<id>.if cannot read matrix, so the previous filter never validated and
no leg of this workflow ran. matrix.exclude cannot express it either: GitHub
processes exclude before include, and these matrices are include-only.

Split the regular and nightly legs into two jobs per platform, sharing the
step list through a YAML anchor and gating the jobs on the event instead of
on matrix. The nightly run now covers only the legs a push leaves out, and
the event name is part of the concurrency group so a nightly and a master
push do not cancel each other.

* [CI] Run the coverage leg in the nightly

gcovr.cfg sets no fail_under, so the leg cannot fail a build, and nothing
consumes coverage-report: it was an artifact produced on every pull request and
read by no one. In the nightly it becomes a trend over the default branch
instead, next to the legs a change being reviewed does not wait for.

The leg itself is unchanged - same distro, version and variant, so the image
name and ccache key still match the warm cache it built. It is marked
allow-failure so a reporting leg cannot redden the nightly run that
vcpkg-cache-import requires to conclude in success.

The release-test comment loses its per-leg parenthetical: it claimed the
sanitizer leg packages, which #7666 stopped being true, and the coverage leg is
no longer in this job.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:42:35 +01:00
BruebachL
3f7aa4ca82
[CI] Split the sanitizer leg from the Ubuntu packaging leg (#7666)
The sanitize leg re-ran the Release packaging build after the instrumented
one, so 18 minutes of Release compile queued behind the sanitizer run in a
single job. Give sanitize its own leg with its own image and ccache, and
keep the plain Ubuntu leg publishing the DEB.

- The coverage leg's packaging comment now points at the leg that actually
  publishes the DEB.
- The -DENABLE_SANITIZERS=OFF comment no longer describes a debug-sanitize
  then release-package sequence that no job runs.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:24:24 +01:00
BruebachL
75beb7f302
[CI] Run the Linux test suite against the release build (#7665)
* [CI] Run the Linux test suite against the release build

A packaging leg compiled the tree twice: once in Debug to run the suite, once
in Release to package it. The suite is 655 tests that finish in four seconds,
so the Debug build bought nothing the release build cannot provide - macOS and
Windows have always tested their release build.

The sanitizer and coverage legs keep their Debug build, because that is the
configuration their instrumentation is for. Every other leg runs ctest against
the release configuration, ahead of the package target, so a failing suite
still stops the leg before anything is built into an installer. A leg that only
tests, Arch, builds Release without the crash reporting SDK the packaging legs
ship with.

Debian 13 and Fedora 44 each drop a 15 minute compile from a job that gates a
pull request.

* [CI] Keep Fedora 44 and Arch on the Debug build

Only the Debug configuration passes -Wall -Wextra -Werror, so moving
those two legs to the release build would have stopped the newest distro
toolchains from failing on a new warning. They keep the Debug compile and
test master had; the other Linux legs still test the release build.

Addresses review thread PRRT_kwDOACxbl86x2tOP (PR #7665).

* [CI] Decide the release test run once per leg

The step's if: and its shell both recomputed "does this leg test the
release build", and the two could drift into a leg that builds a release
it never tests. RUN_TESTS now holds that decision and both read it.

It lives at job level because a step's own env is not visible to that
step's if:.

Addresses review thread PRRT_kwDOACxbl86x2tOV (PR #7665).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:22:43 +01:00
BruebachL
99422c2bf0
[Client] Stop sending the saved login when its checkbox is unticked (#7713)
Unticking 'Save password' only disabled auto-connect: the dialog still handed
the stored verifier to the connection, so a password typed at the same time was
ignored, and a server that still has the legacy hash refused the login before it
could upgrade the account.

Clear the verifier in effect on untick, restore it on re-tick unless a password
has been typed, and drop the stale 'Password saved' hint. The downgrade abort
can now point at unticking the box and logging in with the password, without the
extra reconnect round-trip.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:06:35 +01:00
BruebachL
96f8c3a423
[Tests] Assert settings navigation through the event player (#7698)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:45 +01:00
BruebachL
3fa8d78786
[Tests] Play card interactions through a Cockatrice event player (#7697)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:45 +01:00
BruebachL
34201122ec
[Tests] Name the tab, home and settings widgets the GUI tests address (#7696)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:44 +01:00
BruebachL
d2abd645e8
[Tests] Name the menus and dialogs the shell GUI tests drive (#7695)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:44 +01:00
BruebachL
ee57d740c2
[Tests] Replay XML test files through a headless runner (#7694)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:43 +01:00
BruebachL
2e0a718cd7
[Tests] Vendor QtTesting behind an opt-in WITH_GUI_TEST flag (#7693)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:23:43 +01:00
Bryce!
28597ef716
Fix Deckstats and TappedOut request lifetime and result handling (#7705)
* Fix deck analysis request lifetime, result URLs and form encoding [skip ci]

* Preserve unknown cards in deck analysis exports

* Share deck analysis URL validation and drop the unused request latch

Both analysis interfaces carried a copy of normalizeAnalysisUrl; move it to one
header next to them. They are constructed per analysis and analyzeDeck is called
once, so the analysisStarted latch was unreachable; remove it from both.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 06:22:29 +01:00
Bryce!
75d7764643
[Client] Keep Archidekt navigation tied to its active request (#7723)
* [Client] Keep Archidekt navigation tied to its active request [skip ci]

* [Client] Keep Archidekt listing pagination after a failed navigation

Only update list mode and the next-page link when a listing or deck
response is accepted, so a failed deck navigation leaves the existing
listing scrollable. Retry still re-issues the failed request.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 05:59:17 +01:00
BruebachL
81a0b97240
[Replay] Seek to the exact time of an event (#7610)
Timeline seeks only expose whole timer intervals, so jumping to an event could leave that event unprocessed until the next tick. Add an event-time seek that also applies events at the target timestamp.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 05:56:32 +01:00
Bryce!
624163916f
[Client] Keep Commander Spellbook requests bound to the active deck (#7722)
* [Client] Keep Commander Spellbook requests bound to the active deck [skip ci]

* [Client] Restore the bracket info tooltip when idle

retranslateUi() used to install the static "Why this bracket?" tooltip, but it now calls displayEstimate(), which returned early while no estimate existed. That left the info button without its idle tooltip.

Set the fallback where displayEstimate() owns the button's tooltip. An existing estimate still wins, and a language change refreshes the text.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 05:49:31 +01:00
Bryce!
94f7de42f2
Fix user card games for offline users and stale requests (#7738) 2026-11-04 05:29:51 +01:00
Bryce!
7768416091
Place current deck-editor docks before restoring saved layouts [skip ci] (#7734) 2026-11-04 04:37:25 +01:00
BruebachL
c72192fd81
[Format] Small fixup (#7768)
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* [Format] Small fixup.

* [CardDB] Stop leaking the loader's mutexes.

Both mutexes were heap-allocated through default member initializers and
never freed, so every CardDatabase destruction leaked 16 bytes. LeakSanitizer
flags this while discovering tests that create the database in main.

Hold them by value instead, as the loader is a QObject and therefore neither
copyable nor movable.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-03 15:59:32 +01:00
Bryce!
9588e1960d
Preserve saved deck formats through database reload and view refresh (#7745) 2026-11-03 11:10:50 +01:00
Bryce!
fd2a99e897
Respect nonempty Qt hints and explain discovery failures [skip ci] (#7733) 2026-11-03 10:41:47 +01:00
Bryce!
dc4aa19d23
Import Moxfield signature spells into the deck [skip ci] (#7751)
Co-authored-by: Codex <codex@openai.com>
2026-11-03 10:40:28 +01:00
Bryce!
ada8f399f1
Log server identification and connection lifecycle (#7731)
* Log remote server identification and connection lifecycle [skip ci]

* Update libcockatrice_network/libcockatrice/network/client/remote/remote_client.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-11-03 10:38:54 +01:00
Jurriaan
bc09ec6afe
[Client] Make DeckStateManager::decrementCard remove tokens from the token zone if the token is not in the given zone (#7588)
* Fixed decrementCard for tokens not using the token zone

* Removed dead function actDecrementCard

Updated documentation

* Fixed no-op, added documentation

* Removed stray blank line

* Allow finding card nodes even if no database entry exists for the given card

* Added DeckStateManager tests

* Added tokens on mainboard test

* Added if checks and sorted sources

Added if checks

* Library include fix

* Renamed zone to targetZone

* Revert "Allow finding card nodes even if no database entry exists for the given card"

This reverts commit 88578cd0d9.

* Combined loader_local_matching_test and deck_state_manager_test settings sources

* Added settings sandbox, refactor

* Format

* Renamed return variable

* Flattened if statement

* Style fix
2026-11-03 10:37:17 +01:00
Jurriaan
bfb53c5def
[Client] Visual Deck Editor: Added more mouse click modifiers to add/decrement cards to specific zones (#7589)
* Make visual database mouse click modifiers properly add/decrement different card zones

* Use event->modifiers(), refactor

* Removed QApplication include

* Added visual database display documentation page

* Minor fixes

* Added documentation for the mouse interaction of the table view
2026-11-03 10:35:58 +01:00
PILIX123
381dd21e8c
[Client] Add option to load decks from ManaBox (#7642)
* [Client] Add option to load decks from ManaBox

* [Client] Fix PR comments

* [Client] Fix UI and transaltion requests

* [Client] Fix for UI and parser not doing what expected when loading maybe board

* Add ManaBox support to docs

As pointed out in review comments

* [Client] Fix final PR comments

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-11-03 10:33:21 +01:00
transifex-integration[bot]
c5b776ca46
Translate oracle/oracle_en@source.ts in de (#7767)
100% translated source file: 'oracle/oracle_en@source.ts'
on 'de'.

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2026-11-03 10:31:12 +01:00
BruebachL
dd7ee3541c
[PictureLoader] Keep the download log from going quadratic (#7766)
* [PictureLoader] Keep the download log from going quadratic

A fast scrollbar sweep over the visual card database requests a picture for
every cell it paints, so one gesture can ask for thousands of downloads. The
status bar built a seven-widget log entry for each of them and answered every
completion with findChildren() over the whole, unbounded log, rebuilding
url.toString() per child: O(n) per completion, O(n^2) per burst.

Profiling a sweep on master put 47% of all cycles on the GUI thread, with
qt_qFindChildren_helper at 12.4% of the process (a quarter of that thread) and
QWidgetPrivate::reparentFocusChildren at 4.1%. LagMonitor reported stalls of
3-18 s, growing with the backlog.

Keep at most MAX_LOG_ENTRIES entries and index them by URL, so a completion
and the 1 Hz cleanup only visit the matching entries. The progress bar follows
the entries that remain: dropping a finished entry moves both counters back,
dropping a pending one only its maximum. The log is a diagnostic view, not a
queue - the downloads themselves are unaffected.

* fixup! [PictureLoader] Keep the download log from going quadratic

Make the URL index a QMultiHash and say why: a deferred retry re-queues the same URL while its first log entry is still pending, so one URL can back several live entries.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-03 10:17:53 +01:00
BruebachL
44d5138181
[VisualDatabase] Keep the card grid scrolling on macOS (#7764)
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* [VisualDatabase] Keep the card grid scrolling on macOS

The view ignored the wheel whenever the vertical scroll bar was not
visible. On macOS, scroll bars are transient: once the fade-out finishes,
QScrollbarStyleAnimation hides the scroll bar widget, so isVisible() then
reports false even though the grid has more rows to scroll. Scrolling was
dead until something else brought the bar back.

Gate on the scroll bar's range instead: it says whether there is anything
to scroll, while visibility is only about presentation. An event with no
range to scroll is still ignored, so an enclosing scroll area can take it.

* Update card_database_visual_view.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 18:18:19 +01:00
sentry[bot]
9f30892dff
[Client] Fix crash when local game commands are sent after shutdown (#7714)
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* [Client] Fix crash when local game commands are sent after shutdown

* [Network] Fix formatting in local client debug log

* [CI] Keep the vcpkg submodule pointer on the manifest baseline

vcpkg.json asks for builtin-baseline 9eec002 (vcpkg 2026.10.16), but the
submodule gitlink was still at 9e593bb. The runners check submodules out
shallowly, so vcpkg-tool cannot read versions/baseline.json out of the baseline
commit and every vcpkg leg (Windows and all macOS) fails in CMake configure
with:

  failed to `git show` versions/baseline.json

git phrases that as "path ... exists on disk, but not in <sha>" even when the
commit is simply absent from the shallow clone, so it reads like a tooling or
network failure rather than a mismatched pointer. Point the submodule back at
9eec002, and add a cheap job that fails when the gitlink and builtin-baseline
disagree, before the five build legs pay for it.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 13:28:23 +01:00
sentry[bot]
8b0c980e85
[Client] Guard dragged card ghost from painting or dropping deleted cards (#7688)
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* [Client] Guard dragged card ghost from painting or dropping deleted cards

* [Game] Revert handling for cards destroyed mid-drag

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>

* [DeckView] Access pointer through QPointer in DeckViewCardDragItem

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: zeldazach <7460172+zeldazach@users.noreply.github.com>
2026-11-02 08:39:07 +01:00
RickyRister
62e590d300
[ServerGame] Refactor out spectator/judge bools into RoleInfo (#7761) 2026-11-02 00:37:05 -07:00
BruebachL
a1a8a59f4a
[VisualDatabase] Draw the card grid with a model/view (#7701)
* [VisualDatabase] Draw the card grid with a model/view instead of a widget per card

The visual card database built one CardInfoPictureWithTextOverlayWidget per
card, 100 per page, and tore them down on every search, resize and scroll
page. It also looked each card up again by name from the model row, kept a
shadow QList<ExactCard>, and carried paging state plus a 5 s timer that only
existed to defer the first page.

Replace that with a real view on a flattened model:

- CardDatabaseDisplayModel gains CardInfoRole and cardInfoAt(), so a view can
  get the CardInfoPtr behind a proxy row without a name round trip.
- New CardDatabaseVisualDisplayModel (libcockatrice_models) flattens the
  filtered and sorted proxy into one entry per displayed card picture: the
  preferred printing normally, every printing of the selected sets while set
  filters are active. Proxy changes rebuild it on a 30 ms coalescing timer.
- New CardDatabaseVisualView (QListView IconMode) paints only visible rows
  through the new CardPictureDelegate, keeps the old interaction contract
  (left/right/middle press -> cardClicked, hover -> cardHovered, Ctrl+wheel
  resize, no selection, no focus stealing, scroll to top on a new result) and
  repaints when CardPictureLoader reports an async image.
- CardSizeWidget::enableCtrlScrollResize() also watches scroll-area viewports,
  which is what makes Ctrl+wheel work over a QListView.
- VisualDatabaseDisplayWidget drops the paging, the shadow list, the dead
  members and the 5 s timer.

Behaviour-preserving: no gameplay change, no new user-facing strings.

* [VisualDatabase] Fix the card grid wheel step

QListView hands the delegate's item height to the scroll bar as its single step under ScrollPerPixel, so QAbstractSlider moved wheelScrollLines() whole card rows per notch. Handle the wheel in the view instead: one line is an eighth of the grid cell, so a notch moves about a third of a card row at any card size and still follows the OS line count.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 08:35:58 +01:00
BruebachL
94e6281d87
[Logs] Browse room history without filters with paginated infinite scroll (#7531)
* [Logs] Browse room history without filters with paginated infinite scroll

* [Logs] Continue pagination when switching log tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:36:49 +01:00
BruebachL
3cf8bdb00e
[Tests] Add a headless game logic regression suite (#7702)
* [Tests] Add headless game logic regression suite

Cover CardState, CardZoneLogic and the Command_MoveCard protobufs PlayerActions emits, against libcockatrice_game with a recording AbstractClient and no graphics. The old game_smoke_test cases are migrated into the new suite.

* [Tests] Cover game event application through GameEventHandler

Feeds GameEventContainers through the real dispatcher and asserts the resulting zone and card state: move (including face down), the set-card-attr attributes plus the all-cards and does-not-untap branches, card counters, attach/detach, zone reveal properties, and drawing named cards from the deck.

* [Tests] Replay a synthetic game state through the dispatcher

Builds a GameReplay in code, feeds its containers through the same GameEventHandler path the client uses, and asserts the materialized players, zones, cards and attachments plus event ordering for move, attributes and counters. A small headless zone view stands in for the graphics side where processPlayerInfo asks for card items.

* [Tests] Cover card flip, destroy, token and turn events

Adds the remaining state-mutating event handlers: flip (face down keeps the ref, face up adopts the printing), destroy (removes the card and un-attaches its attached cards), create token (database P/T unless provided or face down) and player properties changed under the concede/unconcede contexts, plus active player and phase.

* [Tests] Cover player lifecycle and counter events

Adds the player-level events that mutate session state: leave removes the player from the manager, kicked emits gameClosed, game closed flips the closed flag and clears the started flag, host changed moves the host role to another player, and create/set/delete update the player counters with unknown ids ignored.

* [Tests] Drive the zone view request through addCard

The test emitted createCardRequested itself and then asserted it was emitted. Registering a ZoneViewZoneLogic on the zone and adding a card exercises the real prepareAddCard -> signal path, so the assertion now fails if addCard stops asking the graphics side to build the card.

* [Tests] Skip the card database when listing tests

gtest_discover_tests runs the binary with --gtest_list_tests during the build. That process built the card database and replaced its default path provider, leaving allocations that the sanitizer leg's default LeakSanitizer check reports at exit, so discovery failed on Ubuntu 26.04. No test runs in list mode, so return before the database setup.

* [Tests] Fix fixture comment nit

Wraps the RecordingClient::sent member name in backticks in the comment.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:35:41 +01:00
BruebachL
5134e72eb4
[Settings] Store server profiles with QSettings arrays (#7629)
The server list used hand-numbered saveName%1/server%1 keys and an O(n)
shift loop to delete entries. Store the profiles with beginReadArray and
beginWriteArray instead, and migrate the legacy keys once in the
constructor so existing profiles and saved passwords survive.

SettingsManager::batchWrite no longer disables atomic sync, so a batch is
still written through QSettings' atomic save. Add tests for add, update,
remove, password updates and the legacy migration.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:30:29 +01:00
BruebachL
b37c8b828f
[Utility] Budget scrypt's XY array in the derivation memory limit (#7712)
deriveKey passes maxmem = 128nr + 128rp + 4096 to EVP_PBE_scrypt, but scrypt
also allocates XY at 256r bytes. costParamsAreSane accepts r up to 32, so any
server asking for r >= 17 made derivation fail and the client report a login
abort it could never recover from. Cover the XY array and add a regression test
at the accepted-range boundary.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:29:15 +01:00
BruebachL
719863e43d
[CI] Lint only .sh files in the shell formatting pass (#7715)
The changed-file matcher reused the `*.sh` glob as a regular expression,
where the leading `*` applies to the `(^|/)` group instead of the file
name. Every path ending in "sh" matched, so NSIS include files (.nsh) were
handed to shellcheck and failed the format leg.

Match the suffix explicitly and keep the glob for the find(1) branch.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:29:05 +01:00
BruebachL
d021f20d14
[Version] Bump to 3.2.0 (#7762)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:28:14 +01:00
BruebachL
ce543896f5
[Tests] Use QtTest for model contracts and signal spies (#7630)
Qt6::Test was linked into every test but never used. Add a small RAII
QAbstractItemModelTester helper and apply it to the deck list model, the card
database model and display proxy, and the sets model. Add QSignalSpy coverage
for the card-added and download-settings signals, and assert explicitly that a
card row is a leaf with no child columns (the tester does not check that).

The contract checker immediately found four model bugs, fixed here:
- DeckListModel allowed children below non-zero columns.
- CardDatabaseModel reported every card as a child of every card row.
- CardDatabaseModel reported six columns for a valid (leaf) card index.
- CardDatabaseDisplayModel claimed more rows were fetchable while rowCount
  already exposed them all, so fetchMore() inserted duplicates.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:27:43 +01:00
BruebachL
429eb2a1fd
[Servatrice] Use compile-time checked connections (#7631)
* [Servatrice] Use compile-time checked connections

Replace the remaining SIGNAL/SLOT string connects in servatrice.cpp,
smtpclient.cpp, serversocketinterface.cpp and isl_interface.cpp with
pointer-to-member or lambda connects, and convert the string invokeMethod
calls to the functor overload.

QxtSmtp has overloaded signals, so those need qOverload. Slots inherited as
protected members and the QWebSocket error connection owned by the ISL fix
are left on lambdas/strings as appropriate; the vendored qxtsmtp.cpp is
untouched.

* Fix remaining review threads on the connection syntax

- Connect the IslInterface signals straight to the inherited Server slots
  instead of forwarding lambdas.
- Capture servatrice explicitly in the queued admin lambdas so they do not
  read this->servatrice after teardown.
- Move the websocket newConnection connect out of the per-pool loop.
- Terminate the logging category and restore pendingKey's indentation.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:13:21 +01:00
BruebachL
a74dfeef6e
[Build] Configure AUTOMOC, AUTOUIC and AUTORCC once (#7637)
The root already set CMAKE_AUTOMOC; add CMAKE_AUTOUIC and CMAKE_AUTORCC
next to it and drop the per-directory copies from 18 CMakeLists files.
These variables are inherited by the subdirectories, so the duplicates
never changed anything.

qt_standard_project_setup is not used: besides the AUTO* variables it
sets CMAKE_RUNTIME_OUTPUT_DIRECTORY on Windows, which breaks the
install(DIRECTORY "$<TARGET_FILE_DIR:...>") copies and the per-app
symbol paths, and appends to CMAKE_INSTALL_RPATH on Linux.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:06:47 +01:00
BruebachL
5fe7f186d3
[CI] Make the hdiutil retry wrapper report failure (#7643)
* [CI] Make the hdiutil retry wrapper report failure

CPack reads the wrapper's exit status to decide whether the disk image was
created, so a zero exit turns a failed hdiutil into a later "Problem copying
the package" error that hides hdiutil's own message.

- Propagate hdiutil's real status instead of collapsing every failure to 1.
- Name the failing subcommand (create/attach/detach/convert) so the message
  says which CPack step gave up.
- Count attempts rather than failures in the retry line.

* Update .ci/compile.sh

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-11-02 07:01:55 +01:00
BruebachL
50a2ae9cc8
[Server/Client] Enforce and complete the forced password change at login (#7680)
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.

The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:01:29 +01:00
BruebachL
ef4574d2b9
[Server] Store a scrypt verifier when an admin resets a password (#7679)
The temporary password was written as a legacy salt+hash row, which makes the
next login look like an authentication downgrade. A client holding a saved
verifier refuses that downgrade, so the reset locked the account out of every
modern client.

Store the verifier and, where security/legacy_backup_key is configured, keep a
sealed legacy hash of the same temporary password as the downgrade backup, so
pre-challenge clients keep the credential path the reset used to provide.

Without the key no row shape serves both: the verifier and the legacy hash
cannot share one column, so those clients have no path at all. Warn at reset
time that the new password has no pre-challenge path, and say so in
servatrice.ini.example instead of promising that a reset gets them back in.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:00:48 +01:00
tooomm
e08402ac94
bump vcpkg submodule (#7690)
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2026-11-01 16:22:51 +01:00
BruebachL
ff393b8990
[Game] Connect zone dump response before sending the request (#7711)
ZoneViewZone::initializeCards() connected PendingCommand::finished only after ZoneViewZoneLogic::requestZoneDump() had already sent the command. Local games process the dump synchronously, so finished was emitted before the view connected and the library/sideboard view stayed empty.

Split requestZoneDump() into prepareZoneDump() and sendZoneDump(), and connect before sending, matching the TabRoom prepare/send convention.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-01 12:49:35 +01:00
BruebachL
00151380e3
[CardDB] Break the CardInfo <-> CardSet cycle on reload (#7645)
Some checks are pending
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* [CardDB] Drop the CardInfo self pointer

The weak self pointer had to be assigned right after every construction,
and a missed assignment silently stopped change notifications. CardInfo
is always owned by a QSharedPointer, so it now derives from
QEnableSharedFromThis<CardInfo> and asks for sharedFromThis() instead:
nothing to initialize, and the CardSet cycle stays broken.

CardSet::newInstance() also loses the commented-out self-pointer
assignment left over from the same design.

* [CardDB] Pin the cardInfoChanged contract without the self pointer

Dropping CardInfo's self pointer moved change notifications onto
QEnableSharedFromThis, so the signal now rests on the card being owned by
a QSharedPointer. Two tests pin that down:

- A property change on a card owned by a CardDatabase still emits
  cardInfoChanged() carrying that card, which is what the card database
  views and models listen to.
- clone() starts out unowned, so a change to the clone is reported as the
  clone's and must not reach the original's observers.

* [CardDB] Treat an unowned CardInfo as a bug, not a no-op

Every CardInfo is built inside a QSharedPointer (both factory overloads
and clone()), and no constructor notifies anyone, so sharedFromThis() is
always available by the time addToSet() or a setter runs. Assert that and
warn in a released build, instead of silently skipping the notification
or the set append.

The copy constructor keeps its explicit QEnableSharedFromThis
initializer: GCC's -Wextra warns about the uninitialized base in every
translation unit that copies a CardInfo otherwise. A comment there
records that the clone deliberately starts unowned.

* [CardDB] Break the CardInfo <-> CardSet cycle on reload

CardSet is a QList<CardInfoPtr> and CardInfo::addToSet() appends the card
to its sets, while a card keeps a CardSetPtr per printing in
setsToPrintings. The sets therefore hold strong references back to the
cards, and the previous database snapshot stayed alive after a reload, so
RSS grew by roughly a second database on every reload.

Empty the sets before the cards are dropped: CardDatabase::clear() and
swapInDatabaseData() clear the sets before replacing the containers, and
removeCard() detaches the card from its sets, so nothing keeps a card
alive on behalf of a set once the database lets go of it.

Two tests pin the behaviour: a reload and a clear() must drop the last
strong reference to a card from the previous snapshot.

* [CardDB] Keep the set detach in one place

clear() and swapInDatabaseData() both emptied every set before dropping the
cards, so share that as detachSetMembership() instead of two copies that have
to stay in sync.

removeCard() now detaches through the first printing of each set directly, the
same way CardInfo::newInstance() appends, instead of an inner loop that always
breaks after the first item.

Because clear() empties the sets up front, its per-card detach was walking
every card's printings to remove it from sets that were already empty. Split
removeCard() into the per-card detach and unindexCard(), and let clear() call
only the latter.

* [CardDB] Test that removeCard detaches the card from its set

removeCard() is the one teardown path a caller can trigger for a single card
(the token editor uses it), and it now detaches the card from its sets as
well. Without that detach the set's strong CardInfoPtr keeps the removed card
alive forever, which is exactly what the reload and clear tests pin for the
whole-snapshot paths.

The test loads the fixture, removes Cat, and requires the card to be gone from
the CAT set and to be destroyed once the test drops its own reference.

* [Servatrice] Drop the settings cache from the logger

#7602 removed #include "settingscache.h" from server_logger.cpp but left
isLoggingEnabled() reading settingsCache, so master no longer compiles: the
servatrice target fails on the undeclared global and server_logger_test, which
compiles the same file without main.cpp, fails to link it.

The same commit made reloadConfig() the single place that stores writelog and
the log filters, precisely so logging threads stop reading the global QSettings.
isLoggingEnabled() now mirrors logMessage() and reads those members instead: the
console is a sink of its own, and the logfile needs an open file plus writelog.
The mutex is mutable so the const query can take it.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:37:15 +01:00
BruebachL
344dbd2caa
[Servatrice] Fix silently broken socket error connections (#7626)
* [Servatrice] Fix silently broken socket error connections

QAbstractSocket::error() was removed in Qt 6 in favour of errorOccurred(). The ISL interface connected to the old name through SIGNAL(), which compiles but fails at runtime, so catchSocketError never ran. The WebSocket interface used the same name on QWebSocket, where it still exists but is deprecated since 6.5.

Use errorOccurred for both. The WebSocket connect needs a lambda because catchSocketError is a protected base-class slot and a base pointer-to-member is not accessible from the derived class.

* [Servatrice] Guard the WebSocket error connect against Qt 6.4

QWebSocket gained errorOccurred in 6.5 and dropped the error signal with it, so
the typed connect cannot compile against the 6.4 floor that Debian 12 and
Ubuntu 24.04 still use. Keep the typed connect on 6.5+ and fall back to the
old-style connect below it, which is what the code did before.

Verified both branches compile: forcing the guard to the else path and
rebuilding serversocketinterface.cpp succeeds, so the 6.4 spelling is intact.

* [Servatrice] Initialize ISL serverId before authentication

catchSocketError() removes islInterfaces[serverId], but the incoming
connection constructor left serverId uninitialized until initServer()
set it after the SSL handshake and certificate check. A socket error
during waitForEncrypted() therefore read an indeterminate key.

* [Servatrice] Correct the QWebSocket error signal note

error() was deprecated in 6.5, not removed; errorOccurred() was added in
6.5.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:02:55 +01:00
BruebachL
825aba953a
[Servatrice] Fail loudly when startup initialization fails (#7602)
* [Servatrice] Exit non-zero when server initialization fails

initServer() reported every startup failure through a zero exit code: the
database could not be opened, the server printed nothing of its own, and the
process looked like a clean shutdown. Log the two refusal reasons at critical
level and return 1 so supervisors and the Docker exit status can tell the
difference.

* [Servatrice] Keep console logging independent of the logfile

logMessage() returned before the console echo unless a logfile was open and
server/writelog was true, so --log-to-console produced nothing when
server/logfile was empty or could not be opened. That is how a refused database
connection could end in a silent exit.

Print to the console before the logfile gates, drop the duplicate echo from
flushBuffer(), and read writelog/logfilters once in main instead of calling the
non-thread-safe global QSettings from every logging thread.

* [Servatrice] Uninstall the log handler before tearing down globals

The handler reaches into the global logger and settingsCache. Leaving it
installed while main deletes those objects turns any Qt warning emitted during
QCoreApplication/QFactoryLoader teardown into a use-after-free; with
QT_DEBUG_PLUGINS=1 that warning exists, and Servatrice died with SIGSEGV in
QSettings::value() on the way out.

* [Servatrice] Buffer console logs on the logger thread

Address review feedback on the startup failure change:

- Append console lines to a buffer drained by the logger thread, so a
  stalled stdout reader cannot block game threads.
- Report islServer->errorString() instead of the literal call text.
- Let the constructor reuse reloadConfig() instead of parsing the filter
  list twice.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:02:49 +01:00
BruebachL
ae43659b91
[Build] Use versionless Qt CMake commands (#7639)
* [Build] Use versionless Qt CMake commands

Replace the versioned qt6_add_executable, qt6_add_resources, qt6_add_shaders,\nqt6_add_translations and qt6_wrap_cpp calls with their unversioned forms.\nAll five are documented as available at the project's 6.4 minimum and accept\nthe same arguments.\n\nVerification: full client, Oracle, server and test build passed.

* versionless qt_finalize_target and _project

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-10-31 18:53:00 +01:00
BruebachL
d4002dc52b
[Build] Reject APIs deprecated before Qt 6.4 (#7632)
Add the deprecation cutoff after FindQtRuntime so the compiler rejects any
API deprecated before the project's minimum Qt version. Qt 6.5 renamed the
switch, so the fallback name is used on 6.4.

The full client, Oracle, server and test build passes with the cutoff
enabled.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:52:11 +01:00
BruebachL
f2c359ba9f
[CI] Keep the vcpkg cache directory guard unconditional (#7527)
The cache action creates its directory only when a prefix matches an entry, and it reads that directory unguarded when it saves, so a scope nobody has written to yet fails the job. Create it up front on every outcome, and fall back to the workspace path when the cache step was skipped and set no path output.

Co-authored-by: opencode <opencode@local>
2026-10-31 18:49:45 +01:00
BruebachL
52d3978f84
[Build] Let AUTOMOC process library headers (#7638)
The 13 libraries using qt6_wrap_cpp(MOC_SOURCES ${HEADERS}) listed their\nheaders twice and depended on a generated source list. Add the headers to the\ntarget sources directly and delete the qt6_wrap_cpp call; AUTOMOC scans them\nand generates the same moc output.\n\nThe change exposed that server_card_counter_test never defined the rng global\nthat the server remote library references; every sibling server test does.\nGive the test the same definition so the target links.\n\nVerification: full client, Oracle, server and test build passed.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:49:05 +01:00
BruebachL
345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00
BruebachL
78964779c6
[Refactor] Move card item creation out of game logic (#7436)
* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00
BruebachL
7ca23430cd
[Refactor] Retype PlayerActions onto CardState (#7435)
* [Refactor] Retype card containers and zone logic onto CardState

* [Refactor] Retype PlayerActions onto CardState

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:14 +01:00
BruebachL
65e9f1b370
[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:14 +01:00
BruebachL
5d0d466930
[Refactor] Add card name, printing id, and color to CardState (#7433)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
edb5caec8a
[Refactor] Hold zone views and card view teardown outside game graphics (#7429)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
2335e064ac
[Refactor] Move the attachment graph and card view teardown onto CardState (#7428)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:13 +01:00
BruebachL
47c90cda10
[Refactor] Give graphics zones a card item cache and own card placement (#7427)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
4879ddbd0f
[Refactor] Move card selection actions to GameScene and p/t parsing to CardState (#7426)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
c9853734ad
[Refactor] Move card identity and card data into CardState (#7425)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:12 +01:00
BruebachL
6f0c5dca12
[Refactor] Move LoadedDeck and DeckFileFormat data types into libcockatrice_deck_list (#7424)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
85fd052fdb
[Refactor] Move ArrowRegistry out of game/ into game_graphics/board (#7423)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
3ccd44155d
[Refactor] Build arrow and attach commands in game/ instead of ArrowItem (#7422)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:11 +01:00
BruebachL
77f882ca37
[Refactor] Build deck setup commands in GameEventHandler instead of DeckViewContainer (#7421)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
674a607960
[Refactor] Build player counter commands in game/ instead of AbstractCounter (#7420)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
73d5a2a0ab
[Refactor] Emit phase toolbar intent instead of protobuf commands (#7419)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00
BruebachL
095b135640
[Refactor] Move the remaining zone commands out of game_graphics/zones/ (#7418)
* [Refactor] Move the remaining zone commands out of game_graphics/zones/

* [Game] Move zone dump request onto ZoneViewZoneLogic per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:09 +01:00
BruebachL
563833a88a
[Refactor] Build Command_MoveCard in game/ instead of the zone views (#7417)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:09 +01:00
BruebachL
4972ebcb97
[Refactor] Move the active card from AbstractGame into GameScene (#7416)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:08 +01:00
BruebachL
94b91be5a2
[Refactor] Pass the target card into PlayerActions instead of reading activeCard (#7415)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:08 +01:00
BruebachL
93c5d85996
[Refactor] Move attach and arrow previews from game logic into CardMenu (#7414)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:08 +01:00
BruebachL
52c5bd2ea3
[Refactor] Move table row mapping from TableZone into TableZoneLogic (#7413)
* [Refactor] Move table row mapping from TableZone into TableZoneLogic

* [Game] Use TableZoneLogic::ROW_COUNT directly per review

* [Format] Match clang-format line breaking in table_zone

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00
BruebachL
d30d275296
[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00
sentry[bot]
bbc7e462ff
[Installer] Graceful close and a way out of a stuck update (#7687)
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* [Installer] Stop calling the payload free while an executable is locked

The guard answered "nothing is holding the payload" from two lookups that can
both miss a running instance: Restart Manager does not reliably report a
program's own image or the modules it mapped, and the image path of a process
running under another account cannot be read from the probe at all. A user log
showed exactly that: the first guard passed while cockatrice.exe was running
from the directory, the old uninstaller silently skipped the file it could not
delete, and the update aborted half an uninstall later with "cancelled by user"
after a close attempt the running window ignored.

Ask the file itself. A running image is opened without write sharing, so the
write open replacing it needs is refused with ERROR_SHARING_VIOLATION for as
long as the program runs, while a file that is merely being read still accepts
it. When neither lookup named anybody and a payload executable refuses that
open, the probe answers that the file is in use and that the program holding it
could not be identified - the guard's "could not confirm" dialog, whose Retry
works once the user has closed it - instead of passing the payload as free.

Only the payload executables are tested, not every file the purge removes: a
locked executable proves a program is running and a mapped DLL belongs to a
running executable, while a locked DLL or qt.conf can be the asking process
itself, which is the loop the guard already had. The open is retried once after
300 ms, and only for the files that refused, so a scanner holding a file for a
moment cannot stop an install for nothing.

The Windows probe check now covers that answer: a payload executable held by
the asking process, so that it cannot be named, has to come back as in use
rather than as free.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* [Installer] Close running clients over a local socket

The installer could only ask a running client to close with WM_CLOSE, which an instance hidden in the notification area or sitting on its own confirmation cannot answer usefully. Give every client a per-process local socket and have the holder probe ask it there first, falling back to WM_CLOSE for clients from before the socket.

* [Installer] Offer to check again or update by hand when files stay locked

Replace the two-answer guard prompt with force close, close by hand and check again, or cancel. Retry the automatic close while the set of holders changes, and point a cancelled run at the latest release so a user who does not want anything killed has a way forward that is not cancelling the update again.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 15:32:59 +01:00
tooomm
720adf5410
[Settings] Rename UI language selector & move translator hint (#7656)
* Update general_settings_page.cpp

* lint
2026-10-31 09:28:52 +01:00
sentry[bot]
0369aaffa9
[Installer] Name only the payload programs installed in the directory (#7684)
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The running-instance lookup named every process whose image path began with the
install directory, subfolders included. Installing into a folder that holds
another application in a subfolder therefore reported that application as
holding the previous version, and nothing the guard offers could clear it: the
close asks cockatrice.exe only, and the end answer refuses anything that is not
a payload program. Both answers were no-ops, so the update could only abort and
tell the user to close a program that was never touching the files.

Name only the programs the payload installs, and only when the image lies in the
install directory itself. A program below the directory that really does hold a
payload file is still named by the Restart Manager lookup, which is the lookup
for that question.

The Windows probe check now covers a payload-named program in a subfolder and a
program the payload does not install; both have to come back as nothing.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-30 13:16:50 +01:00
sentry[bot]
ded83aaab5
[Installer] Ask a hidden instance to close, then offer to end it once (#7683)
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* [Installer] Request quit for hidden Cockatrice instances and record holders in abort telemetry

* [Installer] Fix compiler warnings in holder probe and installer quit handler

* [VisualDeckStorage] Order the includes the way clang-format wants them

* [Installer] Ask a hidden instance to close, then offer to end it once

The previous attempt had the client answer a registered window message, which
cannot work for the update it was reported on: the instance being replaced is a
client from before that message exists, so it never answers, and the user is
left with "Cockatrice is still running" exactly as reported. Every step that can
free the files has to be the installer's, so the client side is reverted.

The probe now posts WM_CLOSE to the instance's own window whether that window is
on screen or only in the notification area: the request does not need a visible
window, an instance in the tray is the one this update has no other way to
reach, and the confirmation Cockatrice answers with is a window Qt shows itself,
so it is painted - unlike one restored from outside. A visible window is brought
forward first, and Qt's bookkeeping windows stay excluded, because a close to the
notification-area one terminates the instance without its confirmation.

A question of the instance's own no longer suppresses the close. Withholding it
protected nobody: the installer asked the user to close a program it had never
asked, and a current client refuses the close while its confirmation is pending
anyway, leaving the question where it is. The launcher mode keeps the
visible-only rule, because a launcher without a window has already answered its
own close and the wait ends it after a grace instead of asking a user who is not
there.

The guard asked the same question until the user gave up: after the automatic
close failed it offered to end the programs, then re-ran the probe and showed
the same dialog word for word when the answer was No, which is how an abort was
reported three times over. It now asks once - Yes ends the Cockatrice, Oracle
and Servatrice programs the payload installs and says what that costs, No
cancels - and what survives an end is named in the abort instead of being put to
the user as the same question again. The uninstaller's guard and the recovery
path after a failed purge follow the same shape.

Kept: the abort telemetry that records the holders, the close result and the end
result as event data.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-29 21:01:16 +01:00
sentry[bot]
9e50c5ad6e
[Installer] Recover payload files when previous uninstaller is missing or fails to launch (#7682)
Some checks are pending
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Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-29 12:10:18 +01:00
sentry[bot]
06da7f815a
[Installer] End a launcher that has no window to ask instead of prompting (#7681)
Some checks are pending
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* [Installer] End a launcher that has no window to ask instead of prompting

The in-app updater starts this installer detached and then closes itself. A
client that accepts that close hides its window before it exits, and if it
then hangs in shutdown there is nothing left to ask: the holder probe
deliberately never posts WM_CLOSE to an instance it cannot see a window for,
so the "ask it to close again" answer only repeated itself until the user
picked Cancel and the installation aborted (Sentry COCKATRICE-DESKTOP-J).

The launcher wait now asks the launcher itself before asking the user. A new
probe mode, --close-launcher, answers whether that one process has a window a
close could reach at all; it is limited to a pid that still runs from the
directory being replaced, so a reused process id cannot be hit. When there is
no window, the installer gives the shutdown it already started one full grace
and then ends it through the handle it waited on, which is what the dialog's
Yes answer did. The prompt remains for the case it exists for: a window is up,
the instance may be waiting on its own question, and No now means only "keep
waiting".

The client is left alone: an already-installed version runs the installer
during its own update, so a change there cannot reach the run that aborts.

* [libcockatrice_rng] Include immintrin.h for AVX2 builds in SFMT

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-29 04:00:42 +01:00
BruebachL
5cf3358c99
[Client] Stop reporting local login aborts as missing client features (#7678)
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* [Client] Stop reporting local login aborts as missing client features

Local aborts (unusable saved verifier, refused authentication downgrade,
failed scrypt derivation) reuse RespClientUpdateRequired with an empty
feature list, and the handler discarded the reason and advised a client
update. Report the abort with the cause instead, and report a strict
server's challenge_response_auth answer to a credential-less login as the
missing password it is.

* [Client] Keep the login abort messages in one named set

The local login aborts each carried their wording inline at the emit site, so
changing the tone or the remedy meant editing several functions. Collect them
as named constants next to RemoteClient instead, translated at the use sites
with the RemoteClient context so lupdate still picks them up.

* [Client] Reword the login abort explanations to match what happens

The first wording sent users to a server operator to 'migrate' an account,
which operators cannot do, and told them to 'save' a login the client saves by
itself. It also blamed the device for a derivation failure the server's
parameters can cause, and the dialog led with a line that said nothing while
the reason sat in the informative slot.

Say what the client actually does in each case, give the step that works, and
show the reason as the dialog's main text. The unreachable fallback sentence
about the login not reaching the server is gone.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-28 09:48:37 +01:00
BruebachL
d89b502342
[Client] Report password-reset rate limits instead of a generic failure (#7677)
* [Client] Report password-reset rate limits instead of a generic failure

sigForgotPasswordError carried no response code, so rate limiting, a
disabled reset feature, an unknown user and a bad token all produced
"contact the server operator". Users who were only rate limited retried,
which kept them rate limited.

* [Client] Move the reset-password warning out of the response switch

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-28 09:19:42 +01:00
sentry[bot]
a83d82b5e8
[Installer] Recover leftover payload files when previous uninstaller leaves them behind (#7676)
* [Installer] Recover leftover payload files when previous uninstaller leaves them behind

* [Installer] Fix leftover recovery on the 64-bit auto-uninstall path

- Record the 64-bit uninstaller exit code after ExecWait returns. It was
  captured before the call (always empty), so WaitForOldPayloadToDisappear
  always aborted before RemoveOldPayloadLeftovers could run.
- Restore the pre-uninstall user-data backup before aborting out of the wait,
  including the guard's cancel and probe-failure prompts, so the only copy
  cannot be stranded in %TEMP% for the next run to wipe.
- Report the leftover removal as done only when every payload executable is
  gone and RetryDllPurge reports no stale DLLs, instead of checking
  cockatrice.exe alone.
- Return directly after a successful recovery instead of reusing the poll
  counter, so the log stops claiming the directory "was already clear" and
  the normal settle delay is kept.

* [Installer] Delete the old uninstaller only after recovery succeeds

RemoveOldPayloadLeftovers cleared the attribute and deleted
$INSTDIR\uninstall.exe on every attempt, before the attempt was known to
work. On failure the installer aborts telling the user to run it again, but
UninstallString then points at a missing uninstaller: ExecWait leaves the
exit code empty, WaitForOldPayloadToDisappear takes the "cancelled or
failed" branch, and RemoveOldPayloadLeftovers is gated on exit code 0, so
no later run can ever get past it - a half-removed old install the previous
revision never produced.

Delete it in rop_done instead, after $OldPayloadRemoved is set.
WriteUninstaller recreates it on success anyway, and nothing in the
success verdict depends on it being gone.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-28 09:08:54 +01:00
sentry[bot]
bf3562a85a
[Installer] Offer to end running Cockatrice immediately when auto-close fails (#7675)
Some checks are pending
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* [Installer] Offer to end running Cockatrice immediately when auto-close fails

* [Installer] Keep the way out that costs nothing in the first prompt

The prompt now offers to end Cockatrice, so what the deleted close-again text
said has to survive in it: an instance the probe reports as waiting for an
answer to a question of its own has been brought forward, and answering that
window is the way out that ends nothing. Say so, and say where to go when Yes
leaves it listed - Task Manager - so an end that cannot take effect does not
loop on the same dialog.

* [Installer] Bring the comments back in line with the code

GuardCloseTried no longer counts closes, and the file header, CloseHolders and
GuardAppsNotRunning still described an escalation after a second close, as did
the probe's --end-holders note.

* [Installer] End Oracle and Servatrice too when the guard's end answer is confirmed

The guard's end answer only ever stopped cockatrice.exe, so an Oracle holding
the card database or a Servatrice service kept the payload locked and the
prompt came back with nothing left that could free it.

The probe now ends every program the payload installs, services included:
isPayloadProgram() - the list restart_manager_holders already used for its
parent walk - decides the set, so a scanner holding a DLL or a program the
user keeps in the install directory is still named and left to the user. A
service is terminated rather than sent a stop through the SCM, which notices
the process exit and marks it stopped afterwards.

The guard prompt now says what ending costs: an unsaved deck, an unwritten
setting, players on a running Servatrice, and an Oracle mid-way through the
card database. It also keeps the notification-area hint, which the probe's
"has no window to ask" answer depends on, and drops the claim that Oracle
and Servatrice had been brought forward.

* [Installer] Give every running-program prompt the same end-or-retry answers

Four prompts meet a running program and each offered a different set: the
guard ended it, the launcher wait only kept waiting, and the recovery prompt
after a failed purge could only ask Cockatrice to close. With Oracle or
Servatrice holding the files, that last one had no answer that could free
anything - Yes and No both retried the purge and Cancel aborted an install
whose old version was already gone.

All four now follow the guard's shape: one automatic attempt, then a prompt
whose Yes ends the programs it names and whose No retries, with Cancel to
give up.

- RecoverFromHolders closes once and purges before it asks anything, then
  offers EndHolders - the same end answer as the guard - instead of a close
  the user had to trigger himself.
- WaitForLauncherToExit can end the launcher by pid, the one process it
  holds a pid for, rather than looping 60 s waits with Cancel as the only
  way out.
- END_COST and AFTER_CLOSING_GUIDANCE are !defines, so the cost of ending
  and the guidance for the answers that end nothing read the same in every
  prompt.

* [Installer] End the launcher through the handle it was waited on

The "end it" answer used to look the launcher's pid up again after a dialog that
can stay open as long as the user takes, so a pid that had been reused in the
meantime - or a /PID= that was never the launcher - would be terminated instead.
The handle the wait already holds names that process and cannot be handed to
another, so the terminate answer now acts on it.

PROCESS_TERMINATE is requested along with PROCESS_SYNCHRONIZE; when only the
synchronize right is granted the launcher is still waited on and the answer falls
back to asking it to close, instead of reporting a live launcher as gone and
writing the payload over it.

* [Installer] Say what the end answer ends, and report a failed end

The prompt offered "end every program listed above", but EndHolders only ends the
programs the payload installs: a scanner holding a payload DLL, or a service the
Restart Manager names by its long name, was listed and then silently left alone, so
Yes looked like it did nothing and the same dialog came back unchanged.

The wording now says which programs Yes ends and that anything else has to be closed
by hand, and the round after an end that did not free the files says so, so the same
dialog no longer reappears word for word. The three prompts are one macro so they
cannot drift apart again.

The added sentences eat into the 1024 characters one NSIS string holds, so the
holder line's budget drops from 400 to 320 characters to keep the longest message
(cancel line included) inside it: 977 characters, measured against the worst case
the probe can produce.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-27 19:09:21 +01:00
sentry[bot]
30d3afc7b4
[Updater] Close a running Cockatrice when the installer asks (#7672)
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* [Updater] Refuse a close that arrives while one is already asking

MainWindow::closeEvent() had a re-entrancy guard that returned without touching
the event. A QCloseEvent is accepted unless something ignores it, so a second
close request - an installer replacing our files posts one every 30 s - accepted
the close while the first one was still blocked on its own confirmation. close()
then hid this window, hid the confirmation dialog with it, and left the process
running inside the nested loop that dialog had opened: no window, no way to
answer it, and every later close request accepted into the same dead end. That
is what an update looked like when it could not close a running client, and it
is why the installer could name the process, bring it forward and ask it to
close for minutes without anything happening.

Track how far the shutdown has got instead. While a confirmation is up, a close
from anywhere else is refused, which leaves the question in front of the user;
once the shutdown has been accepted, a duplicate close (Qt delivers the event
twice on some platforms) is accepted again so it cannot cancel the quit.

* [Installer] Leave an instance that is asking a question alone

An instance that answered a close by hiding rather than quitting - the state the
client used to get into - has no visible window left, and the confirmation it is
waiting on is hidden with the window that owns it. The close probe only ever
looked at visible windows, so it restored the main window, posted WM_CLOSE into
the same dead end, and reported "still running" without saying why.

Show every window the instance left hidden before choosing the one to close, and
skip the close when the window it would reach is disabled: a modal dialog of the
instance's own is up, and posting the close then only hides the question again.
Name what is left of the window in the report as well - gone, still open, hidden
again, and whether the thread answers at all - so the log tells a refused close
from one that was never delivered.

* [Installer] Offer to end a Cockatrice that will not close

A close is a request, and an instance that does not answer it - waiting on a
question nobody is looking at, or stuck where a close cannot reach - leaves the
user with no way forward: the files cannot be replaced while it runs, and
clicking Yes again only repeats the request.

After a second close that changed nothing, offer the only thing that can free
the files: end it. The prompt says what it costs - an unsaved deck, a running
game or a setting it has not written yet - the default button is the safe one,
and it is a separate answer rather than a relabelled "Yes", so it is not
reached by clicking through the close prompt. Only cockatrice.exe is ever
ended: Oracle writes the card database in place and Servatrice is a service, so
both are named and left to the user, exactly as they are for the close.

The probe gains an --end-holders mode for it, and the uninstaller's guard gets
the same offer.

* [Installer] Never name the process that is doing the asking

The old uninstaller is started with _?= so it runs in place, from the very
directory it is emptying, and an installer can be downloaded into the folder it
installs to. Both are then processes running from the directory, so the probe
named them - and the guard asked the user to close the program that was asking.
That question cannot be answered: a close and the end offer both skip anything
that is not cockatrice.exe, so the guard repeated itself until the update or the
uninstall was cancelled.

The probe and the processes that started it are now never named, by either
lookup. The walk up the parent chain stops at the first program the payload
installs, because in an in-app update the installer's own parent is the
Cockatrice instance being replaced - the one the guard exists to name.

The Windows check held its locked file in the script that starts the probe, so
that holder is excluded by design now and the check read it as "nothing found".
It holds the file from a process of its own instead, and asserts the exclusion
itself: a file that only the asking process holds comes back as nothing.

* [Installer] Restore only the windows a user could answer

Showing every hidden window an instance owns put Qt's own bookkeeping windows on
screen: the tray icon keeps one to receive the TaskbarCreated message, styled
WS_OVERLAPPED and titled QTrayIconMessageWindow. Restored, it is an empty white
rectangle in the taskbar with no title bar to close it - it has no window
procedure that would hide it again, and the process is busy in the very loop the
restore is meant to break, so it stayed until the process was force-ended.

Only framed, non-empty windows are restored and considered for the close now.
That also keeps the close off Qt's tray window, which answers WM_CLOSE by asking
the application to terminate - a quit that skips the confirmation the close is
supposed to reach.

* [Installer] Uninstall the previous version before installing over it

A regular install over an existing one asked "a previous version must be
uninstalled", then ran the old uninstaller interactively. That uninstaller
put its confirmation page behind the installer window, where it could not be
answered, and it only removed the installation after the installer had
already written the new one over it.

Run the previous version's uninstaller silently instead. The installer has
already asked the question the user answered, so a second, hidden confirmation
is pure risk: with /S there is no window to be behind, and ExecWait is then
waiting for something that cannot outlive it. QuietUninstallString is used
when the old installation has one, otherwise /S is appended.

ExecWait only waits while the uninstaller runs in place: one that did not get
a usable _?= copies itself to %TEMP% and returns at once, while the copy keeps
deleting - which is how an uninstall can finish after the install it was
supposed to precede. Log the exit code and wait for the old cockatrice.exe to
disappear before restoring user data or writing anything, and abort with a
message instead of installing into a directory that is still being emptied.

Cancelling the "must be uninstalled" prompt now quits the installer; it used
to skip the page and install over the old version anyway.

* [Installer] Do not show windows the application has hidden

The guard restored every hidden window an instance owned before asking it to
close, so that a confirmation hidden together with its window would come back.
Windows does as it is told and shows them; the application does not, because Qt
still believes they are hidden and never paints them. What the user gets is a
blank white rectangle, on screen and on the taskbar, that answers nothing - and
the question it was meant to bring back is not answerable in it either.

An instance with no window a user could answer is named and left to the user
instead, and the prompt says what to do about it: open it from the notification
area. Ending it stays the last resort, offered once a close has been asked for
twice.

The abort after a failed uninstall now says what it saw - the old version is
still there after its uninstaller ran - instead of promising a removal that is
not happening, which is the state a cancelled old uninstaller leaves behind.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-27 11:19:49 +01:00
sentry[bot]
92d082e735
[VisualDeckStorage] Guard against widget deletion during tag edit dialog (#7674)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-27 09:14:52 +01:00
sentry[bot]
aa42cfbccc
[VisualDeckEditor] Create menus before central frame to prevent Windows crash in setParent_sys (#7673)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-27 09:12:37 +01:00
sentry[bot]
d42b9607c5
[Installer] Check for running instances with the Restart Manager probe (#7671)
Some checks are pending
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* [Installer] Check for running instances with the Restart Manager probe

The running-instance guard was built on powershell.exe started from the
32-bit NSIS stub, which is the 32-bit Windows PowerShell: its Get-Process
cannot read the path of a 64-bit process, so a running 64-bit Cockatrice
was reported as not running, the update went ahead, and the purge then
failed on the DLLs that instance still had mapped.

Use tools/installer-holder-probe instead - the same Restart Manager lookup
the abort path already had - before anything is replaced and in the
uninstaller as well. It is bitness-agnostic, so the Sysnative and WMI
fallbacks are gone.

The guard looks only at the payload, asks Cockatrice to close once by
itself (WM_CLOSE, the same request as the window's close button) and then
offers close again / retry after closing by hand / cancel for whatever the
close cannot reach - Oracle writes the card database in place, Servatrice
has no window - without force-stopping anything. A failed purge offers the
same close-and-retry, tries one last purge when nobody is named, and every
dialog shows in every mode: a silent reinstall stays silent until
something goes wrong.

* [Installer] Name processes running from the install directory

The running-instance guard answers from the Restart Manager, which reports
who has a file open. A running instance does not have to have one open: its
own image and the modules it loaded are mapped into it rather than opened by
it, and a mapping is not reliably reported. That is the state the probe was
added for - every DLL still on disk, an instance running from the directory,
and "nothing is holding them any more" as the answer.

A guard built on file handles alone is blind to exactly that instance, so it
passes, the purge fails, the holder lookup after it names nobody either, and
the install ends in a warning that no running program was found: no close is
attempted and no retry is offered. A manual install with another instance
open never asks it to close at all.

Name every process whose image lives in the directory being replaced as
well, with the same bitness-safe QueryFullProcessImageNameW the probe
already uses to label its holders. The image lookup is listed first - it is
the instance the user is asked to close - and the Restart Manager entries
follow with the pids already named dropped, so the close still reaches
everything that holds a file. A Restart Manager call that fails only makes
the probe unable to answer when the image lookup named nobody either.

Ask instead of dead-ending when the probe cannot answer at all: Retry checks
again, Ignore carries on, Abort cancels, in the installer and the uninstaller
alike, and the abort dialog says the check failed instead of claiming no
running program was found.

The Windows CI probe check covers the new lookup with a process started from
the directory that holds no file open.

* [Installer] Offer to wait again when the launcher has not exited

A client that is still closing after 60 s is usually not hung: it is showing
its own "quit anyway?" confirmation for an unsaved deck, an open game or a
card database update, and the user is the one who has to answer it. The
installer answered that with a plain warning and stopped, so the only way
forward was to close Cockatrice by hand and run the update again - which on
an in-app update means finding the downloaded installer.

Ask instead: Retry brings the client to the front, asks it to close again
(WM_CLOSE, nothing forced) and keeps waiting on its handle, Cancel stops as
before. There is no "install anyway" answer because a live process has its
image and Qt DLLs mapped, so writing the payload over them is the broken
install this wait exists to prevent - and the guard that runs right after
names the same process by its image path and stops there, so ignoring would
only move the same question a moment later.

* [Installer] Ask about a launcher that has not exited after ten seconds

A minute of silence is a long time to sit in front of an installer that has no
window yet, and the case it is waiting for is not a slow flush: a client that
started an update exits in well under a second, so a minute means it is almost
always showing its own "quit anyway?" confirmation with nobody looking at it.

Wait ten seconds for the first question instead, and the full grace for the
ones after it. The normal path is untouched - WaitForSingleObject returns as
soon as the handle signals, so a client that exits in 200 ms still costs 200
ms - and answering the first question once does not turn into a stream of
prompts while the user is in Cockatrice's window.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-26 19:25:10 +01:00
sentry[bot]
4793c1fc04
[Installer] Offer to close blocking processes and retry purge on upgrade (#7664)
Some checks are pending
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* [Installer] Offer to close blocking processes and retry purge on upgrade

* [Installer] Retry the purge after closing only our own applications

The first version of this fix closed every Restart Manager holder through
RmShutdown, forcing what refused to close. RmShutdown also stops services, and
the only API that brings them back is RmRestart, which would restart Cockatrice
itself into the files that are about to be replaced; the forced pass also
contradicts the running-instance guard, which never force-closes Cockatrice
because it may be holding an unsaved deck. The guard ran first anyway, so for
the case the fix exists for - a Cockatrice restarted during the update - the
probe never got to run: the guard waited 60 s and aborted.

Keep the prompt and the retry, but ask only Cockatrice, Oracle and Servatrice to
close, with WM_CLOSE and nothing else, and leave every other holder named by the
probe to the user. Repeat the prompt while the user keeps saying Yes, refresh
the names after a failed retry, and keep the /R abort message pointing at the
downloaded installer.

Also clear the read-only attribute before every purge attempt. Delete and RMDir
leave such a file in place, so the retry could never make progress, and the
diagnostics branch that named the cause had no action behind it.

The holder probe goes back to being diagnostic-only, so its Restart Manager
code and the --close argument are dropped.

* [Installer] Make an accepted close of the running client actually land

WM_CLOSE is a request, and Cockatrice answers it: while a card database
update is running, a game is open or a deck is unsaved it puts up its own
"are you sure?" confirmation. That dialog opened behind the installer's
prompt, so the user saw nothing happen; the next Yes was posted to a main
window the app's own modal dialog had disabled, so it was ignored as well,
and the identical yes/no prompt came back with no hint of why.

- Activate the matching window before posting WM_CLOSE, so the app's own
  confirmation is in front where it can be answered.
- Wait up to 30 s for cockatrice.exe to exit instead of purging after a
  fixed 2 s, so the purge measures the app gone rather than its dialog.
- On the second and later rounds ask with Retry/Cancel and say what is
  needed, instead of repeating the same offer that just did nothing.
- Stop promising Oracle and Servatrice: they are console applications, so
  CloseMainWindow() has nothing to send WM_CLOSE to. They are not
  force-stopped either - Oracle writes the card database in place.

* [Installer] Close the client from the holder probe, not PowerShell

Accepting the offer to close did nothing on a real machine: the instance stayed
up, never came forward, and the same prompt came back.

The prompt names its holders from the Restart Manager probe, but the close itself
went through powershell.exe: Get-Process -Name, a strict "path starts with
$INSTDIR" filter, then Process.CloseMainWindow() and a WScript.Shell AppActivate.
Every step of that is silent. A process whose path cannot be read is filtered
out, a process .NET finds no main window for makes CloseMainWindow() return
false without posting anything, and AppActivate is refused for a background
caller - so an attempted close, a missed close and a close request the client
ignored all looked the same in the log: nothing.

Ask the probe instead. installer-holder-probe --close-holders closes exactly the
processes Restart Manager just named as holding a file of the version being
replaced, so no executable path has to be guessed and a third party application
that merely shares the image name is never in the set. Per instance it restores
and brings the top-level window forward (AttachThreadInput, so the client's own
"really quit?" confirmation is on screen rather than behind the installer), posts
WM_CLOSE to the main window, and waits up to 30 s for the process to exit. Its
report names every holder with what happened to it, including the ones left to
the user, and goes into the installer log as one line.

That also removes the separate PowerShell polling loop that used to wait for the
close: the probe holds a handle on the process it asked, so the purge that
follows measures a settled directory.

Oracle and Servatrice are still never closed, and nothing is force-stopped.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-26 09:45:52 +01:00
BruebachL
675e1f7447
[Translation] Name languages without reading the translation files (#7662)
Some checks are pending
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* [Translation] Name languages without reading the translation files

The language selector derived every label from the language's own .qm file:
it loaded the file and translated the literal "English" in the "i18n"
context. lupdate could never extract that literal from the callers, which
pass the DEFAULT_LANG_NAME macro, so a dummy QT_TRANSLATE_NOOP in
cache_settings.cpp existed to give it something to extract. #7050 deleted
that dummy, the next lupdate push dropped the string from Transifex, and
the following pull rewrote the .ts files without it. lrelease only emits
translated messages, so 22 of 25 .qm files returned an empty name.

The names are data, not translations: a selector has to be readable before
any translation is loaded, and a label must not depend on the translation
of the language it names. TranslationLoader::languageDisplayName now holds
them next to availableLanguages, falling back to Qt's native language name
and then to the code, so a language added later still gets a label.

Also select the configured language by item data instead of by matching the
translated "English" string, which pointed at the wrong row whenever the
lookup came back empty, and restore that English entry's own name: en_US is
"English (United States)" so it can no longer be confused with the
untranslated default.

Oracle shared the code path, so its wizard language page is fixed too.

* [Translation] Name the default language selection once

Review follow-up: log the unresolvable language through the page's own
category, and move the en_US entry both selectors fall back to for an unset
setting into TranslationLoader::defaultLanguageCode.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-26 02:39:26 +01:00
sentry[bot]
858b270fa9
[Installer] Retry locked DLL purge before aborting upgrade (#7657)
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* [Installer] Retry locked DLL purge before aborting upgrade

* [Installer] Keep the purge verdict when the portable purge runs

$IsUpgrade was read from IsExistingCockatriceInstall after the portable purge,
which deletes the very markers that function looks for. A purge whose only
survivors were non-Qt DLLs (abseil_dll.dll, libssl-3-x64.dll) or content under
Plugins therefore reported "not an install", $IsUpgrade became 0 and the abort
was skipped - the mixed DLL set the retry exists to prevent. Measure the
directory before either purge block, where it still describes the directory as
it arrived, and let RetryDllPurge's own verdict decide the abort.

A portable install into a directory without portable.dat is neither purge
block, so $StaleRuntimeAfterPurge was never assigned there and the abort could
not fire either. Track whether a purge ran and measure that directory with
HasStaleRuntimeFiles instead, which is what every upgrade did before the retry.

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 20:40:57 +01:00
ebbit1q
4d8ab54313
Revert "[Version] Bump to 3.2.0 for beta release. (#7653)" (#7660)
This reverts commit e6b4c51585.
2026-10-25 20:19:23 +01:00
BruebachL
e6b4c51585
[Version] Bump to 3.2.0 for beta release. (#7653)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 20:14:21 +01:00
sentry[bot]
4ab875be48
[VisualDeckStorage] Keep databaseLoadIndicator alive when swapping in folder widget (#7651)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-25 17:35:46 +01:00
sentry[bot]
f3fb3331d1
[Cards] Guard against null QScreen when positioning enlarged pixmap (#7650)
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
2026-10-25 17:35:10 +01:00
BruebachL
93309e01a2
[Server/Client/Protocol] Let moderators clear banner cards (#7546)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 13:19:20 +01:00
BruebachL
b4e24f958a
[Network] Do not format discarded debug messages, parse without memmove (#7606)
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* [Network] Do not format discarded debug messages, parse without memmove

Protocol debug logging gets the full protobuf message rendered through
TextFormat and reflection. On the server this happened before every
session/room/game/moderator/admin/developer command, even though the
default Server_ProtocolHandler::logDebugMessage() is a no-op and even
when servatrice has no log file configured. On the clients the same
string was built as an argument to qCDebug(), which evaluates its
arguments regardless of whether the category is enabled.

Server_ProtocolHandler now exposes a virtual logsDebugMessages() hook.
The base implementation returns false, so handlers without a log
destination spend nothing. AbstractServerSocketInterface overrides it
with ServerLogger::isLoggingEnabled(), which checks the log file and the
server/writelog setting that logMessage() itself consults. All debug
message call sites check the hook before formatting. The client
send/receive paths check QLoggingCategory::isDebugEnabled() first, the
same pattern AbstractClient already uses for its slow-command warning.
ISL message decoding does the same.

Byte stream decoding called inputBuffer.remove(0, n) for the length
header and then again for every message. Each call shifts all remaining
bytes, so a read carrying k messages cost O(k * bytes remaining). The
three receive loops (remote client, TCP server interface, ISL interface)
now parse at a read offset and compact the consumed prefix once, when
they stop because a full message is not buffered yet. No buffering or
size-limit behavior changes.

Also in this batch:
- Server_ProtocolHandler::processGameCommandContainer() copied the whole
  games map under gameListMutex just to look up one game id. A new
  getGameInfo() performs the single lookup and returns the room/player
  ids.
- The TCP receive loop's `ok` flag is initialized, so a ParseFromArray
  exception can no longer leave it indeterminate before `if (ok)`.
- The exception log prints only the message being parsed instead of
  hex-dumping the entire pending buffer.

Full build and ctest (628 tests) pass, including the server tests.

* [Network] Address review comments

- Move getGameInfo() out of the header into server_abstractuserinterface.cpp.
- Drop the consumed prefix once after the parse loop instead of on every
  early return: the two "not enough data" exits now break out of the loop.
  Applied to the remote client, TCP server and ISL receive loops.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 12:49:24 +01:00
Neel Jogani
a4c4c67674
Fix tab retranslation (#7580)
* Retranslate all open tabs on language change

* Address review: deeper Visual DB retranslation, index-based Archidekt size logic

In Qt 6, setItemText() on the current item emits currentTextChanged but not
currentIndexChanged, so connecting the Archidekt combos to currentTextChanged
fired a search on every language change. Both combos now use currentIndexChanged,
and buildSearchUrl() compares the size-logic combo by index so translated labels
cannot drop sizeLogic.

* Derive display mode button text in one place
2026-10-25 12:30:17 +01:00
BruebachL
f33cfcb288
[UI] Show 'Password saved' placeholder when verifier is stored (#7649)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 10:34:56 +01:00
BruebachL
5fbc636f93
[Models] Use QCollator for natural, cached sorting (#7633)
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* [Models] Use QCollator for natural, cached sorting

QString::localeAwareCompare rebuilds its collation data for every
comparison, and it compares numbers as text. Keep one QCollator per model,
enable numeric mode, and use it for the card name, set and user name sorts.

Add a test that sorts "Forest 1", "Forest 2", "Forest 10" through
DeckListSortFilterProxyModel and checks the natural order.

* [Models] Sort naturally under the C locale too

Numeric mode only takes effect through a real locale: under the C locale,
which headless CI processes run in, QCollator silently falls back to string
order and sorts "Forest 10" before "Forest 2". That made collator_sort_test
fail on every Linux leg while passing locally.

Add makeNaturalSortCollator(), which enables numeric mode and pins English
only when the process locale is the degenerate one, and build the models'
collators through it. Users with a real locale keep their own collation.

* [Models] Fix compile of natural sorting (QStringView mismatch)

* nit: initialize collators in member initializer lists

* nit: namespace makeNaturalSortCollator under NaturalSort

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 01:01:04 +02:00
BruebachL
5ddfcd7ead
[Pictures] Watch the custom picture folder instead of polling (#7635)
The local picture loader walked the whole custom picture tree every ten
seconds on the GUI thread. Watch the root and every subdirectory with
QFileSystemWatcher, debounce bursts of events into a single 500 ms refresh,
and keep a five-minute fallback poll for filesystems where watching fails.

Add an explicit-path constructor and indexedPaths() so the indexing can be
tested without SettingsCache, and emit indexChanged() after a rebuild.

Verification: cockatrice built.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 00:36:14 +02:00
BruebachL
518c7e6125
[Network] Add a configured QNetworkAccessManager factory (#7628)
* [Network] Add a configured QNetworkAccessManager factory

Every HTTP caller built its own QNetworkAccessManager, so the system proxy
and a transfer timeout were easy to omit. Add NetworkManagerFactory::create()
as the single place that applies the process-wide proxy configuration and a
transfer timeout, and use it at all 14 construction sites.

Per-site settings such as disk caches and manual redirect policies stay with
their callers.

* [Tests] Link libcockatrice_network into the tests that compile its headers

release_channel.cpp and card_picture_loader_worker.cpp now include
libcockatrice/network/network_manager.h, but the test targets that compile
them only linked libcockatrice_settings, so the include directory never
reached them and every platform failed with "file not found":
loader_local_matching_test and picture_loader_benchmark_test.

libcockatrice_network is an INTERFACE library, so linking it costs these
targets nothing but hands over the include path.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 00:33:43 +02:00
BruebachL
3b07b10b19
[Avatar] Respect EXIF orientation and decode at target size (#7634)
Read the avatar with setAutoTransform(true) so camera orientation is
applied, and ask QImageReader for a scaled decode at MAX_AVATAR_DIMENSION
instead of decoding a full-resolution photo and scaling it afterwards.

Verification: cockatrice built.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 00:11:09 +02:00
BruebachL
66b9338c90
[QtUtils] Use makeScrollArea() for the remaining scroll areas (#7625)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 22:50:25 +02:00
BruebachL
77a3875c25
[VisualDatabase] Debounce filter refreshes with QtUtils::Debouncer (#7624)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 22:48:11 +02:00
BruebachL
28c8474f03
[QtUtils] Add Debouncer helper (#7623)
* [QtUtils] Add Debouncer helper

* Extract long message to variable before confirm() call

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 22:43:10 +02:00
BruebachL
11e2bb0d2f
[QtUtils] Adopt window fade, path, bold font and confirmation helpers (#7622)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 21:43:50 +02:00
BruebachL
eac149656b
[QtUtils] Add window fade, path opening, bold font and confirmation helpers (#7621)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 21:38:54 +02:00
BruebachL
e806085681
[QtUtils] Use makeLayout() for zero-margin layouts (#7620)
* [QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers

* [QtUtils] Adopt shared Qt helpers across the client

* [QtUtils] Add layout creation and relayout helpers

* Swap parameter order (spacing before margin) and remove static from relayout()

* [QtUtils] Use relayout() after rebuilding dynamic layouts

* [QtUtils] Use makeLayout() for zero-margin layouts

* Consolidate setSpacing() calls into makeLayout() using new parameter order

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 19:06:18 +02:00
BruebachL
06b9ca368f
[QtUtils] Add layout creation and relayout helpers (#7619)
* [QtUtils] Add layout creation and relayout helpers

* Swap parameter order (spacing before margin) and remove static from relayout()

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 19:01:56 +02:00
BruebachL
67a212d677
[Theme] Drop stale pixmap caches on palette-only preview (#7600)
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A palette preview repaints widgets through applyStyleAndPalette without running
themeChangedSlot, so generator-owned pixmaps stayed at the previous palette
until the next full theme switch. Clear them where the palette is applied.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 10:40:20 +02:00
BruebachL
4028606bd9
[CardDB] Clear CardInfo relations before deferred deletion (#7615)
removeCard() and swapInDatabaseData() schedule CardRelation deletion with deleteLater(), but the owning CardInfo could outlive them through an external shared pointer and kept returning the freed pointers from getAllRelatedCards(). Add CardInfo::clearDirectRelations() and call it after scheduling deletion so the UI can no longer dereference dangling relations.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 10:28:24 +02:00
Neel Jogani
6e770eb7b2
Retranslate Home tab when the language changes (#7579)
* Retranslate Home tab when the language changes

TabSupervisor::retranslateUi() never included the Home tab, and
HomeWidget set its button text only once, when the buttons were
created. Switching languages left the Home tab in the old language
until it was reopened.

Store the Home buttons as members, add HomeWidget::retranslateUi()
to set their text, and call it from TabHome and TabSupervisor. The
connect button text still only changes for the Connecting,
Disconnected and LoggedIn statuses, as before.

* Address review: plain ClientStatus, drop optional and placeholder
2026-10-24 08:35:31 +02:00
Neel Jogani
e73dd2b520
Refactor display type toggler and add language change handling in Vis… (#7581)
* Refactor display type toggler and add language change handling in VisualDeckDisplayOptionsWidget

* Address review: extract updateDisplayTypeButton(), document changeEvent

* Restore trailing newline in visual_deck_display_options_widget.cpp
2026-10-24 08:34:19 +02:00
BruebachL
ab13a6748f
[QtUtils] Adopt shared Qt helpers across the client (#7618)
* [QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers

* [QtUtils] Adopt shared Qt helpers across the client

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 08:26:21 +02:00
BruebachL
1e0fc35d94
[QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers (#7617)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 08:26:02 +02:00
690 changed files with 23812 additions and 14839 deletions

View file

@ -175,9 +175,9 @@ fi
if [[ $MAKE_SANITIZE ]]; then
flags+=("-DENABLE_SANITIZERS=ON")
else
# The release-package step re-runs cmake in the same build dir, so an
# ENABLE_SANITIZERS=ON left over from the debug step would otherwise leak
# into the shipped binaries (libasan/libubsan Depends in the DEB).
# Every leg states the flag explicitly rather than relying on the CMake
# default, so a build directory reused from a sanitized configuration can
# never leak libasan/libubsan into a shipped binary.
flags+=("-DENABLE_SANITIZERS=OFF")
fi
if [[ $MAKE_COVERAGE ]]; then
@ -185,9 +185,6 @@ if [[ $MAKE_COVERAGE ]]; then
fi
if [[ $USE_CCACHE ]]; then
flags+=("-DUSE_CCACHE=1")
# PCH-aware caching is required or ccache refuses to cache any TU that
# consumes a precompiled header, silently recompiling everything on every run.
ccache --set-config sloppiness=pch_defines,time_macros
if [[ $CCACHE_SIZE ]]; then
# note, this setting persists after running the script
ccache --max-size "$CCACHE_SIZE"
@ -311,16 +308,24 @@ if [[ $RUNNER_OS == macOS ]]; then
if [[ $MAKE_PACKAGE ]]; then
# Workaround https://github.com/actions/runner-images/issues/7522
# have hdiutil repeat the command 10 times in hope of success
# have hdiutil repeat the command 10 times in hope of success.
# The wrapper has to exit non-zero once it gives up: CPack reads that status to
# decide whether the disk image was created, so a zero exit turns a failed hdiutil
# into a much later, misleading "Problem copying the package" error that hides
# hdiutil's own message.
hdiutil_script="/tmp/hdiutil.sh"
# shellcheck disable=SC2016
echo '#!/bin/bash
attempts=10
i=0
while ! hdiutil "$@"; do
if (( ++i >= 10 )); then
echo "Error: hdiutil failed $i times!" >&2
break
while true; do
hdiutil "$@" && exit 0
rc=$?
if (( ++i >= attempts )); then
echo "::error::hdiutil $1 failed $i times (last status $rc), giving up" >&2
exit "$rc"
fi
echo "hdiutil $1 attempt $i/$attempts failed (status $rc), retrying" >&2
sleep 1
done' >"$hdiutil_script"
chmod +x "$hdiutil_script"
@ -370,6 +375,21 @@ echo "Running cmake with flags: ${flags[*]}"
cmake .. "${flags[@]}"
echo "::endgroup::"
if [[ $USE_CCACHE ]]; then
# PCH-aware caching is required or ccache refuses to cache any TU that consumes a
# precompiled header, silently recompiling everything on every run. The mtime and ctime
# entries cover files created during the build itself: the moc/uic/rcc output and the
# protobuf headers are generated after ccache starts, so without them every TU including
# one is read as a race and never cached. Checked-out sources are older than the compile
# that follows them and do not trip the check.
#
# This has to run after configure: CMakeLists.txt sets sloppiness=pch_defines,time_macros
# at configure time, and --set-config replaces the whole list rather than extending it, so
# setting it earlier would leave the build below with two entries. Re-asserting all four
# here is what actually reaches the compiler; the order is the point.
ccache --set-config sloppiness=pch_defines,time_macros,include_file_mtime,include_file_ctime
fi
echo "::group::Build project"
cpuinfo
echo "Running cmake --build with flags: ${buildflags[*]}"
@ -474,6 +494,10 @@ if [[ $RUNNER_OS == Windows && ! $MAKE_NO_CLIENT ]]; then
# FileShare.None is exactly that case, so this asserts the reason the probe was
# added instead of only that the Restart Manager answers at all. It needs no NSIS
# and no packaging, so it runs on every Windows build that gets this far.
# The holder is a process of its own: the probe never names the process that started it,
# which is what keeps an in-place uninstaller from being named as a holder of the
# directory it is emptying. The same DLL held by the script that starts the probe
# therefore has to come back as nothing, and that is the second case below.
probe_check="./holder-probe-check.ps1"
cat >"$probe_check" <<'POWERSHELL'
$ErrorActionPreference = "Stop"
@ -500,22 +524,149 @@ function Invoke-Probe([string] $guardDir) {
return @{ Code = $code; Output = $output }
}
function Wait-UntilLocked([string] $path) {
$deadline = (Get-Date).AddSeconds(15)
while ((Get-Date) -lt $deadline) {
try {
$open = [IO.File]::Open($path, "Open", "ReadWrite", "None")
$open.Dispose()
} catch {
return
}
Start-Sleep -Milliseconds 100
}
throw "the holder never locked $path"
}
try {
$file = Join-Path $dir "locked.dll"
[IO.File]::WriteAllText($file, "x")
# The holder is a process of its own, not this script: the probe never names the process
# that started it (the case below asserts that), so a file held here would be left out on
# purpose and the check would pass for the wrong reason.
$holderScript = Join-Path $dir "hold.ps1"
Set-Content -LiteralPath $holderScript -Value @'
param([string] $Path)
$handle = [IO.File]::Open($Path, "Open", "ReadWrite", "None")
Start-Sleep -Seconds 120
'@
$powershell = Join-Path $env:SystemRoot "System32\WindowsPowerShell\v1.0\powershell.exe"
$holder = Start-Process -FilePath $powershell -PassThru -ArgumentList @(
"-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "`"$holderScript`"", "-Path", "`"$file`"")
try {
Wait-UntilLocked $file
$locked = Invoke-Probe $dir
if ($locked.Code -ne 1) { throw "expected exit 1 for a locked file, got $($locked.Code) : $($locked.Output)" }
if ($locked.Output -notmatch "pid\s+$($holder.Id)\b") {
throw "the lookup did not name the process holding the file: $($locked.Output)"
}
} finally {
try { $holder.Kill() } catch { }
try { $holder.WaitForExit(5000) | Out-Null } catch { }
}
# The probe is started by the installer, or by an uninstaller that runs in place from the
# directory it is emptying, so the asking process holds files there itself. Naming it would
# ask the user to close the program that is asking - a question neither the close nor the
# end offer can answer, so the guard repeated it until the update was cancelled. A holder
# that is only the asking process has to come back as nothing.
$handle = [IO.File]::Open($file, "Open", "ReadWrite", "None")
try {
$locked = Invoke-Probe $dir
$self = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($locked.Code -ne 1) { throw "expected exit 1 for a locked file, got $($locked.Code) : $($locked.Output)" }
if ($locked.Output -notmatch "pid\s+$PID\b") { throw "the lookup did not name this process: $($locked.Output)" }
if ($self.Code -ne 0) { throw "expected exit 0 when the asking process is the only holder, got $($self.Code) : $($self.Output)" }
if ($self.Output -match "pid\s+$PID\b") { throw "the lookup named the process that started it: $($self.Output)" }
# A payload executable that refuses to be replaced is running, whether or not this probe
# may name it: the Restart Manager does not report every mapping, and the image path of a
# process under another account cannot be read from here, so both process lookups can
# come back empty while the program is still there. Held here by the asking process, so
# that it cannot be named - the answer has to be "could not name it", never "nothing is
# holding it", which is what sent an update into an uninstall that could only fail
# halfway. Exit 3 is the code the guard answers by asking the user to close it and retry.
$image = Join-Path $dir "oracle.exe"
[IO.File]::WriteAllText($image, "x")
$handle = [IO.File]::Open($image, "Open", "ReadWrite", "None")
try {
$unnameable = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($unnameable.Code -ne 3) {
throw "expected exit 3 for a payload executable that is in use but cannot be named, got $($unnameable.Code) : $($unnameable.Output)"
}
if ($unnameable.Output -notmatch "oracle\.exe is in use") {
throw "the answer did not name the executable it could not replace: $($unnameable.Output)"
}
$empty = Join-Path $dir "empty"
New-Item -ItemType Directory -Force $empty | Out-Null
$nothing = Invoke-Probe $empty
if ($nothing.Code -ne 0) { throw "expected exit 0 for a directory with nothing open, got $($nothing.Code) : $($nothing.Output)" }
Write-Host "holder lookup named pid $PID for a locked file and named nothing for an empty directory"
# A process running from the directory is a holder even when it has no file open: an
# instance holds its payload as mapped images, not as handles, and that is the state
# the guard used to miss - it passed, the purge failed, and the install ended in a
# warning with no offer to close and try again. The image is a copy of a native
# Windows program, so it starts without its usual directory next to it, and it carries
# one of the payload's own names because that is what the lookup names.
$copy = Join-Path $dir "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $copy
$running = Start-Process -FilePath $copy -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$byImage = Invoke-Probe $dir
} finally {
try { $running.Kill() } catch { }
# Wait for the image to be released, or the cleanup below leaves the copy behind.
try { $running.WaitForExit(5000) | Out-Null } catch { }
}
if ($byImage.Code -ne 1) { throw "expected exit 1 for a process running from the directory, got $($byImage.Code) : $($byImage.Output)" }
if ($byImage.Output -notmatch "cockatrice\.exe \(pid\s+$($running.Id)") {
throw "the lookup did not name the process running from the directory: $($byImage.Output)"
}
# A program in a folder below the directory is not an instance of the installation, even
# when it carries a payload program's name: the install directory can be a folder the
# user keeps other applications in, each in its own subfolder, and naming one of those
# asked for a close the probe never sends and an end it refuses to perform, so the guard
# could only abort the update. A program that really does hold a payload file is still
# named, by the Restart Manager lookup exercised above.
$nested = Join-Path $dir "other"
New-Item -ItemType Directory -Force $nested | Out-Null
$nestedImage = Join-Path $nested "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $nestedImage
$nestedRunning = Start-Process -FilePath $nestedImage -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$inSubfolder = Invoke-Probe $dir
} finally {
try { $nestedRunning.Kill() } catch { }
try { $nestedRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($inSubfolder.Code -ne 0) {
throw "expected exit 0 for a program in a folder below the directory, got $($inSubfolder.Code) : $($inSubfolder.Output)"
}
# A program the user keeps in the directory itself is not a payload program either: the
# guard ends only what the payload installs, and naming anything else asks for an answer
# that cannot free a single file.
$foreign = Join-Path $dir "tool.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $foreign
$foreignRunning = Start-Process -FilePath $foreign -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$ignored = Invoke-Probe $dir
} finally {
try { $foreignRunning.Kill() } catch { }
try { $foreignRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($ignored.Code -ne 0) {
throw "expected exit 0 for a program the payload does not install, got $($ignored.Code) : $($ignored.Output)"
}
Write-Host "holder lookup named pid $($holder.Id) for a file another process holds, named nothing for a file only the asking process holds, reported a payload executable it could not name as in use instead of free, named nothing for an empty directory, named pid $($running.Id) for a payload program running from the directory, and named nothing for a payload program in a folder below it or for a program the payload does not install"
} finally {
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
}

View file

@ -33,10 +33,18 @@ on:
- 'CMakeLists.txt'
- 'vcpkg.json'
- 'vcpkg' # needed to match submodule bumps (gitlink)
# The legs the pull-request matrix leaves out run here instead, so the legacy distros and
# the slow macOS runner stay covered without gating a pull request on them. Tags still
# build every leg, because a tag is what ships.
schedule:
- cron: '23 3 * * *'
# Cancel earlier, unfinished runs of this workflow on the same branch (unless on tag --> release)
concurrency:
group: "${{ github.workflow }} @ ${{ github.ref_name }}"
# The event name is part of the group because a nightly run and a push run on master share
# refs/heads/master but must not cancel each other: the nightly would drop the push's vcpkg
# import, and a merge landing during the nightly would drop that night's coverage.
group: "${{ github.workflow }} @ ${{ github.ref_name }} (${{ github.event_name }})"
cancel-in-progress: ${{ github.ref_type != 'tag' }}
jobs:
@ -101,6 +109,36 @@ jobs:
--title "$release_name" \
--notes-file "$body_path"
vcpkg-baseline:
name: vcpkg baseline
runs-on: ubuntu-slim
steps:
- name: "Checkout"
uses: actions/checkout@v7
# vcpkg-tool reads versions/baseline.json out of the commit named by
# `builtin-baseline`, through the `vcpkg` submodule's git history. A submodule
# pointer that lags the manifest - e.g. a stale `vcpkg/` worktree captured by
# `git add` in a PR - makes every vcpkg leg fail in configure with "failed to
# `git show` versions/baseline.json". That reads like a baseline or network
# problem, when the pointer is what has to move. Check the two agree here in
# seconds instead of on five build legs.
- name: "Check the submodule pointer against the manifest baseline"
shell: bash
run: |
pointer="$(git rev-parse HEAD:vcpkg 2>/dev/null || true)"
baseline="$(sed -nE 's/.*"builtin-baseline"[[:space:]]*:[[:space:]]*"([0-9a-f]{40})".*/\1/p' vcpkg.json)"
if [[ -z "$pointer" || -z "$baseline" ]]; then
echo "::error file=vcpkg.json::could not read the vcpkg submodule pointer or the builtin-baseline"
exit 1
fi
if [[ "$pointer" != "$baseline" ]]; then
echo "::error file=vcpkg.json::vcpkg submodule is at $pointer but builtin-baseline is $baseline"
echo "Move them together: git -C vcpkg checkout $baseline && git add vcpkg"
exit 1
fi
echo "vcpkg submodule and builtin-baseline agree on $baseline"
build-linux:
strategy:
fail-fast: false
@ -111,6 +149,7 @@ jobs:
allow-failure: yes
package: skip # We are packaged in Arch already
debug_test: yes # see the note on Fedora 44 below
- distro: Servatrice_Debian
version: 12
@ -118,77 +157,105 @@ jobs:
package: DEB
server_only: yes
test: skip
- distro: Debian
version: 12
package: DEB
test: skip # Running tests on all distros is superfluous
ccache_size: 400M # server only, no client to compile
- distro: Debian
version: 13
package: DEB
- distro: Fedora
version: 43
package: RPM
test: skip # Running tests on all distros is superfluous
ccache_size: 850M # the Release build plus the suite it runs
- distro: Fedora
version: 44
package: RPM
- distro: Ubuntu
version: 24.04
package: DEB
test: skip # Running tests on all distros is superfluous
# Arch and Fedora 44 are the two newest toolchains, and the -Wno-error= exceptions
# in CMakeLists.txt exist for exactly their warnings. They keep compiling Debug:
# only the Debug configuration passes -Werror, so these two are the legs where a
# new warning in either compiler still fails the build.
debug_test: yes
ccache_size: 900M # Debug for the suite and Release for the package
- distro: Ubuntu
version: 26.04
package: DEB
test: skip # The sanitizer leg below runs this distro's suite
# The one leg that runs the suite under AddressSanitizer and
# UndefinedBehaviorSanitizer. Debian 13 and Fedora 44 keep covering the
# uninstrumented suite, so nothing is lost by instrumenting this one.
sanitize: yes
#
# It packages nothing. A sanitized Debug build is not something to ship, and
# carrying the package build here meant 18 minutes of Release compile queued
# behind the instrumented one in a single job. The leg above publishes this
# distro's DEB.
- distro: Ubuntu
version: 26.04
variant: cover # separate image and ccache, same distro
variant: sanitize # separate image and ccache, same distro
# The one leg that runs instrumented for line coverage and publishes the report as
# a workflow artifact. It is a separate leg rather than a second flag on the
# sanitizer leg because the two instruments answer different questions: the
# sanitizer leg reports what the run did wrong, the coverage leg reports what the
# run never touched at all. Combining them would also slow both down. Packaging is
# skipped because the leg above already publishes the DEB for this distro.
coverage: yes
package: skip
sanitize: yes
ccache_size: 800M # instrumented objects are larger
name: ${{ matrix.distro }} ${{ matrix.version }}${{ matrix.variant && format(' {0}', matrix.variant) || '' }}
needs: configure
# The nightly legs live in build-linux-nightly below. A leg is in exactly one of the two
# matrices, so nothing that reviews a change waits for a distro nobody is changing for.
if: github.event_name != 'schedule'
runs-on: ubuntu-latest # https://github.com/actions/runner-images
continue-on-error: ${{ matrix.allow-failure == 'yes' }}
timeout-minutes: 70
env:
CACHE: ${{ github.workspace }}/.cache/${{ matrix.distro }}${{ matrix.version }}${{ matrix.variant }} # directory for caching docker image and ccache
CCACHE_EVICTION_AGE: 7d
CCACHE_SIZE: 600M # space of all repo is 10Gi: https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy
# The bound is sized against the repository's 10 GB cache quota
# (https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy),
# not against what one leg would like. The quota currently holds about 1.1 GB of
# CodeQL trap, 1.1 GB of vcpkg, 0.7 GB of Qt and 2.1 GB of docker buildkit layers
# (mode=min in docker-release.yml, added here, brings the last one down to roughly
# 0.3 GB - the one input here that is an expectation rather than a measurement, since
# mode=min still writes one layer per pushed binary) plus the compiler caches of the nine legs a pull request runs. The five
# nightly-only legs keep no compiler cache (see PERSIST_CCACHE below), which is what
# makes these per-leg bounds affordable. Accounting for all of it: 6.45G of ccache
# bounds + 3.2G of the fixed entries = 9.65G against the 10G quota.
#
# A configuration needs roughly 500-850 MB on Linux, so the old uniform 600M bound sat
# below what a leg writes: ccache spent each build deleting the entries the next run
# asked for (measured: 2624-3720 cleanup passes per build, 8% of calls served). Each
# leg states the size it needs instead: one configuration for most, two for Fedora 44
# (Debug for the suite, Release for the package), the server alone for Servatrice.
# Raising these further means caching fewer legs, since GitHub evicts a whole entry
# when the total is exceeded.
#
# Every key listed in LIVE_CCACHE_KEYS in prune-caches below must match this matrix.
CCACHE_SIZE: ${{ matrix.ccache_size || '700M' }}
CMAKE_GENERATOR: 'Ninja'
NAME: ${{ matrix.distro }}${{ matrix.version }}
IMAGE_SUFFIX: ${{ matrix.variant }}
# Which build the suite runs in, decided once per leg here so the steps' if: conditions
# and their shells cannot drift apart. A step's own env is not visible to its if:, which
# is why these live at job level rather than on the release step.
# DEBUG_TEST the instrumented legs (symbols and instrumentation matter) and the two
# newest distro toolchains, which only fail on a warning in Debug.
# RUN_TESTS every other leg that tests runs the suite against the release build it may
# also package, so testing and packaging cost one compile instead of two.
DEBUG_TEST: ${{ matrix.sanitize == 'yes' || matrix.coverage == 'yes' || matrix.debug_test == 'yes' }}
RUN_TESTS: ${{ matrix.test != 'skip' && !(matrix.sanitize == 'yes' || matrix.coverage == 'yes' || matrix.debug_test == 'yes') }}
# Whether this leg restores and saves its compiler cache. Every leg a pull request
# runs keeps one; the nightly-only legs do not, so that the quota is spent on the
# builds that review a change. A tag build runs both sets, and the nightly legs are
# cold there - accepted, because a tag is rare and only the pull-request legs gate.
PERSIST_CCACHE: 'true'
steps:
# Shared with build-linux-nightly so the two leg sets run the same steps.
steps: &linux-steps
- name: "Checkout"
uses: actions/checkout@v7
- name: "Restore compiler cache (ccache)"
id: restore_ccache
if: env.PERSIST_CCACHE == 'true'
uses: actions/cache/restore@v6
with:
key: ccache-${{ matrix.distro }}${{ matrix.version }}${{ matrix.variant }}
@ -198,8 +265,11 @@ jobs:
shell: bash
run: source .ci/docker.sh --build
# The instrumented legs and the two newest distro toolchains build and test Debug; every
# other leg runs its suite against the release build below, so testing and packaging cost
# one compile instead of two.
- name: "Build debug and test"
if: matrix.test != 'skip'
if: env.DEBUG_TEST == 'true'
shell: bash
env:
sanitize: '${{ matrix.sanitize }}'
@ -239,15 +309,23 @@ jobs:
path: coverage/
if-no-files-found: warn
- name: "Build release package"
# One build serves both purposes: the suite runs against the same configuration that
# gets packaged, so a packaging leg no longer pays for a full Debug compile it then
# throws away. macOS and Windows have always tested their release build.
#
# Instrumented and debug-test legs reach this step only when they also package; their
# suite already ran in the debug step above, so the tests are not repeated here.
- name: "Build release, test and package"
id: build
if: matrix.package != 'skip'
if: matrix.package != 'skip' || env.RUN_TESTS == 'true'
shell: bash
env:
SUFFIX: '-${{ matrix.distro }}${{ matrix.version }}'
package: '${{ matrix.package }}'
server_only: '${{ matrix.server_only }}'
WITH_CRASH_REPORTING: 'ON'
# Only a leg that packages builds the shipping configuration; a release build that
# only runs tests stays free of the crash reporting SDK.
WITH_CRASH_REPORTING: ${{ matrix.package != 'skip' && 'ON' || '' }}
# Tag builds only: artifacts from master pushes and PR branches must not report to
# Sentry. Forks get no secrets on pull_request, so they keep the mock fallback either way.
# configure.outputs.tag is set for ANY tag, so beta (Development) tags get the DSN
@ -257,6 +335,7 @@ jobs:
source .ci/docker.sh
args=()
[[ $server_only == yes ]] && args+=(--no-client)
[[ $RUN_TESTS == true ]] && args+=(--test)
[[ $GITHUB_REF == "refs/heads/master" ]] && args+=(--evict-ccache "$CCACHE_EVICTION_AGE")
args+=(--ccache "$CCACHE_SIZE")
args+=(--cmake-generator "$CMAKE_GENERATOR")
@ -266,7 +345,14 @@ jobs:
# configures, and empty keeps the mock fallback.
export RUN_ARGS="${RUN_ARGS:-} -e COCKATRICE_SENTRY_DSN"
RUN --server --release --package "$package" "${args[@]}"
# --package takes an optional type, so the flag and its argument have to travel
# together or the type would become the next flag.
package_args=()
[[ -n $package && $package != skip ]] && package_args+=(--package "$package")
# compile.sh runs the tests before the package target, so a failing suite stops the
# leg before anything is built into an installer.
RUN --server --release "${package_args[@]}" "${args[@]}"
- name: "Install sentry-cli"
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
@ -315,7 +401,7 @@ jobs:
# Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342
- name: "Delete remote compiler cache (ccache)"
if: github.ref == 'refs/heads/master' && steps.restore_ccache.outputs.cache-hit
if: github.ref == 'refs/heads/master' && env.PERSIST_CCACHE == 'true' && steps.restore_ccache.outputs.cache-hit
continue-on-error: true
env:
CACHE_PRIMARY_KEY: ${{ steps.restore_ccache.outputs.cache-primary-key }}
@ -326,7 +412,7 @@ jobs:
fi
- name: "Save updated compiler cache (ccache)"
if: github.ref == 'refs/heads/master'
if: github.ref == 'refs/heads/master' && env.PERSIST_CCACHE == 'true'
uses: actions/cache/save@v6
with:
key: ${{ steps.restore_ccache.outputs.cache-primary-key }}
@ -368,33 +454,86 @@ jobs:
GH_TOKEN: ${{ github.token }}
run: gh attestation verify "$BUILD_PATH" --repo Cockatrice/Cockatrice
build-linux-nightly:
strategy:
fail-fast: false
matrix:
include:
- distro: Debian
version: 12 # previous stable, still covered by the nightly
package: DEB
test: skip # Running tests on all distros is superfluous
- distro: Fedora
version: 43 # previous release, still covered by the nightly
package: RPM
test: skip # Running tests on all distros is superfluous
- distro: Ubuntu
version: 24.04 # previous LTS, still covered by the nightly
package: DEB
test: skip # Running tests on all distros is superfluous
# The one leg that runs instrumented for line coverage and publishes the report as
# a workflow artifact. It stays a separate leg rather than a second flag on the
# sanitizer leg because the two instruments answer different questions: the
# sanitizer leg reports what the run did wrong, the coverage leg reports what the
# run never touched at all. Combining them would also slow both down.
#
# It moved here from build-linux: gcovr.cfg sets no fail_under, so the leg cannot
# fail a build, and nothing consumes the report per change, which made it an
# artifact nobody read on every pull request. On the default branch it becomes a
# trend instead. Image and ccache keys come from distro, version and variant, so
# they are unchanged and the warm cache that leg built still matches.
- distro: Ubuntu
version: 26.04
variant: cover # separate image and ccache, same distro
coverage: yes
package: skip
# A report must not redden the nightly run: vcpkg-cache-import only imports the
# archives of a run whose conclusion is success.
allow-failure: yes
name: ${{ matrix.distro }} ${{ matrix.version }}${{ matrix.variant && format(' {0}', matrix.variant) || '' }}
needs: configure
# A nightly and a tag build cover the legs a pull request or a merge does not wait for:
# the previous release of each distro, and the one instrument that only reports.
if: github.event_name == 'schedule' || github.ref_type == 'tag'
runs-on: ubuntu-latest # https://github.com/actions/runner-images
continue-on-error: ${{ matrix.allow-failure == 'yes' }}
timeout-minutes: 70
env:
CACHE: ${{ github.workspace }}/.cache/${{ matrix.distro }}${{ matrix.version }}${{ matrix.variant }} # directory for caching docker image and ccache
CCACHE_EVICTION_AGE: 7d
# These legs do not keep a compiler cache: they run once a day (and on tags) and gate
# nothing, so their share of the 10 GB quota goes to the pull-request legs instead.
# A cold nightly build costs minutes on a runner nobody waits for; a cold pull request
# build costs a review. CCACHE_SIZE is still passed so ccache trims its scratch dir.
PERSIST_CCACHE: 'false'
CCACHE_SIZE: 600M
CMAKE_GENERATOR: 'Ninja'
NAME: ${{ matrix.distro }}${{ matrix.version }}
IMAGE_SUFFIX: ${{ matrix.variant }}
# The shared steps below gate on these, so they have to be derived here too. Left
# undefined they silently skipped the build the leg exists for: the coverage leg
# found build/ empty and its report collection failed on every nightly and tag run.
# Same derivation as the pull request job above.
DEBUG_TEST: ${{ matrix.sanitize == 'yes' || matrix.coverage == 'yes' || matrix.debug_test == 'yes' }}
RUN_TESTS: ${{ matrix.test != 'skip' && !(matrix.sanitize == 'yes' || matrix.coverage == 'yes' || matrix.debug_test == 'yes') }}
steps: *linux-steps
build-vcpkg:
strategy:
fail-fast: false
matrix:
include:
- os: macOS
target: 13 # EOL 2025-09-15
runner: macos-15-intel # https://github.com/actions/runner-images/blob/main/images/macos/macos-15-Readme.md
# macos-26-intel is very slow and fails in CPack during DMG config if not increasing Finder timeout
ccache_eviction_age: 7d
cmake_generator: Ninja
make_package: 1
override_target: 13
package_suffix: "-macOS13_Intel"
qt_version: 6.11.*
qt_modules: qtimageformats qtmultimedia qtshadertools qtwebsockets
soc: Intel
type: Release
use_ccache: 1
vcpkg_scope: 'vcpkg/macos13-x64-xcode26.3/'
vcpkg_upload: 1 # only one leg per vcpkg_scope hands its archives over
xcode: "26.3"
- os: macOS
target: 14 # EOL 2026-??
runner: macos-26 # https://github.com/actions/runner-images/blob/main/images/macos/macos-26-arm64-Readme.md
target: 14 # EOL 2026-09-14
runner: xcode-27 # https://github.com/actions/runner-images/blob/main/images/macos/xcode-27-arm64-Readme.md
ccache_eviction_age: 7d
cmake_generator: Ninja
@ -409,11 +548,10 @@ jobs:
vcpkg_deployment_target: 14
vcpkg_scope: 'vcpkg/macos14-arm64-xcode26.6/'
vcpkg_upload: 1 # only one leg per vcpkg_scope hands its archives over
xcode: "26.6"
- os: macOS
target: 15
runner: macos-26 # https://github.com/actions/runner-images/blob/main/images/macos/macos-26-arm64-Readme.md
target: 15 # EOL 2027-??
runner: xcode-27 # https://github.com/actions/runner-images/blob/main/images/macos/xcode-27-arm64-Readme.md
ccache_eviction_age: 7d
cmake_generator: Ninja
@ -427,11 +565,10 @@ jobs:
use_ccache: 1
vcpkg_deployment_target: 14
vcpkg_scope: 'vcpkg/macos14-arm64-xcode26.6/'
xcode: "26.6"
- os: macOS
target: 26
runner: macos-26 # https://github.com/actions/runner-images/blob/main/images/macos/macos-26-arm64-Readme.md
target: 27
runner: xcode-27 # https://github.com/actions/runner-images/blob/main/images/macos/xcode-27-arm64-Readme.md
ccache_eviction_age: 7d
cmake_generator: Ninja
@ -442,7 +579,6 @@ jobs:
use_ccache: 1
vcpkg_deployment_target: 14
vcpkg_scope: 'vcpkg/macos14-arm64-xcode26.6/'
xcode: "26.6"
- os: Windows
target: 10
@ -466,14 +602,23 @@ jobs:
vcpkg_upload: 1 # only one leg per vcpkg_scope hands its archives over
name: ${{ matrix.os }} ${{ matrix.target }}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }}
needs: configure
needs: [configure, vcpkg-baseline]
# The nightly leg lives in build-vcpkg-nightly below, next to the Linux nightly legs.
if: github.event_name != 'schedule'
runs-on: ${{ matrix.runner }}
timeout-minutes: 100
env:
CCACHE_DIR: ${{ github.workspace }}/.cache/
CCACHE_SIZE: 600M # space of all repo is 10Gi: https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy
# macOS configurations compile about twice the TUs of a Linux one, so each of these
# three legs gets a bound above what it has been measured to write. The four macOS
# legs used to be bounded at 600M from the same quota as the Linux ones; the three
# pull-request legs now get 700M each while the nightly Intel leg keeps none, and
# that is what fits (see CCACHE_SIZE in build-linux for the full arithmetic).
CCACHE_SIZE: 700M
PERSIST_CCACHE: 'true'
steps:
# Shared with build-vcpkg-nightly so the two leg sets run the same steps.
steps: &vcpkg-steps
- name: "Checkout"
uses: actions/checkout@v7
with:
@ -490,11 +635,11 @@ jobs:
run: brew install ccache
- name: "[macOS] Restore compiler cache (ccache)"
if: matrix.os == 'macOS' && matrix.use_ccache == 1
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && env.PERSIST_CCACHE == 'true'
id: restore_ccache
uses: actions/cache/restore@v6
with:
key: ccache-${{ matrix.runner }}_${{ matrix.override_target }}-Xcode${{ matrix.xcode }}
key: ccache-${{ matrix.os }}${{ matrix.override_target }}-${{ matrix.runner }}
path: ${{ env.CCACHE_DIR }}
- name: "[macOS] Install aqtinstall"
@ -584,11 +729,17 @@ jobs:
# job. A scope nobody has written to yet therefore leaves the directory missing
# and fails the job, which is exactly the state every scope starts in. Make the
# directory up front so an empty scope is a cache miss instead of an error.
# always() covers the cache step itself failing: the action's post save still runs
# then, and it should report the real error instead of ENOENT. It cannot rescue a
# failure before the cache step, since a post step only runs for an action whose
# main step did. The fallback keeps this guard from failing when the cache step was
# skipped and left no path output.
- name: "Create vcpkg cache directory"
if: always()
shell: bash
env:
CACHE_DIR: '${{ steps.vcpkg-cache.outputs.path }}'
run: mkdir -p "$CACHE_DIR"
run: mkdir -p "${CACHE_DIR:-$GITHUB_WORKSPACE/.vcpkg-cache}"
# Uses environment variables, see compile.sh for more details
- name: "Build Cockatrice"
@ -603,7 +754,6 @@ jobs:
# configure.outputs.tag is set for ANY tag, so beta (Development) tags get the DSN
# and the symbol upload below just like full releases.
COCKATRICE_SENTRY_DSN: ${{ needs.configure.outputs.tag != null && secrets.SENTRY_DSN || '' }}
DEVELOPER_DIR: '/Applications/Xcode_${{ matrix.xcode }}.app/Contents/Developer'
GITHUB_TOKEN: ${{ github.token }} # needed for vcpkg dependency graph updates, see VCPKG_FEATURE_FLAGS
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }}
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
@ -815,7 +965,7 @@ jobs:
# Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342
- name: "[macOS] Delete remote compiler cache (ccache)"
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && github.ref == 'refs/heads/master' && steps.restore_ccache.outputs.cache-hit
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && env.PERSIST_CCACHE == 'true' && github.ref == 'refs/heads/master' && steps.restore_ccache.outputs.cache-hit
continue-on-error: true
env:
CACHE_PRIMARY_KEY: ${{ steps.restore_ccache.outputs.cache-primary-key }}
@ -826,7 +976,7 @@ jobs:
fi
- name: "[macOS] Cache updated compiler cache (ccache)"
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && github.ref == 'refs/heads/master'
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && env.PERSIST_CCACHE == 'true' && github.ref == 'refs/heads/master'
uses: actions/cache/save@v6
with:
key: ${{ steps.restore_ccache.outputs.cache-primary-key }}
@ -942,6 +1092,44 @@ jobs:
GH_TOKEN: ${{ github.token }}
run: gh attestation verify "$BUILD_PATH" --repo Cockatrice/Cockatrice
build-vcpkg-nightly:
strategy:
fail-fast: false
matrix:
include:
- os: macOS
target: 13 # EOL 2025-09-15
runner: macos-15-intel # https://github.com/actions/runner-images/blob/main/images/macos/macos-15-Readme.md
# macos-26-intel is very slow and fails in CPack during DMG config if not increasing Finder timeout
ccache_eviction_age: 7d
cmake_generator: Ninja
make_package: 1
override_target: 13
package_suffix: "-macOS13_Intel"
qt_version: 6.11.*
qt_modules: qtimageformats qtmultimedia qtshadertools qtwebsockets
soc: Intel
type: Release
use_ccache: 1
vcpkg_scope: 'vcpkg/macos13-x64-xcode26.3/'
vcpkg_upload: 1 # only one leg per vcpkg_scope hands its archives over
name: ${{ matrix.os }} ${{ matrix.target }}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }}
needs: configure
# The EOL target on the slowest runner is too slow to gate a change, so it runs in the
# nightly and on tags only, where the vcpkg cache import also has to accept schedule runs.
if: github.event_name == 'schedule' || github.ref_type == 'tag'
runs-on: ${{ matrix.runner }}
timeout-minutes: 100
env:
CCACHE_DIR: ${{ github.workspace }}/.cache/
# Like build-linux-nightly: this leg keeps no compiler cache, so the quota stays with
# the pull-request legs (see PERSIST_CCACHE there).
PERSIST_CCACHE: 'false'
CCACHE_SIZE: 600M
steps: *vcpkg-steps
prune-caches:
name: Prune caches
# Only master writes caches at all, so only master may clean them up too
@ -950,38 +1138,64 @@ jobs:
continue-on-error: true # freeing space must never fail a build
steps:
# The repository holds 10Gi of cache against entries that want more, and GitHub
# evicts the least recently used entry whenever that is exceeded. The vcpkg
# entries are the reason that never happens: the restore above touches every
# entry under the prefix on every run, so a dead ABI generation keeps its access
# date fresh forever and age based eviction can never reach it. Deleting by age
# alone cannot fix that, only knowing which scope an entry belongs to can.
# The repository holds 10 GB of cache against entries that want more, and GitHub evicts
# the least recently used entry whenever that is exceeded. The vcpkg entries are the
# reason that never happens: the restore above touches every entry under the prefix on
# every run, so a dead ABI generation keeps its access date fresh forever and age based
# eviction can never reach it. Deleting by age alone cannot fix that, only knowing which
# scope an entry belongs to can. The same is true of a compiler cache of a leg that no
# longer keeps one: its restore would keep touching it, so the live key list below is
# what retires it.
#
# docker-release's image builds keep their layer cache in the same quota: one blob per
# layer, keyed buildkit-blob-1-<digest>, plus one index-<scope>-1-<hash> entry per image
# scope that lists them. They are written with mode=min, so only the final image stage
# is kept and the set stays small. A layer a build actually needs is downloaded, which
# refreshes its access date, so an old date means the builds have stopped using it and
# age is the right test. Dropping a blob an index still lists costs the next image build
# one rebuilt layer; docker-release gates nothing, so that is cheaper than keeping the
# entries forever.
- name: "Delete unusable cache entries"
shell: bash
env:
GH_TOKEN: ${{ github.token }}
# Must list every vcpkg_scope of the build-vcpkg matrix above, or the entries of
# a scope that is still in use get deleted on the next run.
# Must list every vcpkg_scope of the build-vcpkg and build-vcpkg-nightly
# matrices above, or the entries of a scope that is still in use get deleted
# on the next run.
LIVE_VCPKG_SCOPES: 'vcpkg/macos13-x64-xcode26.3/ vcpkg/macos14-arm64-xcode26.6/ vcpkg/windows10-x64-vs2026/'
# Must list the ccache key of every leg that keeps a compiler cache
# (PERSIST_CCACHE in build-linux and build-vcpkg), or a live entry is deleted.
# The nightly legs keep none, so their leftover entries are reclaimed here
# instead of waiting out the age rule.
LIVE_CCACHE_KEYS: 'ccache-Arch ccache-Servatrice_Debian12 ccache-Debian13 ccache-Fedora44 ccache-Ubuntu26.04 ccache-Ubuntu26.04sanitize ccache-macOS14-xcode-27 ccache-macOS15-xcode-27 ccache-macOS-xcode-27'
run: |
gh api --paginate "repos/$GITHUB_REPOSITORY/actions/caches?per_page=100" \
--jq '.actions_caches[] | [.id, .ref, .key, .last_accessed_at] | @tsv' >"$RUNNER_TEMP/caches.tsv"
cutoff="$(( $(date -u +%s) - 7 * 24 * 3600 ))"
live=" ${LIVE_VCPKG_SCOPES} "
live_ccache=" ${LIVE_CCACHE_KEYS} "
deleted=0
while IFS=$'\t' read -r id ref key accessed; do
[[ -n $id ]] || continue
# Only ever touch the key shapes this workflow creates, so that an entry of
# some other workflow can never be deleted by accident
# Only ever touch the key shapes our workflows create (buildkit-* and index-*
# come from docker-release.yml), so that an entry of some other workflow can
# never be deleted by accident
case "$key" in
vcpkg/* | ccache-* | Qt*) ;;
vcpkg/* | ccache-* | Qt* | buildkit-* | index-*) ;;
*) continue ;;
esac
reason=""
if [[ $ref != refs/heads/master ]]; then
reason="scoped to $ref"
elif [[ $key == ccache-* ]]; then
# An exact token compare: ccache-Ubuntu26.04 is a prefix of
# ccache-Ubuntu26.04sanitize, and both keys are live
if [[ $live_ccache != *" $key "* ]]; then
reason="no pull-request leg keeps it"
fi
elif [[ $key == vcpkg/* ]]; then
# "<scope>/<abi hash>", cut the hash off the end to get the scope
scope="vcpkg/${key#vcpkg/}"

View file

@ -84,12 +84,18 @@ jobs:
password: ${{ github.token }}
# Don't push for non-publishing triggers
#
# The layer cache shares the repository's 10 GB Actions cache quota with the compiler
# caches (see CCACHE_SIZE in desktop-build.yml). mode=min keeps only the final image
# stage: the build stage sits behind `COPY . .`, so its compile layer is invalidated by
# every source change and was never read back, yet it was the bulk of the ~2 GB this
# cache held. The final runtime stage is the part that still pays off.
- name: "Build image"
if: steps.login.outcome != 'success'
uses: docker/build-push-action@v7
with:
cache-from: type=gha,scope=${{ env.CACHE_SCOPE }}
cache-to: ${{ case(github.ref == 'refs/heads/master', format('type=gha,mode=max,scope={0}', env.CACHE_SCOPE), '') }}
cache-to: ${{ case(github.ref == 'refs/heads/master', format('type=gha,mode=min,scope={0}', env.CACHE_SCOPE), '') }}
context: .
platforms: ${{ matrix.platform }}
push: false
@ -101,7 +107,7 @@ jobs:
uses: docker/build-push-action@v7
with:
cache-from: type=gha,scope=${{ env.CACHE_SCOPE }}
cache-to: type=gha,mode=max,scope=${{ env.CACHE_SCOPE }}
cache-to: type=gha,mode=min,scope=${{ env.CACHE_SCOPE }}
context: .
labels: |
org.opencontainers.image.description=${{ env.OCI_DESCRIPTION }}

View file

@ -4,12 +4,14 @@ name: Import vcpkg cache
# rebuilds protobuf, openssl and abseil from source and saves them into the shared
# cache, where every later run can restore them.
#
# Only master pushes are imported here: the collect step, keys.txt and the zip
# contents all come from the workflow run being imported, so importing from an
# unmerged pull request would let anyone who can push a branch — or a bot actor
# such as Dependabot, whose PRs are same-repo — promote arbitrary binaries into
# the scope that master and tag builds restore and link into signed releases.
# Forks build untrusted code and must never reach that scope either.
# Only master pushes and the nightly schedule run on master are imported here: the
# collect step, keys.txt and the zip contents all come from the workflow run being
# imported, so importing from an unmerged pull request would let anyone who can push
# a branch — or a bot actor such as Dependabot, whose PRs are same-repo — promote
# arbitrary binaries into the scope that master and tag builds restore and link into
# signed releases. Forks build untrusted code and must never reach that scope either.
# A scheduled run is the default branch at the commit a master push already built, so
# it carries the same trust as a push.
#
# repository_dispatch is not used on purpose: it would also resolve to the default branch,
# but it counts as a low-trust trigger and may only write there when it declares a
@ -38,7 +40,7 @@ jobs:
# the shared scope even if they somehow target the default branch.
if: >-
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.event == 'push' &&
(github.event.workflow_run.event == 'push' || github.event.workflow_run.event == 'schedule') &&
github.event.workflow_run.head_branch == 'master' &&
github.event.workflow_run.head_repository.full_name == github.repository &&
!endsWith(github.event.workflow_run.actor.login, '[bot]') &&

3
.gitmodules vendored
View file

@ -4,3 +4,6 @@
[submodule "doxygen-awesome-css"]
path = doc/doxygen/theme
url = https://github.com/jothepro/doxygen-awesome-css.git
[submodule "external/qttesting"]
path = external/qttesting
url = https://github.com/Kitware/QtTesting.git

View file

@ -20,6 +20,8 @@ option(WITH_CLIENT "Build Cockatrice client" ON)
option(WITH_ORACLE "Build Cockatrice card database tool (Oracle)" ON)
# Compile Servatrice
option(WITH_SERVER "Build Cockatrice server (Servatrice)" OFF)
# Compile GUI tests (QtTesting widget-level playback)
option(WITH_GUI_TEST "Build the QtTesting-based GUI test harness" OFF)
# Compile tests
option(TEST "Build tests" OFF)
# Build with AddressSanitizer and UndefinedBehaviorSanitizer
@ -29,6 +31,14 @@ option(ENABLE_COVERAGE "Build instrumented for GCC line coverage" OFF)
# Use vcpkg regardless of OS
option(USE_VCPKG "Use vcpkg regardless of OS" OFF)
# The GUI test harness lives in a submodule; a checkout without it must still configure.
if(WITH_GUI_TEST AND NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/external/qttesting/CMakeLists.txt")
message(WARNING "WITH_GUI_TEST is ON but external/qttesting is missing, so GUI tests are disabled.\n"
"Run 'git submodule update --init external/qttesting' to enable them."
)
set(WITH_GUI_TEST OFF)
endif()
# Default to "Release" build type
# User-provided value for CMAKE_BUILD_TYPE must be checked before the PROJECT() call
if(DEFINED CMAKE_BUILD_TYPE)
@ -55,6 +65,10 @@ if(USE_CCACHE AND NOT WIN32)
# PCH-aware caching, matching .ci/compile.sh: without this ccache refuses
# to cache any TU that consumes a precompiled header, so every PCH-backed
# target recompiles from scratch on each build.
# The include_file_mtime/include_file_ctime entries that CI also sets are
# deliberately not set here: --set-config writes the user's global
# ccache.conf, and those two would turn off the modified-during-compile
# check for every project on the machine, not just this one.
execute_process(COMMAND ${CCACHE_PROGRAM} --set-config sloppiness=pch_defines,time_macros)
message(STATUS "Found CCache ${CCACHE_PROGRAM}")
endif()
@ -71,6 +85,8 @@ if(WIN32 OR USE_VCPKG)
)
# Qt path set by user or env var
if(QTDIR
OR QTDIR32
OR QTDIR64
OR DEFINED ENV{QTDIR}
OR DEFINED ENV{QTDIR32}
OR DEFINED ENV{QTDIR64}
@ -90,7 +106,7 @@ endif()
# A project name is needed for CPack
# Version can be overriden by git tags, see cmake/getversion.cmake
project("Cockatrice" VERSION 3.1.2)
project("Cockatrice" VERSION 3.2.0)
# Set release name if not provided via env/cmake var
if(NOT DEFINED GIT_TAG_RELEASENAME)
@ -236,13 +252,13 @@ else()
set(_lib_suffix 32)
endif()
if(DEFINED QTDIR${_lib_suffix})
if(NOT "${QTDIR${_lib_suffix}}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "${QTDIR${_lib_suffix}}")
elseif(DEFINED QTDIR)
elseif(NOT "${QTDIR}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "${QTDIR}")
elseif(DEFINED ENV{QTDIR${_lib_suffix}})
elseif(NOT "$ENV{QTDIR${_lib_suffix}}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR${_lib_suffix}}")
elseif(DEFINED ENV{QTDIR})
elseif(NOT "$ENV{QTDIR}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR}")
endif()
@ -250,7 +266,22 @@ message(STATUS "Update Translations: ${UPDATE_TRANSLATIONS}")
include(FindQtRuntime)
# Reject APIs that were deprecated before the oldest Qt release we support
# (6.4). Qt 6.5 renamed the switch, so use whichever spelling the found
# version understands while still compiling everywhere.
if(Qt6_VERSION VERSION_GREATER_EQUAL 6.5)
add_compile_definitions(QT_DISABLE_DEPRECATED_UP_TO=0x060400)
else()
add_compile_definitions(QT_DISABLE_DEPRECATED_BEFORE=0x060400)
endif()
# Set once here for every target: these variables are inherited by the
# subdirectories, so the per-directory copies were redundant. Only the
# variables are set; qt_standard_project_setup would also change the runtime
# output directories and the install RPATH.
set(CMAKE_AUTOMOC TRUE)
set(CMAKE_AUTOUIC TRUE)
set(CMAKE_AUTORCC TRUE)
# Find other needed libraries
find_package(Protobuf CONFIG)
@ -420,6 +451,9 @@ if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters)
endif()
if(WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_game ${CMAKE_BINARY_DIR}/libcockatrice_game)
endif()
if(WITH_SERVER)
add_subdirectory(servatrice)
@ -443,6 +477,34 @@ if(WITH_ORACLE)
set(CPACK_INSTALL_CMAKE_PROJECTS "Oracle;Oracle;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
endif()
if(WITH_GUI_TEST)
set(QtTesting_QT_VERSION "6")
# QtTesting registers its own unit tests when BUILD_TESTING is on. They target the
# Qt version the harness was written for and fail on Qt 6.11 (toolbutton
# long-press recording), and they are not Cockatrice's tests, so suppress them
# for the duration of the subdirectory instead of painting ctest red.
if(DEFINED BUILD_TESTING)
set(_cockatrice_saved_build_testing ${BUILD_TESTING})
endif()
set(BUILD_TESTING
OFF
CACHE BOOL "Build the testing tree." FORCE
)
add_subdirectory(external/qttesting)
if(DEFINED _cockatrice_saved_build_testing)
set(BUILD_TESTING
${_cockatrice_saved_build_testing}
CACHE BOOL "Build the testing tree." FORCE
)
else()
unset(BUILD_TESTING CACHE)
endif()
# cl.exe has no warnings-as-errors here, and it rejects -Wno-error with D8021.
if(NOT MSVC)
target_compile_options(qttesting PRIVATE -Wno-error)
endif()
endif()
if(TEST)
include(CTest)
add_subdirectory(tests)
@ -450,5 +512,5 @@ endif()
if(Qt6_FOUND AND Qt6_VERSION_MINOR GREATER_EQUAL 3)
# Qt6.3+ requires project finalization to support translations
qt6_finalize_project()
qt_finalize_project()
endif()

66
Testing/README.md Normal file
View file

@ -0,0 +1,66 @@
# GUI tests
Widget-level playback tests for the Cockatrice client, driven by
[QtTesting](https://github.com/Kitware/QtTesting) (`external/qttesting`, a submodule).
Each `*_test.xml` file is a list of events that QtTesting replays against the running
application; a test passes when every event is handled without error.
## Running
```bash
git submodule update --init external/qttesting # once
cmake -S . -B build/debug -DCMAKE_BUILD_TYPE=Debug -DWITH_SERVER=0 -DWITH_GUI_TEST=ON
cmake --build build/debug -j 24
./Testing/run_test.sh --all # headless, offscreen
./Testing/run_test.sh Testing/smoke_test.xml # one file
./Testing/run_test.sh --visual Testing/smoke_test.xml # shows the window
```
`WITH_GUI_TEST` is on by default; a checkout without the submodule configures with a
warning and no harness. `COCKATRICE_BIN` points the runner at another build, and
`TEST_TIMEOUT` (seconds, default 180) bounds a single test — a failing event inside a
modal dialog can otherwise leave the process alive. The client also hard-exits a few
seconds after playback returns, whatever the result.
The tests are **not** part of `ctest`: they need a card database and a developer's
settings, so they stay a local loop for now.
## Caveats
- **Not hermetic.** The client reads the local settings and card database, so a test can
pass on one machine and fail on another. Avoid asserting things that restored
workspace state or user preferences decide (for example the number of open tabs).
- **English labels only.** Menu entries are addressed by their (translated) text, so the
tests expect the source language. Widgets are addressed by objectName paths, which are
stable across translations.
- Actions that open a dialog are followed by a `pause` event: playback continues in the
dialog's own event loop, and the pause gives the UI time to build itself.
- Widget paths include Qt-internal names where a QTabWidget is involved
(`qt_tabwidget_stackedwidget`), and the deck views in a game are indexed
(`tabbedDeckView_0`, `tabbedDeckView_1`).
## Writing a test
A test is a `<events>` list. Widgets are named by their path from the main window, e.g.
`MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu`. Useful commands:
| Command | Arguments | Effect |
|---------|-----------|--------|
| `activate` | action or menu name | triggers a QAction (menus are opened first) |
| `key` | Qt key code | presses that key on the focused widget |
| `pause` | milliseconds | waits, letting the UI settle |
| `clickCard` | `card,zone` | double click the card found in that zone (plays it from hand) |
| `flipCard` | `card,zone` | right-click → *Turn Over* |
| `cardAction` | `card,zone,label` | right-click → first menu entry whose label contains `label` (submenus included) |
| `moveCard` | `card,srcZone,dstZone` | drags the card onto the destination zone |
| `drawArrow` | `srcCard,srcZone,dstCard,dstZone` | right-drag an arrow between two cards |
| `createToken` | `name,color,pt` | creates a token as the active local player |
| `selectItem` | `item label` | selects the tree/list entry with that label |
| `typeText` | `text` | types text one key event at a time |
| `expectProperty` | `property,value` | fails playback unless the widget property matches |
The card, item and property commands are `pqCockatriceEventPlayer`
(`cockatrice/src/game_graphics/pq_cockatrice_event_player.h`). They resolve cards by name
and zone through the `QGraphicsScene` and send real mouse events at the card's current
viewport position, so a test does not depend on the window size or screen resolution.

View file

@ -0,0 +1,69 @@
<events>
<!--
Card actions (custom commands of pqCockatriceEventPlayer).
Exercises the context menu path (tap, counters in a submenu, flip),
arrow drawing, and dragging a card between zones. All of it through
mouse events on the game view, so the same file runs at any resolution.
-->
<!-- ===== Two-player local game ===== -->
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="Start &amp;local game..." />
<event widget="MainWindow/localGameDialog/generalGroupBox/numberPlayersEdit" command="set_int" arguments="2" />
<event widget="MainWindow/localGameDialog" command="key" arguments="16777220" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- ===== Player 1 loads a one-card deck ===== -->
<!-- (No tab-count assertion: the restored workspace state decides how many other
tabs exist, and the paths below already prove the game tab is there.) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- ===== Player 2 loads the same deck and readies up ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- ===== Player 1, precombat main ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== A token to interact with ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Goblin,r,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- Tap it through the context menu -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="cardAction" arguments="Goblin,table,Tap / Untap" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- Add a counter: the entry lives in the "Card counters" submenu -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="cardAction" arguments="Goblin,table,Add counter (A)" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- Flip it face down -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="flipCard" arguments="Goblin,table" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- ===== An arrow from a second token to the Goblin ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Elf,w,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="drawArrow" arguments="Elf,table,Goblin,table" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== Drag the Goblin into the graveyard ===== -->
<!-- A token that leaves the battlefield is destroyed rather than moved, so
there is nothing to drag back afterwards. -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="moveCard" arguments="Goblin,table,grave" />
<event widget="MainWindow" command="pause" arguments="1000" />
</events>

View file

@ -0,0 +1,4 @@
<events>
<!-- Open a new deck editor tab from the home page -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabHome/homeWidget/homeActionsScrollArea/qt_scrollarea_viewport/homeButtonsBox/homeCreateNewDeckButton" command="activate" arguments="" />
</events>

View file

@ -0,0 +1,14 @@
<events>
<!-- Open a new visual deck editor tab from the home page -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabHome/homeWidget/homeActionsScrollArea/qt_scrollarea_viewport/homeButtonsBox/homeCreateNewDeckButton" command="activate" arguments="" />
<!-- Type "Lightning" into the search box (keycodes for L-i-g-h-t-n-i-n-g) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="76" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="105" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="103" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="104" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="116" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="110" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="105" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="110" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="103" />
</events>

View file

@ -0,0 +1,11 @@
<events>
<!-- Open and close Settings dialog (modal exec) -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow/settingsDialog" command="key" arguments="16777216" />
<!-- Open and close About dialog (modal exec) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;About Cockatrice" />
<event widget="MainWindow/aboutDialog" command="key" arguments="16777216" />
</events>

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<events>
<!--
Tier 7: Game Mechanics
Tests: play cards (clickCard), flip cards (flipCard),
create tokens (createToken), draw arrows (drawArrow).
All interactions are pure UI mouse events through the QGraphicsView viewport.
-->
<!-- ===== Start a local 2-player game ===== -->
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="Start &amp;local game..." />
<!-- Force two players so both deck views exist, independent of the user's settings -->
<event widget="MainWindow/localGameDialog/generalGroupBox/numberPlayersEdit" command="set_int" arguments="2" />
<event widget="MainWindow/localGameDialog" command="key" arguments="16777220" />
<!-- ===== Player 1: Load 3-card deck ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="3 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- ===== Player 2: Load same deck ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="3 Lightning Bolt" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- ===== Player 1, Turn 1 ===== -->
<!-- Upkeep → Draw → Main 1 -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Create a Goblin token -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Goblin,r,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- Create a second token (Elf) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="createToken" arguments="Elf,w,1/1" />
<event widget="MainWindow" command="pause" arguments="1000" />
<!-- Flip the Goblin (right-click → Turn Over) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="flipCard" arguments="Goblin,table" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Play a Lightning Bolt from hand (double-click) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="clickCard" arguments="Lightning Bolt,hand" />
<event widget="MainWindow" command="pause" arguments="500" -->
<!-- Draw arrow from Elf to Goblin (right-drag) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="drawArrow" arguments="Elf,table,Goblin,table" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Advance through all remaining phases to end turn -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== Player 2, Turn 1 ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Advance through all phases to end turn -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="200" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
</events>

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<events>
<!-- Integration test: exercises multiple tiers in sequence -->
<!-- Tier 2: Open and close all menus -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<event widget="MainWindow/menubar" command="activate" arguments="dbMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<event widget="MainWindow/menubar" command="activate" arguments="tabsMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Tier 2: Open and close About (modal) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;About Cockatrice" />
<event widget="MainWindow/aboutDialog" command="key" arguments="16777216" />
<!-- Tier 4: Open and close ViewLog (non-modal) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="View &amp;Debug Log" />
<event widget="MainWindow/viewLogDialog" command="key" arguments="16777216" />
<!-- Tier 4: Open and close Tip of the Day (non-modal) -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;Tip of the Day" />
<event widget="MainWindow/tipOfTheDayDialog" command="key" arguments="16777216" />
<!-- Tier 5: Settings search (state interaction) -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="100" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="101" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="98" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="117" />
<event widget="MainWindow/settingsDialog/settingsOkButton" command="activate" arguments="" />
<!-- Tier 3: Open deck editor from home and type in search -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabHome/homeWidget/homeActionsScrollArea/qt_scrollarea_viewport/homeButtonsBox/homeCreateNewDeckButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="76" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="105" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="103" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="104" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabDeckEditorVisual/databaseDisplayDock/databaseDisplayDockContents/databaseDisplayWidget/searchEdit" command="key" arguments="116" />
</events>

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<events>
<!--
Tier 6: Local Game Lifecycle (Extended)
Tests: create game -> load decks -> ready up -> game starts
-> play through turns using menu activate commands
Phase actions triggered via activate on phasesMenu:
aNextPhaseAction advances phase + triggers phase action (e.g., draw at draw step)
aNextTurn in gameMenu triggers next turn
This avoids keyboard shortcut issues in offscreen/test environments.
-->
<!-- ===== Phase 1: Start a local game via main menu ===== -->
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="Start &amp;local game..." />
<!-- Force two players so both deck views exist, independent of the user's settings -->
<event widget="MainWindow/localGameDialog/generalGroupBox/numberPlayersEdit" command="set_int" arguments="2" />
<event widget="MainWindow/localGameDialog" command="key" arguments="16777220" />
<!-- ===== Phase 2: Player 1 loads deck from clipboard ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<!-- 1 Lightning Bolt -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<!-- Ctrl+Return to accept clipboard dialog -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<!-- Delay -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Player 1 ready up -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_0/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 3: Player 2 loads deck from clipboard ===== -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/loadFromClipboardButton" command="activate" arguments="" />
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="keyEvent" arguments="6,65,67108864,,0,1" />
<!-- 1 Lightning Bolt -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit/contentsEdit" command="typeText" arguments="1 Lightning Bolt" />
<!-- Ctrl+Return to accept clipboard dialog -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/dlgDeckTextEdit" command="keyEvent" arguments="6,16777220,67108864,,0,1" />
<!-- Delay -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Player 2 ready up -> game auto-starts -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/deckViewContainerWidget/tabbedDeckView_1/qt_tabwidget_stackedwidget/deckViewContainer/readyStartButton" command="activate" arguments="" />
<!-- Delay for game to start -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 4: Advance through all 11 phases via phasesMenu activate ===== -->
<!-- Using activate on phasesMenu triggers aNextPhaseAction which:
- advances the phase by 1
- calls triggerPhaseAction (e.g., draw card at draw step, untap all at untap) -->
<!-- Phase 0 (Untap) → 1 (Upkeep) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 1 (Upkeep) → 2 (Draw): TRIGGERS DRAW — Player 1 draws 1 card -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Phase 2 (Draw) → 3 (Main 1) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- ===== Main 1: Play a card from hand by double-click ===== -->
<!-- clickCard resolves card by name in the scene, maps to viewport coords at current window size. -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/mainWidget/gamePlayAreaWidget/gameView" command="clickCard" arguments="Lightning Bolt,hand" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- Phase 3 → 4 (Begin Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="pause" arguments="300" />
<!-- Phase 4 → 5 (Declare Attackers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 5 → 6 (Declare Blockers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 6 → 7 (Combat Damage) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 7 → 8 (End Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 8 → 9 (Main 2) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 9 → 10 (Cleanup) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 10 → 0 (Untap): TRIGGERS NEXT TURN + UNTAP ALL — now Player 2's turn -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<!-- Delay for turn transition -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 5: Player 2's turn — advance through all 11 phases ===== -->
<!-- Phase 0 (Untap) → 1 (Upkeep) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 1 (Upkeep) → 2 (Draw): TRIGGERS DRAW — Player 2 draws 1 card -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 2 (Draw) → 3 (Main 1) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 3 → 4 (Begin Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 4 → 5 (Declare Attackers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 5 → 6 (Declare Blockers) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 6 → 7 (Combat Damage) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 7 → 8 (End Combat) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 8 → 9 (Main 2) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 9 → 10 (Cleanup) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 10 → 0 (Untap): TRIGGERS NEXT TURN — back to Player 1 -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<!-- Delay -->
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- ===== Phase 6: Player 1 turn 2 — advance to draw again ===== -->
<!-- Phase 0 (Untap) → 1 (Upkeep) -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
<!-- Phase 1 (Upkeep) → 2 (Draw): TRIGGERS DRAW — Player 1 draws again -->
<event widget="MainWindow/tabSupervisor/stackedWidget/TabGame/phasesMenu" command="activate" arguments="aNextPhaseAction" />
<event widget="MainWindow" command="key" arguments="32" />
<event widget="MainWindow" command="key" arguments="32" />
</events>

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<events>
<!-- Test 1: Open and close each top-level menu -->
<!-- Cockatrice menu -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Database menu -->
<event widget="MainWindow/menubar" command="activate" arguments="dbMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Tabs menu -->
<event widget="MainWindow/menubar" command="activate" arguments="tabsMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
<!-- Help menu -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow" command="key" arguments="16777216" />
</events>

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<events>
<!-- Test non-modal dialog lifecycle: open and close Manage Sets (QMainWindow) -->
<event widget="MainWindow/menubar" command="activate" arguments="dbMenu" />
<event widget="MainWindow/menubar/dbMenu" command="activate" arguments="&amp;Manage sets..." />
<event widget="MainWindow/manageSetsWindow" command="key" arguments="16777216" />
</events>

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<events>
<!-- Test non-modal dialog lifecycle: open and close Tip of the Day -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;Tip of the Day" />
<event widget="MainWindow/tipOfTheDayDialog" command="key" arguments="16777216" />
</events>

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<events>
<!-- Test non-modal dialog lifecycle: open and close ViewLog -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="View &amp;Debug Log" />
<event widget="MainWindow/viewLogDialog" command="key" arguments="16777216" />
</events>

118
Testing/run_test.sh Executable file
View file

@ -0,0 +1,118 @@
#!/bin/bash
# Run QtTesting XML test files against the Cockatrice build.
#
# Usage:
# ./Testing/run_test.sh [--visual] [--all | <test-file.xml> ...]
#
# Options:
# --visual Run with native display (shows the GUI window).
# Default is headless (QT_QPA_PLATFORM=offscreen).
# --all Run every *.xml file in Testing/.
#
# Environment:
# COCKATRICE_BIN Path to the client binary (default: build/debug/cockatrice/cockatrice,
# or the .app bundle binary on macOS).
# TEST_TIMEOUT Seconds a single test may run before it is killed (default: 180).
# Uses timeout, or gtimeout from coreutils on macOS.
#
# Requires the debug build to exist at build/debug/cockatrice/cockatrice.
set -euo pipefail
shopt -s nullglob
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd -P)"
if [ -n "${COCKATRICE_BIN:-}" ]; then
COCKATRICE="$COCKATRICE_BIN"
elif [ "$(uname -s)" = "Darwin" ]; then
# A macOS build produces an app bundle, not a bare executable.
COCKATRICE="$REPO_ROOT/build/debug/cockatrice/cockatrice.app/Contents/MacOS/cockatrice"
else
COCKATRICE="$REPO_ROOT/build/debug/cockatrice/cockatrice"
fi
TEST_DIR="$REPO_ROOT/Testing"
TEST_TIMEOUT="${TEST_TIMEOUT:-180}"
# Stock macOS has no `timeout`; coreutils provides `gtimeout`. Without either the
# runner still works, but a hung test is not killed.
TIMEOUT=()
if command -v timeout >/dev/null 2>&1; then
TIMEOUT=(timeout --foreground "$TEST_TIMEOUT")
elif command -v gtimeout >/dev/null 2>&1; then
TIMEOUT=(gtimeout --foreground "$TEST_TIMEOUT")
else
echo "Warning: neither timeout nor gtimeout found; tests are not time-limited." >&2
fi
if [ ! -f "$COCKATRICE" ]; then
echo "Error: $COCKATRICE not found. Build first:" >&2
echo " cmake --build build/debug" >&2
exit 1
fi
VISUAL=0
if [ "${1:-}" = "--visual" ]; then
VISUAL=1
shift
fi
if [ "${1:-}" = "--all" ]; then
shift
TEST_FILES=("$TEST_DIR"/*.xml)
if [ ${#TEST_FILES[@]} -eq 0 ]; then
echo "No *.xml files found in $TEST_DIR" >&2
exit 1
fi
elif [ $# -ge 1 ]; then
TEST_FILES=("$@")
else
echo "Usage: $0 [--visual] [--all | <test-file.xml> ...]" >&2
echo " Run a single test: $0 Testing/smoke_test.xml" >&2
echo " Run all tests: $0 --all" >&2
echo " Run visually: $0 --visual Testing/smoke_test.xml" >&2
echo " Run all visually: $0 --visual --all" >&2
exit 1
fi
PASS=0
FAIL=0
FAILED_TESTS=()
run_one() {
local file="$1"
local -a cmd=()
if [ "${#TIMEOUT[@]}" -gt 0 ]; then
cmd=("${TIMEOUT[@]}")
fi
cmd+=("$COCKATRICE" --no-connect --test "$file")
if [ "$VISUAL" -eq 1 ]; then
"${cmd[@]}"
else
env QT_QPA_PLATFORM=offscreen "${cmd[@]}"
fi
}
for f in "${TEST_FILES[@]}"; do
name="$(basename "$f")"
printf "%-40s " "$name"
if run_one "$f"; then
echo "PASS"
PASS=$((PASS + 1))
else
echo "FAIL"
FAIL=$((FAIL + 1))
FAILED_TESTS+=("$name")
fi
done
TOTAL=$((PASS + FAIL))
echo ""
echo "Results: $PASS/$TOTAL passed, $FAIL failed"
if [ "$FAIL" -gt 0 ]; then
echo "Failed:"
for t in "${FAILED_TESTS[@]}"; do
echo " $t"
done
exit 1
fi

View file

@ -0,0 +1,6 @@
<events>
<!-- Open Settings dialog via Cockatrice menu, then close with Escape -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow/settingsDialog" command="key" arguments="16777216" />
</events>

View file

@ -0,0 +1,33 @@
<events>
<!--
Settings navigation (state assertions).
Navigates the settings page tree by label, checks that the page stack
followed, then filters with the search box and verifies the text landed
in the edit — then closes with the OK button.
-->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<event widget="MainWindow" command="pause" arguments="500" />
<!-- The dialog opens on the first page (General) -->
<event widget="MainWindow/settingsDialog/settingsView/pagesContainer/pagesWidget" command="expectProperty" arguments="currentIndex,0" />
<!-- Navigate to Shortcuts, the last page of the tree -->
<event widget="MainWindow/settingsDialog/settingsView/navTree" command="selectItem" arguments="Shortcuts" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/settingsDialog/settingsView/pagesContainer/pagesWidget" command="expectProperty" arguments="currentIndex,7" />
<!-- ... and back to General -->
<event widget="MainWindow/settingsDialog/settingsView/navTree" command="selectItem" arguments="General" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/settingsDialog/settingsView/pagesContainer/pagesWidget" command="expectProperty" arguments="currentIndex,0" />
<!-- Filters the settings by search term -->
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="typeText" arguments="sound" />
<event widget="MainWindow" command="pause" arguments="300" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="expectProperty" arguments="text,sound" />
<!-- Close -->
<event widget="MainWindow/settingsDialog/settingsOkButton" command="activate" arguments="" />
</events>

View file

@ -0,0 +1,13 @@
<events>
<!-- Tier 5: State verification — open Settings, search for a page, close -->
<event widget="MainWindow/menubar" command="activate" arguments="cockatriceMenu" />
<event widget="MainWindow/menubar/cockatriceMenu" command="activate" arguments="actionSettings" />
<!-- Type "sound" in the settings search to filter pages -->
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="115" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="111" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="117" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="110" />
<event widget="MainWindow/settingsDialog/settingsView/settingsSearchEdit" command="key" arguments="100" />
<!-- Close settings -->
<event widget="MainWindow/settingsDialog/settingsOkButton" command="activate" arguments="" />
</events>

8
Testing/smoke_test.xml Normal file
View file

@ -0,0 +1,8 @@
<events>
<!-- Open Help menu by activating it on the menu bar -->
<event widget="MainWindow/menubar" command="activate" arguments="helpMenu" />
<!-- Click About Cockatrice (opens modal QMessageBox) -->
<event widget="MainWindow/menubar/helpMenu" command="activate" arguments="&amp;About Cockatrice" />
<!-- Close the modal dialog by pressing Escape (Qt::Key_Escape = 16777216) -->
<event widget="MainWindow/aboutDialog" command="key" arguments="16777216" />
</events>

View file

@ -1,6 +1,6 @@
# Find a compatible Qt version
# Inputs: WITH_SERVER, WITH_CLIENT, WITH_ORACLE
# Optional Input: QT6_DIR -- Hint as to where Qt6 lives on the system
# Optional Input: Qt6_DIR -- Directory containing Qt6Config.cmake
# Output: COCKATRICE_QT_VERSION_NAME -- Example values: Qt6
# Output: SERVATRICE_QT_MODULES
# Output: COCKATRICE_QT_MODULES
@ -57,7 +57,17 @@ find_package(
QUIET HINTS ${Qt6_DIR}
)
if(NOT Qt6_FOUND)
message(FATAL_ERROR "No suitable version of Qt was found")
set(_QT_DIAGNOSTIC "")
if(Qt6_NOT_FOUND_MESSAGE)
set(_QT_DIAGNOSTIC "\nQt package diagnostic: ${Qt6_NOT_FOUND_MESSAGE}")
endif()
message(FATAL_ERROR
"No suitable version of Qt was found. Qt 6.4.2 or newer with these components is required: "
"${REQUIRED_QT_COMPONENTS};Linguist.\n"
"Set QTDIR or CMAKE_PREFIX_PATH to the Qt installation prefix, or Qt6_DIR to the directory "
"containing Qt6Config.cmake."
"${_QT_DIAGNOSTIC}"
)
endif()
set(COCKATRICE_QT_VERSION_NAME Qt6)

File diff suppressed because it is too large Load diff

View file

@ -57,6 +57,29 @@ try {
}
}
# --- What was holding the files, read from the log as well -------------------
# The guard and the close attempt each log one line naming every holder and what
# happened to it. Carrying the last of each as event data keeps an abort caused by
# a running instance actionable without opening the attachment. Kept out of the
# message so the issue still groups on the reason alone.
$Holders = ''
$CloseResult = ''
$EndResult = ''
if (Test-Path -LiteralPath $LogPath) {
$holderLine = Select-String -LiteralPath $LogPath -Pattern 'guard: still in use by (.*)$' | Select-Object -Last 1
if ($holderLine) {
$Holders = $holderLine.Matches[0].Groups[1].Value
}
$closeLine = Select-String -LiteralPath $LogPath -Pattern '(close-holders: .*)$' | Select-Object -Last 1
if ($closeLine) {
$CloseResult = $closeLine.Matches[0].Groups[1].Value
}
$endLine = Select-String -LiteralPath $LogPath -Pattern '(end-holders: .*)$' | Select-Object -Last 1
if ($endLine) {
$EndResult = $endLine.Matches[0].Groups[1].Value
}
}
# --- Event ---------------------------------------------------------------
$eventId = [guid]::NewGuid().ToString('N')
$now = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
@ -75,6 +98,9 @@ try {
extra = @{
reason = $Reason
os = [System.Environment]::OSVersion.VersionString
holders = $Holders
close_result = $CloseResult
end_result = $EndResult
}
}
$eventJson = $sentryEvent | ConvertTo-Json -Compress -Depth 6

View file

@ -15,6 +15,7 @@ set(cockatrice_SOURCES
src/client/network/update/client/client_update_checker.cpp
src/client/network/update/client/release_channel.cpp
src/client/network/update/card_spoiler/spoiler_background_updater.cpp
src/client/network/update/card_spoiler/spoiler_file.cpp
src/client/crash/crash_reporter.cpp
src/client/latency_graph_widget.cpp
src/client/latency_status_widget.cpp
@ -25,9 +26,7 @@ set(cockatrice_SOURCES
src/client/settings/shortcut_treeview.cpp
src/client/settings/shortcuts_settings.cpp
src/interface/deck_loader/card_node_function.cpp
src/interface/deck_loader/deck_file_format.cpp
src/interface/deck_loader/deck_loader.cpp
src/interface/deck_loader/loaded_deck.cpp
src/interface/widgets/dialogs/dlg_connect.cpp
src/interface/widgets/dialogs/dlg_convert_deck_to_cod_format.cpp
src/interface/widgets/dialogs/dlg_create_game.cpp
@ -58,6 +57,7 @@ set(cockatrice_SOURCES
src/interface/widgets/dialogs/dlg_settings.cpp
src/interface/widgets/dialogs/dlg_startup_card_check.cpp
src/interface/widgets/dialogs/dlg_tip_of_the_day.cpp
src/interface/widgets/dialogs/dlg_turn_order.cpp
src/interface/widgets/dialogs/dlg_update.cpp
src/interface/widgets/dialogs/dlg_view_log.cpp
src/interface/widgets/dialogs/override_printing_warning.cpp
@ -71,36 +71,27 @@ set(cockatrice_SOURCES
src/filters/filter_builder.cpp
src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game/arrow_registry.cpp
src/game_graphics/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_item.cpp
src/game_graphics/board/abstract_counter.cpp
src/game/board/arrow_data.cpp
src/game_graphics/board/arrow_item.cpp
src/game_graphics/board/arrow_registry.cpp
src/game_graphics/board/arrow_target.cpp
src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/card_state.cpp
src/game_graphics/board/counter_general.cpp
src/game/board/counter_state.cpp
src/game_graphics/board/translate_counter_name.cpp
src/game_graphics/deckview/deck_view.cpp
src/game_graphics/deckview/deck_view_container.cpp
src/game_graphics/deckview/tabbed_deck_view_container.cpp
src/game_graphics/dialogs/dlg_annotation.cpp
src/game_graphics/dialogs/dlg_create_token.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp
src/game/game_state.cpp
src/game_graphics/game_view.cpp
src/game_graphics/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp
src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp
@ -118,23 +109,11 @@ set(cockatrice_SOURCES
src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp
@ -172,11 +151,13 @@ set(cockatrice_SOURCES
src/interface/widgets/utility/reversed_completer_model.cpp
src/interface/pixel_map_generator.cpp
src/interface/theme_config.cpp
src/interface/theme_icon.cpp
src/interface/theme_manager.cpp
src/interface/palette_editor/color_button.cpp
src/interface/palette_editor/palette_generator.cpp
src/interface/palette_editor/quick_setup_panel.cpp
src/interface/palette_editor/palette_grid_widget.cpp
src/interface/palette_editor/font_grid_widget.cpp
src/interface/palette_editor/palette_editor_dialog.cpp
src/interface/widgets/cards/additional_info/color_identity_widget.cpp
src/interface/widgets/cards/additional_info/deck_color_identity.cpp
@ -194,6 +175,7 @@ set(cockatrice_SOURCES
src/interface/widgets/cards/card_info_picture_widget.cpp
src/interface/widgets/cards/card_info_picture_with_text_overlay_widget.cpp
src/interface/widgets/cards/card_info_text_widget.cpp
src/interface/widgets/cards/card_picture_delegate.cpp
src/interface/widgets/cards/card_size_widget.cpp
src/interface/widgets/cards/deck_card_zone_display_widget.cpp
src/interface/widgets/cards/deck_preview_card_picture_widget.cpp
@ -271,6 +253,8 @@ set(cockatrice_SOURCES
src/interface/widgets/playmat/playmat_settings_dialog.cpp
src/interface/widgets/quick_settings/settings_button_widget.cpp
src/interface/widgets/quick_settings/settings_popup_widget.cpp
src/interface/widgets/replay/replay_event_index.cpp
src/interface/widgets/replay/replay_event_sidebar.cpp
src/interface/widgets/replay/replay_manager.cpp
src/interface/widgets/replay/replay_quick_settings_widget.cpp
src/interface/widgets/replay/replay_timeline_widget.cpp
@ -313,6 +297,7 @@ set(cockatrice_SOURCES
src/interface/widgets/utility/sequence_edit.cpp
src/interface/widgets/utility/visibility_change_listener.cpp
src/interface/widgets/utility/visibility_change_listener.h
src/interface/widgets/visual_database_display/card_database_visual_view.cpp
src/interface/widgets/visual_database_display/visual_database_display_color_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_save_load_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_toolbar_widget.cpp
@ -345,6 +330,7 @@ set(cockatrice_SOURCES
src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
src/interface/window_main.cpp
src/installer_close_server.cpp
src/main.cpp
src/single_instance_manager.cpp
src/interface/widgets/tabs/abstract_tab_deck_editor.cpp
@ -450,6 +436,7 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h
src/interface/widgets/utility/compact_push_button.cpp
src/interface/widgets/utility/compact_push_button.h
src/installer_close_server.h
src/single_instance_manager.h
src/client/url_scheme_event_filter.h
src/interface/intents/intent_connect_to_server.cpp
@ -468,6 +455,8 @@ set(cockatrice_SOURCES
src/interface/intents/intent_open_shared_deck.h
src/interface/intents/url_parser.cpp
src/interface/intents/url_parser.h
src/interface/widgets/server/user/user_games_model.cpp
src/interface/widgets/server/user/user_games_model.h
src/interface/widgets/server/user/user_info_popup.cpp
src/interface/widgets/server/user/user_info_popup.h
)
@ -511,7 +500,15 @@ if(APPLE)
set(cockatrice_SOURCES ${cockatrice_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/resources/appicon.icns)
endif(APPLE)
qt6_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
# The fonts and card artwork produce a large C++ byte array with qt_add_resources.
# Embed the data in the compiled resource object instead, keeping compiler memory
# independent of that payload. Qt's two-pass resource build is unsupported on iOS.
if(IOS)
qt_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
else()
qt_add_big_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
endif()
set_source_files_properties(${cockatrice_RESOURCES} PROPERTIES SKIP_AUTORCC ON)
# Declare path variables
set(ICONDIR
@ -532,11 +529,12 @@ set(COCKATRICE_MAC_QM_INSTALL_DIR "cockatrice.app/Contents/Resources/translation
set(COCKATRICE_UNIX_QM_INSTALL_DIR "share/cockatrice/translations")
set(COCKATRICE_WIN32_QM_INSTALL_DIR "translations")
qt6_add_executable(
qt_add_executable(
cockatrice
WIN32
MACOSX_BUNDLE
${cockatrice_SOURCES}
${cockatrice_RESOURCES}
${cockatrice_RESOURCES_RCC}
${cockatrice_MOC_SRCS}
MANUAL_FINALIZATION
@ -544,7 +542,7 @@ qt6_add_executable(
target_precompile_headers(cockatrice PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtwidgets_pch.h")
qt6_add_shaders(
qt_add_shaders(
cockatrice
"onboarding_shaders"
PREFIX
@ -556,7 +554,7 @@ qt6_add_shaders(
src/interface/widgets/onboarding/shaders/brand_plate.frag
)
qt6_add_resources(
qt_add_resources(
cockatrice
"onboarding_qml"
PREFIX
@ -572,6 +570,7 @@ target_link_libraries(
PUBLIC libcockatrice_card
libcockatrice_deck_list
libcockatrice_filters
libcockatrice_game
libcockatrice_utility
libcockatrice_network
libcockatrice_models
@ -582,6 +581,14 @@ target_link_libraries(
cockatrice_target_enable_crash_reporting(cockatrice)
if(WITH_GUI_TEST)
# These two translate between XML test files and the QtTesting event pipeline;
# they need the QtTesting headers, so they only exist with the harness.
target_sources(cockatrice PRIVATE src/game_graphics/pq_cockatrice_event_player.cpp src/interface/recording.cpp)
target_link_libraries(cockatrice PRIVATE QtTesting)
target_compile_definitions(cockatrice PRIVATE WITH_GUI_TEST)
endif()
if(UNIX)
if(APPLE)
set(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}")
@ -788,7 +795,7 @@ endif()
if(Qt6LinguistTools_FOUND)
#Qt6 Translations happen after the executable is built up
if(UPDATE_TRANSLATIONS)
qt6_add_translations(
qt_add_translations(
cockatrice
TS_FILES
${cockatrice_TS}
@ -798,7 +805,7 @@ if(Qt6LinguistTools_FOUND)
cockatrice_QM
)
else()
qt6_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
qt_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
endif()
if(UNIX)
@ -824,4 +831,4 @@ if(Qt6LinguistTools_FOUND)
endforeach()
endif()
qt6_finalize_target(cockatrice)
qt_finalize_target(cockatrice)

View file

@ -6,19 +6,18 @@
<file>resources/hand.svg</file>
<file>resources/hr.jpg</file>
<file>resources/icons/arrow_bottom_green.svg</file>
<file>resources/icons/arrow_down_green.svg</file>
<file>resources/icons/arrow_down.svg</file>
<file>resources/icons/arrow_history.svg</file>
<file>resources/icons/arrow_left_green.svg</file>
<file>resources/icons/arrow_left.svg</file>
<file>resources/icons/arrow_redo.svg</file>
<file>resources/icons/arrow_right_blue.svg</file>
<file>resources/icons/arrow_right_green.svg</file>
<file>resources/icons/arrow_top_green.svg</file>
<file>resources/icons/arrow_up_green.svg</file>
<file>resources/icons/arrow_right.svg</file>
<file>resources/icons/arrow_right_sideboard.svg</file>
<file>resources/icons/arrow_to_bottom.svg</file>
<file>resources/icons/arrow_to_top.svg</file>
<file>resources/icons/arrow_up.svg</file>
<file>resources/icons/arrow_undo.svg</file>
<file>resources/icons/circle_half_stroke.svg</file>
<file>resources/icons/clearsearch.svg</file>
<file>resources/icons/cogwheel.svg</file>
<file>resources/icons/conceded.svg</file>
<file>resources/icons/decrement.svg</file>
<file>resources/icons/delete.svg</file>
@ -28,7 +27,6 @@
<file>resources/icons/filter.svg</file>
<file>resources/icons/floppy_disk.svg</file>
<file>resources/icons/forgot_password.svg</file>
<file>resources/icons/gear.svg</file>
<file>resources/icons/increment.svg</file>
<file>resources/icons/info.svg</file>
<file>resources/icons/lock.svg</file>
@ -41,7 +39,6 @@
<file>resources/icons/reload.svg</file>
<file>resources/icons/remove_row.svg</file>
<file>resources/icons/rename.svg</file>
<file>resources/icons/scale_balanced.svg</file>
<file>resources/icons/scales.svg</file>
<file>resources/icons/scroll.svg</file>
<file>resources/icons/search.svg</file>
@ -52,7 +49,6 @@
<file>resources/icons/swap.svg</file>
<file>resources/icons/sync.svg</file>
<file>resources/icons/tab_changed.svg</file>
<file>resources/icons/update.png</file>
<file>resources/icons/view.svg</file>
<file>resources/icons/mana/B.svg</file>

View file

@ -10,6 +10,7 @@
# or set <category> = false to disable logging
#main = true
#recording = true
#qt_translator = true
#window_main.* = true
#release_channel = true

View file

@ -1,793 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
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@ -14,6 +14,7 @@
#include <QObject>
#include <QPoint>
#include <QVBoxLayout>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
LatencyStatusWidget::LatencyStatusWidget(QWidget *parent) : QWidget(parent)
@ -24,9 +25,7 @@ LatencyStatusWidget::LatencyStatusWidget(QWidget *parent) : QWidget(parent)
latencyGraph = new LatencyGraphWidget(this);
latencyGraph->setFixedSize(90, 14);
auto *layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(4);
auto *layout = QtUtils::makeLayout<QHBoxLayout>(this, 4);
layout->addWidget(latencyGraph);
layout->addWidget(pingLabel);

View file

@ -3,6 +3,7 @@
#include "../../../interface/pixel_map_generator.h"
#include "../../settings/cache_settings.h"
#include "../interface/widgets/dialogs/dlg_connect.h"
#include "../interface/widgets/dialogs/dlg_edit_password.h"
#include "../interface/widgets/dialogs/dlg_forgot_password_challenge.h"
#include "../interface/widgets/dialogs/dlg_forgot_password_request.h"
#include "../interface/widgets/dialogs/dlg_forgot_password_reset.h"
@ -24,6 +25,7 @@
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
class QWidget;
@ -98,6 +100,10 @@ void ConnectionController::wireClientSignals()
connect(remoteClient, &RemoteClient::sigPasswordVerifierReady, this,
&ConnectionController::onPasswordVerifierReady);
connect(remoteClient, &RemoteClient::sigPasswordChangeSuccess, this,
&ConnectionController::onPasswordChangeSuccess);
connect(remoteClient, &RemoteClient::sigPasswordChangeError, this, &ConnectionController::onPasswordChangeError);
}
void ConnectionController::connectToServer()
@ -243,17 +249,27 @@ void ConnectionController::onLoginError(int r,
{
switch (static_cast<Response::ResponseCode>(r)) {
case Response::RespClientUpdateRequired: {
QString formatted = "Missing Features: ";
for (int i = 0; i < missingFeatures.size(); ++i) {
formatted.append(QString("\n %1").arg(QChar(0x2022)) + " " + missingFeatures.value(i));
}
QMessageBox msgBox(dialogParent);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setWindowTitle(tr("Failed Login"));
if (missingFeatures.isEmpty()) {
// Without a feature list this is either a login the client stopped itself or a
// strict server asking for a password; the reason string already says which and
// what to do. No client update can fix any of those causes, so show it instead of
// the update advice.
msgBox.setText(reasonStr.isEmpty() ? tr("The login did not complete.") : reasonStr);
} else {
QString formatted = tr("Missing Features:");
for (const QString &feature : missingFeatures) {
formatted.append(QString("\n %1 ").arg(QChar(0x2022)) + feature);
}
msgBox.setText(tr("Your client seems to be missing features this server requires for connection.") +
"\n\n" + tr("To update your client, go to 'Help -> Check for Client Updates'."));
msgBox.setDetailedText(formatted);
}
msgBox.exec();
break;
}
@ -300,9 +316,8 @@ void ConnectionController::onLoginError(int r,
}
case Response::RespRegistrationRequired: {
if (QMessageBox::question(dialogParent, tr("Error"),
tr("This server requires user registration. Do you want to register now?"),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
if (QtUtils::confirm(dialogParent, tr("Error"),
tr("This server requires user registration. Do you want to register now?"))) {
registerToServer();
}
return; // don't re-prompt connect
@ -341,10 +356,16 @@ void ConnectionController::onLoginError(int r,
}
case Response::RespPasswordChangeRequired: {
QMessageBox::information(
dialogParent, tr("Password Change Required"),
tr("An administrator has reset your password. Please contact your server administrator to obtain "
"your temporary password, then log in and change it via Account -> Change Password."));
// The credentials were right, but the account may not be used until a new password
// is chosen. Let the user complete the change here: sending them off to "ask the
// administrator for your temporary password" sends them in circles, since they just
// logged in with it and the session ends without a way to comply.
DlgEditPassword dlg(dialogParent);
dlg.setWindowTitle(tr("Password Change Required"));
if (dlg.exec()) {
remoteClient->changePasswordToServer(dlg.getOldPassword(), dlg.getNewPassword());
return; // onPasswordChangeSuccess/onPasswordChangeError decides the next step
}
remoteClient->disconnectFromServer();
return;
}
@ -507,6 +528,43 @@ void ConnectionController::onNotifyUserAboutUpdate()
"To update your client, go to Help -> Check for Updates."));
}
void ConnectionController::onPasswordChangeSuccess()
{
// The credential saved for this profile is stale now: drop it so the next login asks for
// the new password instead of replaying the old verifier.
if (!pendingSaveName.isEmpty()) {
SettingsCache::instance().servers().setServerPassword(pendingSaveName, "");
}
QMessageBox::information(dialogParent, tr("Password Changed"),
tr("Your password has been changed. Please log in again with your new password."));
remoteClient->disconnectFromServer();
connectToServer();
}
void ConnectionController::onPasswordChangeError(int responseCode)
{
QString reason;
switch (static_cast<Response::ResponseCode>(responseCode)) {
case Response::RespWrongPassword:
reason = tr("The current password is incorrect.");
break;
case Response::RespPasswordTooShort:
reason = tr("The new password is too short.");
break;
case Response::RespClientUpdateRequired:
reason = tr("The server does not accept the new password format.");
break;
default:
reason = tr("The password could not be changed (error %1).").arg(responseCode);
break;
}
QMessageBox::critical(dialogParent, tr("Password Change Failed"), reason);
remoteClient->disconnectFromServer();
connectToServer();
}
void ConnectionController::onForgotPasswordSuccess()
{
QMessageBox::information(
@ -517,14 +575,38 @@ void ConnectionController::onForgotPasswordSuccess()
SettingsCache::instance().servers().setFPPlayerName("");
}
void ConnectionController::onForgotPasswordError()
void ConnectionController::onForgotPasswordError(int responseCode)
{
QMessageBox::warning(
dialogParent, tr("Reset Password"),
tr("Failed to reset user account password, please contact the server operator to reset your password."));
// Rate limiting is retryable, so it must not clear the prefill.
bool keepPrefill = false;
QString message;
switch (static_cast<Response::ResponseCode>(responseCode)) {
case Response::RespTooManyRequests:
// Retryable: keep the host/port/user prefill so the user can try again. The window
// is server-configured (an hour by default), so do not promise a shorter wait.
keepPrefill = true;
message = tr("Too many password reset attempts from your address. Please wait before "
"requesting a new reset.");
break;
case Response::RespFunctionNotAllowed:
// Also returned for an unknown user, a banned user, and an expired token or
// challenge, so the message must not claim a single cause.
message = tr("The server did not accept the reset request. Check the user name, or contact "
"the server operator to reset your password.");
break;
default:
message = tr("Failed to reset user account password, please contact the server operator to reset your "
"password.");
break;
}
QMessageBox::warning(dialogParent, tr("Reset Password"), message);
if (!keepPrefill) {
SettingsCache::instance().servers().setFPHostName("");
SettingsCache::instance().servers().setFPPort("");
SettingsCache::instance().servers().setFPPlayerName("");
}
}
void ConnectionController::onPromptForgotPasswordReset()

View file

@ -87,13 +87,17 @@ private slots:
// Forgot-password flow
void onForgotPasswordSuccess();
void onForgotPasswordError();
void onForgotPasswordError(int responseCode);
void onPromptForgotPasswordReset();
void onPromptForgotPasswordChallenge();
// Persists the derived scrypt verifier after a successful challenge-response login
void onPasswordVerifierReady(const QString &verifier);
// Completes the forced password change the server demanded at login
void onPasswordChangeSuccess();
void onPasswordChangeError(int responseCode);
private:
void wireClientSignals();
void updateWindowTitle();

View file

@ -0,0 +1,42 @@
/**
* @file deck_analysis_url.h
* @ingroup ApiInterfaces
*/
#ifndef DECK_ANALYSIS_URL_H
#define DECK_ANALYSIS_URL_H
#include <QString>
#include <QUrl>
/**
* Validates a deck address returned by a deck analysis service.
*
* Only the expected host (optionally "www."-prefixed), HTTPS, default ports and
* URLs without user information are accepted. Legacy HTTP addresses for the same
* service are upgraded to HTTPS in place instead of being rejected.
*
* Relative addresses must be resolved against the response URL by the caller.
*
* @return true when @p url names a deck on @p serviceHost; false otherwise.
*/
inline bool normalizeAnalysisUrl(QUrl &url, const QString &serviceHost)
{
const QString host = url.host().toLower();
const bool legacyHttp = url.scheme() == QStringLiteral("http");
const int defaultPort = legacyHttp ? 80 : 443;
if (!url.isValid() || (!legacyHttp && url.scheme() != QStringLiteral("https")) || !url.userInfo().isEmpty() ||
!url.path().startsWith('/') || (url.port() != -1 && url.port() != defaultPort) ||
(host != serviceHost && host != QStringLiteral("www.") + serviceHost)) {
return false;
}
// Both services accept HTTPS. Older public metadata may still identify the
// same deck with HTTP; retain its host/path/query while using HTTPS to open it.
if (legacyHttp) {
url.setScheme(QStringLiteral("https"));
url.setPort(-1);
}
return true;
}
#endif

View file

@ -1,5 +1,6 @@
#include "deck_stats_interface.h"
#include "deck_analysis_url.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/deck_list/tree/inner_deck_list_node.h"
@ -10,48 +11,77 @@
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
#include <QPointer>
#include <QRegularExpression>
#include <QRegularExpressionMatch>
#include <QSharedPointer>
#include <QString>
#include <QTextDocumentFragment>
#include <QUrl>
#include <QUrlQuery>
#include <QWidget>
#include <functional>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/network/network_manager.h>
#include <version_string.h>
DeckStatsInterface::DeckStatsInterface(QObject *parent) : QObject(parent)
{
manager = new QNetworkAccessManager(this);
manager = NetworkManagerFactory::create(this);
connect(manager, &QNetworkAccessManager::finished, this, &DeckStatsInterface::queryFinished);
}
void DeckStatsInterface::showError(const QString &message)
{
// The notice belongs to the originating editor, not this one-shot request.
// Retire the request before opening UI: opening a window may reenter Qt.
QWidget *owner = qobject_cast<QWidget *>(parent());
auto *notice = new QMessageBox(QMessageBox::Critical, tr("Deck analysis"), message, QMessageBox::Ok, owner);
notice->setTextFormat(Qt::PlainText);
notice->setTextInteractionFlags(Qt::TextSelectableByMouse | Qt::TextSelectableByKeyboard);
notice->setAttribute(Qt::WA_DeleteOnClose);
deleteLater();
notice->open();
}
void DeckStatsInterface::queryFinished(QNetworkReply *reply)
{
if (replyHandled) {
return;
}
replyHandled = true;
// All terminal paths release the reply before showing UI or invoking an
// external URL handler, either of which may destroy the originating editor.
reply->deleteLater();
if (reply->error() != QNetworkReply::NoError) {
QMessageBox::critical(nullptr, tr("Error"), reply->errorString());
reply->deleteLater();
deleteLater();
showError(reply->errorString());
return;
}
QString data(reply->readAll());
reply->deleteLater();
static const QRegularExpression rx("<meta property=\"og:url\" content=\"([^\"]+)\"");
auto match = rx.match(data);
const QString data = QString::fromUtf8(reply->readAll());
static const QRegularExpression rx(
R"(<meta\b(?=[^>]*\bproperty\s*=\s*(['"])og:url\1)[^>]*\bcontent\s*=\s*(['"])(.*?)\2)",
QRegularExpression::CaseInsensitiveOption | QRegularExpression::DotMatchesEverythingOption);
const auto match = rx.match(data);
if (!match.hasMatch()) {
QMessageBox::critical(nullptr, tr("Error"), tr("The reply from the server could not be parsed."));
deleteLater();
showError(tr("The reply from Deckstats did not contain a deck address."));
return;
}
QString deckUrl = match.captured(1);
QDesktopServices::openUrl(deckUrl);
const QString address = QTextDocumentFragment::fromHtml(match.captured(3)).toPlainText();
QUrl deckUrl = reply->url().resolved(QUrl(address, QUrl::StrictMode));
if (address.trimmed().isEmpty() || !normalizeAnalysisUrl(deckUrl, QStringLiteral("deckstats.net"))) {
showError(tr("The reply from Deckstats contained an invalid deck address."));
return;
}
QPointer<DeckStatsInterface> guard(this);
deleteLater();
if (!QDesktopServices::openUrl(deckUrl) && guard) {
showError(tr("Could not open your browser. Open this address to see the analyzed deck:\n%1")
.arg(deckUrl.toDisplayString()));
}
}
void DeckStatsInterface::getAnalyzeRequestData(const DeckList &deck, QByteArray &data)
@ -59,12 +89,8 @@ void DeckStatsInterface::getAnalyzeRequestData(const DeckList &deck, QByteArray
DeckList deckWithoutTokens;
copyDeckWithoutTokens(deck, deckWithoutTokens);
QUrl params;
QUrlQuery urlQuery;
urlQuery.addQueryItem("deck", deckWithoutTokens.writeToString_Plain());
urlQuery.addQueryItem("decktitle", deck.getName());
params.setQuery(urlQuery);
data.append(params.query(QUrl::EncodeReserved).toUtf8());
data.append("deck=" + QUrl::toPercentEncoding(deckWithoutTokens.writeToString_Plain()));
data.append("&decktitle=" + QUrl::toPercentEncoding(deck.getName()));
}
void DeckStatsInterface::analyzeDeck(const DeckList &deck)
@ -83,7 +109,9 @@ void DeckStatsInterface::copyDeckWithoutTokens(const DeckList &source, DeckList
{
auto copyIfNotAToken = [&destination](const auto node, const auto card) {
CardInfoPtr dbCard = CardDatabaseManager::query()->getCardInfo(card->getName());
if (dbCard && !dbCard->getIsToken() && node->getName() != DECK_ZONE_MAYBEBOARD) {
// Missing local card data is not evidence that a card is a token. Keep
// its original name and quantity so the service analyzes the whole deck.
if ((!dbCard || !dbCard->getIsToken()) && node->getName() != DECK_ZONE_MAYBEBOARD) {
DecklistCardNode *addedCard = destination.addCard(card->getName(), node->getName(), -1);
addedCard->setNumber(card->getNumber());
}

View file

@ -11,6 +11,7 @@
#include <qtmetamacros.h>
class QByteArray;
class QString;
class QNetworkAccessManager;
class QNetworkReply;
class DeckList;
@ -20,6 +21,8 @@ class DeckStatsInterface : public QObject
Q_OBJECT
private:
QNetworkAccessManager *manager;
bool replyHandled = false;
void showError(const QString &message);
/**
* Deckstats doesn't recognize token cards, and instead tries to find the

View file

@ -1,5 +1,6 @@
#include "tapped_out_interface.h"
#include "deck_analysis_url.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/deck_list/tree/inner_deck_list_node.h"
@ -13,75 +14,91 @@
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
#include <QPointer>
#include <QRegularExpression>
#include <QRegularExpressionMatch>
#include <QRegularExpressionMatchIterator>
#include <QSharedPointer>
#include <QString>
#include <QStringList>
#include <QTextDocumentFragment>
#include <QUrl>
#include <QUrlQuery>
#include <QVariant>
#include <QWidget>
#include <functional>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/network/network_manager.h>
#include <version_string.h>
TappedOutInterface::TappedOutInterface(QObject *parent) : QObject(parent)
{
manager = new QNetworkAccessManager(this);
manager = NetworkManagerFactory::create(this);
connect(manager, &QNetworkAccessManager::finished, this, &TappedOutInterface::queryFinished);
}
void TappedOutInterface::showError(const QString &message)
{
// The notice belongs to the originating editor, not this one-shot request.
// Retire the request before opening UI: opening a window may reenter Qt.
QWidget *owner = qobject_cast<QWidget *>(parent());
auto *notice = new QMessageBox(QMessageBox::Critical, tr("Deck analysis"), message, QMessageBox::Ok, owner);
notice->setTextFormat(Qt::PlainText);
notice->setTextInteractionFlags(Qt::TextSelectableByMouse | Qt::TextSelectableByKeyboard);
notice->setAttribute(Qt::WA_DeleteOnClose);
deleteLater();
notice->open();
}
void TappedOutInterface::queryFinished(QNetworkReply *reply)
{
if (reply->error() != QNetworkReply::NoError) {
QMessageBox::critical(nullptr, tr("Error"), reply->errorString());
if (replyHandled) {
return;
}
replyHandled = true;
// All terminal paths release the reply before showing UI or invoking an
// external URL handler, either of which may destroy the originating editor.
reply->deleteLater();
deleteLater();
if (reply->error() != QNetworkReply::NoError) {
showError(reply->errorString());
return;
}
int httpStatus = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
if (reply->hasRawHeader("Location")) {
/*
* If the reply contains a "Location" header, a relative URL to the deck on TappedOut
* can be extracted from the header. The http status is a 302 "redirect".
*/
QString deckUrl = reply->rawHeader("Location");
qCInfo(TappedOutInterfaceLog) << "Tappedout: good reply, http status" << httpStatus << "location" << deckUrl;
QDesktopServices::openUrl("https://tappedout.net" + deckUrl);
} else {
/*
* Otherwise, the deck has not been parsed correctly. Error messages can be extracted
* from the html. Css pseudo selector for errors: $("div.alert-danger > ul > li")
*/
QString data(reply->readAll());
QStringList errorMessageList = {tr("Unable to analyze the deck.")};
static const QRegularExpression rx("<div class=\"alert alert-danger.*?<ul>(.*?)</ul>");
auto match = rx.match(data);
if (match.hasMatch()) {
QString errors = match.captured(1);
static const QRegularExpression rx2("<li>(.*?)</li>");
static const QRegularExpression rxremove("<[^>]*>");
auto matchIterator = rx2.globalMatch(errors);
while (matchIterator.hasNext()) {
auto match2 = matchIterator.next();
errorMessageList.append(match2.captured(1).remove(rxremove).simplified());
const int httpStatus = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
if (httpStatus >= 200 && httpStatus < 400 && reply->hasRawHeader("Location")) {
const QByteArray location = reply->rawHeader("Location");
QUrl deckUrl = reply->url().resolved(QUrl::fromEncoded(location, QUrl::StrictMode));
if (location.trimmed().isEmpty() || !normalizeAnalysisUrl(deckUrl, QStringLiteral("tappedout.net"))) {
showError(tr("The reply from TappedOut contained an invalid deck address."));
return;
}
}
QString errorMessage = errorMessageList.join("\n");
qCWarning(TappedOutInterfaceLog) << "Tappedout: bad reply, http status" << httpStatus << "size" << data.size()
<< "message" << errorMessage;
QMessageBox::critical(nullptr, tr("Error"), errorMessage);
}
reply->deleteLater();
QPointer<TappedOutInterface> guard(this);
deleteLater();
if (!QDesktopServices::openUrl(deckUrl) && guard) {
showError(tr("Could not open your browser. Open this address to see the analyzed deck:\n%1")
.arg(deckUrl.toDisplayString()));
}
return;
}
const QString data = QString::fromUtf8(reply->readAll());
QStringList errorMessageList = {tr("Unable to analyze the deck on TappedOut.")};
static const QRegularExpression errorsRx("<div class=\"alert alert-danger.*?<ul>(.*?)</ul>",
QRegularExpression::DotMatchesEverythingOption);
const auto match = errorsRx.match(data);
if (match.hasMatch()) {
static const QRegularExpression itemRx("<li>(.*?)</li>", QRegularExpression::DotMatchesEverythingOption);
auto items = itemRx.globalMatch(match.captured(1));
while (items.hasNext()) {
const QString error = QTextDocumentFragment::fromHtml(items.next().captured(1)).toPlainText().simplified();
if (!error.isEmpty()) {
errorMessageList.append(error);
}
}
}
qCWarning(TappedOutInterfaceLog) << "TappedOut analysis failed, HTTP status" << httpStatus;
showError(errorMessageList.join('\n'));
}
void TappedOutInterface::getAnalyzeRequestData(const DeckList &deck, QByteArray &data)
@ -89,13 +106,9 @@ void TappedOutInterface::getAnalyzeRequestData(const DeckList &deck, QByteArray
DeckList mainboard, sideboard;
copyDeckSplitMainAndSide(deck, mainboard, sideboard);
QUrl params;
QUrlQuery urlQuery;
urlQuery.addQueryItem("name", deck.getName());
urlQuery.addQueryItem("mainboard", mainboard.writeToString_Plain(false, true));
urlQuery.addQueryItem("sideboard", sideboard.writeToString_Plain(false, true));
params.setQuery(urlQuery);
data.append(params.query(QUrl::EncodeReserved).toUtf8());
data.append("name=" + QUrl::toPercentEncoding(deck.getName()));
data.append("&mainboard=" + QUrl::toPercentEncoding(mainboard.writeToString_Plain(false, true)));
data.append("&sideboard=" + QUrl::toPercentEncoding(sideboard.writeToString_Plain(false, true)));
}
void TappedOutInterface::analyzeDeck(const DeckList &deck)
@ -116,7 +129,9 @@ void TappedOutInterface::copyDeckSplitMainAndSide(const DeckList &source, DeckLi
{
auto copyMainOrSide = [&mainboard, &sideboard](const auto node, const auto card) {
CardInfoPtr dbCard = CardDatabaseManager::query()->getCardInfo(card->getName());
if (!dbCard || dbCard->getIsToken() || node->getName() == DECK_ZONE_MAYBEBOARD) {
// Exclude confirmed tokens, but preserve cards missing from the local
// database, including newly released cards in an imported deck.
if ((dbCard && dbCard->getIsToken()) || node->getName() == DECK_ZONE_MAYBEBOARD) {
return;
}

View file

@ -14,6 +14,7 @@
inline Q_LOGGING_CATEGORY(TappedOutInterfaceLog, "tapped_out_interface");
class QByteArray;
class QString;
class QNetworkAccessManager;
class QNetworkReply;
class DeckList;
@ -29,6 +30,8 @@ class TappedOutInterface : public QObject
Q_OBJECT
private:
QNetworkAccessManager *manager;
bool replyHandled = false;
void showError(const QString &message);
void copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard);
private slots:

View file

@ -15,14 +15,18 @@ static const QString ARCHIDEKT_SUFFIX = "/?format=json";
static const QString MOXFIELD_BASE = "https://api.moxfield.com/v2/decks/all/";
static const QString MOXFIELD_SUFFIX = "/";
static const QString DECKSTATS_BASE = "https://deckstats.net/decks/";
static const QString DECKSTATS_SUFFIX = "?include_comments=1&export_mtgarena=1";
static const QString MANABOX_BASE = "https://cloud.manabox.app/decks/";
bool parseDeckUrl(const QString &url, ParsedDeckInfo &outInfo)
{
static QRegularExpression rxTappedOut("tappedout\\.net/(?:mtg-decks/)?([^/?#]+)");
static QRegularExpression rxArchidekt("archidekt\\.com/decks/(\\d+)");
static QRegularExpression rxMoxfield("moxfield\\.com/decks/([a-zA-Z0-9_-]+)");
static QRegularExpression rxDeckstats("deckstats\\.net/decks/(\\d+/[a-zA-Z0-9_-]+)");
static QRegularExpression rxManabox("manabox\\.app/decks/([a-zA-Z0-9_-]+)");
QRegularExpressionMatch match;
@ -49,11 +53,18 @@ bool parseDeckUrl(const QString &url, ParsedDeckInfo &outInfo)
return true;
} else if ((match = rxDeckstats.match(url)).hasMatch()) {
QString deckPath = match.captured(1);
outInfo = ParsedDeckInfo{.baseUrl = "https://deckstats.net/decks/",
outInfo = ParsedDeckInfo{.baseUrl = DECKSTATS_BASE,
.deckID = deckPath,
.fullUrl = "https://deckstats.net/decks/" + deckPath + DECKSTATS_SUFFIX,
.fullUrl = DECKSTATS_BASE + deckPath + DECKSTATS_SUFFIX,
.provider = DeckProvider::Deckstats};
return true;
} else if ((match = rxManabox.match(url)).hasMatch()) {
QString deckPath = match.captured(1);
outInfo = ParsedDeckInfo{.baseUrl = MANABOX_BASE,
.deckID = deckPath,
.fullUrl = MANABOX_BASE + deckPath,
.provider = DeckProvider::Manabox};
return true;
}
return false;

View file

@ -15,6 +15,7 @@ enum class DeckProvider
Archidekt,
Moxfield,
Deckstats,
Manabox,
Unknown
};

View file

@ -8,12 +8,19 @@
#define INTERFACE_JSON_DECK_PARSER_H
#include "../../../interface/deck_loader/card_node_function.h"
#include "libcockatrice/deck_list/tree/inner_deck_list_node.h"
#include <QJsonArray>
#include <QJsonObject>
#include <QList>
#include <QLoggingCategory>
#include <QString>
#include <QTextStream>
#include <libcockatrice/card/import/card_name_normalizer.h>
#include <libcockatrice/deck_list/deck_list.h>
inline Q_LOGGING_CATEGORY(InterfaceJsonDeckParserLog, "interface_json_deck_parser");
class IJsonDeckParser
{
public:
@ -32,9 +39,6 @@ public:
QString deckName = obj.value("name").toString();
QString deckDescription = obj.value("description").toString();
deckList.setName(deckName);
deckList.setComments(deckDescription);
QString outputText;
QTextStream outStream(&outputText);
@ -50,8 +54,14 @@ public:
outStream << quantity << ' ' << cardName << " (" << setName << ") " << collectorNumber << '\n';
}
outStream.flush();
outStream.seek(0);
deckList.loadFromStream_Plain(outStream, false, CardNameNormalizer());
deckList.setName(deckName);
deckList.setComments(deckDescription);
deckList.forEachCard(CardNodeFunction::ResolveProviderId());
deckList.setName(deckName);
deckList.setComments(deckDescription);
return deckList;
}
@ -67,9 +77,6 @@ public:
QString deckName = obj.value("name").toString();
QString deckDescription = obj.value("description").toString();
deckList.setName(deckName);
deckList.setComments(deckDescription);
QString outputText;
QTextStream outStream(&outputText);
@ -97,8 +104,14 @@ public:
outStream << quantity << ' ' << cardName << " (" << setName << ") " << collectorNumber << '\n';
}
outStream.flush();
outStream.seek(0);
deckList.loadFromStream_Plain(outStream, false, CardNameNormalizer());
deckList.setName(deckName);
deckList.setComments(deckDescription);
deckList.forEachCard(CardNodeFunction::ResolveProviderId());
deckList.setName(deckName);
deckList.setComments(deckDescription);
QJsonObject commandersObj = obj.value("commanders").toObject();
if (!commandersObj.isEmpty()) {
@ -114,6 +127,113 @@ public:
}
}
// Moxfield stores Oathbreaker signature spells in their own board,
// separate from both mainboard and commanders. They are playable deck
// cards, but must not replace the Oathbreaker as the banner card.
const QJsonObject signatureSpells = obj.value("signatureSpells").toObject();
for (auto it = signatureSpells.begin(); it != signatureSpells.end(); ++it) {
const QJsonObject entry = it.value().toObject();
const QJsonObject card = entry.value("card").toObject();
const QString name = card.value("name").toString();
const int quantity = entry.value("quantity").toInt();
if (name.isEmpty() || quantity <= 0) {
continue;
}
const QString set = card.value("set").toString().toUpper();
const QString collectorNumber = card.value("cn").toString();
const QString providerId = card.value("scryfall_id").toString();
deckList.addCards(name, quantity, DECK_ZONE_MAIN, -1, set, collectorNumber, providerId);
}
return deckList;
}
};
class ManaboxJsonParser : public IJsonDeckParser
{
enum BoardType : quint32
{
MainBoard = 0,
SideBoard = 1,
Commander = 2,
MaybeBoard = 3,
};
public:
DeckList parse(const QJsonObject &obj) override
{
DeckList deckList;
QString deckName = obj.value("name").toString();
QString outputText;
QString mainboardText;
QString sideboardText;
QTextStream mainboardStream(&mainboardText);
QTextStream sideboardStream(&sideboardText);
QTextStream outStream(&outputText);
auto commanderList = QList<QJsonObject>();
auto maybeboardList = QList<QJsonObject>();
for (auto entry : obj.value("cards").toArray()) {
auto card = entry.toObject();
auto collectorNumber = card.value("collectorNumber").toString();
auto cardName = card.value("name").toString();
auto boardType = static_cast<BoardType>(card.value("boardCategory").toInt());
auto setName = card.value("setId").toString();
auto quantity = card.value("quantity").toInt();
auto providerId = card.value("scryfallId").toString();
switch (boardType) {
case MainBoard:
mainboardStream << quantity << ' ' << cardName << " (" << setName << ") " << collectorNumber
<< '\n';
break;
case SideBoard:
sideboardStream << "SB: " << quantity << ' ' << cardName << " (" << setName << ") "
<< collectorNumber << '\n';
break;
case MaybeBoard:
maybeboardList.append(card);
break;
case Commander:
commanderList.append(card);
break;
default:
qCWarning(InterfaceJsonDeckParserLog)
<< "Unknown ManaBox Zone" << card.value("boardCategory").toInt() << "for" << cardName;
break;
}
}
outStream << mainboardText << sideboardText;
deckList.loadFromStream_Plain(outStream, false, CardNameNormalizer());
deckList.setName(deckName);
deckList.forEachCard(CardNodeFunction::ResolveProviderId());
for (const auto &maybeboardCard : maybeboardList) {
QString cardName = maybeboardCard.value("name").toString();
QString setName = maybeboardCard.value("setId").toString().toUpper();
QString collectorNumber = maybeboardCard.value("collectorNumber").toString();
QString providerId = maybeboardCard.value("scryfallId").toString();
for (int x = 0; x < maybeboardCard.value("quantity").toInt(); x++) {
deckList.addCard(cardName, DECK_ZONE_MAYBEBOARD, -1, setName, collectorNumber, providerId);
}
}
for (const auto &commanderCard : commanderList) {
QString commanderName = commanderCard.value("name").toString();
QString setName = commanderCard.value("setId").toString().toUpper();
QString collectorNumber = commanderCard.value("collectorNumber").toString();
QString providerId = commanderCard.value("scryfallId").toString();
deckList.setBannerCard({commanderName, providerId});
deckList.addCard(commanderName, DECK_ZONE_MAIN, -1, setName, collectorNumber, providerId);
}
return deckList;
}
};

View file

@ -2,252 +2,305 @@
#include "../../../../main.h"
#include "../../../settings/cache_settings.h"
#include "spoiler_file.h"
#include <QChar>
#include <QCryptographicHash>
#include <QDateTime>
#include <QCoreApplication>
#include <QDebug>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QFutureWatcher>
#include <QIODevice>
#include <QList>
#include <QLocale>
#include <QMessageLogger>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
#include <QSharedPointer>
#include <QSystemTrayIcon>
#include <QTimeZone>
#include <QTimer>
#include <QUrl>
#include <QtConcurrentRun>
#include <QtGlobal>
#include <functional>
#include <exception>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/network/network_manager.h>
#include <libcockatrice/settings/download_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <tuple>
#include <utility>
#include <version_string.h>
#define SPOILERS_STATUS_URL "https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SpoilerSeasonEnabled"
#define SPOILERS_URL "https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml"
SpoilerBackgroundUpdater::SpoilerBackgroundUpdater(QObject *apParent) : QObject(apParent), cardUpdateProcess(nullptr)
namespace
{
isSpoilerDownloadEnabled = SettingsCache::instance().downloads().getDownloadSpoilersStatus();
if (isSpoilerDownloadEnabled) {
// Start the process of checking if we're in spoiler season
// File exists means we're in spoiler season
startSpoilerDownloadProcess(SPOILERS_STATUS_URL, false);
const QUrl SPOILERS_STATUS_URL(
QStringLiteral("https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SpoilerSeasonEnabled"));
const QUrl SPOILERS_URL(QStringLiteral("https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml"));
// Request coordination stays on the GUI thread; reload workers never access it.
QPointer<SpoilerBackgroundUpdater> currentUpdater;
QPointer<QFutureWatcher<bool>> activeReload;
quint64 newestOperation = 0;
bool removeSpoilerFile(const QString &path)
{
QFile file(path);
if (!file.exists()) {
return false;
}
if (!file.remove()) {
qCWarning(SpoilerBackgroundUpdaterLog) << "Could not remove spoiler database" << path << file.errorString();
return false;
}
return true;
}
} // namespace
SpoilerBackgroundUpdater::SpoilerBackgroundUpdater(QObject *parent, bool forceReload)
: QObject(parent), enabledAtStart(SettingsCache::instance().downloads().getDownloadSpoilersStatus()),
forceReload(forceReload), targetPath(SettingsCache::instance().paths().getSpoilerCardDatabasePath()),
operationId(++newestOperation), manager(NetworkManagerFactory::create(this)), notificationIcon(trayIcon)
{
connect(&SettingsCache::instance().downloads(), &DownloadSettings::downloadSpoilerStatusChanged, this,
&SpoilerBackgroundUpdater::cancelIfSettingsChanged);
connect(&SettingsCache::instance().paths(), &PathsSettings::cardDatabasePathChanged, this,
&SpoilerBackgroundUpdater::cancelIfSettingsChanged);
// Even a disabled/no-op operation completes after its caller can connect signals.
QTimer::singleShot(0, this, &SpoilerBackgroundUpdater::begin);
}
void SpoilerBackgroundUpdater::begin()
{
if (completed) {
return;
}
if (cancelled || operationId != newestOperation ||
(reloadOnly ? SettingsCache::instance().downloads().getDownloadSpoilersStatus()
: (!enabledAtStart || !SettingsCache::instance().downloads().getDownloadSpoilersStatus())) ||
targetPath != SettingsCache::instance().paths().getSpoilerCardDatabasePath()) {
finish();
return;
}
const auto previous = currentUpdater;
if (activeReload) {
// The existing database API stores its final load status after its parser
// mutex is released. Do not overlap updater-owned calls to that API.
connect(activeReload, &QFutureWatcher<bool>::finished, this, &SpoilerBackgroundUpdater::begin,
static_cast<Qt::ConnectionType>(Qt::QueuedConnection | Qt::SingleShotConnection));
if (previous && previous != this) {
previous->cancel();
}
return;
}
currentUpdater = this;
QPointer<SpoilerBackgroundUpdater> guard(this);
if (previous && previous != this) {
previous->cancel();
}
if (!guard) {
return;
}
if (!isCurrent()) {
finish();
} else if (reloadOnly) {
if (QFileInfo::exists(targetPath) && !removeSpoilerFile(targetPath)) {
finish(tr("The spoiler database could not be removed. Check its file permissions and use Reload Card "
"Database to retry."));
return;
}
reloadDatabase(false);
} else {
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoilers Disabled";
downloadFromURL(SPOILERS_STATUS_URL, false);
}
}
void SpoilerBackgroundUpdater::startSpoilerDownloadProcess(QString url, bool saveResults)
bool SpoilerBackgroundUpdater::isCurrent() const
{
auto spoilerURL = QUrl(url);
downloadFromURL(spoilerURL, saveResults);
return !completed && !cancelled && currentUpdater == this && operationId == newestOperation &&
(reloadOnly != SettingsCache::instance().downloads().getDownloadSpoilersStatus()) &&
targetPath == SettingsCache::instance().paths().getSpoilerCardDatabasePath();
}
void SpoilerBackgroundUpdater::downloadFromURL(QUrl url, bool saveResults)
void SpoilerBackgroundUpdater::cancelIfSettingsChanged()
{
auto *nam = new QNetworkAccessManager(this);
auto request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
QNetworkReply *reply = nam->get(request);
if (reloadOnly == SettingsCache::instance().downloads().getDownloadSpoilersStatus() ||
targetPath != SettingsCache::instance().paths().getSpoilerCardDatabasePath()) {
cancel();
}
}
void SpoilerBackgroundUpdater::cancel()
{
if (completed) {
return;
}
cancelled = true;
const auto reply = activeReply;
activeReply.clear();
QPointer<SpoilerBackgroundUpdater> guard(this);
if (reply) {
reply->abort();
if (reply) {
reply->deleteLater();
}
}
// A running reload owns no updater state. Allow its completion to retire its
// watcher before a heap-owned updater is released by the caller.
if (guard && !reloading) {
finish();
}
}
void SpoilerBackgroundUpdater::downloadFromURL(const QUrl &url, bool saveResults)
{
QNetworkRequest request(url);
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
request.setTransferTimeout(60000);
activeReply = manager->get(request);
if (saveResults) {
// This will write out to the file (used for spoiler.xml)
connect(reply, &QNetworkReply::finished, this, &SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile);
connect(activeReply, &QNetworkReply::finished, this,
&SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile);
} else {
// This will check the status (used to see if we're in spoiler season or not)
connect(reply, &QNetworkReply::finished, this, &SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled);
connect(activeReply, &QNetworkReply::finished, this, &SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled);
}
}
void SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled()
{
auto *reply = qobject_cast<QNetworkReply *>(sender());
if (!reply || reply != activeReply) {
return;
}
activeReply.clear();
reply->deleteLater();
if (!isCurrent()) {
finish();
return;
}
if (reply->error() == QNetworkReply::NoError) {
downloadFromURL(SPOILERS_URL, true);
} else if (reply->error() == QNetworkReply::ContentNotFoundError) {
const bool existed = QFileInfo::exists(targetPath);
seasonEnded = existed;
if (existed && !removeSpoilerFile(targetPath)) {
finish(tr("The spoiler season has ended, but the old spoiler database could not be removed."));
return;
}
if (existed || forceReload) {
reloadDatabase(false);
} else {
finish();
}
} else {
finish(tr("Could not check spoiler availability: %1").arg(reply->errorString()));
}
}
void SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile()
{
// Check for server reply
auto *reply = dynamic_cast<QNetworkReply *>(sender());
QNetworkReply::NetworkError errorCode = reply->error();
if (errorCode == QNetworkReply::NoError) {
spoilerData = reply->readAll();
// Save the spoiler.xml file to the disk
saveDownloadedFile(spoilerData);
auto *reply = qobject_cast<QNetworkReply *>(sender());
if (!reply || reply != activeReply) {
return;
}
activeReply.clear();
reply->deleteLater();
emit spoilerCheckerDone();
if (!isCurrent()) {
finish();
return;
}
if (reply->error() != QNetworkReply::NoError) {
finish(tr("Could not download spoilers: %1").arg(reply->errorString()));
return;
}
spoilerData = reply->readAll();
QString error;
const auto result = SpoilerFile::save(targetPath, spoilerData, [this] { return isCurrent(); }, error);
if (result == SpoilerFile::SaveResult::Failed) {
finish(isCurrent() ? error : QString());
} else if (result == SpoilerFile::SaveResult::Written || forceReload) {
reloadDatabase(result == SpoilerFile::SaveResult::Written);
} else {
qCWarning(SpoilerBackgroundUpdaterLog) << "Error downloading spoilers file" << errorCode;
emit spoilerCheckerDone();
finish();
}
}
bool SpoilerBackgroundUpdater::deleteSpoilerFile()
void SpoilerBackgroundUpdater::reloadDatabase(bool updated)
{
QString fileName = SettingsCache::instance().paths().getSpoilerCardDatabasePath();
QFileInfo fi(fileName);
QDir fileDir(fi.path());
QFile file(fileName);
// Delete the spoiler.xml file
if (file.exists() && file.remove()) {
qCInfo(SpoilerBackgroundUpdaterLog) << "Deleting spoiler.xml";
return true;
reloading = true;
auto *database = CardDatabaseManager::getInstance();
// The job outlives an individual request, so destroying that request cannot
// let a newer updater overlap the worker that is still completing.
auto *watcher = new QFutureWatcher<bool>(QCoreApplication::instance());
activeReload = watcher;
connect(watcher, &QFutureWatcher<bool>::finished, watcher, [watcher] {
if (activeReload == watcher) {
activeReload.clear();
}
qCInfo(SpoilerBackgroundUpdaterLog) << "Error: Spoiler.xml not found or not deleted";
return false;
}
void SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled()
{
auto *response = dynamic_cast<QNetworkReply *>(sender());
QNetworkReply::NetworkError errorCode = response->error();
if (errorCode == QNetworkReply::ContentNotFoundError) {
// Spoiler season is offline at this point, so the spoiler.xml file can be safely deleted
// The user should run Oracle to get the latest card information
if (deleteSpoilerFile() && trayIcon) {
trayIcon->showMessage(tr("Spoilers season has ended"), tr("Deleting spoiler.xml. Please run Oracle"));
}
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Season Offline";
emit spoilerCheckerDone();
} else if (errorCode == QNetworkReply::NoError) {
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Service Online";
startSpoilerDownloadProcess(SPOILERS_URL, true);
} else if (errorCode == QNetworkReply::HostNotFoundError) {
if (trayIcon) {
trayIcon->showMessage(tr("Spoilers download failed"), tr("No internet connection"));
}
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler download failed due to no internet connection";
emit spoilerCheckerDone();
} else {
if (trayIcon) {
trayIcon->showMessage(tr("Spoilers download failed"), tr("Error") + " " + (short)errorCode);
}
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler download failed with reason" << errorCode;
emit spoilerCheckerDone();
}
}
bool SpoilerBackgroundUpdater::saveDownloadedFile(QByteArray data)
{
QString fileName = SettingsCache::instance().paths().getSpoilerCardDatabasePath();
QFileInfo fi(fileName);
QDir fileDir(fi.path());
if (!fileDir.exists() && !fileDir.mkpath(fileDir.absolutePath())) {
return false;
}
// Check if the data matches. If it does, then spoilers are up to date.
if (getHash(fileName) == getHash(data)) {
if (trayIcon) {
trayIcon->showMessage(tr("Spoilers already up to date"), tr("No new spoilers added"));
}
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoilers Up to Date";
return false;
}
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly)) {
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler Service Error: File open (w) failed for" << fileName;
file.close();
return false;
}
if (file.write(data) == -1) {
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler Service Error: File write (w) failed for" << fileName;
file.close();
return false;
}
file.close();
// Data written, so reload the card database
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Service Data Written";
// Spoilers can introduce sets the config has never seen; the loader never
// runs checkUnknownSets() itself, so run it once the finished snapshot has
// been swapped in.
auto *watcher = new QFutureWatcher<void>(this);
connect(watcher, &QFutureWatcher<void>::finished, this, [watcher] {
watcher->deleteLater();
CardDatabaseManager::getInstance()->checkUnknownSets();
});
watcher->setFuture(QtConcurrent::run([] { CardDatabaseManager::getInstance()->loadCardDatabases(); }));
// If the user has notifications enabled, let them know
// when the database was last updated
if (trayIcon) {
QList<QByteArray> lines = data.split('\n');
for (const QByteArray &line : lines) {
if (line.contains("Created At:")) {
QString timeStamp = QString(line).replace("Created At:", "").trimmed();
timeStamp.chop(6); // Remove " (UTC)"
auto utcTime = QLocale().toDateTime(timeStamp, "ddd, MMM dd yyyy, hh:mm:ss");
#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
utcTime.setTimeZone(QTimeZone::UTC);
#else
utcTime.setTimeSpec(Qt::UTC);
#endif
QString localTime = utcTime.toLocalTime().toString("MMM d, hh:mm");
trayIcon->showMessage(tr("Spoilers have been updated!"), tr("Last change:") + " " + localTime);
emit spoilersUpdatedSuccessfully();
return true;
connect(watcher, &QFutureWatcher<bool>::finished, this, [this, watcher, database, updated] {
bool loaded = false;
try {
loaded = watcher->result() && database->getLoadStatus() == Ok;
} catch (const std::exception &error) {
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler database reload failed:" << error.what();
}
}
}
return true;
}
QByteArray SpoilerBackgroundUpdater::getHash(const QString fileName)
{
QFile file(fileName);
if (file.open(QFile::ReadOnly)) {
// Only read the first 512 bytes (enough to get the "created" tag)
const QByteArray bytes = file.read(512);
QCryptographicHash hash(QCryptographicHash::Algorithm::Md5);
hash.addData(bytes);
qCInfo(SpoilerBackgroundUpdaterLog) << "File Hash =" << hash.result();
file.close();
return hash.result();
reloading = false;
if (!isCurrent()) {
finish();
} else if (!loaded) {
finish(reloadOnly
? tr("Could not reload card data after disabling spoilers. Use Reload Card Database to retry.")
: tr("Could not reload card data after updating spoilers. Use Update Spoilers to retry the "
"reload."));
} else {
qCWarning(SpoilerBackgroundUpdaterLog) << "getHash ReadOnly failed!";
file.close();
return QByteArray();
finish({}, updated);
}
});
watcher->setFuture(QtConcurrent::run([database] {
database->reloadCardDatabasesAndNotify();
return true;
}));
}
void SpoilerBackgroundUpdater::finish(const QString &error, bool updated)
{
if (completed) {
return;
}
completed = true;
spoilerData = QByteArray();
if (currentUpdater == this) {
currentUpdater.clear();
}
QPointer<SpoilerBackgroundUpdater> guard(this);
if (!error.isEmpty() && !cancelled) {
qCWarning(SpoilerBackgroundUpdaterLog) << error;
if (notificationIcon) {
notificationIcon->showMessage(tr("Spoiler update failed"), error);
}
if (!guard) {
return;
}
emit spoilerUpdateFailed(error);
} else if (updated && !cancelled) {
if (notificationIcon) {
notificationIcon->showMessage(tr("Spoilers have been updated!"),
tr("The card database now includes the downloaded spoilers."));
}
} else if (seasonEnded && !cancelled && notificationIcon) {
notificationIcon->showMessage(tr("Spoiler season has ended"),
tr("The spoiler database was removed. Please run Oracle to get released cards."));
}
if (guard) {
emit spoilerCheckerDone();
}
}
QByteArray SpoilerBackgroundUpdater::getHash(QByteArray data)
SpoilerBackgroundUpdater *SpoilerBackgroundUpdater::current()
{
// Only read the first 512 bytes (enough to get the "created" tag)
const QByteArray bytes = data.left(512);
QCryptographicHash hash(QCryptographicHash::Algorithm::Md5);
hash.addData(bytes);
qCInfo(SpoilerBackgroundUpdaterLog) << "Data Hash =" << hash.result();
return hash.result();
return currentUpdater;
}
SpoilerBackgroundUpdater *SpoilerBackgroundUpdater::deleteSpoilerFile()
{
// Deletion and the following reload share the operation lifetime. Callers can
// observe either failure before the queued operation starts, and an explicit
// retry still reloads when the file has already been removed.
auto *updater = new SpoilerBackgroundUpdater(QCoreApplication::instance(), true);
updater->reloadOnly = true;
connect(updater, &SpoilerBackgroundUpdater::spoilerCheckerDone, updater, &QObject::deleteLater);
return updater;
}

View file

@ -2,7 +2,6 @@
* @file spoiler_background_updater.h
* @ingroup Client
*/
//! \todo Document this file.
#ifndef COCKATRICE_SPOILER_DOWNLOADER_H
#define COCKATRICE_SPOILER_DOWNLOADER_H
@ -10,10 +9,13 @@
#include <QByteArray>
#include <QLoggingCategory>
#include <QObject>
#include <QPointer>
#include <QString>
#include <qtmetamacros.h>
class QProcess;
class QNetworkAccessManager;
class QNetworkReply;
class QSystemTrayIcon;
class QUrl;
inline Q_LOGGING_CATEGORY(SpoilerBackgroundUpdaterLog, "spoiler_background_updater");
@ -22,30 +24,48 @@ class SpoilerBackgroundUpdater : public QObject
{
Q_OBJECT
public:
explicit SpoilerBackgroundUpdater(QObject *apParent = nullptr);
explicit SpoilerBackgroundUpdater(QObject *parent = nullptr, bool forceReload = false);
inline QString getCardUpdaterBinaryName()
{
return "oracle";
}
QByteArray getHash(const QString fileName);
QByteArray getHash(QByteArray data);
static bool deleteSpoilerFile();
// Queues removal and reload; the application owns the returned updater and
// deletes it on completion. Callers can connect its failure/completion signals.
static SpoilerBackgroundUpdater *deleteSpoilerFile();
// The operation currently running, if any. The updater outlives the page that
// started it, so a reopened page uses this to observe the in-flight update.
static SpoilerBackgroundUpdater *current();
private slots:
void begin();
void actDownloadFinishedSpoilersFile();
void actCheckIfSpoilerSeasonEnabled();
void cancelIfSettingsChanged();
private:
bool isSpoilerDownloadEnabled;
QProcess *cardUpdateProcess;
const bool enabledAtStart;
const bool forceReload;
const QString targetPath;
const quint64 operationId;
QNetworkAccessManager *manager;
QPointer<QNetworkReply> activeReply;
QPointer<QSystemTrayIcon> notificationIcon;
QByteArray spoilerData;
void startSpoilerDownloadProcess(QString url, bool saveResults);
void downloadFromURL(QUrl url, bool saveResults);
bool saveDownloadedFile(QByteArray data);
bool completed = false;
bool cancelled = false;
bool reloading = false;
bool seasonEnded = false;
bool reloadOnly = false;
bool isCurrent() const;
void cancel();
void finish(const QString &error = {}, bool updated = false);
void downloadFromURL(const QUrl &url, bool saveResults);
void reloadDatabase(bool updated);
signals:
void spoilersUpdatedSuccessfully();
void spoilerCheckerDone();
void spoilerUpdateFailed(const QString &message);
};
#endif // COCKATRICE_SPOILER_DOWNLOADER_H

View file

@ -0,0 +1,109 @@
#include "spoiler_file.h"
#include <QCoreApplication>
#include <QCryptographicHash>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QSaveFile>
#include <QXmlStreamReader>
namespace
{
QByteArray hashFile(const QString &path)
{
QFile file(path);
if (!file.open(QIODevice::ReadOnly)) {
return {};
}
QCryptographicHash hash(QCryptographicHash::Sha256);
return hash.addData(&file) ? hash.result() : QByteArray();
}
} // namespace
namespace SpoilerFile
{
QString validate(const QByteArray &data)
{
QXmlStreamReader xml(data);
if (!xml.readNextStartElement() || xml.name() != QStringLiteral("cockatrice_carddatabase")) {
return QCoreApplication::translate(
"SpoilerBackgroundUpdater",
"The download is not a Cockatrice card database. The previous spoiler file was preserved.");
}
bool versionOk = false;
const int version = xml.attributes().value(QStringLiteral("version")).toInt(&versionOk);
if (!versionOk || (version != 3 && version != 4)) {
return QCoreApplication::translate(
"SpoilerBackgroundUpdater",
"The spoiler database uses an unsupported format. The previous spoiler file was preserved.");
}
bool hasCards = false;
int depth = 1;
while (!xml.atEnd()) {
const auto token = xml.readNext();
if (token == QXmlStreamReader::StartElement) {
++depth;
if (depth == 2 && xml.name() == QStringLiteral("cards")) {
hasCards = true;
}
} else if (token == QXmlStreamReader::EndElement) {
--depth;
}
}
if (xml.hasError() || !hasCards) {
return QCoreApplication::translate(
"SpoilerBackgroundUpdater",
"The spoiler database is incomplete or invalid. The previous spoiler file was preserved.");
}
return {};
}
SaveResult
save(const QString &targetPath, const QByteArray &data, const std::function<bool()> &isCurrent, QString &error)
{
error = validate(data);
if (!error.isEmpty()) {
return SaveResult::Failed;
}
if (!isCurrent()) {
error = QCoreApplication::translate("SpoilerBackgroundUpdater",
"The spoiler update was cancelled because its settings changed.");
return SaveResult::Failed;
}
if (hashFile(targetPath) == QCryptographicHash::hash(data, QCryptographicHash::Sha256)) {
return SaveResult::Unchanged;
}
const QDir directory = QFileInfo(targetPath).dir();
if (!directory.exists() && !directory.mkpath(QStringLiteral("."))) {
error = QCoreApplication::translate("SpoilerBackgroundUpdater",
"Could not create the spoiler database directory: %1")
.arg(directory.absolutePath());
return SaveResult::Failed;
}
QSaveFile file(targetPath);
file.setDirectWriteFallback(false);
if (!file.open(QIODevice::WriteOnly) || file.write(data) != data.size() || !file.flush()) {
error = QCoreApplication::translate(
"SpoilerBackgroundUpdater",
"Could not save the spoiler database to %1: %2. The previous file was preserved.")
.arg(targetPath, file.errorString());
return SaveResult::Failed;
}
if (!isCurrent()) {
file.cancelWriting();
error = QCoreApplication::translate("SpoilerBackgroundUpdater",
"The spoiler update was cancelled because its settings changed.");
return SaveResult::Failed;
}
if (!file.commit()) {
error = QCoreApplication::translate(
"SpoilerBackgroundUpdater",
"Could not replace the spoiler database at %1: %2. The previous file was preserved.")
.arg(targetPath, file.errorString());
return SaveResult::Failed;
}
return SaveResult::Written;
}
} // namespace SpoilerFile

View file

@ -0,0 +1,24 @@
#ifndef COCKATRICE_SPOILER_FILE_H
#define COCKATRICE_SPOILER_FILE_H
#include <QByteArray>
#include <QString>
#include <functional>
namespace SpoilerFile
{
enum class SaveResult
{
Failed,
Unchanged,
Written
};
QString validate(const QByteArray &data);
// Validate before opening the destination, compare complete files, and replace
// atomically. Check operation ownership both before writing and before committing.
SaveResult
save(const QString &targetPath, const QByteArray &data, const std::function<bool()> &isCurrent, QString &error);
} // namespace SpoilerFile
#endif // COCKATRICE_SPOILER_FILE_H

View file

@ -20,6 +20,7 @@
#include <QVariant>
#include <QVariantMap>
#include <QtGlobal>
#include <libcockatrice/network/network_manager.h>
#include <optional>
#include <qnamespace.h>
#include <qprocessordetection.h>
@ -62,7 +63,7 @@ std::optional<int> getProductVersionMajor()
} // namespace
ReleaseChannel::ReleaseChannel() : netMan(new QNetworkAccessManager(this)), response(nullptr), lastRelease(nullptr)
ReleaseChannel::ReleaseChannel() : netMan(NetworkManagerFactory::create(this)), response(nullptr), lastRelease(nullptr)
{
}

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